/// @ref core /// @file glm/ext/vector_double2_precision.hpp #pragma once #include "../detail/type_vec2.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 2 components vector of high double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef vec<2, double, highp> highp_dvec2; /// 2 components vector of medium double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef vec<2, double, mediump> mediump_dvec2; /// 2 components vector of low double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef vec<2, double, lowp> lowp_dvec2; /// @} }//namespace glm