/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #include "debug.h" #include "Condition.h" #ifdef WIN32 #else #include #include #include #endif #ifdef WIN32 /* Windows does not support condition variables by default. So we use a simple hack of sleeping in wait() and doing nothing anywhere else. some possible places to look for ways to do this: http://www.cs.wustl.edu/~schmidt/win32-cv-1.html http://sources.redhat.com/pthreads-win32/ http://sources.redhat.com/cgi-bin/cvsweb.cgi/pthreads/pthread_cond_signal.c?rev=1.7&content-type=text/x-cvsweb-markup&cvsroot=pthreads-win32 */ #define CONDITION_HACK_GRANULARITY 4 Condition::Condition() { } void Condition::Signal() { } void Condition::SignalAll() { } void Condition::Wait() { Sleep(CONDITION_HACK_GRANULARITY); } Condition::~Condition() { } #else //!WIN32 Condition::Condition() { pthread_cond_init(&cond,NULL); pthread_mutex_init(&mutex,NULL); } void Condition::Signal() { pthread_mutex_lock(&mutex); pthread_cond_signal(&cond); pthread_mutex_unlock(&mutex); } void Condition::SignalAll() { pthread_mutex_lock(&mutex); pthread_cond_broadcast(&cond); pthread_mutex_unlock(&mutex); } void Condition::Wait() { pthread_mutex_lock(&mutex); pthread_cond_wait(&cond,&mutex); pthread_mutex_unlock(&mutex); } /* I commented this specifically because I think it might be very difficult to write a windows counterpart to it, so I would like to discourage its use until we can confirm that it can be reasonably implemented on windows. bool Condition::TimedWait(unsigned long usec) { struct timeval now; struct timespec timeout; int retcode=0; pthread_mutex_lock(&mutex); gettimeofday(&now,NULL); now.tv_usec+=usec; timeout.tv_sec = now.tv_sec + (now.tv_usec/1000000); timeout.tv_nsec = (now.tv_usec%1000000) *1000; //cout << "now=" << now.tv_sec << "."<