--[[ Script Name : Spells/Traditions/Maul.lua Script Author : LordPazuzu Script Date : 3/8/2023 Script Purpose : : --]] function cast(Caster, Target, DmgType, MinVal, MaxVal) Level = GetLevel(Caster) SpellLevel = 1 Mastery = SpellLevel + 50 StatBonus = GetStr(Caster) / 10 if Level < Mastery then LvlBonus = Level - SpellLevel else LvlBonus = Mastery - SpellLevel end DmgBonus = LvlBonus + StatBonus MaxDmg = MaxVal + math.floor(DmgBonus) MinDmg = MinVal + math.floor(DmgBonus) CastSpell(Target, 5001, GetSpellTier()) SpellDamage(Target, DmgType, MinDmg, MaxDmg) end function tick(Caster, Target, DmgType, MinVal, MaxVal) Level = GetLevel(Caster) SpellLevel = 1 Mastery = SpellLevel + 50 StatBonus = GetStr(Caster) / 10 if Level < Mastery then LvlBonus = Level - SpellLevel else LvlBonus = Mastery - SpellLevel end SetInfoStructString(Caster, "visual_state", "persist_damage") DmgBonus = LvlBonus + StatBonus MaxDmg = MaxVal + math.floor(DmgBonus) MinDmg = MinVal + math.floor(DmgBonus) if IsPlayer(Target) and GetClientVersion(Target) <= 526 then SpawnSet(Target,"visual_state",2790) else SpawnSet(Target,"visual_state",2790) end SpellDamage(Target, DmgType, MinDmg, MaxDmg) end function remove(Caster, Target, DoTType, MinVal, MaxVal) SpawnSet(Target,"visual_state",35558) end