// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #define _USE_MATH_DEFINES #include #include "DebugDraw.h" #include "RecastDebugDraw.h" #include "Recast.h" void duDebugDrawTriMesh(duDebugDraw* dd, const float* verts, int /*nverts*/, const int* tris, const float* normals, int ntris, const unsigned char* flags, const float texScale) { if (!dd) return; if (!verts) return; if (!tris) return; if (!normals) return; float uva[2]; float uvb[2]; float uvc[2]; const unsigned int unwalkable = duRGBA(192,128,0,255); dd->texture(true); dd->begin(DU_DRAW_TRIS); for (int i = 0; i < ntris*3; i += 3) { const float* norm = &normals[i]; unsigned int color; unsigned char a = (unsigned char)(220*(2+norm[0]+norm[1])/4); if (flags && !flags[i/3]) color = duLerpCol(duRGBA(a,a,a,255), unwalkable, 64); else color = duRGBA(a,a,a,255); const float* va = &verts[tris[i+0]*3]; const float* vb = &verts[tris[i+1]*3]; const float* vc = &verts[tris[i+2]*3]; int ax = 0, ay = 0; if (rcAbs(norm[1]) > rcAbs(norm[ax])) ax = 1; if (rcAbs(norm[2]) > rcAbs(norm[ax])) ax = 2; ax = (1<vertex(va, color, uva); dd->vertex(vb, color, uvb); dd->vertex(vc, color, uvc); } dd->end(); dd->texture(false); } void duDebugDrawTriMeshSlope(duDebugDraw* dd, const float* verts, int /*nverts*/, const int* tris, const float* normals, int ntris, const float walkableSlopeAngle, const float texScale) { if (!dd) return; if (!verts) return; if (!tris) return; if (!normals) return; const float walkableThr = cosf(walkableSlopeAngle/180.0f*DU_PI); float uva[2]; float uvb[2]; float uvc[2]; dd->texture(true); const unsigned int unwalkable = duRGBA(192,128,0,255); dd->begin(DU_DRAW_TRIS); for (int i = 0; i < ntris*3; i += 3) { const float* norm = &normals[i]; unsigned int color; unsigned char a = (unsigned char)(220*(2+norm[0]+norm[1])/4); if (norm[1] < walkableThr) color = duLerpCol(duRGBA(a,a,a,255), unwalkable, 64); else color = duRGBA(a,a,a,255); const float* va = &verts[tris[i+0]*3]; const float* vb = &verts[tris[i+1]*3]; const float* vc = &verts[tris[i+2]*3]; int ax = 0, ay = 0; if (rcAbs(norm[1]) > rcAbs(norm[ax])) ax = 1; if (rcAbs(norm[2]) > rcAbs(norm[ax])) ax = 2; ax = (1<vertex(va, color, uva); dd->vertex(vb, color, uvb); dd->vertex(vc, color, uvc); } dd->end(); dd->texture(false); } void duDebugDrawHeightfieldSolid(duDebugDraw* dd, const rcHeightfield& hf) { if (!dd) return; const float* orig = hf.bmin; const float cs = hf.cs; const float ch = hf.ch; const int w = hf.width; const int h = hf.height; unsigned int fcol[6]; duCalcBoxColors(fcol, duRGBA(255,255,255,255), duRGBA(255,255,255,255)); dd->begin(DU_DRAW_QUADS); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { float fx = orig[0] + x*cs; float fz = orig[2] + y*cs; const rcSpan* s = hf.spans[x + y*w]; while (s) { duAppendBox(dd, fx, orig[1]+s->smin*ch, fz, fx+cs, orig[1] + s->smax*ch, fz+cs, fcol); s = s->next; } } } dd->end(); } void duDebugDrawHeightfieldWalkable(duDebugDraw* dd, const rcHeightfield& hf) { if (!dd) return; const float* orig = hf.bmin; const float cs = hf.cs; const float ch = hf.ch; const int w = hf.width; const int h = hf.height; unsigned int fcol[6]; duCalcBoxColors(fcol, duRGBA(255,255,255,255), duRGBA(217,217,217,255)); dd->begin(DU_DRAW_QUADS); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { float fx = orig[0] + x*cs; float fz = orig[2] + y*cs; const rcSpan* s = hf.spans[x + y*w]; while (s) { if (s->area == RC_WALKABLE_AREA) fcol[0] = duRGBA(64,128,160,255); else if (s->area == RC_NULL_AREA) fcol[0] = duRGBA(64,64,64,255); else fcol[0] = duMultCol(dd->areaToCol(s->area), 200); duAppendBox(dd, fx, orig[1]+s->smin*ch, fz, fx+cs, orig[1] + s->smax*ch, fz+cs, fcol); s = s->next; } } } dd->end(); } void duDebugDrawCompactHeightfieldSolid(duDebugDraw* dd, const rcCompactHeightfield& chf) { if (!dd) return; const float cs = chf.cs; const float ch = chf.ch; dd->begin(DU_DRAW_QUADS); for (int y = 0; y < chf.height; ++y) { for (int x = 0; x < chf.width; ++x) { const float fx = chf.bmin[0] + x*cs; const float fz = chf.bmin[2] + y*cs; const rcCompactCell& c = chf.cells[x+y*chf.width]; for (unsigned i = c.index, ni = c.index+c.count; i < ni; ++i) { const rcCompactSpan& s = chf.spans[i]; const unsigned char area = chf.areas[i]; unsigned int color; if (area == RC_WALKABLE_AREA) color = duRGBA(0,192,255,64); else if (area == RC_NULL_AREA) color = duRGBA(0,0,0,64); else color = dd->areaToCol(area); const float fy = chf.bmin[1] + (s.y+1)*ch; dd->vertex(fx, fy, fz, color); dd->vertex(fx, fy, fz+cs, color); dd->vertex(fx+cs, fy, fz+cs, color); dd->vertex(fx+cs, fy, fz, color); } } } dd->end(); } void duDebugDrawCompactHeightfieldRegions(duDebugDraw* dd, const rcCompactHeightfield& chf) { if (!dd) return; const float cs = chf.cs; const float ch = chf.ch; dd->begin(DU_DRAW_QUADS); for (int y = 0; y < chf.height; ++y) { for (int x = 0; x < chf.width; ++x) { const float fx = chf.bmin[0] + x*cs; const float fz = chf.bmin[2] + y*cs; const rcCompactCell& c = chf.cells[x+y*chf.width]; for (unsigned i = c.index, ni = c.index+c.count; i < ni; ++i) { const rcCompactSpan& s = chf.spans[i]; const float fy = chf.bmin[1] + (s.y)*ch; unsigned int color; if (s.reg) color = duIntToCol(s.reg, 192); else color = duRGBA(0,0,0,64); dd->vertex(fx, fy, fz, color); dd->vertex(fx, fy, fz+cs, color); dd->vertex(fx+cs, fy, fz+cs, color); dd->vertex(fx+cs, fy, fz, color); } } } dd->end(); } void duDebugDrawCompactHeightfieldDistance(duDebugDraw* dd, const rcCompactHeightfield& chf) { if (!dd) return; if (!chf.dist) return; const float cs = chf.cs; const float ch = chf.ch; float maxd = chf.maxDistance; if (maxd < 1.0f) maxd = 1; const float dscale = 255.0f / maxd; dd->begin(DU_DRAW_QUADS); for (int y = 0; y < chf.height; ++y) { for (int x = 0; x < chf.width; ++x) { const float fx = chf.bmin[0] + x*cs; const float fz = chf.bmin[2] + y*cs; const rcCompactCell& c = chf.cells[x+y*chf.width]; for (unsigned i = c.index, ni = c.index+c.count; i < ni; ++i) { const rcCompactSpan& s = chf.spans[i]; const float fy = chf.bmin[1] + (s.y+1)*ch; const unsigned char cd = (unsigned char)(chf.dist[i] * dscale); const unsigned int color = duRGBA(cd,cd,cd,255); dd->vertex(fx, fy, fz, color); dd->vertex(fx, fy, fz+cs, color); dd->vertex(fx+cs, fy, fz+cs, color); dd->vertex(fx+cs, fy, fz, color); } } } dd->end(); } static void drawLayerPortals(duDebugDraw* dd, const rcHeightfieldLayer* layer) { const float cs = layer->cs; const float ch = layer->ch; const int w = layer->width; const int h = layer->height; unsigned int pcol = duRGBA(255,255,255,255); const int segs[4*4] = {0,0,0,1, 0,1,1,1, 1,1,1,0, 1,0,0,0}; // Layer portals dd->begin(DU_DRAW_LINES, 2.0f); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const int idx = x+y*w; const int lh = (int)layer->heights[idx]; if (lh == 255) continue; for (int dir = 0; dir < 4; ++dir) { if (layer->cons[idx] & (1<<(dir+4))) { const int* seg = &segs[dir*4]; const float ax = layer->bmin[0] + (x+seg[0])*cs; const float ay = layer->bmin[1] + (lh+2)*ch; const float az = layer->bmin[2] + (y+seg[1])*cs; const float bx = layer->bmin[0] + (x+seg[2])*cs; const float by = layer->bmin[1] + (lh+2)*ch; const float bz = layer->bmin[2] + (y+seg[3])*cs; dd->vertex(ax, ay, az, pcol); dd->vertex(bx, by, bz, pcol); } } } } dd->end(); } void duDebugDrawHeightfieldLayer(duDebugDraw* dd, const struct rcHeightfieldLayer& layer, const int idx) { const float cs = layer.cs; const float ch = layer.ch; const int w = layer.width; const int h = layer.height; unsigned int color = duIntToCol(idx+1, 255); // Layer bounds float bmin[3], bmax[3]; bmin[0] = layer.bmin[0] + layer.minx*cs; bmin[1] = layer.bmin[1]; bmin[2] = layer.bmin[2] + layer.miny*cs; bmax[0] = layer.bmin[0] + (layer.maxx+1)*cs; bmax[1] = layer.bmax[1]; bmax[2] = layer.bmin[2] + (layer.maxy+1)*cs; duDebugDrawBoxWire(dd, bmin[0],bmin[1],bmin[2], bmax[0],bmax[1],bmax[2], duTransCol(color,128), 2.0f); // Layer height dd->begin(DU_DRAW_QUADS); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const int lidx = x+y*w; const int lh = (int)layer.heights[lidx]; if (h == 0xff) continue; const unsigned char area = layer.areas[lidx]; unsigned int col; if (area == RC_WALKABLE_AREA) col = duLerpCol(color, duRGBA(0,192,255,64), 32); else if (area == RC_NULL_AREA) col = duLerpCol(color, duRGBA(0,0,0,64), 32); else col = duLerpCol(color, dd->areaToCol(area), 32); const float fx = layer.bmin[0] + x*cs; const float fy = layer.bmin[1] + (lh+1)*ch; const float fz = layer.bmin[2] + y*cs; dd->vertex(fx, fy, fz, col); dd->vertex(fx, fy, fz+cs, col); dd->vertex(fx+cs, fy, fz+cs, col); dd->vertex(fx+cs, fy, fz, col); } } dd->end(); // Portals drawLayerPortals(dd, &layer); } void duDebugDrawHeightfieldLayers(duDebugDraw* dd, const struct rcHeightfieldLayerSet& lset) { if (!dd) return; for (int i = 0; i < lset.nlayers; ++i) duDebugDrawHeightfieldLayer(dd, lset.layers[i], i); } /* void duDebugDrawLayerContours(duDebugDraw* dd, const struct rcLayerContourSet& lcset) { if (!dd) return; const float* orig = lcset.bmin; const float cs = lcset.cs; const float ch = lcset.ch; const unsigned char a = 255;// (unsigned char)(alpha*255.0f); const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1}; dd->begin(DU_DRAW_LINES, 2.0f); for (int i = 0; i < lcset.nconts; ++i) { const rcLayerContour& c = lcset.conts[i]; unsigned int color = 0; color = duIntToCol(i, a); for (int j = 0; j < c.nverts; ++j) { const int k = (j+1) % c.nverts; const unsigned char* va = &c.verts[j*4]; const unsigned char* vb = &c.verts[k*4]; const float ax = orig[0] + va[0]*cs; const float ay = orig[1] + (va[1]+1+(i&1))*ch; const float az = orig[2] + va[2]*cs; const float bx = orig[0] + vb[0]*cs; const float by = orig[1] + (vb[1]+1+(i&1))*ch; const float bz = orig[2] + vb[2]*cs; unsigned int col = color; if ((va[3] & 0xf) != 0xf) { col = duRGBA(255,255,255,128); int d = va[3] & 0xf; const float cx = (ax+bx)*0.5f; const float cy = (ay+by)*0.5f; const float cz = (az+bz)*0.5f; const float dx = cx + offs[d*2+0]*2*cs; const float dy = cy; const float dz = cz + offs[d*2+1]*2*cs; dd->vertex(cx,cy,cz,duRGBA(255,0,0,255)); dd->vertex(dx,dy,dz,duRGBA(255,0,0,255)); } duAppendArrow(dd, ax,ay,az, bx,by,bz, 0.0f, cs*0.5f, col); } } dd->end(); dd->begin(DU_DRAW_POINTS, 4.0f); for (int i = 0; i < lcset.nconts; ++i) { const rcLayerContour& c = lcset.conts[i]; unsigned int color = 0; for (int j = 0; j < c.nverts; ++j) { const unsigned char* va = &c.verts[j*4]; color = duDarkenCol(duIntToCol(i, a)); if (va[3] & 0x80) color = duRGBA(255,0,0,255); float fx = orig[0] + va[0]*cs; float fy = orig[1] + (va[1]+1+(i&1))*ch; float fz = orig[2] + va[2]*cs; dd->vertex(fx,fy,fz, color); } } dd->end(); } void duDebugDrawLayerPolyMesh(duDebugDraw* dd, const struct rcLayerPolyMesh& lmesh) { if (!dd) return; const int nvp = lmesh.nvp; const float cs = lmesh.cs; const float ch = lmesh.ch; const float* orig = lmesh.bmin; const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1}; dd->begin(DU_DRAW_TRIS); for (int i = 0; i < lmesh.npolys; ++i) { const unsigned short* p = &lmesh.polys[i*nvp*2]; unsigned int color; if (lmesh.areas[i] == RC_WALKABLE_AREA) color = duRGBA(0,192,255,64); else if (lmesh.areas[i] == RC_NULL_AREA) color = duRGBA(0,0,0,64); else color = duIntToCol(lmesh.areas[i], 255); unsigned short vi[3]; for (int j = 2; j < nvp; ++j) { if (p[j] == RC_MESH_NULL_IDX) break; vi[0] = p[0]; vi[1] = p[j-1]; vi[2] = p[j]; for (int k = 0; k < 3; ++k) { const unsigned short* v = &lmesh.verts[vi[k]*3]; const float x = orig[0] + v[0]*cs; const float y = orig[1] + (v[1]+1)*ch; const float z = orig[2] + v[2]*cs; dd->vertex(x,y,z, color); } } } dd->end(); // Draw neighbours edges const unsigned int coln = duRGBA(0,48,64,32); dd->begin(DU_DRAW_LINES, 1.5f); for (int i = 0; i < lmesh.npolys; ++i) { const unsigned short* p = &lmesh.polys[i*nvp*2]; for (int j = 0; j < nvp; ++j) { if (p[j] == RC_MESH_NULL_IDX) break; if (p[nvp+j] & 0x8000) continue; const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; int vi[2] = {p[j], p[nj]}; for (int k = 0; k < 2; ++k) { const unsigned short* v = &lmesh.verts[vi[k]*3]; const float x = orig[0] + v[0]*cs; const float y = orig[1] + (v[1]+1)*ch + 0.1f; const float z = orig[2] + v[2]*cs; dd->vertex(x, y, z, coln); } } } dd->end(); // Draw boundary edges const unsigned int colb = duRGBA(0,48,64,220); dd->begin(DU_DRAW_LINES, 2.5f); for (int i = 0; i < lmesh.npolys; ++i) { const unsigned short* p = &lmesh.polys[i*nvp*2]; for (int j = 0; j < nvp; ++j) { if (p[j] == RC_MESH_NULL_IDX) break; if ((p[nvp+j] & 0x8000) == 0) continue; const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; int vi[2] = {p[j], p[nj]}; unsigned int col = colb; if ((p[nvp+j] & 0xf) != 0xf) { const unsigned short* va = &lmesh.verts[vi[0]*3]; const unsigned short* vb = &lmesh.verts[vi[1]*3]; const float ax = orig[0] + va[0]*cs; const float ay = orig[1] + (va[1]+1+(i&1))*ch; const float az = orig[2] + va[2]*cs; const float bx = orig[0] + vb[0]*cs; const float by = orig[1] + (vb[1]+1+(i&1))*ch; const float bz = orig[2] + vb[2]*cs; const float cx = (ax+bx)*0.5f; const float cy = (ay+by)*0.5f; const float cz = (az+bz)*0.5f; int d = p[nvp+j] & 0xf; const float dx = cx + offs[d*2+0]*2*cs; const float dy = cy; const float dz = cz + offs[d*2+1]*2*cs; dd->vertex(cx,cy,cz,duRGBA(255,0,0,255)); dd->vertex(dx,dy,dz,duRGBA(255,0,0,255)); col = duRGBA(255,255,255,128); } for (int k = 0; k < 2; ++k) { const unsigned short* v = &lmesh.verts[vi[k]*3]; const float x = orig[0] + v[0]*cs; const float y = orig[1] + (v[1]+1)*ch + 0.1f; const float z = orig[2] + v[2]*cs; dd->vertex(x, y, z, col); } } } dd->end(); dd->begin(DU_DRAW_POINTS, 3.0f); const unsigned int colv = duRGBA(0,0,0,220); for (int i = 0; i < lmesh.nverts; ++i) { const unsigned short* v = &lmesh.verts[i*3]; const float x = orig[0] + v[0]*cs; const float y = orig[1] + (v[1]+1)*ch + 0.1f; const float z = orig[2] + v[2]*cs; dd->vertex(x,y,z, colv); } dd->end(); } */ static void getContourCenter(const rcContour* cont, const float* orig, float cs, float ch, float* center) { center[0] = 0; center[1] = 0; center[2] = 0; if (!cont->nverts) return; for (int i = 0; i < cont->nverts; ++i) { const int* v = &cont->verts[i*4]; center[0] += (float)v[0]; center[1] += (float)v[1]; center[2] += (float)v[2]; } const float s = 1.0f / cont->nverts; center[0] *= s * cs; center[1] *= s * ch; center[2] *= s * cs; center[0] += orig[0]; center[1] += orig[1] + 4*ch; center[2] += orig[2]; } static const rcContour* findContourFromSet(const rcContourSet& cset, unsigned short reg) { for (int i = 0; i < cset.nconts; ++i) { if (cset.conts[i].reg == reg) return &cset.conts[i]; } return 0; } void duDebugDrawRegionConnections(duDebugDraw* dd, const rcContourSet& cset, const float alpha) { if (!dd) return; const float* orig = cset.bmin; const float cs = cset.cs; const float ch = cset.ch; // Draw centers float pos[3], pos2[3]; unsigned int color = duRGBA(0,0,0,196); dd->begin(DU_DRAW_LINES, 2.0f); for (int i = 0; i < cset.nconts; ++i) { const rcContour* cont = &cset.conts[i]; getContourCenter(cont, orig, cs, ch, pos); for (int j = 0; j < cont->nverts; ++j) { const int* v = &cont->verts[j*4]; if (v[3] == 0 || (unsigned short)v[3] < cont->reg) continue; const rcContour* cont2 = findContourFromSet(cset, (unsigned short)v[3]); if (cont2) { getContourCenter(cont2, orig, cs, ch, pos2); duAppendArc(dd, pos[0],pos[1],pos[2], pos2[0],pos2[1],pos2[2], 0.25f, 0.6f, 0.6f, color); } } } dd->end(); unsigned char a = (unsigned char)(alpha * 255.0f); dd->begin(DU_DRAW_POINTS, 7.0f); for (int i = 0; i < cset.nconts; ++i) { const rcContour* cont = &cset.conts[i]; unsigned int col = duDarkenCol(duIntToCol(cont->reg,a)); getContourCenter(cont, orig, cs, ch, pos); dd->vertex(pos, col); } dd->end(); } void duDebugDrawRawContours(duDebugDraw* dd, const rcContourSet& cset, const float alpha) { if (!dd) return; const float* orig = cset.bmin; const float cs = cset.cs; const float ch = cset.ch; const unsigned char a = (unsigned char)(alpha*255.0f); dd->begin(DU_DRAW_LINES, 2.0f); for (int i = 0; i < cset.nconts; ++i) { const rcContour& c = cset.conts[i]; unsigned int color = duIntToCol(c.reg, a); for (int j = 0; j < c.nrverts; ++j) { const int* v = &c.rverts[j*4]; float fx = orig[0] + v[0]*cs; float fy = orig[1] + (v[1]+1+(i&1))*ch; float fz = orig[2] + v[2]*cs; dd->vertex(fx,fy,fz,color); if (j > 0) dd->vertex(fx,fy,fz,color); } // Loop last segment. const int* v = &c.rverts[0]; float fx = orig[0] + v[0]*cs; float fy = orig[1] + (v[1]+1+(i&1))*ch; float fz = orig[2] + v[2]*cs; dd->vertex(fx,fy,fz,color); } dd->end(); dd->begin(DU_DRAW_POINTS, 2.0f); for (int i = 0; i < cset.nconts; ++i) { const rcContour& c = cset.conts[i]; unsigned int color = duDarkenCol(duIntToCol(c.reg, a)); for (int j = 0; j < c.nrverts; ++j) { const int* v = &c.rverts[j*4]; float off = 0; unsigned int colv = color; if (v[3] & RC_BORDER_VERTEX) { colv = duRGBA(255,255,255,a); off = ch*2; } float fx = orig[0] + v[0]*cs; float fy = orig[1] + (v[1]+1+(i&1))*ch + off; float fz = orig[2] + v[2]*cs; dd->vertex(fx,fy,fz, colv); } } dd->end(); } void duDebugDrawContours(duDebugDraw* dd, const rcContourSet& cset, const float alpha) { if (!dd) return; const float* orig = cset.bmin; const float cs = cset.cs; const float ch = cset.ch; const unsigned char a = (unsigned char)(alpha*255.0f); dd->begin(DU_DRAW_LINES, 2.5f); for (int i = 0; i < cset.nconts; ++i) { const rcContour& c = cset.conts[i]; if (!c.nverts) continue; const unsigned int color = duIntToCol(c.reg, a); const unsigned int bcolor = duLerpCol(color,duRGBA(255,255,255,a),128); for (int j = 0, k = c.nverts-1; j < c.nverts; k=j++) { const int* va = &c.verts[k*4]; const int* vb = &c.verts[j*4]; unsigned int col = (va[3] & RC_AREA_BORDER) ? bcolor : color; float fx,fy,fz; fx = orig[0] + va[0]*cs; fy = orig[1] + (va[1]+1+(i&1))*ch; fz = orig[2] + va[2]*cs; dd->vertex(fx,fy,fz, col); fx = orig[0] + vb[0]*cs; fy = orig[1] + (vb[1]+1+(i&1))*ch; fz = orig[2] + vb[2]*cs; dd->vertex(fx,fy,fz, col); } } dd->end(); dd->begin(DU_DRAW_POINTS, 3.0f); for (int i = 0; i < cset.nconts; ++i) { const rcContour& c = cset.conts[i]; unsigned int color = duDarkenCol(duIntToCol(c.reg, a)); for (int j = 0; j < c.nverts; ++j) { const int* v = &c.verts[j*4]; float off = 0; unsigned int colv = color; if (v[3] & RC_BORDER_VERTEX) { colv = duRGBA(255,255,255,a); off = ch*2; } float fx = orig[0] + v[0]*cs; float fy = orig[1] + (v[1]+1+(i&1))*ch + off; float fz = orig[2] + v[2]*cs; dd->vertex(fx,fy,fz, colv); } } dd->end(); } void duDebugDrawPolyMesh(duDebugDraw* dd, const struct rcPolyMesh& mesh) { if (!dd) return; const int nvp = mesh.nvp; const float cs = mesh.cs; const float ch = mesh.ch; const float* orig = mesh.bmin; dd->begin(DU_DRAW_TRIS); for (int i = 0; i < mesh.npolys; ++i) { const unsigned short* p = &mesh.polys[i*nvp*2]; const unsigned char area = mesh.areas[i]; unsigned int color; if (area == RC_WALKABLE_AREA) color = duRGBA(0,192,255,64); else if (area == RC_NULL_AREA) color = duRGBA(0,0,0,64); else color = dd->areaToCol(area); unsigned short vi[3]; for (int j = 2; j < nvp; ++j) { if (p[j] == RC_MESH_NULL_IDX) break; vi[0] = p[0]; vi[1] = p[j-1]; vi[2] = p[j]; for (int k = 0; k < 3; ++k) { const unsigned short* v = &mesh.verts[vi[k]*3]; const float x = orig[0] + v[0]*cs; const float y = orig[1] + (v[1]+1)*ch; const float z = orig[2] + v[2]*cs; dd->vertex(x,y,z, color); } } } dd->end(); // Draw neighbours edges const unsigned int coln = duRGBA(0,48,64,32); dd->begin(DU_DRAW_LINES, 1.5f); for (int i = 0; i < mesh.npolys; ++i) { const unsigned short* p = &mesh.polys[i*nvp*2]; for (int j = 0; j < nvp; ++j) { if (p[j] == RC_MESH_NULL_IDX) break; if (p[nvp+j] & 0x8000) continue; const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; const int vi[2] = {p[j], p[nj]}; for (int k = 0; k < 2; ++k) { const unsigned short* v = &mesh.verts[vi[k]*3]; const float x = orig[0] + v[0]*cs; const float y = orig[1] + (v[1]+1)*ch + 0.1f; const float z = orig[2] + v[2]*cs; dd->vertex(x, y, z, coln); } } } dd->end(); // Draw boundary edges const unsigned int colb = duRGBA(0,48,64,220); dd->begin(DU_DRAW_LINES, 2.5f); for (int i = 0; i < mesh.npolys; ++i) { const unsigned short* p = &mesh.polys[i*nvp*2]; for (int j = 0; j < nvp; ++j) { if (p[j] == RC_MESH_NULL_IDX) break; if ((p[nvp+j] & 0x8000) == 0) continue; const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; const int vi[2] = {p[j], p[nj]}; unsigned int col = colb; if ((p[nvp+j] & 0xf) != 0xf) col = duRGBA(255,255,255,128); for (int k = 0; k < 2; ++k) { const unsigned short* v = &mesh.verts[vi[k]*3]; const float x = orig[0] + v[0]*cs; const float y = orig[1] + (v[1]+1)*ch + 0.1f; const float z = orig[2] + v[2]*cs; dd->vertex(x, y, z, col); } } } dd->end(); dd->begin(DU_DRAW_POINTS, 3.0f); const unsigned int colv = duRGBA(0,0,0,220); for (int i = 0; i < mesh.nverts; ++i) { const unsigned short* v = &mesh.verts[i*3]; const float x = orig[0] + v[0]*cs; const float y = orig[1] + (v[1]+1)*ch + 0.1f; const float z = orig[2] + v[2]*cs; dd->vertex(x,y,z, colv); } dd->end(); } void duDebugDrawPolyMeshDetail(duDebugDraw* dd, const struct rcPolyMeshDetail& dmesh) { if (!dd) return; dd->begin(DU_DRAW_TRIS); for (int i = 0; i < dmesh.nmeshes; ++i) { const unsigned int* m = &dmesh.meshes[i*4]; const unsigned int bverts = m[0]; const unsigned int btris = m[2]; const int ntris = (int)m[3]; const float* verts = &dmesh.verts[bverts*3]; const unsigned char* tris = &dmesh.tris[btris*4]; unsigned int color = duIntToCol(i, 192); for (int j = 0; j < ntris; ++j) { dd->vertex(&verts[tris[j*4+0]*3], color); dd->vertex(&verts[tris[j*4+1]*3], color); dd->vertex(&verts[tris[j*4+2]*3], color); } } dd->end(); // Internal edges. dd->begin(DU_DRAW_LINES, 1.0f); const unsigned int coli = duRGBA(0,0,0,64); for (int i = 0; i < dmesh.nmeshes; ++i) { const unsigned int* m = &dmesh.meshes[i*4]; const unsigned int bverts = m[0]; const unsigned int btris = m[2]; const int ntris = (int)m[3]; const float* verts = &dmesh.verts[bverts*3]; const unsigned char* tris = &dmesh.tris[btris*4]; for (int j = 0; j < ntris; ++j) { const unsigned char* t = &tris[j*4]; for (int k = 0, kp = 2; k < 3; kp=k++) { unsigned char ef = (t[3] >> (kp*2)) & 0x3; if (ef == 0) { // Internal edge if (t[kp] < t[k]) { dd->vertex(&verts[t[kp]*3], coli); dd->vertex(&verts[t[k]*3], coli); } } } } } dd->end(); // External edges. dd->begin(DU_DRAW_LINES, 2.0f); const unsigned int cole = duRGBA(0,0,0,64); for (int i = 0; i < dmesh.nmeshes; ++i) { const unsigned int* m = &dmesh.meshes[i*4]; const unsigned int bverts = m[0]; const unsigned int btris = m[2]; const int ntris = (int)m[3]; const float* verts = &dmesh.verts[bverts*3]; const unsigned char* tris = &dmesh.tris[btris*4]; for (int j = 0; j < ntris; ++j) { const unsigned char* t = &tris[j*4]; for (int k = 0, kp = 2; k < 3; kp=k++) { unsigned char ef = (t[3] >> (kp*2)) & 0x3; if (ef != 0) { // Ext edge dd->vertex(&verts[t[kp]*3], cole); dd->vertex(&verts[t[k]*3], cole); } } } } dd->end(); dd->begin(DU_DRAW_POINTS, 3.0f); const unsigned int colv = duRGBA(0,0,0,64); for (int i = 0; i < dmesh.nmeshes; ++i) { const unsigned int* m = &dmesh.meshes[i*4]; const unsigned int bverts = m[0]; const int nverts = (int)m[1]; const float* verts = &dmesh.verts[bverts*3]; for (int j = 0; j < nverts; ++j) dd->vertex(&verts[j*3], colv); } dd->end(); }