//---------------------------------------------------------------------------// // Copyright (c) 2013-2014 Kyle Lutz // // Distributed under the Boost Software License, Version 1.0 // See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt // // See http://boostorg.github.com/compute for more information. //---------------------------------------------------------------------------// #include #include #include #include #include #include #include namespace compute = boost::compute; // this example shows how to embed PTX assembly instructions // directly into boost.compute functions and use them with the // transform() algorithm. int main() { // get default device and setup context compute::device gpu = compute::system::default_device(); compute::context context(gpu); compute::command_queue queue(context, gpu); std::cout << "device: " << gpu.name() << std::endl; // check to ensure we have an nvidia device if(gpu.vendor() != "NVIDIA Corporation"){ std::cerr << "error: inline PTX assembly is only supported " << "on NVIDIA devices." << std::endl; return 0; } // create input values and copy them to the device using compute::uint_; uint_ data[] = { 0x00, 0x01, 0x11, 0xFF }; compute::vector input(data, data + 4, queue); // function returning the number of bits set (aka population count or // popcount) using the "popc" inline ptx assembly instruction. BOOST_COMPUTE_FUNCTION(uint_, nvidia_popc, (uint_ x), { uint count; asm("popc.b32 %0, %1;" : "=r"(count) : "r"(x)); return count; }); // calculate the popcount for each input value compute::vector output(input.size(), context); compute::transform( input.begin(), input.end(), output.begin(), nvidia_popc, queue ); // copy results back to the host and print them out std::vector counts(output.size()); compute::copy(output.begin(), output.end(), counts.begin(), queue); for(size_t i = 0; i < counts.size(); i++){ std::cout << "0x" << std::hex << data[i] << " has " << counts[i] << " bits set" << std::endl; } return 0; }