//Copyright (c) 2008-2016 Emil Dotchevski and Reverge Studios, Inc. //Distributed under the Boost Software License, Version 1.0. (See accompanying //file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include #include "test_qvm_matrix.hpp" #include "gold.hpp" namespace { template void test_perspective_lh( T fov_y, T aspect_ratio, T z_near, T z_far ) { using namespace boost::qvm; test_qvm::matrix const m=perspective_lh(fov_y,aspect_ratio,z_near,z_far); test_qvm::matrix_perspective_lh(m.b,fov_y,aspect_ratio,z_near,z_far); BOOST_QVM_TEST_CLOSE(m.a,m.b,0.000001f); } template void test_perspective_rh( T fov_y, T aspect_ratio, T z_near, T z_far ) { using namespace boost::qvm; test_qvm::matrix const m=perspective_rh(fov_y,aspect_ratio,z_near,z_far); test_qvm::matrix_perspective_rh(m.b,fov_y,aspect_ratio,z_near,z_far); BOOST_QVM_TEST_CLOSE(m.a,m.b,0.000001f); } } int main() { test_perspective_lh(0.5f,1.3f,0.1f,2000.0f); test_perspective_rh(0.5f,1.3f,0.1f,2000.0f); return boost::report_errors(); }