//---------------------------------------------------------------------------// // Copyright (c) 2013 Kyle Lutz // // Distributed under the Boost Software License, Version 1.0 // See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt // // See http://boostorg.github.com/compute for more information. //---------------------------------------------------------------------------// #include #include #include #include #include #include #include #include namespace compute = boost::compute; int main() { // get default device and setup context compute::device gpu = compute::system::default_device(); compute::context context(gpu); compute::command_queue queue(context, gpu); std::cout << "device: " << gpu.name() << std::endl; using compute::uint_; using compute::uint2_; #ifdef CI_BUILD // lower number of points for CI builds size_t n = 2000; #else // ten million random points size_t n = 10000000; #endif // generate random numbers compute::default_random_engine rng(queue); compute::vector vector(n * 2, context); rng.generate(vector.begin(), vector.end(), queue); // function returing true if the point is within the unit circle BOOST_COMPUTE_FUNCTION(bool, is_in_unit_circle, (const uint2_ point), { const float x = point.x / (float) UINT_MAX - 1; const float y = point.y / (float) UINT_MAX - 1; return (x*x + y*y) < 1.0f; }); // iterate over vector as vector compute::buffer_iterator start = compute::make_buffer_iterator(vector.get_buffer(), 0); compute::buffer_iterator end = compute::make_buffer_iterator(vector.get_buffer(), vector.size() / 2); // count number of random points within the unit circle size_t count = compute::count_if(start, end, is_in_unit_circle, queue); // print out values float count_f = static_cast(count); std::cout << "count: " << count << " / " << n << std::endl; std::cout << "ratio: " << count_f / float(n) << std::endl; std::cout << "pi = " << (count_f / float(n)) * 4.0f << std::endl; return 0; }