// Copyright 2010 Christophe Henry // henry UNDERSCORE christophe AT hotmail DOT com // This is an extended version of the state machine available in the boost::mpl library // Distributed under the same license as the original. // Copyright for the original version: // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed // under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include // back-end #include //front-end #include #include #include namespace msm = boost::msm; namespace mpl = boost::mpl; using namespace boost::msm::front; namespace { // events struct event1 {}; struct event2 {}; struct event3 {}; struct eventd {}; // front-end: define the FSM structure struct player_ : public msm::front::state_machine_def { // The list of FSM states struct State11 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter; int exit_counter; }; struct State12 : public msm::front::state<> { typedef mpl::vector deferred_events; template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter; int exit_counter; }; struct State13 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter; int exit_counter; }; struct State21 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter; int exit_counter; }; struct State22 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter; int exit_counter; }; // the initial state of the player SM. Must be defined typedef mpl::vector initial_state; // Transition table for player struct transition_table : mpl::vector< // Start Event Next Action Guard // +---------+-------------+---------+---------------------+----------------------+ Row < State11 , event1 , State12 >, Row < State12 , event2 , State13 >, Row < State21 , event3 , State22 >, Row < State22 , eventd , State21 > // +---------+-------------+---------+---------------------+----------------------+ > {}; // Replaces the default no-transition response. template void no_transition(Event const& , FSM&,int ) { BOOST_FAIL("no_transition called!"); } // init counters template void on_entry(Event const&,FSM& fsm) { fsm.template get_state().entry_counter=0; fsm.template get_state().exit_counter=0; fsm.template get_state().entry_counter=0; fsm.template get_state().exit_counter=0; fsm.template get_state().entry_counter=0; fsm.template get_state().exit_counter=0; fsm.template get_state().entry_counter=0; fsm.template get_state().exit_counter=0; } }; // Pick a back-end typedef msm::back::state_machine player; BOOST_AUTO_TEST_CASE( TestDeferIn2Regions ) { player p; // needed to start the highest-level SM. This will call on_entry and mark the start of the SM p.start(); p.process_event(event1()); BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"State12 should be active"); BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 1,"State11 exit not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 1,"State11 entry not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 1,"State12 entry not called correctly"); // deferred p.process_event(eventd()); BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"State12 should be active"); BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 1,"State11 exit not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 1,"State11 entry not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 1,"State12 entry not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 0,"State12 exit not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 0,"State21 exit not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 1,"State21 entry not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 0,"State22 exit not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 0,"State22 entry not called correctly"); p.process_event(event3()); BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"State12 should be active"); BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 1,"State21 exit not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 2,"State21 entry not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 1,"State22 exit not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 1,"State22 entry not called correctly"); BOOST_CHECK_MESSAGE(p.get_deferred_queue().size() == 1,"Deferred queue should have one element"); p.clear_deferred_queue(); p.process_event(event2()); BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"State13 should be active"); BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 1,"State21 exit not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 2,"State21 entry not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 1,"State22 exit not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 1,"State22 entry not called correctly"); BOOST_CHECK_MESSAGE(p.get_deferred_queue().size() == 0,"Deferred queue should have no element"); } }