/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #include "Spawn.h" #include #include "../common/timer.h" #include #include #include "Entity.h" #include "Widget.h" #include "Sign.h" #include "../common/MiscFunctions.h" #include "../common/Log.h" #include "Rules/Rules.h" #include "World.h" #include "LuaInterface.h" #include "Zone/SPGrid.h" #include "Bots/Bot.h" #include "Zone/raycast_mesh.h" extern ConfigReader configReader; extern RuleManager rule_manager; extern World world; Spawn::Spawn(){ loot_coins = 0; trap_triggered = false; group_id = 0; size_offset = 0; merchant_id = 0; merchant_type = 0; merchant_min_level = 0; merchant_max_level = 0; memset(&appearance, 0, sizeof(AppearanceData)); memset(&basic_info, 0, sizeof(BasicInfoStruct)); appearance.pos.state = 0x4080; appearance.encounter_level =6; size = 32; appearance.pos.collision_radius = 32; id = Spawn::NextID(); oversized_packet = 0xFF; zone = 0; spawn_location_id = 0; spawn_entry_id = 0; spawn_location_spawns_id = 0; respawn = 0; expire_time = 0; expire_offset = 0; x_offset = 0; y_offset = 0; z_offset = 0; database_id = 0; packet_num = 1; changed = false; vis_changed = false; position_changed = false; send_spawn_changes = true; info_changed = false; appearance.pos.Speed1 = 0; last_attacker = 0; faction_id = 0; running_to = 0; tmp_visual_state = -1; tmp_action_state = -1; transporter_id = 0; invulnerable = false; spawn_group_list = 0; MSpawnGroup = 0; movement_locations = 0; MMovementLocations = 0; target = 0; primary_command_list_id = 0; secondary_command_list_id = 0; is_pet = false; m_followTarget = 0; following = false; req_quests_continued_access = false; req_quests_override = 0; req_quests_private = false; m_illusionModel = 0; Cell_Info.CurrentCell = nullptr; Cell_Info.CellListIndex = -1; m_addedToWorldTimestamp = 0; m_spawnAnim = 0; m_spawnAnimLeeway = 0; m_Update.SetName("Spawn::m_Update"); m_requiredHistory.SetName("Spawn::m_requiredHistory"); m_requiredQuests.SetName("Spawn::m_requiredQuests"); last_heading_angle = 0.0; last_grid_update = 0; last_location_update = 0.0; last_movement_update = Timer::GetCurrentTime2(); forceMapCheck = false; m_followDistance = 0; MCommandMutex.SetName("Entity::MCommandMutex"); has_spawn_proximities = false; pickup_item_id = 0; pickup_unique_item_id = 0; disable_sounds = false; } Spawn::~Spawn(){ vector::iterator itr; for (itr = loot_items.begin(); itr != loot_items.end(); itr++) safe_delete(*itr); RemovePrimaryCommands(); for(int32 i=0;iwritelock(__FUNCTION__, __LINE__); if(movement_locations){ while(movement_locations->size()){ safe_delete(movement_locations->front()); movement_locations->pop_front(); } safe_delete(movement_locations); } if (MMovementLocations) MMovementLocations->releasewritelock(__FUNCTION__, __LINE__); safe_delete(MMovementLocations); MMovementLoop.lock(); for (int32 i = 0; i < movement_loop.size(); i++) safe_delete(movement_loop.at(i)); MMovementLoop.unlock(); map* >::iterator rq_itr; m_requiredQuests.writelock(__FUNCTION__, __LINE__); for (rq_itr = required_quests.begin(); rq_itr != required_quests.end(); rq_itr++){ safe_delete(rq_itr->second); } m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__); // just in case to make sure data is destroyed RemoveSpawnProximities(); } void Spawn::RemovePrimaryCommands() { for (int32 i = 0; i < primary_command_list.size(); i++) { safe_delete(primary_command_list[i]); } primary_command_list.clear(); } void Spawn::InitializeHeaderPacketData(Player* player, PacketStruct* header, int16 index) { header->setDataByName("index", index); if (GetSpawnAnim() > 0 && Timer::GetCurrentTime2() < (GetAddedToWorldTimestamp() + GetSpawnAnimLeeway())) { if (header->GetVersion() >= 57080) header->setDataByName("spawn_anim", GetSpawnAnim()); else header->setDataByName("spawn_anim", (int16)GetSpawnAnim()); } else { if (header->GetVersion() >= 57080) header->setDataByName("spawn_anim", 0xFFFFFFFF); else header->setDataByName("spawn_anim", 0xFFFF); } if (primary_command_list.size() > 0){ if (primary_command_list.size() > 1) { header->setArrayLengthByName("command_list", primary_command_list.size()); for (int32 i = 0; i < primary_command_list.size(); i++) { header->setArrayDataByName("command_list_name", primary_command_list[i]->name.c_str(), i); header->setArrayDataByName("command_list_max_distance", primary_command_list[i]->distance, i); header->setArrayDataByName("command_list_error", primary_command_list[i]->error_text.c_str(), i); header->setArrayDataByName("command_list_command", primary_command_list[i]->command.c_str(), i); } } header->setMediumStringByName("default_command", primary_command_list[0]->command.c_str()); header->setDataByName("max_distance", primary_command_list[0]->distance); } if (spawn_group_list && MSpawnGroup){ MSpawnGroup->readlock(__FUNCTION__, __LINE__); header->setArrayLengthByName("group_size", spawn_group_list->size()); vector::iterator itr; int i = 0; for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++, i++){ int32 idx = 0; idx = player->GetIDWithPlayerSpawn((*itr)); header->setArrayDataByName("group_spawn_id", idx, i); } MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__); } header->setDataByName("spawn_id", player->GetIDWithPlayerSpawn(this)); header->setDataByName("crc", 1); header->setDataByName("time_stamp", Timer::GetCurrentTime2()); } void Spawn::InitializeVisPacketData(Player* player, PacketStruct* vis_packet) { int16 version = vis_packet->GetVersion(); if (IsPlayer()) appearance.pos.grid_id = 0xFFFFFFFF; if (IsPlayer()) vis_packet->setDataByName("player", 1); if (version <= 546) { vis_packet->setDataByName("targetable", appearance.targetable); vis_packet->setDataByName("show_name", appearance.display_name); vis_packet->setDataByName("attackable", appearance.attackable); if (IsPlayer()) { if (((Player*)this)->IsGroupMember(player)) vis_packet->setDataByName("group_member", 1); } } if (appearance.targetable == 1 || appearance.show_level == 1 || appearance.display_name == 1) { if (!IsGroundSpawn()) { int8 arrow_color = ARROW_COLOR_WHITE; sint8 npc_con = player->GetFactions()->GetCon(faction_id); if (IsPlayer() && !((Player*)this)->CanSeeInvis(player)) npc_con = 0; else if (!IsPlayer() && IsEntity() && !((Entity*)this)->CanSeeInvis(player)) npc_con = 0; if (appearance.attackable == 1) arrow_color = player->GetArrowColor(GetLevel()); /*if (version <= 283) { if (GetMerchantID() > 0) arrow_color += 7; else { if (primary_command_list.size() > 0) { int16 len = strlen(primary_command_list[0]->command.c_str()); if(len >= 4 && strncmp(primary_command_list[0]->command.c_str(), "bank", 4) == 0) arrow_color += 14; else if (len >= 4 && strncmp(primary_command_list[0]->command.c_str(), "hail", 4) == 0) arrow_color += 21; else if (len >= 6 && strncmp(primary_command_list[0]->command.c_str(), "attack", 6) == 0) { if (arrow_color > 5) arrow_color = 34; else arrow_color += 29; } } } }*/ vis_packet->setDataByName("arrow_color", arrow_color); vis_packet->setDataByName("locked_no_loot", appearance.locked_no_loot); if (player->GetArrowColor(GetLevel()) == ARROW_COLOR_GRAY) if (npc_con == -4) npc_con = -3; vis_packet->setDataByName("npc_con", npc_con); if (appearance.attackable == 1 && IsNPC() && (player->GetFactions()->GetCon(faction_id) <= -4 || ((NPC*)this)->Brain()->GetHate(player) > 1)) { vis_packet->setDataByName("npc_hate", ((NPC*)this)->Brain()->GetHatePercentage(player)); vis_packet->setDataByName("show_difficulty_arrows", 1); } int8 quest_flag = player->CheckQuestFlag(this); if (version < 1188 && quest_flag >= 16) quest_flag = 1; vis_packet->setDataByName("quest_flag", quest_flag); if (player->CheckQuestsKillUpdate(this, false)) { vis_packet->setDataByName("name_quest_icon", 1); } } } int8 vis_flags = 0; if (MeetsSpawnAccessRequirements(player)) { if (appearance.attackable == 1) vis_flags += 64; //attackable icon if (appearance.show_level == 1) vis_flags += 32; if (appearance.display_name == 1) vis_flags += 16; if (IsPlayer() || appearance.targetable == 1) vis_flags += 4; if (appearance.show_command_icon == 1) vis_flags += 2; if (this == player) { //if (version <= 283) { // vis_flags = 1; //} //else vis_flags += 1; } } else if (req_quests_override > 0) { //Check to see if there's an override value set vis_flags = req_quests_override & 0xFF; } if (player->HasGMVision()) { if ((vis_flags & 16) == 0 && appearance.display_name == 0) vis_flags += 16; if ((vis_flags & 4) == 0) vis_flags += 4; } if (version <= 546 && vis_flags > 0) vis_flags = 1; vis_packet->setDataByName("vis_flags", vis_flags); if (MeetsSpawnAccessRequirements(player)) vis_packet->setDataByName("hand_flag", appearance.display_hand_icon); else { if ((req_quests_override & 256) > 0) vis_packet->setDataByName("hand_flag", 1); } } void Spawn::InitializeFooterPacketData(Player* player, PacketStruct* footer) { if (IsWidget()){ Widget* widget = (Widget*)this; if (widget->GetMultiFloorLift()) { footer->setDataByName("widget_x", widget->GetX()); footer->setDataByName("widget_y", widget->GetY()); footer->setDataByName("widget_z", widget->GetZ()); } else { footer->setDataByName("widget_x", widget->GetWidgetX()); footer->setDataByName("widget_y", widget->GetWidgetY()); footer->setDataByName("widget_z", widget->GetWidgetZ()); } footer->setDataByName("widget_id", widget->GetWidgetID()); footer->setDataByName("unknown3c", 6); } else if (IsSign()){ Sign* sign = (Sign*)this; footer->setDataByName("widget_id", sign->GetWidgetID()); footer->setDataByName("widget_x", sign->GetWidgetX()); footer->setDataByName("widget_y", sign->GetWidgetY()); footer->setDataByName("widget_z", sign->GetWidgetZ()); footer->setDataByName("unknown2b", 6); if (sign->GetSignTitle()) footer->setMediumStringByName("title", sign->GetSignTitle()); if (sign->GetSignDescription()) footer->setMediumStringByName("description", sign->GetSignDescription()); footer->setDataByName("sign_distance", sign->GetSignDistance()); footer->setDataByName("show", 1); } if ( IsPlayer()) footer->setDataByName("is_player", 1); if (strlen(appearance.name) < 1) strncpy(appearance.name,to_string(GetID()).c_str(),128); footer->setMediumStringByName("name", appearance.name); footer->setMediumStringByName("guild", appearance.sub_title); footer->setMediumStringByName("prefix", appearance.prefix_title); footer->setMediumStringByName("suffix", appearance.suffix_title); footer->setMediumStringByName("last_name", appearance.last_name); if (appearance.attackable == 0 && GetLevel() > 0) footer->setDataByName("spawn_type", 1); else if (appearance.attackable == 0) footer->setDataByName("spawn_type", 6); else footer->setDataByName("spawn_type", 3); } EQ2Packet* Spawn::spawn_serialize(Player* player, int16 version, int16 offset, int32 value, int16 offset2, int16 offset3, int16 offset4, int32 value2) { // If spawn is NPC AND is pet && owner is a player && owner is the player passed to this function && player's char sheet pet id is 0 if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer() && player == ((NPC*)this)->GetOwner() && player->GetInfoStruct()->pet_id == 0) { ((Player*)((NPC*)this)->GetOwner())->GetInfoStruct()->pet_id = player->spawn_id; player->SetCharSheetChanged(true); } m_Update.writelock(__FUNCTION__, __LINE__); int16 index = 0; if ((index = player->GetIndexForSpawn(this)) > 0) { player->SetSpawnMapIndex(this, index); } else { index = player->SetSpawnMapAndIndex(this); } // Jabantiz - [Bug] Client Crash on Revive if (player->GetIDWithPlayerSpawn(this) == 0) { player->SetSpawnMap(this); } PacketStruct* header = player->GetSpawnHeaderStruct(); header->ResetData(); InitializeHeaderPacketData(player, header, index); PacketStruct* footer = 0; if (IsWidget()) footer = player->GetWidgetFooterStruct(); else if (IsSign()) footer = player->GetSignFooterStruct(); else if (version > 546) footer = player->GetSpawnFooterStruct(); if (footer) { footer->ResetData(); InitializeFooterPacketData(player, footer); } PacketStruct* vis_struct = player->GetSpawnVisStruct(); PacketStruct* info_struct = player->GetSpawnInfoStruct(); PacketStruct* pos_struct = player->GetSpawnPosStruct(); player->vis_mutex.writelock(__FUNCTION__, __LINE__); vis_struct->ResetData(); InitializeVisPacketData(player, vis_struct); player->info_mutex.writelock(__FUNCTION__, __LINE__); info_struct->ResetData(); InitializeInfoPacketData(player, info_struct); player->pos_mutex.writelock(__FUNCTION__, __LINE__); pos_struct->ResetData(); InitializePosPacketData(player, pos_struct); if (version <= 283) { if (offset == 777) { info_struct->setDataByName("name", "This is a really long name\n"); info_struct->setDataByName("last_name", "This is a really long LAST name\n"); info_struct->setDataByName("name_suffix", "This is a really long SUFFIX\n"); info_struct->setDataByName("name_prefix", "This is a really long PREFIX\n"); info_struct->setDataByName("unknown", "This is a really long UNKNOWN\n"); info_struct->setDataByName("second_suffix", "This is a really long 2nd SUFFIX\n"); } //info_struct->setDataByName("unknown2", 3, 0); // level //info_struct->setDataByName("unknown2", 1, 1); //unknown, two down arrows //info_struct->setDataByName("unknown2", 1, 2); //unknown //info_struct->setDataByName("unknown2", 1, 3); //unknown //info_struct->setDataByName("unknown2", 1, 4); //solo fight //info_struct->setDataByName("unknown2", 1, 5); //unknown //info_struct->setDataByName("unknown2", 1, 6); //unknown //info_struct->setDataByName("unknown2", 1, 7); //merchant //info_struct->setDataByName("unknown2", 1, 8); //unknown //info_struct->setDataByName("unknown2", 1, 9); //unknown //info_struct->setDataByName("unknown2", 1, 10); //112: 00 00 00 01 02 03 04 05 - 06 07 08 09 0A 00 00 00 | ................ merchant, x4 //112: 00 00 00 01 02 03 04 05 - 00 00 00 00 00 00 00 00 | ................ x4, epic, indifferent //info_struct->setDataByName("body_size", 42); //for(int i=0;i<8;i++) // info_struct->setDataByName("persistent_spell_visuals", 329, i); //info_struct->setDataByName("persistent_spell_levels", 20); } string* vis_data = vis_struct->serializeString(); string* pos_data = pos_struct->serializeString(); string* info_data = info_struct->serializeString(); int16 part2_size = pos_data->length() + vis_data->length() + info_data->length(); uchar* part2 = new uchar[part2_size]; player->AddSpawnPosPacketForXOR(id, (uchar*)pos_data->c_str(), pos_data->length()); player->AddSpawnVisPacketForXOR(id, (uchar*)vis_data->c_str(), vis_data->length()); player->AddSpawnInfoPacketForXOR(id, (uchar*)info_data->c_str(), info_data->length()); uchar* ptr = part2; memcpy(ptr, pos_data->c_str(), pos_data->length()); ptr += pos_data->length(); memcpy(ptr, vis_data->c_str(), vis_data->length()); ptr += vis_data->length(); memcpy(ptr, info_data->c_str(), info_data->length()); player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__); player->info_mutex.releasewritelock(__FUNCTION__, __LINE__); player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__); string* part1 = header->serializeString(); string* part3 = 0; if (footer) part3 = footer->serializeString(); //uchar blah7[] = {0x01,0x01,0x00,0x00,0x01,0x01,0x00,0x01,0x01,0x00 }; //uchar blah7[] = { 0x03,0x01,0x00,0x01,0x01,0x01,0x00,0x01,0x01,0x00 }; base //uchar blah7[] = { 0x03,0x00,0x00,0x01,0x01,0x01,0x00,0x01,0x01,0x00 }; //no change //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x01,0x01,0x00,0x01,0x01,0x00 }; //blue instead of green //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x00,0x01,0x00,0x01,0x01,0x00 }; //no change //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x00 }; //not selectable //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x01,0x00 }; //no change //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00 }; //no longer have the two down arrows //uchar blah7[] = { 0x01,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00 }; //arrow color green instead of white/gray //memcpy(part2 + 77, blah7, sizeof(blah7)); //DumpPacket(part2, 885); if (offset > 0) { if (offset4 > 0 && offset4 >= offset3) { uchar* ptr2 = (uchar*)part2; ptr2 += offset3; while (offset4 >= offset3) { int8 jumpsize = 1; if (value2 > 0xFFFF) { memcpy(ptr2, (uchar*)&value2, 4); jumpsize = 4; } else if (value2 > 0xFF) { memcpy(ptr2, (uchar*)&value2, 2); jumpsize = 2; } else { memcpy(ptr2, (uchar*)&value2, 1); jumpsize = 1; } ptr2 += jumpsize; offset4 -= jumpsize; } } if (offset2 > 0 && offset2 >= offset) { uchar* ptr2 = (uchar*)part2; ptr2 += offset; while (offset2 >= offset) { int8 jumpsize = 1; if (value > 0xFFFF) { memcpy(ptr2, (uchar*)&value, 4); jumpsize = 4; } else if (value > 0xFF) { memcpy(ptr2, (uchar*)&value, 2); jumpsize = 2; } else memcpy(ptr2, (uchar*)&value, 1); ptr2 += jumpsize; offset2 -= jumpsize; } } else { uchar* ptr2 = (uchar*)part2; ptr2 += offset; if (value > 0xFFFF) memcpy(ptr2, (uchar*)&value, 4); else if (value > 0xFF) memcpy(ptr2, (uchar*)&value, 2); else memcpy(ptr2, (uchar*)&value, 1); } cout << "setting offset: " << offset << " to: " << value << endl; } if (offset > 0) DumpPacket(part2, part2_size); uchar tmp[1100]; bool reverse = (version > 283); part2_size = Pack(tmp, part2, part2_size, 1100, version, reverse); int32 total_size = part1->length() + part2_size + 3; if (part3) total_size += part3->length(); int32 final_packet_size = total_size + 1; if (version > 283) final_packet_size += 3; else { if (final_packet_size >= 255) { final_packet_size += 2; } } uchar* final_packet = new uchar[final_packet_size]; ptr = final_packet; if (version <= 283) { if ((final_packet_size - total_size) > 1) { memcpy(ptr, &oversized_packet, sizeof(oversized_packet)); ptr += sizeof(oversized_packet); memcpy(ptr, &total_size, 2); ptr += 2; } else { memcpy(ptr, &total_size, 1); ptr += 1; } } else { memcpy(ptr, &total_size, sizeof(total_size)); ptr += sizeof(total_size); } memcpy(ptr, &oversized_packet, sizeof(oversized_packet)); ptr += sizeof(oversized_packet); int16 opcode = 0; if(IsWidget()) opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateWidgetCmd); else if(IsSign()) opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateSignWidgetCmd); else opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateGhostCmd); memcpy(ptr, &opcode, sizeof(opcode)); ptr += sizeof(opcode); memcpy(ptr, part1->c_str(), part1->length()); ptr += part1->length(); memcpy(ptr, tmp, part2_size); ptr += part2_size; if (part3) memcpy(ptr, part3->c_str(), part3->length()); delete[] part2; // printf("%s (%i): p1: %i, p2:% i (%i), p3:% i, ts: %i\n", GetName(), GetID(), part1->length(), part2_size, origPart2Size, part3->length(), total_size); EQ2Packet* ret = new EQ2Packet(OP_ClientCmdMsg, final_packet, final_packet_size); delete[] final_packet; m_Update.releasewritelock(__FUNCTION__, __LINE__); return ret; } uchar* Spawn::spawn_info_changes(Player* player, int16 version){ int16 index = player->GetIndexForSpawn(this); PacketStruct* packet = player->GetSpawnInfoStruct(); player->info_mutex.writelock(__FUNCTION__, __LINE__); packet->ResetData(); InitializeInfoPacketData(player, packet); string* data = packet->serializeString(); int32 size = data->length(); uchar* xor_info_packet = player->GetTempInfoPacketForXOR(); if (!xor_info_packet || size != player->GetTempInfoXorSize()) { LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiateInfoPacket: %i, %i", size, player->GetTempInfoXorSize()); safe_delete(xor_info_packet); xor_info_packet = player->SetTempInfoPacketForXOR(size); } uchar* orig_packet = player->GetSpawnInfoPacketForXOR(id); if(orig_packet){ memcpy(xor_info_packet, (uchar*)data->c_str(), size); Encode(xor_info_packet, orig_packet, size); } bool changed = false; for (int i = 0; i < size; ++i) { if (xor_info_packet[i]) { changed = true; break; } } if (!changed) { player->info_mutex.releasewritelock(__FUNCTION__, __LINE__); return nullptr; } uchar* tmp = new uchar[size + 10]; size = Pack(tmp, xor_info_packet, size, size, version); player->info_mutex.releasewritelock(__FUNCTION__, __LINE__); int32 orig_size = size; size-=sizeof(int32); size+=CheckOverLoadSize(index); info_packet_size = size + CheckOverLoadSize(size); uchar* tmp2 = new uchar[info_packet_size]; uchar* ptr = tmp2; ptr += DoOverLoad(size, ptr); ptr += DoOverLoad(index, ptr); memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32)); delete[] tmp; return tmp2; } uchar* Spawn::spawn_vis_changes(Player* player, int16 version){ PacketStruct* vis_struct = player->GetSpawnVisStruct(); int16 index = player->GetIndexForSpawn(this); player->vis_mutex.writelock(__FUNCTION__, __LINE__); uchar* orig_packet = player->GetSpawnVisPacketForXOR(id); vis_struct->ResetData(); InitializeVisPacketData(player, vis_struct); string* data = vis_struct->serializeString(); int32 size = data->length(); uchar* xor_vis_packet = player->GetTempVisPacketForXOR(); if (!xor_vis_packet || size != player->GetTempVisXorSize()) { LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiateVisPacket: %i, %i", size, player->GetTempVisXorSize()); safe_delete(xor_vis_packet); xor_vis_packet = player->SetTempVisPacketForXOR(size); } if(orig_packet){ memcpy(xor_vis_packet, (uchar*)data->c_str(), size); Encode(xor_vis_packet, orig_packet, size); } bool changed = false; for (int i = 0; i < size; ++i) { if (xor_vis_packet[i]) { changed = true; break; } } if (!changed) { player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__); return nullptr; } uchar* tmp = new uchar[size + 10]; size = Pack(tmp, xor_vis_packet, size, size, version); player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__); int32 orig_size = size; size-=sizeof(int32); size+=CheckOverLoadSize(index); vis_packet_size = size + CheckOverLoadSize(size); uchar* tmp2 = new uchar[vis_packet_size]; uchar* ptr = tmp2; ptr += DoOverLoad(size, ptr); ptr += DoOverLoad(index, ptr); memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32)); delete[] tmp; return tmp2; } uchar* Spawn::spawn_pos_changes(Player* player, int16 version) { int16 index = player->GetIndexForSpawn(this); PacketStruct* packet = player->GetSpawnPosStruct(); player->pos_mutex.writelock(__FUNCTION__, __LINE__); uchar* orig_packet = player->GetSpawnPosPacketForXOR(id); packet->ResetData(); InitializePosPacketData(player, packet, true); string* data = packet->serializeString(); int32 size = data->length(); uchar* xor_pos_packet = player->GetTempPosPacketForXOR(); if (!xor_pos_packet || size != player->GetTempPosXorSize()) { LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiatePosPacket: %i, %i", size, player->GetTempPosXorSize()); safe_delete(xor_pos_packet); xor_pos_packet = player->SetTempPosPacketForXOR(size); } if(orig_packet){ memcpy(xor_pos_packet, (uchar*)data->c_str(), size); Encode(xor_pos_packet, orig_packet, size); } bool changed = false; for (int i = 0; i < size; ++i) { if (xor_pos_packet[i]) { changed = true; break; } } if (!changed) { player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__); return nullptr; } uchar* tmp; if (IsPlayer() && version > 283) tmp = new uchar[size + 14]; else tmp = new uchar[size + 10]; size = Pack(tmp, xor_pos_packet, size, size, version); player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__); int32 orig_size = size; // Needed for CoE+ clients if (version >= 1188) size += 1; if(IsPlayer() && version > 546) size += 4; size-=sizeof(int32); size+=CheckOverLoadSize(index); pos_packet_size = size + CheckOverLoadSize(size); uchar* tmp2 = new uchar[pos_packet_size]; uchar* ptr = tmp2; ptr += DoOverLoad(size, ptr); ptr += DoOverLoad(index, ptr); // extra byte in coe+ clients, 0 for NPC's 1 for Players int8 x = 0; if (IsPlayer() && version > 546) { if (version >= 1188) { // set x to 1 and add it to the packet x = 1; memcpy(ptr, &x, sizeof(int8)); ptr += sizeof(int8); } int32 now = Timer::GetCurrentTime2(); memcpy(ptr, &now, sizeof(int32)); ptr += sizeof(int32); } else if (version >= 1188) { // add x to packet memcpy(ptr, &x, sizeof(int8)); ptr += sizeof(int8); } memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32)); delete[] tmp; return tmp2; } EQ2Packet* Spawn::player_position_update_packet(Player* player, int16 version){ if(!player || player->IsPlayer() == false){ LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called player_position_update_packet without player!"); return 0; } else if(IsPlayer() == false){ LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called player_position_update_packet from spawn!"); return 0; } static const int8 info_size = 1; static const int8 vis_size = 1; m_Update.writelock(__FUNCTION__, __LINE__); uchar* pos_changes = spawn_pos_changes(player, version); if (pos_changes == NULL ) { m_Update.releasewritelock(__FUNCTION__, __LINE__); return NULL; } int32 tmp_pos_packet_size = pos_packet_size; m_Update.releasewritelock(__FUNCTION__, __LINE__); int32 size = info_size + tmp_pos_packet_size + vis_size + 8; if (version >= 284) size += 3; else if (version <= 283 && size >= 255) {//1 byte to 3 for overloaded val size += 2; } static const int8 oversized = 255; int16 opcode_val = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqUpdateGhostCmd); uchar* tmp = new uchar[size]; memset(tmp, 0, size); uchar* ptr = tmp; if (version >= 284) { size -= 4; memcpy(ptr, &size, sizeof(int32)); size += 4; ptr += sizeof(int32); } else { if (size >= 255) { memcpy(ptr, &oversized, sizeof(int8)); ptr += sizeof(int8); size -= 3; memcpy(ptr, &size, sizeof(int16)); size += 3; ptr += 3; } else { size -= 1; memcpy(ptr, &size, sizeof(int8)); ptr += sizeof(int8); size += 1; ptr += 1; } } memcpy(ptr, &oversized, sizeof(int8)); ptr += sizeof(int8); memcpy(ptr, &opcode_val, sizeof(int16)); ptr += sizeof(int16); if (version <= 283) { int32 timestamp = Timer::GetCurrentTime2(); memcpy(ptr, ×tamp, sizeof(int32)); } ptr += sizeof(int32); ptr += info_size; memcpy(ptr, pos_changes, tmp_pos_packet_size); EQ2Packet* ret_packet = new EQ2Packet(OP_ClientCmdMsg, tmp, size); DumpPacket(ret_packet); delete[] tmp; delete[] pos_changes; return ret_packet; } EQ2Packet* Spawn::spawn_update_packet(Player* player, int16 version, bool override_changes, bool override_vis_changes){ if(!player || player->IsPlayer() == false){ LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called spawn_update_packet without player!"); return 0; } else if((IsPlayer() && info_changed == false && vis_changed == false) || (info_changed == false && vis_changed == false && position_changed == false)){ if(!override_changes && !override_vis_changes) return 0; } static const uchar null_byte = 0; uchar* info_changes = 0; uchar* pos_changes = 0; uchar* vis_changes = 0; static const int8 oversized = 255; int16 opcode_val = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqUpdateGhostCmd); int16 tmp_info_packet_size; int16 tmp_vis_packet_size; int16 tmp_pos_packet_size; //We need to lock these variables up to make this thread safe m_Update.writelock(__FUNCTION__, __LINE__); //These variables are set in the spawn_info_changes, pos and vis changes functions info_packet_size = 1; pos_packet_size = 1; vis_packet_size = 1; if (info_changed || override_changes) info_changes = spawn_info_changes(player, version); if ((position_changed || override_changes) && IsPlayer() == false) pos_changes = spawn_pos_changes(player, version); if (vis_changed || override_changes || override_vis_changes) vis_changes = spawn_vis_changes(player, version); tmp_info_packet_size = info_packet_size; tmp_pos_packet_size = pos_packet_size; tmp_vis_packet_size = vis_packet_size; int32 size = info_packet_size + pos_packet_size + vis_packet_size + 8; if (version >= 284) size += 3; else if (version <= 283 && size >= 255) {//1 byte to 3 for overloaded val size += 2; } uchar* tmp = new uchar[size]; memset(tmp, 0, size); uchar* ptr = tmp; if (version >= 284) { size -= 4; memcpy(ptr, &size, sizeof(int32)); size += 4; ptr += sizeof(int32); } else { if (size >= 255) { memcpy(ptr, &oversized, sizeof(int8)); ptr += sizeof(int8); size -= 3; memcpy(ptr, &size, sizeof(int16)); size += 3; ptr += 3; } else { size -= 1; memcpy(ptr, &size, sizeof(int8)); ptr += sizeof(int8); size += 1; } } memcpy(ptr, &oversized, sizeof(int8)); ptr += sizeof(int8); memcpy(ptr, &opcode_val, sizeof(int16)); ptr += sizeof(int16); if (IsPlayer() == false || version <= 546) { //this isnt sent for player updates, it is sent on position update //int32 time = Timer::GetCurrentTime2(); packet_num = Timer::GetCurrentTime2(); memcpy(ptr, &packet_num, sizeof(int32)); } ptr += sizeof(int32); memcpy(ptr, info_changes ? info_changes : &null_byte, tmp_info_packet_size); ptr += info_packet_size; memcpy(ptr, pos_changes ? pos_changes : &null_byte, tmp_pos_packet_size); ptr += pos_packet_size; memcpy(ptr, vis_changes ? vis_changes : &null_byte, tmp_vis_packet_size); EQ2Packet* ret_packet = new EQ2Packet(OP_ClientCmdMsg, tmp, size); delete[] tmp; safe_delete_array(info_changes); safe_delete_array(vis_changes); safe_delete_array(pos_changes); m_Update.releasewritelock(__FUNCTION__, __LINE__); return ret_packet; } uchar* Spawn::spawn_info_changes_ex(Player* player, int16 version) { int16 index = player->GetIndexForSpawn(this); PacketStruct* packet = player->GetSpawnInfoStruct(); player->info_mutex.writelock(__FUNCTION__, __LINE__); packet->ResetData(); InitializeInfoPacketData(player, packet); string* data = packet->serializeString(); int32 size = data->length(); uchar* xor_info_packet = player->GetTempInfoPacketForXOR(); if (!xor_info_packet || size != player->GetTempInfoXorSize()) { LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiateInfoExPacket: %i, %i", size, player->GetTempInfoXorSize()); safe_delete(xor_info_packet); xor_info_packet = player->SetTempInfoPacketForXOR(size); } uchar* orig_packet = player->GetSpawnInfoPacketForXOR(id); if (orig_packet) { memcpy(xor_info_packet, (uchar*)data->c_str(), size); Encode(xor_info_packet, orig_packet, size); } bool changed = false; for (int i = 0; i < size; ++i) { if (xor_info_packet[i]) { changed = true; break; } } if (!changed) { player->info_mutex.releasewritelock(__FUNCTION__, __LINE__); return nullptr; } uchar* tmp = new uchar[size + 10]; size = Pack(tmp, xor_info_packet, size, size, version); player->info_mutex.releasewritelock(__FUNCTION__, __LINE__); int32 orig_size = size; size -= sizeof(int32); size += CheckOverLoadSize(index); info_packet_size = size; uchar* tmp2 = new uchar[size]; uchar* ptr = tmp2; ptr += DoOverLoad(index, ptr); memcpy(ptr, tmp + sizeof(int32), orig_size - sizeof(int32)); delete[] tmp; return move(tmp2); } uchar* Spawn::spawn_vis_changes_ex(Player* player, int16 version) { PacketStruct* vis_struct = player->GetSpawnVisStruct(); int16 index = player->GetIndexForSpawn(this); player->vis_mutex.writelock(__FUNCTION__, __LINE__); uchar* orig_packet = player->GetSpawnVisPacketForXOR(id); vis_struct->ResetData(); InitializeVisPacketData(player, vis_struct); string* data = vis_struct->serializeString(); int32 size = data->length(); uchar* xor_vis_packet = player->GetTempVisPacketForXOR(); if (!xor_vis_packet || size != player->GetTempVisXorSize()) { LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiateVisExPacket: %i, %i", size, player->GetTempVisXorSize()); safe_delete(xor_vis_packet); xor_vis_packet = player->SetTempVisPacketForXOR(size); } if (orig_packet) { memcpy(xor_vis_packet, (uchar*)data->c_str(), size); Encode(xor_vis_packet, orig_packet, size); } bool changed = false; for (int i = 0; i < size; ++i) { if (xor_vis_packet[i]) { changed = true; break; } } if (!changed) { player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__); return nullptr; } uchar* tmp = new uchar[size + 10]; size = Pack(tmp, xor_vis_packet, size, size, version); player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__); int32 orig_size = size; size -= sizeof(int32); size += CheckOverLoadSize(index); vis_packet_size = size; uchar* tmp2 = new uchar[size]; uchar* ptr = tmp2; ptr += DoOverLoad(index, ptr); memcpy(ptr, tmp + sizeof(int32), orig_size - sizeof(int32)); delete[] tmp; return move(tmp2); } uchar* Spawn::spawn_pos_changes_ex(Player* player, int16 version) { int16 index = player->GetIndexForSpawn(this); PacketStruct* packet = player->GetSpawnPosStruct(); player->pos_mutex.writelock(__FUNCTION__, __LINE__); uchar* orig_packet = player->GetSpawnPosPacketForXOR(id); packet->ResetData(); InitializePosPacketData(player, packet); string* data = packet->serializeString(); int32 size = data->length(); uchar* xor_pos_packet = player->GetTempPosPacketForXOR(); if (!xor_pos_packet || size != player->GetTempPosXorSize()) { LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiatePosExPacket: %i, %i", size, player->GetTempPosXorSize()); safe_delete(xor_pos_packet); xor_pos_packet = player->SetTempPosPacketForXOR(size); } if (orig_packet) { memcpy(xor_pos_packet, (uchar*)data->c_str(), size); Encode(xor_pos_packet, orig_packet, size); } bool changed = false; for (int i = 0; i < size; ++i) { if (xor_pos_packet[i]) { changed = true; break; } } if (!changed) { player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__); return nullptr; } uchar* tmp = new uchar[size + 10]; size = Pack(tmp, xor_pos_packet, size, size, version); player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__); int32 orig_size = size; if (version >= 1188) { size += 1; } if (IsPlayer() && version > 546) { size += 4; } size -= sizeof(int32); size += CheckOverLoadSize(index); pos_packet_size = size; uchar* tmp2 = new uchar[size]; uchar* ptr = tmp2; ptr += DoOverLoad(index, ptr); // extra byte in coe+ clients, 0 for NPC's 1 for Players int8 x = 0; if (version > 546) { if (IsPlayer()) { if (version >= 1188) { x = 1; memcpy(ptr, &x, sizeof(int8)); ptr += sizeof(int8); } int32 now = Timer::GetCurrentTime2(); memcpy(ptr, &now, sizeof(int32)); ptr += sizeof(int32); } else if (version >= 1188) { memcpy(ptr, &x, sizeof(int8)); ptr += sizeof(int8); } } memcpy(ptr, tmp + sizeof(int32), orig_size - sizeof(int32)); delete[] tmp; return move(tmp2); } EQ2Packet* Spawn::serialize(Player* player, int16 version){ return 0; } Spawn* Spawn::GetTarget(){ Spawn* ret = 0; // only attempt to get a spawn if we had a target stored if (target != 0) { ret = GetZone()->GetSpawnByID(target); if (!ret) target = 0; } return ret; } void Spawn::SetTarget(Spawn* spawn){ SetInfo(&target, spawn ? spawn->GetID() : 0); } Spawn* Spawn::GetLastAttacker() { Spawn* ret = 0; ret = GetZone()->GetSpawnByID(last_attacker); if (!ret) last_attacker = 0; return ret; } void Spawn::SetLastAttacker(Spawn* spawn){ last_attacker = spawn->GetID(); } void Spawn::SetInvulnerable(bool val){ invulnerable = val; } bool Spawn::GetInvulnerable(){ return invulnerable; } bool Spawn::TakeDamage(int32 damage){ if(invulnerable) return false; if (IsEntity()) { if (((Entity*)this)->IsMezzed()) ((Entity*)this)->RemoveAllMezSpells(); if (damage == 0) return true; } int32 hp = GetHP(); if(damage >= hp) { SetHP(0); if (IsPlayer()) { ((Player*)this)->InCombat(false); ((Player*)this)->SetRangeAttack(false); GetZone()->TriggerCharSheetTimer(); // force char sheet updates now } } else { SetHP(hp - damage); // if player flag the char sheet as changed so the ui updates properly if (IsPlayer()) ((Player*)this)->SetCharSheetChanged(true); } return true; } void Spawn::TakeDamage(Spawn* attacker, int32 damage){ if (TakeDamage(damage)) GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_HEALTHCHANGED, attacker); SetLastAttacker(attacker); } ZoneServer* Spawn::GetZone(){ return zone; } void Spawn::SetZone(ZoneServer* in_zone){ zone = in_zone; } /*** HIT POINT ***/ void Spawn::SetHP(sint32 new_val, bool setUpdateFlags){ if(new_val == 0){ ClearRunningLocations(); CalculateRunningLocation(true); } if(new_val > basic_info.max_hp) SetInfo(&basic_info.max_hp, new_val, setUpdateFlags); SetInfo(&basic_info.cur_hp, new_val, setUpdateFlags); if(/*IsPlayer() &&*/ GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp) GetZone()->AddDamagedSpawn(this); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) { Player* player = (Player*)((NPC*)this)->GetOwner(); if (player->GetPet() && player->GetCharmedPet()) { if (this == player->GetPet()) { player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp; player->SetCharSheetChanged(true); } } else { player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp; player->SetCharSheetChanged(true); } } } void Spawn::SetTotalHP(sint32 new_val){ if(basic_info.hp_base == 0) SetTotalHPBase(new_val); SetInfo(&basic_info.max_hp, new_val); if(GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp) GetZone()->AddDamagedSpawn(this); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) { Player* player = (Player*)((NPC*)this)->GetOwner(); if (player->GetPet() && player->GetCharmedPet()) { if (this == player->GetPet()) { player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp; player->SetCharSheetChanged(true); } } else { player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp; player->SetCharSheetChanged(true); } } } void Spawn::SetTotalHPBase(sint32 new_val) { SetInfo(&basic_info.hp_base, new_val); if(GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp) GetZone()->AddDamagedSpawn(this); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } } sint32 Spawn::GetHP() { return basic_info.cur_hp; } sint32 Spawn::GetTotalHP() { return basic_info.max_hp; } sint32 Spawn::GetTotalHPBase() { return basic_info.hp_base; } /*** POWER ***/ void Spawn::SetPower(sint32 power, bool setUpdateFlags){ if(power > basic_info.max_power) SetInfo(&basic_info.max_power, power, setUpdateFlags); SetInfo(&basic_info.cur_power, power, setUpdateFlags); if(/*IsPlayer() &&*/ GetZone() && basic_info.cur_power < basic_info.max_power) GetZone()->AddDamagedSpawn(this); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) { Player* player = (Player*)((NPC*)this)->GetOwner(); if (player->GetPet() && player->GetCharmedPet()) { if (this == player->GetPet()) { player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power; player->SetCharSheetChanged(true); } } else { player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power; player->SetCharSheetChanged(true); } } } void Spawn::SetTotalPower(sint32 new_val) { if(basic_info.power_base == 0) SetTotalPowerBase(new_val); SetInfo(&basic_info.max_power, new_val); if(GetZone() && basic_info.cur_power < basic_info.max_power) GetZone()->AddDamagedSpawn(this); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) { Player* player = (Player*)((NPC*)this)->GetOwner(); if (player->GetPet() && player->GetCharmedPet()) { if (this == player->GetPet()) { player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power; player->SetCharSheetChanged(true); } } else { player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power; player->SetCharSheetChanged(true); } } } void Spawn::SetTotalPowerBase(sint32 new_val) { SetInfo(&basic_info.power_base, new_val); if(GetZone() && basic_info.cur_power < basic_info.max_power) GetZone()->AddDamagedSpawn(this); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } } sint32 Spawn::GetPower() { return basic_info.cur_power; } sint32 Spawn::GetTotalPower(){ return basic_info.max_power; } sint32 Spawn::GetTotalPowerBase() { return basic_info.power_base; } /*** SAVAGERY ***/ void Spawn::SetSavagery(sint32 savagery, bool setUpdateFlags) { /* JA: extremely limited functionality until we better understand Savagery */ if(savagery > basic_info.max_savagery) SetInfo(&basic_info.max_savagery, savagery, setUpdateFlags); SetInfo(&basic_info.cur_savagery, savagery, setUpdateFlags); } void Spawn::SetTotalSavagery(sint32 new_val) { /* JA: extremely limited functionality until we better understand Savagery */ if(basic_info.savagery_base == 0) SetTotalSavageryBase(new_val); SetInfo(&basic_info.max_savagery, new_val); } void Spawn::SetTotalSavageryBase(sint32 new_val){ SetInfo(&basic_info.savagery_base, new_val); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } } sint32 Spawn::GetTotalSavagery() { return basic_info.max_savagery; } sint32 Spawn::GetSavagery() { return basic_info.cur_savagery; } /*** DISSONANCE ***/ void Spawn::SetDissonance(sint32 dissonance, bool setUpdateFlags) { /* JA: extremely limited functionality until we better understand Dissonance */ if(dissonance > basic_info.max_dissonance) SetInfo(&basic_info.max_dissonance, dissonance, setUpdateFlags); SetInfo(&basic_info.cur_dissonance, dissonance, setUpdateFlags); } void Spawn::SetTotalDissonance(sint32 new_val) { /* JA: extremely limited functionality until we better understand Dissonance */ if(basic_info.dissonance_base == 0) SetTotalDissonanceBase(new_val); SetInfo(&basic_info.max_dissonance, new_val); } void Spawn::SetTotalDissonanceBase(sint32 new_val) { SetInfo(&basic_info.dissonance_base, new_val); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } } sint32 Spawn::GetTotalDissonance() { return basic_info.max_dissonance; } sint32 Spawn::GetDissonance() { return basic_info.cur_dissonance; } /* --< Alternate Advancement Points >-- */ void Spawn::SetAssignedAA(sint16 new_val) { SetInfo(&basic_info.assigned_aa, new_val); } void Spawn::SetUnassignedAA(sint16 new_val) { SetInfo(&basic_info.unassigned_aa, new_val); } void Spawn::SetTradeskillAA(sint16 new_val) { SetInfo(&basic_info.tradeskill_aa, new_val); } void Spawn::SetUnassignedTradeskillAA(sint16 new_val) { SetInfo(&basic_info.unassigned_tradeskill_aa, new_val); } void Spawn::SetPrestigeAA(sint16 new_val) { SetInfo(&basic_info.prestige_aa, new_val); } void Spawn::SetUnassignedPrestigeAA(sint16 new_val) { SetInfo(&basic_info.unassigned_prestige_aa, new_val); } void Spawn::SetTradeskillPrestigeAA(sint16 new_val) { SetInfo(&basic_info.tradeskill_prestige_aa, new_val); } void Spawn::SetUnassignedTradeskillPrestigeAA(sint16 new_val) { SetInfo(&basic_info.unassigned_tradeskill_prestige_aa, new_val); } sint16 Spawn::GetAssignedAA() { return basic_info.assigned_aa; } sint16 Spawn::GetUnassignedAA() { return basic_info.unassigned_aa; } sint16 Spawn::GetTradeskillAA() { return basic_info.tradeskill_aa; } sint16 Spawn::GetUnassignedTradeskillAA() { return basic_info.unassigned_tradeskill_aa; } sint16 Spawn::GetPrestigeAA() { return basic_info.prestige_aa; } sint16 Spawn::GetUnassignedPretigeAA() { return basic_info.unassigned_prestige_aa; } sint16 Spawn::GetTradeskillPrestigeAA() { return basic_info.tradeskill_prestige_aa; } sint16 Spawn::GetUnassignedTradeskillPrestigeAA() { return basic_info.unassigned_tradeskill_prestige_aa; } float Spawn::GetDistance(float x1, float y1, float z1, float x2, float y2, float z2){ x1 = x1 - x2; y1 = y1 - y2; z1 = z1 - z2; return sqrt(x1*x1 + y1*y1 + z1*z1); } float Spawn::GetDistance(float x, float y, float z, float radius, bool ignore_y) { if (ignore_y) return GetDistance(x, y, z, GetX(), y, GetZ()) - radius; else return GetDistance(x, y, z, GetX(), GetY(), GetZ()) - radius; } float Spawn::GetDistance(float x, float y, float z, bool ignore_y) { return GetDistance(x, y, z, 0.0f, ignore_y); } float Spawn::GetDistance(Spawn* spawn, bool ignore_y, bool includeRadius){ float ret = 0; if (spawn) { float radius = 0.0f; if (includeRadius) radius = CalculateRadius(spawn); ret = GetDistance(spawn->GetX(), spawn->GetY(), spawn->GetZ(), radius, ignore_y); } // maybe distance against ourselves, in that case we want to nullify the radius check if (ret < 0) ret = 0.0f; return ret; } float Spawn::GetDistance(Spawn* spawn, float x1, float y1, float z1, bool includeRadius) { float ret = 0; if (spawn) { float radius = 0.0f; if (includeRadius) radius = CalculateRadius(spawn); ret = GetDistance(x1, y1, z1, spawn->GetX(), spawn->GetY(), spawn->GetZ()) - radius; } // maybe distance against ourselves, in that case we want to nullify the radius check if (ret < 0) ret = 0.0f; return ret; } float Spawn::CalculateRadius(Spawn* target) { float srcRadius = short_to_float(appearance.pos.collision_radius); if (target) { float targRadius = short_to_float(target->appearance.pos.collision_radius); return (targRadius / 32.0f) + (srcRadius / 32.0f); } else return (srcRadius / 32.0f); } int32 Spawn::GetRespawnTime(){ return respawn; } void Spawn::SetRespawnTime(int32 time){ respawn = time; } int32 Spawn::GetExpireOffsetTime(){ return expire_offset; } void Spawn::SetExpireOffsetTime(int32 time){ expire_offset = time; } int32 Spawn::GetSpawnLocationID(){ return spawn_location_id; } void Spawn::SetSpawnLocationID(int32 id){ spawn_location_id = id; } int32 Spawn::GetSpawnEntryID(){ return spawn_entry_id; } void Spawn::SetSpawnEntryID(int32 id){ spawn_entry_id = id; } int32 Spawn::GetSpawnLocationPlacementID(){ return spawn_location_spawns_id; } void Spawn::SetSpawnLocationPlacementID(int32 id){ spawn_location_spawns_id = id; } const char* Spawn::GetSpawnScript(){ if(spawn_script.length() > 0) return spawn_script.c_str(); else return 0; } void Spawn::SetSpawnScript(string name){ spawn_script = name; } void Spawn::SetPrimaryCommand(const char* name, const char* command, float distance){ EntityCommand* entity_command = CreateEntityCommand(name, distance, command, "", 0, 0); if(primary_command_list.size() > 0 && primary_command_list[0]){ safe_delete(primary_command_list[0]); primary_command_list[0] = entity_command; } else primary_command_list.push_back(entity_command); } void Spawn::SetSecondaryCommands(vector* commands){ if(commands && commands->size() > 0){ vector::iterator itr; if(secondary_command_list.size() > 0){ for(itr = secondary_command_list.begin(); itr != secondary_command_list.end(); itr++){ safe_delete(*itr); } secondary_command_list.clear(); } EntityCommand* command = 0; for(itr = commands->begin(); itr != commands->end(); itr++){ command = CreateEntityCommand(*itr); secondary_command_list.push_back(command); } } } void Spawn::SetPrimaryCommands(vector* commands){ if(commands && commands->size() > 0){ vector::iterator itr; if(primary_command_list.size() > 0){ for(itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++){ safe_delete(*itr); } primary_command_list.clear(); } EntityCommand* command = 0; for(itr = commands->begin(); itr != commands->end(); itr++){ command = CreateEntityCommand(*itr); primary_command_list.push_back(command); } } } EntityCommand* Spawn::FindEntityCommand(string command, bool primaryOnly) { EntityCommand* entity_command = 0; if (primary_command_list.size() > 0) { vector::iterator itr; for (itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++) { if ((*itr)->command.compare(command) == 0) { entity_command = *itr; break; } } } if (primaryOnly) return entity_command; if (!entity_command && secondary_command_list.size() > 0) { vector::iterator itr; for (itr = secondary_command_list.begin(); itr != secondary_command_list.end(); itr++) { if ((*itr)->command == command) { entity_command = *itr; break; } } } return entity_command; } void Spawn::SetSizeOffset(int8 offset){ size_offset = offset; } int8 Spawn::GetSizeOffset(){ return size_offset; } void Spawn::SetMerchantID(int32 val){ merchant_id = val; } int32 Spawn::GetMerchantID(){ return merchant_id; } void Spawn::SetMerchantType(int8 val) { merchant_type = val; } int8 Spawn::GetMerchantType() { return merchant_type; } void Spawn::SetMerchantLevelRange(int32 minLvl, int32 maxLvl) { merchant_min_level = minLvl; merchant_max_level = maxLvl; } int32 Spawn::GetMerchantMinLevel() { return merchant_min_level; } int32 Spawn::GetMerchantMaxLevel() { return merchant_max_level; } bool Spawn::IsClientInMerchantLevelRange(Client* client, bool sendMessageIfDenied) { if (!client) return false; if (GetMerchantMinLevel() && client->GetPlayer()->GetLevel() < GetMerchantMinLevel()) { client->Message(CHANNEL_COLOR_RED, "You are unable to interact with this merchant due to a minimum level %u allowed.", GetMerchantMinLevel()); return false; } else if (GetMerchantMaxLevel() && client->GetPlayer()->GetLevel() > GetMerchantMaxLevel()) { client->Message(CHANNEL_COLOR_RED, "You are unable to interact with this merchant due to a maximum level %u allowed.", GetMerchantMaxLevel()); return false; } return true; } void Spawn::SetQuestsRequired(map* >* quests){ if(quests){ map* >::iterator itr; for(itr = quests->begin(); itr != quests->end(); itr++){ vector* quest_steps = itr->second; for (int32 i = 0; i < quest_steps->size(); i++) SetQuestsRequired(itr->first, quest_steps->at(i)); } } } void Spawn::SetQuestsRequired(int32 quest_id, int16 quest_step){ m_requiredQuests.writelock(__FUNCTION__, __LINE__); if (required_quests.count(quest_id) == 0) required_quests[quest_id] = new vector; else{ for (int32 i = 0; i < required_quests[quest_id]->size(); i++){ if (required_quests[quest_id]->at(i) == quest_step){ m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__); return; } } } required_quests[quest_id]->push_back(quest_step); m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__); } void Spawn::SetRequiredHistory(int32 event_id, int32 value1, int32 value2){ LUAHistory set_value; set_value.Value = value1; set_value.Value2 = value2; set_value.SaveNeeded = false; m_requiredHistory.writelock(__FUNCTION__, __LINE__); required_history[event_id] = set_value; m_requiredHistory.releasewritelock(__FUNCTION__, __LINE__); } map* >* Spawn::GetQuestsRequired(){ return &required_quests; } void Spawn::SetTransporterID(int32 id){ transporter_id = id; } int32 Spawn::GetTransporterID(){ return transporter_id; } void Spawn::InitializePosPacketData(Player* player, PacketStruct* packet, bool bSpawnUpdate) { int16 version = packet->GetVersion(); packet->setDataByName("pos_grid_id", appearance.pos.grid_id); bool include_heading = true; if (IsWidget() && ((Widget*)this)->GetIncludeHeading() == false) include_heading = false; else if (IsSign() && ((Sign*)this)->GetIncludeHeading() == false) include_heading = false; else if (IsGroundSpawn()) include_heading = false; if (include_heading){ packet->setDataByName("pos_heading1", appearance.pos.Dir1); packet->setDataByName("pos_heading2", appearance.pos.Dir2); } if (version <= 910) { packet->setDataByName("pos_collision_radius", appearance.pos.collision_radius > 0 ? appearance.pos.collision_radius : 32); packet->setDataByName("pos_size", size > 0 ? size : 32); packet->setDataByName("pos_size_multiplier", 32); //32 is normal } else { if (size == 0) size = 32; packet->setDataByName("pos_collision_radius", appearance.pos.collision_radius > 0 ? appearance.pos.collision_radius : 32); packet->setDataByName("pos_size", 1.0f); if (!IsPlayer()) packet->setDataByName("pos_size", size > 0 ? (((float)size) / 32.0f) : 1.0f); // float not an integer else packet->setDataByName("pos_size", 1.0f); // please do not remove! This makes it so NPCs for example do not resize large/small when you are in combat with them! packet->setDataByName("pos_size_ratio", 1.0f); } packet->setDataByName("pos_state", appearance.pos.state); bool include_location = true; if (IsWidget() && ((Widget*)this)->GetIncludeLocation() == false) include_location = false; else if (IsSign() && ((Sign*)this)->GetIncludeLocation() == false) include_location = false; if (include_location){ if (IsWidget() && ((Widget*)this)->GetMultiFloorLift()) { Widget* widget = (Widget*)this; float x = appearance.pos.X - widget->GetWidgetX(); float y = appearance.pos.Y - widget->GetWidgetY(); float z = appearance.pos.Z - widget->GetWidgetZ(); packet->setDataByName("pos_x", x); packet->setDataByName("pos_y", y); packet->setDataByName("pos_z", z); } else { packet->setDataByName("pos_x", appearance.pos.X); packet->setDataByName("pos_y", appearance.pos.Y); packet->setDataByName("pos_z", appearance.pos.Z); } if (IsSign()) packet->setDataByName("pos_unknown6", 3, 2); } if (IsPlayer()) { packet->setDataByName("pos_swim_speed_modifier", 20); packet->setDataByName("pos_x_velocity", TransformFromFloat(GetSpeedX(), 5)); packet->setDataByName("pos_y_velocity", TransformFromFloat(GetSpeedY(), 5)); packet->setDataByName("pos_z_velocity", TransformFromFloat(GetSpeedZ(), 5)); } if (appearance.pos.X2 == 0 && appearance.pos.Y2 == 0 && appearance.pos.Z2 && (appearance.pos.X != 0 || appearance.pos.Y != 0 || appearance.pos.Z != 0)) { appearance.pos.X2 = appearance.pos.X; appearance.pos.Y2 = appearance.pos.Y; appearance.pos.Z2 = appearance.pos.Z; } if (appearance.pos.X3 == 0 && appearance.pos.Y3 == 0 && appearance.pos.Z3 && (appearance.pos.X != 0 || appearance.pos.Y != 0 || appearance.pos.Z != 0)) { appearance.pos.X3 = appearance.pos.X; appearance.pos.Y3 = appearance.pos.Y; appearance.pos.Z3 = appearance.pos.Z; } //Transform To/From Float bits (original client) //pos_loc_offset[3]: 5 //pos_x_velocity: 5 //pos_y_velocity: 5 //pos_z_velocity: 5 //pos_heading1: 6 //pos_heading2: 6 //pos_speed: 8 //pos_dest_loc_offset[3]: 5 //pos_dest_loc_offset2[3]: 5 //pos_heading_speed: 5 //pos_move_type: 5 (speed_modifier) //pos_swim_speed_modifier: 5 //pos_side_speed: 8 //pos_vert_speed: 8 //pos_requested_pitch: 6 //pos_requested_pitch_speed: 5 //pos_pitch: 6 //pos_collision_radius: 5 //pos_size: 5 //actor_stop_range: 5 //this is for original box client, destinations used to be offsets if (appearance.pos.X2 != 0 || appearance.pos.Y2 != 0 || appearance.pos.Z2 != 0) { packet->setDataByName("pos_dest_loc_offset", TransformFromFloat(appearance.pos.X2 - appearance.pos.X, 5)); packet->setDataByName("pos_dest_loc_offset", TransformFromFloat(appearance.pos.Y2 - appearance.pos.Y, 5), 1); packet->setDataByName("pos_dest_loc_offset", TransformFromFloat(appearance.pos.Z2 - appearance.pos.Z, 5), 2); } if (appearance.pos.X3 != 0 || appearance.pos.Y3 != 0 || appearance.pos.Z3 != 0) { packet->setDataByName("pos_dest_loc_offset2", TransformFromFloat(appearance.pos.X3 - appearance.pos.X, 5)); packet->setDataByName("pos_dest_loc_offset2", TransformFromFloat(appearance.pos.Y3 - appearance.pos.Y, 5), 1); packet->setDataByName("pos_dest_loc_offset2", TransformFromFloat(appearance.pos.Z3 - appearance.pos.Z, 5), 2); } bool bSendSpeed = true; if (IsWidget() && ((Widget*)this)->GetMultiFloorLift()) { Widget* widget = (Widget*)this; float x; float y; float z; if (IsRunning()){ x = appearance.pos.X2 - widget->GetWidgetX(); y = appearance.pos.Y2 - widget->GetWidgetY(); z = appearance.pos.Z2- widget->GetWidgetZ(); } else { x = appearance.pos.X - widget->GetWidgetX(); y = appearance.pos.Y - widget->GetWidgetY(); z = appearance.pos.Z - widget->GetWidgetZ(); } packet->setDataByName("pos_next_x", x); packet->setDataByName("pos_next_y", y); packet->setDataByName("pos_next_z", z); packet->setDataByName("pos_x3", x); packet->setDataByName("pos_y3", y); packet->setDataByName("pos_z3", z); } //If this is a spawn update or this spawn is currently moving we can send these values, otherwise set speed and next_xyz to 0 //This fixes the bug where spawns with movement scripts face south when initially spawning if they are at their target location. else if (bSpawnUpdate || memcmp(&appearance.pos.X, &appearance.pos.X2, sizeof(float) * 3) != 0) { packet->setDataByName("pos_next_x", appearance.pos.X2); packet->setDataByName("pos_next_y", appearance.pos.Y2); packet->setDataByName("pos_next_z", appearance.pos.Z2); packet->setDataByName("pos_x3", appearance.pos.X3); packet->setDataByName("pos_y3", appearance.pos.Y3); packet->setDataByName("pos_z3", appearance.pos.Z3); } else { bSendSpeed = false; } //packet->setDataByName("pos_unknown2", 4, 2); int16 speed_multiplier = rule_manager.GetGlobalRule(R_Spawn, SpeedMultiplier)->GetInt16(); // was 1280, 600 and now 300... investigating why if (IsPlayer()) { Player* player = static_cast(this); packet->setDataByName("pos_speed", player->GetPosPacketSpeed() * speed_multiplier); packet->setDataByName("pos_side_speed", player->GetSideSpeed() * speed_multiplier); } else if (bSendSpeed) { packet->setDataByName("pos_speed", GetSpeed() * speed_multiplier); } if (IsNPC() || IsPlayer()) { packet->setDataByName("pos_move_type", 25); } else if (IsWidget() || IsSign()) { packet->setDataByName("pos_move_type", 11); } else if(IsGroundSpawn()) { packet->setDataByName("pos_move_type", 16); } if (!IsPlayer()) packet->setDataByName("pos_movement_mode", 2); if(version <= 910) packet->setDataByName("pos_unknown10", 0xFFFF, 1); else if (version >= 1119) packet->setDataByName("face_actor_id", 0xFFFFFFFF); else packet->setDataByName("pos_unknown10", 0xFFFF); if(version <= 910) packet->setDataByName("pos_unknown10", 0xFFFF, 2); else if (version >= 1119) packet->setDataByName("face_actor_id", 0xFFFFFFFF); else packet->setDataByName("pos_unknown10", 0XFFFF, 1); packet->setDataByName("pos_pitch1", appearance.pos.Pitch1); packet->setDataByName("pos_pitch2", appearance.pos.Pitch2); packet->setDataByName("pos_roll", appearance.pos.Roll); } void Spawn::InitializeInfoPacketData(Player* spawn, PacketStruct* packet) { int16 version = packet->GetVersion(); bool spawnHiddenFromClient = false; // radius of 0 is always seen, -1 is never seen (unless items/spells override), larger than 0 is a defined radius to restrict visibility sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32(); if (radius != 0 && (Spawn*)spawn != this && this->IsPlayer() && !spawn->CanSeeInvis((Entity*)this)) spawnHiddenFromClient = true; if (!spawnHiddenFromClient && (appearance.targetable == 1 || appearance.show_level == 1 || appearance.display_name == 1)) { appearance.locked_no_loot = 1; //for now if (!IsObject() && !IsGroundSpawn() && !IsWidget() && !IsSign()) { int8 percent = 0; if (GetHP() > 0) percent = (int8)(((float)GetHP() / GetTotalHP()) * 100); if (version >= 284) { if (percent < 100) { packet->setDataByName("hp_remaining", 100 ^ percent); } else packet->setDataByName("hp_remaining", 0); } else { if (percent > 100) percent = 100; packet->setDataByName("hp_remaining", percent); } if (GetTotalPower() > 0) { percent = (int8)(((float)GetPower() / GetTotalPower()) * 100); if (percent > 0) packet->setDataByName("power_percent", percent); else packet->setDataByName("power_percent", 0); } } } if (version <= 546) { packet->setDataByName("name", appearance.name); for (int8 i = 0; i < 8; i++) packet->setDataByName("unknown1", 0xFF, i); if (appearance.show_level == 0) packet->setDataByName("hide_health", 1); } if (GetHP() <= 0 && IsEntity()) packet->setDataByName("corpse", 1); if (!IsPlayer()) packet->setDataByName("npc", 1); if (GetMerchantID() > 0) packet->setDataByName("merchant", 1); if (EngagedInCombat()) packet->setDataByName("in_combat", 1); packet->setDataByName("level", (int8)GetLevel()); packet->setDataByName("unknown4", (int8)GetLevel()); packet->setDataByName("difficulty", appearance.encounter_level); //6); packet->setDataByName("heroic_flag", appearance.heroic_flag); if (!IsObject() && !IsGroundSpawn() && !IsWidget() && !IsSign()) packet->setDataByName("interaction_flag", 12); //this makes NPCs head turn to look at you packet->setDataByName("class", appearance.adventure_class); int16 model_type = appearance.model_type; if (GetIllusionModel() != 0) { if (IsPlayer()) { if (((Player*)this)->get_character_flag(CF_SHOW_ILLUSION)) { model_type = GetIllusionModel(); } } else model_type = GetIllusionModel(); } int16 sogaModelType = appearance.soga_model_type; if (spawnHiddenFromClient) { model_type = 0; sogaModelType = 0; } packet->setDataByName("model_type", model_type); if (appearance.soga_model_type == 0) packet->setDataByName("soga_model_type", model_type); else packet->setDataByName("soga_model_type", sogaModelType); if (GetTempActionState() >= 0) packet->setDataByName("action_state", GetTempActionState()); else packet->setDataByName("action_state", appearance.action_state); if (GetTempVisualState() >= 0) packet->setDataByName("visual_state", GetTempVisualState()); else packet->setDataByName("visual_state", appearance.visual_state); packet->setDataByName("emote_state", appearance.emote_state); packet->setDataByName("mood_state", appearance.mood_state); packet->setDataByName("gender", appearance.gender); packet->setDataByName("race", appearance.race); packet->setDataByName("gender", appearance.gender); if (IsEntity()) { Entity* entity = ((Entity*)this); packet->setDataByName("combat_voice", entity->GetCombatVoice()); packet->setDataByName("emote_voice", entity->GetEmoteVoice()); for (int i = 0; i < 25; i++) { if (i == 2) { //don't send helm if hidden flag if (IsPlayer()) { if (((Player*)this)->get_character_flag(CF_HIDE_HELM)) { packet->setDataByName("equipment_types", 0, i); packet->setColorByName("equipment_colors", 0, i); packet->setColorByName("equipment_highlights", 0, i); continue; } } if (IsBot()) { if (!((Bot*)this)->ShowHelm) { packet->setDataByName("equipment_types", 0, i); packet->setColorByName("equipment_colors", 0, i); packet->setColorByName("equipment_highlights", 0, i); continue; } } } else if (i == 19) { //don't send cloak if hidden if (IsPlayer()) { if (!((Player*)this)->get_character_flag(CF_SHOW_CLOAK)) { packet->setDataByName("equipment_types", 0, i); packet->setColorByName("equipment_colors", 0, i); packet->setColorByName("equipment_highlights", 0, i); continue; } } if (IsBot()) { if (!((Bot*)this)->ShowCloak) { packet->setDataByName("equipment_types", 0, i); packet->setColorByName("equipment_colors", 0, i); packet->setColorByName("equipment_highlights", 0, i); continue; } } } packet->setDataByName("equipment_types", entity->equipment.equip_id[i], i); packet->setColorByName("equipment_colors", entity->equipment.color[i], i); packet->setColorByName("equipment_highlights", entity->equipment.highlight[i], i); } packet->setDataByName("mount_type", entity->GetMount()); // find the visual flags int8 vis_flag = 0; //Invis + crouch flag check if (entity->IsStealthed()) vis_flag += (INFO_VIS_FLAG_INVIS + INFO_VIS_FLAG_CROUCH); //Invis flag check else if (entity->IsInvis()) vis_flag += INFO_VIS_FLAG_INVIS; //Mount flag check if (entity->GetMount() > 0) vis_flag += INFO_VIS_FLAG_MOUNTED; //Hide hood check if ((IsPlayer() && ((Player*)this)->get_character_flag(CF_HIDE_HOOD)) || appearance.hide_hood) vis_flag += INFO_VIS_FLAG_HIDE_HOOD; packet->setDataByName("visual_flag", vis_flag); packet->setColorByName("mount_saddle_color", entity->GetMountSaddleColor()); packet->setColorByName("mount_color", entity->GetMountColor()); packet->setDataByName("hair_type_id", entity->features.hair_type); packet->setDataByName("chest_type_id", entity->features.chest_type); packet->setDataByName("wing_type_id", entity->features.wing_type); packet->setDataByName("legs_type_id", entity->features.legs_type); packet->setDataByName("soga_hair_type_id", entity->features.soga_hair_type); packet->setDataByName("facial_hair_type_id", entity->features.hair_face_type); packet->setDataByName("soga_facial_hair_type_id", entity->features.soga_hair_face_type); for (int i = 0; i < 3; i++) { packet->setDataByName("eye_type", entity->features.eye_type[i], i); packet->setDataByName("ear_type", entity->features.ear_type[i], i); packet->setDataByName("eye_brow_type", entity->features.eye_brow_type[i], i); packet->setDataByName("cheek_type", entity->features.cheek_type[i], i); packet->setDataByName("lip_type", entity->features.lip_type[i], i); packet->setDataByName("chin_type", entity->features.chin_type[i], i); packet->setDataByName("nose_type", entity->features.nose_type[i], i); packet->setDataByName("soga_eye_type", entity->features.soga_eye_type[i], i); packet->setDataByName("soga_ear_type", entity->features.soga_ear_type[i], i); packet->setDataByName("soga_eye_brow_type", entity->features.soga_eye_brow_type[i], i); packet->setDataByName("soga_cheek_type", entity->features.soga_cheek_type[i], i); packet->setDataByName("soga_lip_type", entity->features.soga_lip_type[i], i); packet->setDataByName("soga_chin_type", entity->features.soga_chin_type[i], i); packet->setDataByName("soga_nose_type", entity->features.soga_nose_type[i], i); } packet->setColorByName("skin_color", entity->features.skin_color); packet->setColorByName("eye_color", entity->features.eye_color); packet->setColorByName("hair_type_color", entity->features.hair_type_color); packet->setColorByName("hair_type_highlight_color", entity->features.hair_type_highlight_color); packet->setColorByName("hair_face_color", entity->features.hair_face_color); packet->setColorByName("hair_face_highlight_color", entity->features.hair_face_highlight_color); packet->setColorByName("hair_highlight", entity->features.hair_highlight_color); packet->setColorByName("wing_color1", entity->features.wing_color1); packet->setColorByName("wing_color2", entity->features.wing_color2); packet->setColorByName("hair_color1", entity->features.hair_color1); packet->setColorByName("hair_color2", entity->features.hair_color2); packet->setColorByName("soga_skin_color", entity->features.soga_skin_color); packet->setColorByName("soga_eye_color", entity->features.soga_eye_color); packet->setColorByName("soga_hair_color1", entity->features.soga_hair_color1); packet->setColorByName("soga_hair_color2", entity->features.soga_hair_color2); packet->setColorByName("soga_hair_type_color", entity->features.soga_hair_type_color); packet->setColorByName("soga_hair_type_highlight_color", entity->features.soga_hair_type_highlight_color); packet->setColorByName("soga_hair_face_color", entity->features.soga_hair_face_color); packet->setColorByName("soga_hair_face_highlight_color", entity->features.soga_hair_face_highlight_color); packet->setColorByName("soga_hair_highlight", entity->features.soga_hair_highlight_color); packet->setDataByName("body_age", entity->features.body_age); } else { EQ2_Color empty; empty.red = 255; empty.blue = 255; empty.green = 255; packet->setColorByName("skin_color", empty); packet->setColorByName("eye_color", empty); packet->setColorByName("soga_skin_color", empty); packet->setColorByName("soga_eye_color", empty); } if (appearance.icon == 0) { if (appearance.attackable == 1) appearance.icon = 0; else if (appearance.encounter_level > 0) appearance.icon = 4; else appearance.icon = 6; } // If Coe+ clients modify the values before we send // if not then just send the value we have. int8 temp_icon = appearance.icon; //Check if we need to add the hand icon.. if ((temp_icon & 6) != 6 && appearance.display_hand_icon) { temp_icon |= 6; } //Icon value 28 for boats, set this without modifying the value if (version >= 1188 && temp_icon != 28) { if ((temp_icon & 64) > 0) { temp_icon -= 64; // remove the DoV value; temp_icon += 128; // add the CoE value } if ((temp_icon & 32) > 0) { temp_icon -= 32; // remove the DoV value; temp_icon += 64; // add the CoE value } if ((temp_icon & 4) > 0) { temp_icon -= 4; // remove DoV value temp_icon += 8; // add the CoE icon } if ((temp_icon & 6) > 0) { temp_icon -= 10; // remove DoV value temp_icon += 12; // add the CoE icon } } packet->setDataByName("icon", temp_icon);//appearance.icon); int32 temp_activity_status = 0; if (!Alive() && GetTotalHP() > 0 && !IsObject() && !IsGroundSpawn()) temp_activity_status = 1; temp_activity_status += (IsNPC() || IsObject() || IsGroundSpawn()) ? 1 << 1 : 0; if (version >= 1188) { if (IsGroundSpawn() || GetShowHandIcon()) temp_activity_status += ACTIVITY_STATUS_INTERACTABLE_1188; if ((appearance.activity_status & ACTIVITY_STATUS_ROLEPLAYING) > 0) temp_activity_status += ACTIVITY_STATUS_ROLEPLAYING_1188; if ((appearance.activity_status & ACTIVITY_STATUS_ANONYMOUS) > 0) temp_activity_status += ACTIVITY_STATUS_ANONYMOUS_1188; if ((appearance.activity_status & ACTIVITY_STATUS_LINKDEAD) > 0) temp_activity_status += ACTIVITY_STATUS_LINKDEAD_1188; if ((appearance.activity_status & ACTIVITY_STATUS_CAMPING) > 0) temp_activity_status += ACTIVITY_STATUS_CAMPING_1188; if ((appearance.activity_status & ACTIVITY_STATUS_LFG) > 0) temp_activity_status += ACTIVITY_STATUS_LFG_1188; if ((appearance.activity_status & ACTIVITY_STATUS_LFW) > 0) temp_activity_status += ACTIVITY_STATUS_LFW_1188; if ((appearance.activity_status & ACTIVITY_STATUS_SOLID) > 0) temp_activity_status += ACTIVITY_STATUS_SOLID_1188; if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_GAINED) > 0) temp_activity_status += ACTIVITY_STATUS_IMMUNITY_GAINED_1188; if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_REMAINING) > 0) temp_activity_status += ACTIVITY_STATUS_IMMUNITY_REMAINING_1188; if ((appearance.activity_status & ACTIVITY_STATUS_AFK) > 0) temp_activity_status += ACTIVITY_STATUS_AFK_1188; if (EngagedInCombat()) temp_activity_status += ACTIVITY_STATUS_INCOMBAT_1188; // if this is either a boat or lift let the client be manipulated by the object // doesn't work for DoF client version 546 if (appearance.icon == 28 || appearance.icon == 12) { temp_activity_status += ACTIVITY_STATUS_ISTRANSPORT_1188; } } else { temp_activity_status = appearance.activity_status; if(IsNPC()) temp_activity_status = 0xFF; // this only partially fixes lifts in classic 283 client if you move just as the lift starts to move if (appearance.icon == 28 || appearance.icon == 12) packet->setDataByName("is_transport", 1); if (MeetsSpawnAccessRequirements(spawn)) packet->setDataByName("hand_icon", appearance.display_hand_icon); else { if ((req_quests_override & 256) > 0) packet->setDataByName("hand_icon", 1); } if (IsPlayer()) { if (((Player*)this)->get_character_flag(CF_AFK)) packet->setDataByName("afk", 1); if ((appearance.activity_status & ACTIVITY_STATUS_ROLEPLAYING) > 0) packet->setDataByName("roleplaying", 1); if ((appearance.activity_status & ACTIVITY_STATUS_ANONYMOUS) > 0) packet->setDataByName("anonymous", 1); if ((appearance.activity_status & ACTIVITY_STATUS_LINKDEAD) > 0) packet->setDataByName("linkdead", 1); if ((appearance.activity_status & ACTIVITY_STATUS_CAMPING) > 0) packet->setDataByName("camping", 1); if ((appearance.activity_status & ACTIVITY_STATUS_LFG) > 0) packet->setDataByName("lfg", 1); } if ((appearance.activity_status & ACTIVITY_STATUS_SOLID) > 0) packet->setDataByName("solid_object", 1); } packet->setDataByName("activity_status", temp_activity_status); //appearance.activity_status); // If player and player has a follow target if (IsPlayer()) { if (((Player*)this)->GetFollowTarget()) packet->setDataByName("follow_target", ((((Player*)this)->GetIDWithPlayerSpawn(((Player*)this)->GetFollowTarget()) * -1) - 1)); else packet->setDataByName("follow_target", 0xFFFFFFFF); } if (GetTarget() && GetTarget()->GetTargetable()) packet->setDataByName("target_id", ((spawn->GetIDWithPlayerSpawn(GetTarget()) * -1) - 1)); else packet->setDataByName("target_id", 0xFFFFFFFF); //Send spell effects for target window if(IsEntity()){ InfoStruct* info = ((Entity*)this)->GetInfoStruct(); int8 i = 0; int16 backdrop = 0; int16 spell_icon = 0; int32 spell_id = 0; LuaSpell* spell = 0; ((Entity*)this)->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__); while(i < 30){ //Change value of spell id for this packet if spell exists spell_id = info->spell_effects[i].spell_id; if(spell_id > 0) spell_id = 0xFFFFFFFF - spell_id; else spell_id = 0; packet->setSubstructDataByName("spell_effects", "spell_id", spell_id, i); //Change value of spell icon for this packet if spell exists spell_icon = info->spell_effects[i].icon; if(spell_icon > 0){ if(!(spell_icon == 0xFFFF)) spell_icon = 0xFFFF - spell_icon; } else spell_icon = 0; packet->setSubstructDataByName("spell_effects", "spell_icon", spell_icon, i); //Change backdrop values to match values in this packet backdrop = info->spell_effects[i].icon_backdrop; switch(backdrop){ case 312: backdrop = 33080; break; case 313: backdrop = 33081; break; case 314: backdrop = 33082; break; case 315: backdrop = 33083; break; case 316: backdrop = 33084; break; case 317: backdrop = 33085; break; case (318 || 319): backdrop = 33086; break; default: break; } packet->setSubstructDataByName("spell_effects", "spell_icon_backdrop", backdrop, i); spell = info->spell_effects[i].spell; if (spell) packet->setSubstructDataByName("spell_effects", "spell_triggercount", spell->num_triggers, i); i++; } ((Entity*)this)->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__); } } void Spawn::MoveToLocation(Spawn* spawn, float distance, bool immediate, bool mapped){ if(!spawn) return; SetRunningTo(spawn); FaceTarget(spawn); if (!IsPlayer() && distance > 0.0f) { if (IsFlying() && CheckLoS(spawn)) { if (immediate) ClearRunningLocations(); AddRunningLocation(spawn->GetX(), spawn->GetY(), spawn->GetZ(), GetSpeed(), distance, true, true, "", true); } else if (/*!mapped && */GetZone()) { GetZone()->movementMgr->NavigateTo((Entity*)this, spawn->GetX(), spawn->GetY(), spawn->GetZ()); last_grid_update = Timer::GetCurrentTime2(); } else { if (immediate) ClearRunningLocations(); AddRunningLocation(spawn->GetX(), spawn->GetY(), spawn->GetZ(), GetSpeed(), distance, true, true, "", mapped); } } } void Spawn::ProcessMovement(bool isSpawnListLocked){ CheckProximities(); if(IsPlayer()){ //Check if player is riding a boat, if so update pos (boat's current location + XYZ offsets) Player* player = ((Player*)this); int32 boat_id = player->GetBoatSpawn(); Spawn* boat = 0; if(boat_id > 0) boat = GetZone()->GetSpawnByID(boat_id, isSpawnListLocked); //TODO: MAYBE do this for real boats, not lifts... GetWidgetTypeNameByTypeID /*if(boat){ SetX(boat->GetX() + player->GetBoatX()); SetY(boat->GetY() + player->GetBoatY()); SetZ(boat->GetZ() + player->GetBoatZ()); }*/ return; } if (forceMapCheck && GetZone() != nullptr && zone->zonemap != nullptr && zone->zonemap->IsMapLoaded()) { FixZ(true); int32 newGrid = GetZone()->Grid->GetGridID(this); if (!IsFlying() && newGrid != 0 && newGrid != appearance.pos.grid_id) SetPos(&(appearance.pos.grid_id), newGrid); forceMapCheck = false; } if (GetHP() <= 0 && !IsWidget()) return; if (EngagedInCombat()) { int locations = 0; if (movement_locations && MMovementLocations) { MMovementLocations->readlock(__FUNCTION__, __LINE__); locations = movement_locations->size(); MMovementLocations->releasereadlock(__FUNCTION__, __LINE__); } if (locations < 1 && GetZone() && ((Entity*)this)->IsFeared()) { CalculateNewFearpoint(); } } MMovementLoop.lock(); Spawn* followTarget = GetZone()->GetSpawnByID(m_followTarget, isSpawnListLocked); if (!followTarget && m_followTarget > 0) m_followTarget = 0; if (following && followTarget && !((Entity*)this)->IsFeared()) { // Need to clear m_followTarget before the zoneserver deletes it if (followTarget->GetHP() <= 0) { followTarget = 0; MMovementLoop.unlock(); return; } if (!IsEntity() || (!((Entity*)this)->IsCasting() && !((Entity*)this)->IsMezzedOrStunned() && !((Entity*)this)->IsRooted())) { if (GetBaseSpeed() > 0) { CalculateRunningLocation(); } else { float speed = 4.0f; if (IsEntity()) speed = ((Entity*)this)->GetMaxSpeed(); SetSpeed(speed); } MovementLocation* loc = GetCurrentRunningLocation(); float dist = GetDistance(followTarget, true); if ((!EngagedInCombat() && m_followDistance > 0 && dist <= m_followDistance) || (dist <= rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat())) { ClearRunningLocations(); CalculateRunningLocation(true); } else if (loc) { float distance = GetDistance(followTarget, loc->x, loc->y, loc->z); if ( (!EngagedInCombat() && m_followDistance > 0 && distance > m_followDistance) || ( EngagedInCombat() && distance > rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat())) { MoveToLocation(followTarget, rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat(), true, loc->mapped); CalculateRunningLocation(); } } else { MoveToLocation(followTarget, rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat()); CalculateRunningLocation(); } } } // Movement loop is only for scripted paths else if(!EngagedInCombat() && !NeedsToResumeMovement() && movement_loop.size() > 0 && movement_index < movement_loop.size() && (!IsNPC() || !((NPC*)this)->m_runningBack)){ // Get the target location MovementData* data = movement_loop[movement_index]; // need to resume our movement if(resume_movement){ if (movement_locations){ while (movement_locations->size()){ safe_delete(movement_locations->front()); movement_locations->pop_front(); } movement_locations->clear(); } data = movement_loop[movement_index]; ((Entity*)this)->SetSpeed(data->speed); SetSpeed(data->speed); if(!IsWidget()) FaceTarget(data->x, data->z); // 0 delay at target location, need to set multiple locations if(data->delay == 0 && movement_loop.size() > 0) { int16 tmp_index = movement_index+1; MovementData* data2 = 0; if(tmp_index < movement_loop.size()) data2 = movement_loop[tmp_index]; else data2 = movement_loop[0]; AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, false, "", true); AddRunningLocation(data2->x, data2->y, data2->z, data2->speed, 0, true, true, "", true); } // delay at target location, only need to set 1 location else AddRunningLocation(data->x, data->y, data->z, data->speed); movement_start_time = 0; resume_movement = false; } // If we are not moving or we have arrived at our destination else if(!IsRunning() || (data && data->x == GetX() && data->y == GetY() && data->z == GetZ())){ // If we were moving remove the last running location (the point we just arrived at) if(IsRunning()) RemoveRunningLocation(); // If this waypoint has a delay and we just arrived here (movement_start_time == 0) if(data->delay > 0 && movement_start_time == 0){ // Set the current time movement_start_time = Timer::GetCurrentTime2(); // If this waypoint had a lua function then call it if(data->lua_function.length() > 0) GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str()); int16 nextMove; if ((int16)(movement_index + 1) < movement_loop.size()) nextMove = movement_index + 1; else nextMove = 0; // Get the next target location data = movement_loop[nextMove]; //Go ahead and face the next location FaceTarget(data->x, data->z); } // If this waypoint has no delay or we have waited the required time (current time >= delay + movement_start_time) else if(data->delay == 0 || (data->delay > 0 && Timer::GetCurrentTime2() >= (data->delay+movement_start_time))) { // if no delay at this waypoint but a lua function for it then call the function if(data->delay == 0 && data->lua_function.length() > 0) GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str()); // Advance the current movement loop index if((int16)(movement_index+1) < movement_loop.size()) movement_index++; else movement_index = 0; // Get the next target location data = movement_loop[movement_index]; // set the speed for that location SetSpeed(data->speed); if(!IsWidget()) // turn towards the location FaceTarget(data->x, data->z); // If 0 delay at location get and set data for the point after it if(data->delay == 0 && movement_loop.size() > 0){ while (movement_locations->size()){ safe_delete(movement_locations->front()); movement_locations->pop_front(); } // clear current target locations movement_locations->clear(); // get the data for the location after out new location int16 tmp_index = movement_index+1; MovementData* data2 = 0; if(tmp_index < movement_loop.size()) data2 = movement_loop[tmp_index]; else data2 = movement_loop[0]; // set the first location (adds it to movement_locations that we just cleared) AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, false, "", true); // set the location after that AddRunningLocation(data2->x, data2->y, data2->z, data2->speed, 0, true, true, "", true); } // there is a delay at the next location so we only need to set it else AddRunningLocation(data->x, data->y, data->z, data->speed); // reset this timer to 0 now that we are moving again movement_start_time = 0; } } // moving and not at target location yet else if(GetBaseSpeed() > 0) CalculateRunningLocation(); // not moving, have a target location but not at it yet else if (data) { SetSpeed(data->speed); AddRunningLocation(data->x, data->y, data->z, data->speed); } } else if (IsRunning()) { CalculateRunningLocation(); } /*else if (IsNPC() && !IsRunning() && !EngagedInCombat() && ((NPC*)this)->GetRunbackLocation()) { // Is an npc that is not moving and not engaged in combat but has a run back location set then clear the runback location LogWrite(NPC_AI__DEBUG, 7, "NPC_AI", "Clear runback location for %s", GetName()); ((NPC*)this)->ClearRunback(); resume_movement = true; NeedsToResumeMovement(false); }*/ MMovementLoop.unlock(); } void Spawn::ResetMovement(){ MMovementLoop.lock(); vector::iterator itr; for(itr = movement_loop.begin(); itr != movement_loop.end(); itr++){ safe_delete(*itr); } MMovementLoop.unlock(); resume_movement = true; movement_index = 0; } void Spawn::AddMovementLocation(float x, float y, float z, float speed, int16 delay, const char* lua_function){ LogWrite(LUA__DEBUG, 5, "LUA", "AddMovementLocation: x: %.2f, y: %.2f, z: %.2f, speed: %.2f, delay: %i, lua: %s", x, y, z, speed, delay, string(lua_function).c_str()); MovementData* data = new MovementData; data->x = x; data->y = y; data->z = z; data->speed = speed; data->delay = delay*1000; if(lua_function) data->lua_function = string(lua_function); MMovementLoop.lock(); movement_loop.push_back(data); MMovementLoop.unlock(); } bool Spawn::IsRunning(){ if(movement_locations && movement_locations->size() > 0) return true; else return false; } void Spawn::RunToLocation(float x, float y, float z, float following_x, float following_y, float following_z){ if(!IsWidget()) FaceTarget(x, z); SetPos(&appearance.pos.X2, x, false); SetPos(&appearance.pos.Z2, z, false); SetPos(&appearance.pos.Y2, y, false); if(following_x == 0 && following_y == 0 && following_z == 0){ SetPos(&appearance.pos.X3, x, false); SetPos(&appearance.pos.Z3, z, false); SetPos(&appearance.pos.Y3, y, false); } else{ SetPos(&appearance.pos.X3, following_x, false); SetPos(&appearance.pos.Y3, following_y, false); SetPos(&appearance.pos.Z3, following_z, false); } position_changed = true; changed = true; GetZone()->AddChangedSpawn(this); } MovementLocation* Spawn::GetCurrentRunningLocation(){ MovementLocation* ret = 0; if(movement_locations && movement_locations->size() > 0){ MMovementLocations->readlock(__FUNCTION__, __LINE__); ret = movement_locations->front(); MMovementLocations->releasereadlock(__FUNCTION__, __LINE__); } return ret; } MovementLocation* Spawn::GetLastRunningLocation(){ MovementLocation* ret = 0; if(movement_locations && movement_locations->size() > 0){ MMovementLocations->readlock(__FUNCTION__, __LINE__); ret = movement_locations->back(); MMovementLocations->releasereadlock(__FUNCTION__, __LINE__); } return ret; } void Spawn::AddRunningLocation(float x, float y, float z, float speed, float distance_away, bool attackable, bool finished_adding_locations, string lua_function, bool isMapped){ if(speed == 0) return; ((Entity*)this)->SetSpeed(speed); MovementLocation* current_location = 0; float distance = GetDistance(x, y, z, distance_away != 0); if(distance_away != 0){ distance -= distance_away; x = x - (GetX() - x)*distance_away/distance; z = z - (GetZ() - z)*distance_away/distance; } if(!movement_locations){ movement_locations = new deque(); MMovementLocations = new Mutex(); } MovementLocation* data = new MovementLocation; data->mapped = isMapped; data->x = x; data->y = y; data->z = z; data->speed = speed; data->attackable = attackable; data->lua_function = lua_function; data->gridid = 0; // used for runback defaults MMovementLocations->writelock(__FUNCTION__, __LINE__); if(movement_locations->size() > 0) current_location = movement_locations->back(); if(!current_location){ SetSpawnOrigX(GetX()); SetSpawnOrigY(GetY()); SetSpawnOrigZ(GetZ()); SetSpawnOrigHeading(GetHeading()); } movement_locations->push_back(data); if(finished_adding_locations){ current_location = movement_locations->front(); SetSpeed(current_location->speed); if(movement_locations->size() > 1){ data = movement_locations->at(1); RunToLocation(current_location->x, current_location->y, current_location->z, data->x, data->y, data->z); } else RunToLocation(current_location->x, current_location->y, current_location->z, 0, 0, 0); } MMovementLocations->releasewritelock(__FUNCTION__, __LINE__); } bool Spawn::RemoveRunningLocation(){ bool ret = false; if(movement_locations){ MMovementLocations->writelock(__FUNCTION__, __LINE__); if(movement_locations->size() > 0){ delete movement_locations->front(); movement_locations->pop_front(); ret = true; } MMovementLocations->releasewritelock(__FUNCTION__, __LINE__); } return ret; } void Spawn::ClearRunningLocations(){ while(RemoveRunningLocation()){} } bool Spawn::CalculateChange(){ bool remove_needed = false; if(movement_locations && MMovementLocations){ MovementLocation* data = 0; MMovementLocations->readlock(__FUNCTION__, __LINE__); if(movement_locations->size() > 0){ // Target location data = movement_locations->front(); // If no target or we are at the target location need to remove this point if(!data || (data->x == GetX() && data->y == GetY() && data->z == GetZ())) remove_needed = true; if(data){ if(NeedsToResumeMovement()){ resume_movement = true; NeedsToResumeMovement(false); } if(!data->attackable) SetHeading(GetSpawnOrigHeading()); } } MMovementLocations->releasereadlock(__FUNCTION__, __LINE__); if(remove_needed) { if (data && data->lua_function.length() > 0) GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str()); RemoveRunningLocation(); //CalculateChange(); } else if(data){ // Speed is per second so we need a time_step (amount of time since the last update) to modify movement by float time_step = (Timer::GetCurrentTime2() - last_movement_update) * 0.001; // * 0.001 is the same as / 1000, float muliplications is suppose to be faster though // Get current location float nx = GetX(); float ny = GetY(); float nz = GetZ(); // Get Forward vecotr float tar_vx = data->x - nx; float tar_vy = data->y - ny; float tar_vz = data->z - nz; // Multiply speed by the time_step to get how much should have changed over the last tick float speed = GetSpeed() * time_step; // Normalize the forward vector and multiply by speed, this gives us our change in coords, just need to add them to our current coords float len = sqrtf(tar_vx * tar_vx + tar_vy * tar_vy + tar_vz * tar_vz); tar_vx = (tar_vx / len) * speed; tar_vy = (tar_vy / len) * speed; tar_vz = (tar_vz / len) * speed; // Distance less then 0.5 just set the npc to the target location if (GetDistance(data->x, data->y, data->z, IsWidget() ? false : true) <= 0.5f) { SetX(data->x, false); SetZ(data->z, false); SetY(data->y, false, true); } else { SetX(nx + tar_vx, false); SetZ(nz + tar_vz, false); if ( IsWidget() ) SetY(ny + tar_vy, false, true); else SetY(ny + tar_vy, false); } if (GetZone()->Grid != nullptr) { Cell* newCell = GetZone()->Grid->GetCell(GetX(), GetZ()); if (newCell != Cell_Info.CurrentCell) { GetZone()->Grid->RemoveSpawnFromCell(this); GetZone()->Grid->AddSpawn(this, newCell); } int32 newGrid = GetZone()->Grid->GetGridID(this); if (!IsFlying() && newGrid != 0 && newGrid != appearance.pos.grid_id) SetPos(&(appearance.pos.grid_id), newGrid); } } } return remove_needed; } void Spawn::CalculateRunningLocation(bool stop){ if (!stop && (last_location_update + 100) > Timer::GetCurrentTime2()) return; else if (!stop) last_location_update = Timer::GetCurrentTime2(); bool removed = CalculateChange(); if (stop) { //following = false; SetPos(&appearance.pos.X2, GetX(), false); SetPos(&appearance.pos.Y2, GetY(), false); SetPos(&appearance.pos.Z2, GetZ(), false); SetPos(&appearance.pos.X3, GetX(), false); SetPos(&appearance.pos.Y3, GetY(), false); SetPos(&appearance.pos.Z3, GetZ(), false); } else if (removed && movement_locations && movement_locations->size() > 0) { MovementLocation* current_location = movement_locations->at(0); if (movement_locations->size() > 1) { MovementLocation* data = movement_locations->at(1); RunToLocation(current_location->x, current_location->y, current_location->z, data->x, data->y, data->z); } else RunToLocation(current_location->x, current_location->y, current_location->z, 0, 0, 0); } else if (GetZone() && GetTarget() != NULL && EngagedInCombat()) { if (GetDistance(GetTarget()) > rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat()) { if (IsFlying() && CheckLoS(GetTarget())) AddRunningLocation(GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ(), GetSpeed(), 0, false); else GetZone()->movementMgr->NavigateTo((Entity*)this, GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ()); } else ((Entity*)this)->HaltMovement(); } } float Spawn::GetFaceTarget(float x, float z) { float angle; double diff_x = x - GetX(); double diff_z = z - GetZ(); //If we're very close to the same spot don't bother changing heading if (sqrt(diff_x * diff_x * diff_z * diff_z) < .1) { return GetHeading(); } if (diff_z == 0) { if (diff_x > 0) angle = 90; else angle = 270; } else angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846; if (angle < 0) angle = angle + 360; else angle = angle + 180; if (diff_x < 0) angle = angle + 180; if (last_heading_angle == angle) return angle; return angle; } void Spawn::FaceTarget(float x, float z){ float angle; double diff_x = x - GetX(); double diff_z = z - GetZ(); //If we're very close to the same spot don't bother changing heading if (sqrt(diff_x * diff_x * diff_z * diff_z) < .1) { return; } if(diff_z==0){ if(diff_x > 0) angle = 90; else angle = 270; } else angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846; if(angle < 0) angle = angle + 360; else angle = angle + 180; if(diff_x < 0) angle = angle + 180; if (last_heading_angle == angle) return; SetHeading(angle); } void Spawn::FaceTarget(Spawn* target){ if(!target) return; FaceTarget(target->GetX(), target->GetZ()); if(GetHP() > 0 && target->IsPlayer() && !EngagedInCombat()){ GetZone()->AddHeadingTimer(this); SetTempActionState(0); } } bool Spawn::MeetsSpawnAccessRequirements(Player* player){ bool ret = false; Quest* quest = 0; //Check if we meet all quest requirements first.. m_requiredQuests.readlock(__FUNCTION__, __LINE__); if (player && required_quests.size() > 0) { map* >::iterator itr; for (itr = required_quests.begin(); itr != required_quests.end(); itr++) { player->AddQuestRequiredSpawn(this, itr->first); vector* quest_steps = itr->second; for (int32 i = 0; i < quest_steps->size(); i++) { quest = player->GetQuest(itr->first); if (req_quests_continued_access) { if (quest) { if (quest->GetQuestStepCompleted(quest_steps->at(i))) { ret = true; break; } } else if (player->GetCompletedQuest(itr->first)) { ret = true; break; } } if (quest && quest->QuestStepIsActive(quest_steps->at(i))) { ret = true; break; } } } } else ret = true; m_requiredQuests.releasereadlock(__FUNCTION__, __LINE__); if (!ret) return ret; //Now check if the player meets all history requirements m_requiredHistory.readlock(__FUNCTION__, __LINE__); if (required_history.size() > 0){ map::iterator itr; for (itr = required_history.begin(); itr != required_history.end(); itr++){ player->AddHistoryRequiredSpawn(this, itr->first); LUAHistory* player_history = player->GetLUAHistory(itr->first); if (player_history){ if (player_history->Value != itr->second.Value || player_history->Value2 != itr->second.Value2) ret = false; } else ret = false; if (!ret) break; } } m_requiredHistory.releasereadlock(__FUNCTION__, __LINE__); return ret; } vector* Spawn::GetSpawnGroup(){ vector* ret_list = 0; if(spawn_group_list){ ret_list = new vector(); if(MSpawnGroup) MSpawnGroup->readlock(__FUNCTION__, __LINE__); ret_list->insert(ret_list->begin(), spawn_group_list->begin(), spawn_group_list->end()); if(MSpawnGroup) MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__); } return ret_list; } bool Spawn::HasSpawnGroup() { return spawn_group_list && spawn_group_list->size() > 0; } bool Spawn::IsInSpawnGroup(Spawn* spawn) { bool ret = false; if (HasSpawnGroup() && spawn) { vector::iterator itr; for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++) { if ((*itr) == spawn) { ret = true; break; } } } return ret; } void Spawn::AddSpawnToGroup(Spawn* spawn){ if(!spawn) return; if(!spawn_group_list){ spawn_group_list = new vector(); spawn_group_list->push_back(this); safe_delete(MSpawnGroup); MSpawnGroup = new Mutex(); MSpawnGroup->SetName("Spawn::MSpawnGroup"); } vector::iterator itr; MSpawnGroup->writelock(__FUNCTION__, __LINE__); for(itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++){ if((*itr) == spawn){ MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__); return; } } spawn_group_list->push_back(spawn); spawn->SetSpawnGroupList(spawn_group_list, MSpawnGroup); MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__); } void Spawn::SetSpawnGroupList(vector* list, Mutex* mutex){ spawn_group_list = list; MSpawnGroup = mutex; } void Spawn::RemoveSpawnFromGroup(bool erase_all){ SetSpawnGroupID(0); bool del = false; if(MSpawnGroup){ MSpawnGroup->writelock(__FUNCTION__, __LINE__); if(spawn_group_list){ vector::iterator itr; Spawn* spawn = 0; if(spawn_group_list->size() == 1) erase_all = true; for(itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++){ spawn = *itr; if (spawn) { if(!erase_all){ if(spawn == this){ spawn_group_list->erase(itr); MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__); spawn_group_list = 0; MSpawnGroup = 0; return; } } else{ if (spawn != this) spawn->SetSpawnGroupList(0, 0); } } } if (erase_all) spawn_group_list->clear(); del = (spawn_group_list->size() == 0); } MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__); if (del){ safe_delete(MSpawnGroup); safe_delete(spawn_group_list); } } } void Spawn::SetSpawnGroupID(int32 id){ group_id = id; } int32 Spawn::GetSpawnGroupID(){ return group_id; } void Spawn::AddChangedZoneSpawn(){ if(send_spawn_changes && GetZone()) GetZone()->AddChangedSpawn(this); } void Spawn::RemoveSpawnAccess(Spawn* spawn) { if (allowed_access.count(spawn->GetID()) > 0) { allowed_access.erase(spawn->GetID()); GetZone()->HidePrivateSpawn(this); } } void Spawn::SetFollowTarget(Spawn* spawn, int32 follow_distance) { if (spawn && spawn != this) { m_followTarget = spawn->GetID(); m_followDistance = follow_distance; } else { m_followTarget = 0; if (following) following = false; m_followDistance = 0; } } void Spawn::AddTempVariable(string var, string val) { m_tempVariableTypes[var] = 5; m_tempVariables[var] = val; } void Spawn::AddTempVariable(string var, Spawn* val) { m_tempVariableTypes[var] = 1; m_tempVariableSpawn[var] = val->GetID(); } void Spawn::AddTempVariable(string var, ZoneServer* val) { m_tempVariableTypes[var] = 2; m_tempVariableZone[var] = val; } void Spawn::AddTempVariable(string var, Item* val) { m_tempVariableTypes[var] = 3; m_tempVariableItem[var] = val; } void Spawn::AddTempVariable(string var, Quest* val) { m_tempVariableTypes[var] = 4; m_tempVariableQuest[var] = val; } string Spawn::GetTempVariable(string var) { string ret = ""; if (m_tempVariables.count(var) > 0) ret = m_tempVariables[var]; return ret; } Spawn* Spawn::GetTempVariableSpawn(string var) { Spawn* ret = 0; if (m_tempVariableSpawn.count(var) > 0) ret = GetZone()->GetSpawnByID(m_tempVariableSpawn[var]); return ret; } ZoneServer* Spawn::GetTempVariableZone(string var) { ZoneServer* ret = 0; if (m_tempVariableZone.count(var) > 0) ret = m_tempVariableZone[var]; return ret; } Item* Spawn::GetTempVariableItem(string var) { Item* ret = 0; if (m_tempVariableItem.count(var) > 0) ret = m_tempVariableItem[var]; return ret; } Quest* Spawn::GetTempVariableQuest(string var) { Quest* ret = 0; if (m_tempVariableQuest.count(var) > 0) ret = m_tempVariableQuest[var]; return ret; } int8 Spawn::GetTempVariableType(string var) { int8 ret = 0; if (m_tempVariableTypes.count(var) > 0) ret = m_tempVariableTypes[var]; return ret; } void Spawn::DeleteTempVariable(string var) { int8 type = GetTempVariableType(var); switch (type) { case 1: m_tempVariableSpawn.erase(var); break; case 2: m_tempVariableZone.erase(var); break; case 3: m_tempVariableItem.erase(var); break; case 4: m_tempVariableQuest.erase(var); break; case 5: m_tempVariables.erase(var); break; } m_tempVariableTypes.erase(var); } Spawn* Spawn::GetRunningTo() { return GetZone()->GetSpawnByID(running_to); } Spawn* Spawn::GetFollowTarget() { return GetZone()->GetSpawnByID(m_followTarget); } void Spawn::CopySpawnAppearance(Spawn* spawn){ if (!spawn) return; //This function copies the appearace of the provided spawn to this one if (spawn->IsEntity() && IsEntity()){ memcpy(&((Entity*)this)->features, &((Entity*)spawn)->features, sizeof(CharFeatures)); memcpy(&((Entity*)this)->equipment, &((Entity*)spawn)->equipment, sizeof(EQ2_Equipment)); } SetSize(spawn->GetSize()); SetModelType(spawn->GetModelType()); } void Spawn::SetY(float y, bool updateFlags, bool disableYMapCheck) { SetPos(&appearance.pos.Y, y, updateFlags); if (!disableYMapCheck) FixZ(); } float Spawn::FindDestGroundZ(glm::vec3 dest, float z_offset) { float best_z = BEST_Z_INVALID; if (GetZone() != nullptr && GetZone()->zonemap != nullptr) { dest.z += z_offset; best_z = zone->zonemap->FindBestZ(dest, nullptr); } return best_z; } float Spawn::GetFixedZ(const glm::vec3& destination, int32 z_find_offset) { BenchTimer timer; timer.reset(); float new_z = destination.z; if (GetZone() != nullptr && zone->zonemap != nullptr) { /* if (flymode == GravityBehavior::Flying) return new_z; */ /* if (zone->HasWaterMap() && zone->watermap->InLiquid(glm::vec3(m_Position))) return new_z; */ /* * Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors */ new_z = this->FindDestGroundZ(destination, z_find_offset); if (new_z != BEST_Z_INVALID) { if (new_z < -2000) { new_z = GetY(); } } auto duration = timer.elapsed(); LogWrite(MAP__DEBUG, 0, "Map", "Mob::GetFixedZ() ([{%s}]) returned [{%f}] at [{%f}], [{%f}], [{%f}] - Took [{%f}]", this->GetName(), new_z, destination.x, destination.y, destination.z, duration); } return new_z; } void Spawn::FixZ(bool forceUpdate) { if (IsPlayer() || IsFlying() || !GetZone() || (IsObject() && GetZone()->GetInstanceType() == Instance_Type::PERSONAL_HOUSE_INSTANCE)) { return; } /* if (flymode == GravityBehavior::Flying) { return; }*/ /* if (zone->watermap && zone->watermap->InLiquid(m_Position)) { return; }*/ glm::vec3 current_loc(GetX(), GetZ(), GetY()); float new_z = GetFixedZ(current_loc, 1); if (new_z == GetY()) return; if ((new_z > -2000) && new_z != BEST_Z_INVALID) { SetY(new_z, forceUpdate, true); } else { LogWrite(MAP__DEBUG, 0, "Map", "[{%s}] is failing to find Z [{%f}]", this->GetName(), std::abs(GetY() - new_z)); } } bool Spawn::CheckLoS(Spawn* target) { glm::vec3 targpos(target->GetX(), target->GetZ(), target->GetY()+1.0f); glm::vec3 pos(GetX(), GetZ(), GetY()+1.0f); return CheckLoS(pos, targpos); } bool Spawn::CheckLoS(glm::vec3 myloc, glm::vec3 oloc) { ZoneServer* zone = GetZone(); if (zone == NULL || zone->zonemap == NULL || !zone->zonemap->IsMapLoaded()) return true; else return zone->zonemap->CheckLoS(myloc, oloc); return false; } void Spawn::CalculateNewFearpoint() { if (GetZone() && GetZone()->pathing) { auto Node = zone->pathing->GetRandomLocation(glm::vec3(GetX(), GetZ(), GetY())); if (Node.x != 0.0f || Node.y != 0.0f || Node.z != 0.0f) { AddRunningLocation(Node.x, Node.y, Node.z, GetSpeed(), 0, true, true, "", true); } } } Item* Spawn::LootItem(int32 id) { Item* ret = 0; vector::iterator itr; MLootItems.lock(); for (itr = loot_items.begin(); itr != loot_items.end(); itr++) { if ((*itr)->details.item_id == id) { ret = *itr; loot_items.erase(itr); break; } } MLootItems.unlock(); return ret; } int32 Spawn::GetLootItemID() { int32 ret = 0; vector::iterator itr; MLootItems.lock(); for (itr = loot_items.begin(); itr != loot_items.end(); itr++) { ret = (*itr)->details.item_id; break; } MLootItems.unlock(); return ret; } bool Spawn::HasLootItemID(int32 id) { bool ret = false; vector::iterator itr; MLootItems.readlock(__FUNCTION__, __LINE__); for (itr = loot_items.begin(); itr != loot_items.end(); itr++) { if ((*itr)->details.item_id == id) { ret = true; break; } } MLootItems.releasereadlock(__FUNCTION__, __LINE__); return ret; } void Spawn::CheckProximities() { if (!has_spawn_proximities) return; if (spawn_proximities.size() > 0) { MutexList::iterator itr = spawn_proximities.begin(); while (itr.Next()) { SpawnProximity* prox = itr.value; map::iterator spawnsItr; for (spawnsItr = prox->spawns_in_proximity.begin(); spawnsItr != prox->spawns_in_proximity.end(); spawnsItr++) { Spawn* tmpSpawn = 0; if (spawnsItr->first && ((prox->spawn_type == SPAWNPROXIMITY_DATABASE_ID && (tmpSpawn = GetZone()->GetSpawnByDatabaseID(spawnsItr->first)) != 0) || (prox->spawn_type == SPAWNPROXIMITY_LOCATION_ID && (tmpSpawn = GetZone()->GetSpawnByLocationID(spawnsItr->first)) != 0))) { if (!spawnsItr->second && tmpSpawn->GetDistance(this) <= prox->distance) { if (prox->in_range_lua_function.size() > 0) GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, tmpSpawn, prox->in_range_lua_function.c_str()); spawnsItr->second = true; } else if (spawnsItr->second && tmpSpawn->GetDistance(this) > prox->distance) { if (prox->leaving_range_lua_function.size() > 0) GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, tmpSpawn, prox->leaving_range_lua_function.c_str()); spawnsItr->second = false; } } } } } } void Spawn::AddSpawnToProximity(int32 spawnValue, SpawnProximityType type) { if (!has_spawn_proximities) return; if (spawn_proximities.size() > 0) { MutexList::iterator itr = spawn_proximities.begin(); while (itr.Next()) { SpawnProximity* prox = itr->value; if (prox->spawn_value == spawnValue && prox->spawn_type == type) prox->spawns_in_proximity.insert(make_pair(spawnValue, false)); } } } void Spawn::RemoveSpawnFromProximity(int32 spawnValue, SpawnProximityType type) { if (!has_spawn_proximities) return; if (spawn_proximities.size() > 0) { MutexList::iterator itr = spawn_proximities.begin(); while (itr.Next()) { SpawnProximity* prox = itr->value; if (prox->spawn_value == spawnValue && prox->spawn_type == type && prox->spawns_in_proximity.count(spawnValue) > 0) prox->spawns_in_proximity.erase(spawnValue); } } } void Spawn::AddPrimaryEntityCommand(const char* name, float distance, const char* command, const char* error_text, int16 cast_time, int32 spell_visual, bool defaultDenyList, Player* player) { EntityCommand* cmd = FindEntityCommand(string(command), true); bool newCommand = false; if (!cmd) { newCommand = true; cmd = CreateEntityCommand(name, distance, command, error_text, cast_time, spell_visual, !defaultDenyList); } if (defaultDenyList) SetPermissionToEntityCommand(cmd, player, true); if (newCommand) primary_command_list.push_back(cmd); } void Spawn::RemovePrimaryEntityCommand(const char* command) { vector::iterator itr; string tmpStr(command); for (itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++) { EntityCommand* cmd = *itr; if (cmd->command.compare(tmpStr) == 0) { primary_command_list.erase(itr); delete cmd; break; } } } bool Spawn::SetPermissionToEntityCommand(EntityCommand* command, Player* player, bool permissionValue) { if (player != NULL) { map::iterator itr = command->allow_or_deny.find(player->GetCharacterID()); if (itr == command->allow_or_deny.end()) command->allow_or_deny.insert(make_pair(player->GetCharacterID(), permissionValue)); else if (itr->second != permissionValue) itr->second = permissionValue; return true; } return false; } void Spawn::RemoveSpawnFromPlayer(Player* player) { m_Update.writelock(__FUNCTION__, __LINE__); player->RemoveSpawn(this); // sets it as removed m_Update.releasewritelock(__FUNCTION__, __LINE__); }