--[[ Script Name : Quests/Graystone/in_the_drink.lua Script Purpose : Handles the quest, "In the Drink" Script Author : Scatman Script Date : 2009.09.27 Zone : Graystone Yard Quest Giver: Shipping Coordinator Preceded by: Late Shipment (late_shipment.lua) Followed by: Visiting a Friend (visiting_a_friend.lua) --]] -- Quest ID's local IN_THE_DRINK = 291 -- Item ID's local LOCATION_BUOYS = 9109 function Init(Quest) AddQuestStep(Quest, 1, "I need to attatch a location buoy to the first crate lost in the water", 1, 100, "I need to attatch a location buoy to each of the three lost boxes in the water.", 0) AddQuestStep(Quest, 2, "I need to attatch a location buoy to the second crate lost in the water", 1, 100, "I need to attatch a location buoy to each of the three lost boxes in the water.", 0) AddQuestStep(Quest, 3, "I need to attatch a location buoy to the third crate lost in the water", 1, 100, "I need to attatch a location buoy to each of the three lost boxes in the water.", 0) AddQuestStepCompleteAction(Quest, 1, "step1_complete_buoy1Attatched") AddQuestStepCompleteAction(Quest, 2, "step2_complete_buoy2Attatched") AddQuestStepCompleteAction(Quest, 3, "step3_complete_buoy3Attatched") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() -- Location Buoys if not HasItem(Player, LOCATION_BUOYS, 1) then SummonItem(Player, LOCATION_BUOYS, 1) end AddConversationOption(conversation, "Ok.") StartConversation(conversation, QuestGiver, Player, "Come back as soon as you've connected the last of them.") end function Declined(Quest, QuestGiver, Player) end function step1_complete_buoy1Attatched(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have attached a location buoy to the first crate.") if QuestIsComplete(Player, IN_THE_DRINK) then all_buoys_placed(Quest, QuestGiver, Player) end end function step2_complete_buoy2Attatched(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have attached a location buoy to the second crate.") if QuestIsComplete(Player, IN_THE_DRINK) then all_buoys_placed(Quest, QuestGiver, Player) end end function step3_complete_buoy3Attatched(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have attached a location buoy to the third crate.") if QuestIsComplete(Player, IN_THE_DRINK) then all_buoys_placed(Quest, QuestGiver, Player) end end function all_buoys_placed(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have attatched a location buoy to each of the lost boxes.") -- Location Buoys while HasItem(Player, LOCATION_BUOYS) do RemoveItem(Player, LOCATION_BUOYS) end AddQuestStepChat(Quest, 4, "I need to tell the Shipping Coordinator that everything is hooked up.", 1, "I have recovered Burk's package, along with other portions of the missing shipment, from the water.", 0, 2350004) AddQuestStepCompleteAction(Quest, 4, "step4_complete_talkedToCoordinator") end function step4_complete_talkedToCoordinator(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have spoken to the Shipping Coordinator.") AddQuestStepChat(Quest, 5, "I need to give Burk his package.", 1, "I have recovered Burk's package, along with other portions of the missing shipment, from the water.", 0, 2350007) AddQuestStepCompleteAction(Quest, 5, "quest_complete") end function quest_complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have given Burk his package.") UpdateQuestTaskGroupDescription(Quest, 2, "I have given Burk his package.") UpdateQuestDescription(Quest, "I helped the Shipping Coordinator take care of the sunk cargo. I also found Burk's shipment and got it to him.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then step1_complete_buoy1Attatched(Quest, QuestGiver, Player) elseif Step == 2 then step2_complete_buoy2Attatched(Quest, QuestGiver, Player) elseif Step == 3 then step3_complete_buoy3Attatched(Quest, QuestGiver, Player) elseif Step == 4 then step4_complete_talkedToCoordinator(Quest, QuestGiver, Player) end end