--[[ Script Name : SpawnScripts/SunkenCity/ManiusGalla.lua Script Purpose : Manius Galla Script Author : Neatz09 Script Date : 12/31/2018 Script Notes : --]] local QUEST_1 = 389 function spawn(NPC) ProvidesQuest(NPC, QUEST_1) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() RandomVoiceOver(NPC, Spawn) if not HasCompletedQuest(Spawn, QUEST_1) then if HasQuest(Spawn, QUEST_1) then if GetQuestStep(Spawn, QUEST_1) == 6 then AddConversationOption(conversation, "I've killed the raiders.", "dlg_17_1") end else AddConversationOption(conversation, "I want to join your gang.", "dlg_9_1") end end AddConversationOption(conversation, "I didn't see anything.") StartConversation(conversation, NPC, Spawn, "Mind your own business. If you keep gawking, you'll be walking away with a limp. And that's only because I'm in a good mood today.") end function RandomVoiceOver(NPC, Spawn) local choice = math.random(1, 3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1004.mp3", "", "", 0, 0, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1004.mp3", "", "", 0, 0, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1004.mp3", "", "", 0, 0, Spawn) end end function dlg_9_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "Why don't you give me a test?", "dlg_9_2") AddConversationOption(conversation, "I don't need to take this from you. Good bye.") StartConversation(conversation, NPC, Spawn, "Did you hear that, boys? This runt wants to join our gang! HA HA HA HA! You couldn't fight your way out of a wet parchment bag let alone join us. HA HA HA! We keep people safe inside the city districts! You're better off paying us for protection, runt.") end function dlg_9_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() OfferQuest(NPC, Spawn, QUEST_1) AddConversationOption(conversation, "Okay, I'll be back when they're dead.", "dlg_9_3") StartConversation(conversation, NPC, Spawn, "A test, huh? Yeah ... hey, boys ... let's give this runt a bit of a test. Okay, here's your test: Go deeper in this place and find some of the lackeys who hang around the raiders. Kill some of them and maybe you can work for us.") end function dlg_9_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "Don't worry about it.", "dlg_9_4") StartConversation(conversation, NPC, Spawn, "Don't even bother coming back if they ain't!") end function dlg_17_1(NPC, Spawn) SetStepComplete(Spawn, QUEST_1, 6) FaceTarget(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "I'll check back.") StartConversation(conversation, NPC, Spawn, "Crispin already heard. Hpmh ... You got lucky, I guess. Either way, those Raiders won't bother our clients in the Court anymore. I don't know if I should let you join our gang ... let me think about it.") end