/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include "Player.h"
#include "../common/MiscFunctions.h"
#include "World.h"
#include "WorldDatabase.h"
#include
#include "classes.h"
#include "LuaInterface.h"
#include "../common/Log.h"
#include "Rules/Rules.h"
#include "Titles.h"
#include "Languages.h"
#include "SpellProcess.h"
#include
#include
#include "ClientPacketFunctions.h"
extern Classes classes;
extern WorldDatabase database;
extern World world;
extern ConfigReader configReader;
extern MasterSkillList master_skill_list;
extern MasterSpellList master_spell_list;
extern MasterQuestList master_quest_list;
extern Variables variables;
extern LuaInterface* lua_interface;
extern MasterItemList master_item_list;
extern RuleManager rule_manager;
extern MasterTitlesList master_titles_list;
extern MasterLanguagesList master_languages_list;
Player::Player(){
tutorial_step = 0;
char_id = 0;
group = 0;
appearance.pos.grid_id = 0;
spawn_index = 1;
info = 0;
movement_packet = 0;
fully_logged_in = false;
last_movement_activity = 0;
//speed = 0;
packet_num = 0;
range_attack = false;
old_movement_packet = 0;
charsheet_changed = false;
quickbar_updated = false;
custNPC = false;
spawn_tmp_vis_xor_packet = 0;
spawn_tmp_pos_xor_packet = 0;
spawn_tmp_info_xor_packet = 0;
pending_collection_reward = 0;
pos_packet_speed = 0;
appearance.display_name = 1;
appearance.show_command_icon = 1;
appearance.player_flag = 1;
appearance.targetable = 1;
appearance.show_level = 1;
spell_count = 0;
spell_orig_packet = 0;
spell_xor_packet = 0;
resurrecting = false;
spawn_id = 1;
spawn_type = 4;
player_spawn_id_map[1] = this;
player_spawn_reverse_id_map[this] = 1;
MPlayerQuests.SetName("Player::MPlayerQuests");
test_time = 0;
returning_from_ld = false;
away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
// commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
//AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
//AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
//AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
//AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
is_tracking = false;
guild = 0;
following = false;
combat_target = 0;
InitXPTable();
pending_deletion = false;
spawn_vis_struct = 0;
spawn_pos_struct = 0;
spawn_info_struct = 0;
spawn_header_struct = 0;
spawn_footer_struct = 0;
widget_footer_struct = 0;
sign_footer_struct = 0;
pos_xor_size = 0;
info_xor_size = 0;
vis_xor_size = 0;
pos_mutex.SetName("Player::pos_mutex");
vis_mutex.SetName("Player::vis_mutex");
info_mutex.SetName("Player::info_mutex");
index_mutex.SetName("Player::index_mutex");
spawn_mutex.SetName("Player::spawn_mutex");
m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
gm_vision = false;
SetSaveSpellEffects(true);
reset_mentorship = false;
all_spells_locked = false;
current_language_id = 0;
active_reward = false;
}
Player::~Player(){
SetSaveSpellEffects(true);
DeleteSpellEffects();
for(int32 i=0;i*>::iterator itr;
for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
safe_delete(itr->second);
}
for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
safe_delete(itr->second);
}
map > >::iterator itr1;
map >::iterator itr2;
vector::iterator itr3;
// Type
for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
// Sub type
for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
// vector of data
for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
safe_delete(*itr3);
}
}
}
mLUAHistory.writelock();
map::iterator itr4;
for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
safe_delete(itr4->second);
}
m_charLuaHistory.clear();
mLUAHistory.releasewritelock();
safe_delete_array(movement_packet);
safe_delete_array(old_movement_packet);
safe_delete_array(spawn_tmp_info_xor_packet);
safe_delete_array(spawn_tmp_vis_xor_packet);
safe_delete_array(spawn_tmp_pos_xor_packet);
safe_delete_array(spell_xor_packet);
safe_delete_array(spell_orig_packet);
DestroyQuests();
WritePlayerStatistics();
RemovePlayerStatistics();
DeleteMail();
world.RemoveLottoPlayer(GetCharacterID());
safe_delete(info);
index_mutex.writelock(__FUNCTION__, __LINE__);
player_spawn_reverse_id_map.clear();
player_spawn_id_map.clear();
index_mutex.releasewritelock(__FUNCTION__, __LINE__);
info_mutex.writelock(__FUNCTION__, __LINE__);
spawn_info_packet_list.clear();
info_mutex.releasewritelock(__FUNCTION__, __LINE__);
vis_mutex.writelock(__FUNCTION__, __LINE__);
spawn_vis_packet_list.clear();
vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
pos_mutex.writelock(__FUNCTION__, __LINE__);
spawn_pos_packet_list.clear();
pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
safe_delete(spawn_header_struct);
safe_delete(spawn_footer_struct);
safe_delete(sign_footer_struct);
safe_delete(widget_footer_struct);
safe_delete(spawn_info_struct);
safe_delete(spawn_vis_struct);
safe_delete(spawn_pos_struct);
ClearPendingSelectableItemRewards(0, true);
ClearPendingItemRewards();
}
EQ2Packet* Player::serialize(Player* player, int16 version){
return spawn_serialize(player, version);
}
EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
if(packet){
packet->setDataByName("x", x);
packet->setDataByName("y", y);
packet->setDataByName("z", z);
packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
packet->setDataByName("location", 0xFFFFFFFF); //added in 869
if (heading != -1.0f)
packet->setDataByName("heading", heading);
EQ2Packet* outapp = packet->serialize();
safe_delete(packet);
return outapp;
}
return 0;
}
void Player::DestroyQuests(){
MPlayerQuests.writelock(__FUNCTION__, __LINE__);
map::iterator itr;
for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
safe_delete(itr->second);
}
completed_quests.clear();
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
safe_delete(itr->second);
}
player_quests.clear();
for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
safe_delete(itr->second);
}
pending_quests.clear();
MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
}
PlayerInfo* Player::GetPlayerInfo(){
if(info == 0)
info = new PlayerInfo(this);
return info;
}
void PlayerInfo::CalculateXPPercentages(){
int32 xp_needed = info_struct->get_xp_needed();
if(xp_needed > 0){
float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
info_struct->set_xp_yellow((int16)percentage);
info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
info_struct->set_xp_blue_vitality_bar(0);
info_struct->set_xp_yellow_vitality_bar(0);
if(player->GetXPVitality() > 0){
float vitality_total = player->GetXPVitality()*10 + percentage;
vitality_total -= ((int)(percentage/100)*100);
if(vitality_total < 100){ //10%
info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
}
else
info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
}
}
}
void PlayerInfo::CalculateTSXPPercentages(){
int32 ts_xp_needed = info_struct->get_ts_xp_needed();
if(ts_xp_needed > 0){
float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
info_struct->set_tradeskill_exp_yellow((int16)percentage);
info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
/*info_struct->xp_blue_vitality_bar = 0;
info_struct->xp_yellow_vitality_bar = 0;
if(player->GetXPVitality() > 0){
float vitality_total = player->GetXPVitality()*10 + percentage;
vitality_total -= ((int)(percentage/100)*100);
if(vitality_total < 100){ //10%
info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
}
else
info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
}*/
}
}
void PlayerInfo::SetHouseZone(int32 id){
house_zone_id = id;
}
void PlayerInfo::SetBindZone(int32 id){
bind_zone_id = id;
}
void PlayerInfo::SetBindX(float x){
bind_x = x;
}
void PlayerInfo::SetBindY(float y){
bind_y = y;
}
void PlayerInfo::SetBindZ(float z){
bind_z = z;
}
void PlayerInfo::SetBindHeading(float heading){
bind_heading = heading;
}
int32 PlayerInfo::GetHouseZoneID(){
return house_zone_id;
}
int32 PlayerInfo::GetBindZoneID(){
return bind_zone_id;
}
float PlayerInfo::GetBindZoneX(){
return bind_x;
}
float PlayerInfo::GetBindZoneY(){
return bind_y;
}
float PlayerInfo::GetBindZoneZ(){
return bind_z;
}
float PlayerInfo::GetBindZoneHeading(){
return bind_heading;
}
PacketStruct* PlayerInfo::serialize2(int16 version){
player->CalculateBonuses();
PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
if(packet){
//TODO: 2021 FIX THIS CASTING
char deity[32];
strncpy(deity, info_struct->get_deity().c_str(), 32);
packet->setDataByName("deity", deity);
char name[40];
strncpy(name, info_struct->get_name().c_str(), 40);
packet->setDataByName("character_name", name);
packet->setDataByName("race", info_struct->get_race());
packet->setDataByName("gender", info_struct->get_gender());
packet->setDataByName("class1", info_struct->get_class1());
packet->setDataByName("class2", info_struct->get_class2());
packet->setDataByName("class3", info_struct->get_class3());
packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
packet->setDataByName("level", info_struct->get_level());
packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
packet->setDataByName("account_age_base", info_struct->get_account_age_base());
// for(int8 i=0;i<19;i++)
// {
// packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
// }
//
packet->setDataByName("current_hp", player->GetHP());
packet->setDataByName("max_hp",player-> GetTotalHP());
packet->setDataByName("base_hp", player->GetTotalHPBase());
float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
packet->setDataByName("bonus_health", bonus_health);
packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
packet->setDataByName("current_power", player->GetPower());
packet->setDataByName("max_power", player->GetTotalPower());
packet->setDataByName("base_power", player->GetTotalPowerBase());
packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
packet->setDataByName("conc_used", info_struct->get_cur_concentration());
packet->setDataByName("conc_max", info_struct->get_max_concentration());
packet->setDataByName("attack", info_struct->get_cur_attack());
packet->setDataByName("attack_base", info_struct->get_attack_base());
packet->setDataByName("absorb", info_struct->get_absorb());
packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
CalculateXPPercentages();
packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
packet->setDataByName("exp_blue", info_struct->get_xp_blue());
packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
packet->setDataByName("flags", info_struct->get_flags());
packet->setDataByName("flags2", info_struct->get_flags2());
packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
float block_pct = info_struct->get_block()*10.0f;
packet->setDataByName("block", (int16)block_pct);// confirmed DoV
packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
packet->setDataByName("str", info_struct->get_str());
packet->setDataByName("sta", info_struct->get_sta());
packet->setDataByName("agi", info_struct->get_agi());
packet->setDataByName("wis", info_struct->get_wis());
packet->setDataByName("int", info_struct->get_intel());
packet->setDataByName("str_base", info_struct->get_str_base());
packet->setDataByName("sta_base", info_struct->get_sta_base());
packet->setDataByName("agi_base", info_struct->get_agi_base());
packet->setDataByName("wis_base", info_struct->get_wis_base());
packet->setDataByName("int_base", info_struct->get_intel_base());
packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
packet->setDataByName("heat", info_struct->get_heat());
packet->setDataByName("cold", info_struct->get_cold());
packet->setDataByName("magic", info_struct->get_magic());
packet->setDataByName("mental", info_struct->get_mental());
packet->setDataByName("divine", info_struct->get_divine());
packet->setDataByName("disease", info_struct->get_disease());
packet->setDataByName("poison", info_struct->get_poison());
packet->setDataByName("heat_base", info_struct->get_heat_base());
packet->setDataByName("cold_base", info_struct->get_cold_base());
packet->setDataByName("magic_base", info_struct->get_magic_base());
packet->setDataByName("mental_base", info_struct->get_mental_base());
packet->setDataByName("divine_base", info_struct->get_divine_base());
packet->setDataByName("disease_base", info_struct->get_disease_base());
packet->setDataByName("poison_base", info_struct->get_poison_base());
packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
packet->setDataByName("coins_copper", info_struct->get_coin_copper());
packet->setDataByName("coins_silver", info_struct->get_coin_silver());
packet->setDataByName("coins_gold", info_struct->get_coin_gold());
packet->setDataByName("coins_plat", info_struct->get_coin_plat());
packet->setDataByName("weight", info_struct->get_weight());
packet->setDataByName("max_weight", info_struct->get_max_weight());
char pet_name[32];
strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
packet->setDataByName("pet_name", pet_name);
packet->setDataByName("status_points", info_struct->get_status_points());
if(bind_zone_id > 0){
string bind_name = database.GetZoneName(bind_zone_id);
if (bind_name.length() > 0)
packet->setDataByName("bind_zone", bind_name.c_str());
}
else
packet->setDataByName("bind_zone", "None");
if(house_zone_id > 0){
string house_name = database.GetZoneName(house_zone_id);
if (house_name.length() > 0)
packet->setDataByName("house_zone", house_name.c_str());
}
else
packet->setDataByName("house_zone", "None");
//packet->setDataByName("account_age_base", 14);
packet->setDataByName("hp_regen", info_struct->get_hp_regen());
packet->setDataByName("power_regen", info_struct->get_power_regen());
/*packet->setDataByName("unknown11", -1, 0);
packet->setDataByName("unknown11", -1, 1);
packet->setDataByName("unknown13", 201, 0);
packet->setDataByName("unknown13", 201, 1);
packet->setDataByName("unknown13", 234, 2);
packet->setDataByName("unknown13", 201, 3);
packet->setDataByName("unknown13", 214, 4);
packet->setDataByName("unknown13", 234, 5);
packet->setDataByName("unknown13", 234, 6);
packet->setDataByName("unknown14", 78);
*/
packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
//packet->setDataByName("unknown15b", 9911);
packet->setDataByName("unknown15a", 78);
packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
packet->setDataByName("tradeskill_exp_vitality", 100);
packet->setDataByName("unknown15c", 200);
//packet->setDataByName("unknown15", 100, 10);
packet->setDataByName("unknown18", 16880, 1);
/*packet->setDataByName("unknown19", 1);
packet->setDataByName("unknown19", 3, 1);
packet->setDataByName("unknown19", 1074301064, 2);
packet->setDataByName("unknown19", 1, 3);
packet->setDataByName("unknown19", 3, 4);
packet->setDataByName("unknown19", 1074301064, 5);
packet->setDataByName("unknown19", 6, 6);
packet->setDataByName("unknown19", 14, 7);
packet->setDataByName("unknown19", 1083179008, 8);*/
player->SetGroupInformation(packet);
packet->setDataByName("unknown20", 1, 107);
packet->setDataByName("unknown20", 1, 108);
packet->setDataByName("unknown20", 1, 109);
packet->setDataByName("unknown20", 1, 110);
packet->setDataByName("unknown20", 1, 111);
//packet->setDataByName("unknown20b", 255);
//packet->setDataByName("unknown20b", 255, 1);
//packet->setDataByName("unknown20b", 255, 2);
packet->setDataByName("unknown11", 123);
packet->setDataByName("unknown11", 234, 1);
//packet->setDataByName("in_combat", 32768);
//make name flash red
/*packet->setDataByName("unknown20", 8);
packet->setDataByName("unknown20", 38, 70);
packet->setDataByName("unknown20", 17, 77);
packet->setDataByName("unknown20", 1, 112); //melee stats and such
packet->setDataByName("unknown20", 1, 113);
packet->setDataByName("unknown20", 1, 114);
packet->setDataByName("unknown20", 1, 115);
packet->setDataByName("unknown20", 4294967295, 309);
packet->setDataByName("unknown22", 2, 4);
packet->setDataByName("unknown23", 2, 29);
*/
//packet->setDataByName("unknown20b", 1, i); // pet bar in here
// for(int i=0;i<19;i++)
// packet->setDataByName("unknown7", 257, i);
//packet->setDataByName("unknown21", info_struct->rain, 2);
packet->setDataByName("rain", info_struct->get_rain());
packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
/*packet->setDataByName("unknown22", 3, 4);
packet->setDataByName("unknown23", 3, 161);
packet->setDataByName("unknown20", 103);
packet->setDataByName("unknown20", 1280, 70);
packet->setDataByName("unknown20", 9, 71);
packet->setDataByName("unknown20", 5, 72);
packet->setDataByName("unknown20", 4294967271, 73);
packet->setDataByName("unknown20", 5, 75);
packet->setDataByName("unknown20", 1051, 77);
packet->setDataByName("unknown20", 3, 78);
packet->setDataByName("unknown20", 6, 104);
packet->setDataByName("unknown20", 1, 105);
packet->setDataByName("unknown20", 20, 106);
packet->setDataByName("unknown20", 3, 107);
packet->setDataByName("unknown20", 1, 108);
packet->setDataByName("unknown20", 1, 109);
packet->setDataByName("unknown20", 4278190080, 494);
packet->setDataByName("unknown20b", 255);
packet->setDataByName("unknown20b", 255, 1);
packet->setDataByName("unknown20b", 255, 2);
packet->setDataByName("unknown20", 50, 75);
*/
//packet->setDataByName("rain2", -102.24);
for(int i=0;i<45;i++){
if(i < 30){
packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
}
else if(version < 942)//version 942 added 15 additional spell effect slots
break;
packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
}
return packet;
}
return 0;
}
EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
if(packet){
string* data = packet->serializeString();
int32 size = data->length();
//DumpPacket((uchar*)data->c_str(), size);
uchar* tmp = new uchar[size];
if(!changes){
orig_packet = new uchar[size];
changes = new uchar[size];
memcpy(orig_packet, (uchar*)data->c_str(), size);
size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
}
else{
memcpy(changes, (uchar*)data->c_str(), size);
Encode(changes, orig_packet, size);
size = Pack(tmp, changes, size, size, version);
//cout << "INFO HERE:\n";
//DumpPacket(tmp, size);
}
EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
safe_delete_array(tmp);
safe_delete(packet);
return ret_packet;
}
return 0;
}
void PlayerInfo::SetAccountAge(int16 age){
info_struct->set_account_age_base(age);
}
EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
player->CalculateBonuses();
int8 blah1 = 90;
int8 blah2 = 120;
PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
//0-69, locked screen movement
//30-69 normal movement
//10-30 normal movement
if (packet) {
char name[40];
strncpy(name,info_struct->get_name().c_str(),40);
packet->setDataByName("character_name", name);
packet->setDataByName("race", info_struct->get_race());
packet->setDataByName("gender", info_struct->get_gender());
packet->setDataByName("exiled", 0); // need exiled data
packet->setDataByName("class1", info_struct->get_class1());
packet->setDataByName("class2", info_struct->get_class2());
packet->setDataByName("class3", info_struct->get_class3());
packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
packet->setDataByName("level", info_struct->get_level());
packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
packet->setDataByName("account_age_base", info_struct->get_account_age_base());
//TODO: 2021 FIX THIS CASTING
for (int8 i = 0; i < 19; i++)
packet->setDataByName("account_age_bonus", 0);
//TODO: 2021 FIX THIS CASTING
char deity[32];
strncpy(deity, info_struct->get_deity().c_str(), 32);
packet->setDataByName("deity", deity);
packet->setDataByName("last_name", player->GetLastName());
packet->setDataByName("current_hp", player->GetHP());
packet->setDataByName("max_hp", player->GetTotalHP());
packet->setDataByName("base_hp", player->GetTotalHPBase());
packet->setDataByName("current_power", player->GetPower());
packet->setDataByName("max_power", player->GetTotalPower());
packet->setDataByName("base_power", player->GetTotalPowerBase());
packet->setDataByName("conc_used", info_struct->get_cur_concentration());
packet->setDataByName("conc_max", info_struct->get_max_concentration());
packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
packet->setDataByName("bonus_health", bonus_health);
packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
packet->setDataByName("toughness", 0);//toughness// confirmed DoV
packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
float block_pct = info_struct->get_block()*10.0f;
packet->setDataByName("block", (int16)block_pct);// confirmed DoV
packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
packet->setDataByName("str", info_struct->get_str());// confirmed DoV
packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
if (version <= 996) {
packet->setDataByName("heat", info_struct->get_heat());
packet->setDataByName("cold", info_struct->get_cold());
packet->setDataByName("magic", info_struct->get_magic());
packet->setDataByName("mental", info_struct->get_mental());
packet->setDataByName("divine", info_struct->get_divine());
packet->setDataByName("disease", info_struct->get_disease());
packet->setDataByName("poison", info_struct->get_poison());
packet->setDataByName("heat_base", info_struct->get_heat_base());
packet->setDataByName("cold_base", info_struct->get_cold_base());
packet->setDataByName("magic_base", info_struct->get_magic_base());
packet->setDataByName("mental_base", info_struct->get_mental_base());
packet->setDataByName("divine_base", info_struct->get_divine_base());
packet->setDataByName("disease_base", info_struct->get_disease_base());
packet->setDataByName("poison_base", info_struct->get_poison_base());
}
else {
packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
}
packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
CalculateXPPercentages();
packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
if(version >= 60114)
{
// AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
}
else
{
packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
}
packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
packet->setDataByName("server_bonus", 0);//confirmed DoV
packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
packet->setDataByName("assigned_aa", player->GetAssignedAA());
packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
packet->setDataByName("aa_green_bar", 0);// dov confirmed
packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
packet->setDataByName("aa_blue_bar", 0);// dov confirmed
packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
packet->setDataByName("items_found", 62);// dov confirmed
packet->setDataByName("named_npcs_killed", 192);// dov confirmed
packet->setDataByName("quests_completed", 670);// dov confirmed
packet->setDataByName("exploration_events", 435);// dov confirmed
packet->setDataByName("completed_collections", 144);// dov confirmed
packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
Skill* skill = player->GetSkillByName("Swimming", false);
float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
if(skill) {
int32 max_val = 450;
if(skill->max_val > 0)
max_val = skill->max_val;
float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
float diff_mod = max_breath_mod * diff;
if(diff_mod > max_breath_mod)
breath_modifier = max_breath_mod;
else if(diff_mod > breath_modifier)
breath_modifier = diff_mod;
}
packet->setDataByName("breath", breath_modifier);
packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
if (info_struct->get_attackspeed() > 0) {
packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
}
else {
packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
}
packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
packet->setDataByName("base_spell_crit", 84);// dov confirmed
packet->setDataByName("base_taunt_crit", 83);// dov confirmed
packet->setDataByName("base_heal_crit", 82);// dov confirmed
packet->setDataByName("flags", info_struct->get_flags());
packet->setDataByName("flags2", info_struct->get_flags2());
if (version == 546) {
if (player->get_character_flag(CF_ANONYMOUS))
packet->setDataByName("flags_anonymous", 1);
if (player->get_character_flag(CF_ROLEPLAYING))
packet->setDataByName("flags_roleplaying", 1);
if (player->get_character_flag(CF_AFK))
packet->setDataByName("flags_afk", 1);
if (player->get_character_flag(CF_LFG))
packet->setDataByName("flags_lfg", 1);
if (player->get_character_flag(CF_LFW))
packet->setDataByName("flags_lfw", 1);
if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
packet->setDataByName("flags_show_hood", 1);
if (player->get_character_flag(CF_SHOW_ILLUSION))
packet->setDataByName("flags_show_illusion_form", 1);
if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
packet->setDataByName("flags_show_duel_invites", 1);
if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
packet->setDataByName("flags_show_trade_invites", 1);
if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
packet->setDataByName("flags_show_group_invites", 1);
if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
packet->setDataByName("flags_show_raid_invites", 1);
if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
packet->setDataByName("flags_show_guild_invites", 1);
}
packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
((Entity*)player)->MStats.lock();
packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
((Entity*)player)->MStats.unlock();
if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
packet->setDataByName("pet_id", 0);
else {
packet->setDataByName("pet_id", info_struct->get_pet_id());
char pet_name[32];
strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
packet->setDataByName("pet_name", pet_name);
}
packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
packet->setDataByName("pet_movement", info_struct->get_pet_movement());
packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
packet->setDataByName("rain", info_struct->get_rain());
packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
packet->setDataByName("status_points", info_struct->get_status_points());
packet->setDataByName("guild_status", 888888);
if (house_zone_id > 0){
string house_name = database.GetZoneName(house_zone_id);
if(house_name.length() > 0)
packet->setDataByName("house_zone", house_name.c_str());
}
else
packet->setDataByName("house_zone", "None");
if (bind_zone_id > 0){
string bind_name = database.GetZoneName(bind_zone_id);
if(bind_name.length() > 0)
packet->setDataByName("bind_zone", bind_name.c_str());
}
else
packet->setDataByName("bind_zone", "None");
((Entity*)player)->MStats.lock();
packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
((Entity*)player)->MStats.unlock();
packet->setDataByName("flurry", info_struct->get_flurry());
packet->setDataByName("unknown153", 153);
packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
packet->setDataByName("unknown156", 156);
packet->setDataByName("unknown157", 157);
packet->setDataByName("unknown159", 159);
packet->setDataByName("unknown160", 160);
packet->setDataByName("unknown163", 163);
packet->setDataByName("unknown168", 168);
packet->setDataByName("decrease_falling_dmg", 169);
info_struct->set_max_weight(200);
if (version <= 546) {
packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
}
else {
packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
packet->setDataByName("exp_blue", info_struct->get_xp_blue());
}
if (version <= 546) {
packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
}
else {
packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
}
packet->setDataByName("attack", info_struct->get_cur_attack());
packet->setDataByName("attack_base", info_struct->get_attack_base());
packet->setDataByName("absorb", info_struct->get_absorb());
packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
packet->setDataByName("savagery", 250);
packet->setDataByName("max_savagery", 500);
packet->setDataByName("savagery_level", 1);
packet->setDataByName("max_savagery_level", 5);
packet->setDataByName("dissonance", 5000);
packet->setDataByName("max_dissonance", 10000);
packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
packet->setDataByName("weight", info_struct->get_weight());
packet->setDataByName("max_weight", info_struct->get_max_weight());
packet->setDataByName("unknownint32a", 777777);
packet->setDataByName("unknownint32b", 666666);
packet->setDataByName("mitigation2_cur", 2367);
packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
packet->setDataByName("uncontested_riposte_pve", 0); //????
packet->setDataByName("uncontested_parry_pve", 0); //????
packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
// unknown14c = percent aa exp to next level
packet->setDataByName("unknown14d", 100, 0);
packet->setDataByName("unknown20", 1084227584, 72);
packet->setDataByName("unknown15c", 200);
player->SetGroupInformation(packet);
packet->setDataByName("in_combat_movement_speed", 125);
packet->setDataByName("increase_max_power", 127);
packet->setDataByName("increase_max_power2", 128);
packet->setDataByName("vision", info_struct->get_vision());
packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
int32 expireTimestamp = 0;
Spawn* maintained_target = 0;
player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
for (int i = 0; i < 45; i++) {
if (i < 30) {
maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
if (maintained_target)
packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
if (expireTimestamp == 0xFFFFFFFF)
expireTimestamp = 0;
packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
}
else if (version < 942)//version 942 added 15 additional spell effect slots
break;
packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
if (expireTimestamp == 0xFFFFFFFF)
expireTimestamp = 0;
packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
}
player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
int8 det_count = 0;
//Send detriment counts as 255 if all dets of that type are incurable
det_count = player->GetTraumaCount();
if (det_count > 0) {
if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
det_count = 255;
}
packet->setDataByName("trauma_count", det_count);
det_count = player->GetArcaneCount();
if (det_count > 0) {
if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
det_count = 255;
}
packet->setDataByName("arcane_count", det_count);
det_count = player->GetNoxiousCount();
if (det_count > 0) {
if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
det_count = 255;
}
packet->setDataByName("noxious_count", det_count);
det_count = player->GetElementalCount();
if (det_count > 0) {
if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
det_count = 255;
}
packet->setDataByName("elemental_count", det_count);
det_count = player->GetCurseCount();
if (det_count > 0) {
if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
det_count = 255;
}
packet->setDataByName("curse_count", det_count);
player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
vector* det_list = player->GetDetrimentalSpellEffects();
DetrimentalEffects det;
int32 i = 0;
for (i = 0; i < det_list->size(); i++) {
det = det_list->at(i);
packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
expireTimestamp = det.expire_timestamp;
if (expireTimestamp == 0xFFFFFFFF)
expireTimestamp = 0;
packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
if (i == 30) {
if (version < 942)
break;
}
else if (i == 45)
break;
}
if (version < 942) {
while (i < 30) {
packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
i++;
}
}
else {
while (i < 45) {
packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
i++;
}
}
player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
// disabling as not in use right now
//packet->setDataByName("spirit_rank", 2);
//packet->setDataByName("spirit", 1);
//packet->setDataByName("spirit_progress", .67);
packet->setDataByName("combat_exp_enabled", 1);
string* data = packet->serializeString();
int32 size = data->length();
uchar* tmp = new uchar[size];
bool reverse = version > 283;
if (!changes) {
orig_packet = new uchar[size];
changes = new uchar[size];
memcpy(orig_packet, (uchar*)data->c_str(), size);
size = Pack(tmp, orig_packet, size, size, version, reverse);
}
else {
memcpy(changes, (uchar*)data->c_str(), size);
if (modifyPos > 0) {
uchar* ptr2 = (uchar*)changes;
ptr2 += modifyPos - 1;
if (modifyValue > 0xFFFF) {
memcpy(ptr2, (uchar*)&modifyValue, 4);
}
else if (modifyValue > 0xFF) {
memcpy(ptr2, (uchar*)&modifyValue, 2);
}
else
memcpy(ptr2, (uchar*)&modifyValue, 1);
}
Encode(changes, orig_packet, size);
if (modifyPos > 0) {
uchar* ptr2 = (uchar*)orig_packet;
if (modifyPos > 64)
ptr2 += modifyPos - 64;
int16 tmpsize = modifyPos + 128;
if (tmpsize > size)
tmpsize = size;
}
size = Pack(tmp, changes, size, size, version, reverse);
}
if (version >= 546)
{
PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
if (control_packet) {
control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
control_packet->setDataByName("speed", player->GetSpeed());
control_packet->setDataByName("air_speed", player->GetAirSpeed());
control_packet->setDataByName("size", 0.51);
Client* client = player->GetZone()->GetClientBySpawn(player);
if (client)
client->QueuePacket(control_packet->serialize());
safe_delete(control_packet);
}
}
EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
safe_delete(packet);
safe_delete_array(tmp);
return ret_packet;
}
return 0;
}
EQ2Packet* PlayerInfo::serializePet(int16 version) {
PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
if(packet) {
Spawn* pet = 0;
pet = player->GetPet();
if (!pet)
pet = player->GetCharmedPet();
if (pet) {
packet->setDataByName("current_hp", pet->GetHP());
packet->setDataByName("max_hp", pet->GetTotalHP());
packet->setDataByName("base_hp", pet->GetTotalHPBase());
packet->setDataByName("current_power", pet->GetPower());
packet->setDataByName("max_power", pet->GetTotalPower());
packet->setDataByName("base_power", pet->GetTotalPowerBase());
packet->setDataByName("spawn_id", info_struct->get_pet_id());
packet->setDataByName("spawn_id2", info_struct->get_pet_id());
char pet_name[32];
strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
packet->setDataByName("name", pet_name);
packet->setDataByName("no_pet", pet_name);
if (version >= 57000) {
packet->setDataByName("current_power3", pet->GetPower());
packet->setDataByName("max_power3", pet->GetTotalPower());
packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
}
else {
packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
}
packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
packet->setDataByName("unknown5", 255); // Hate % maybe
packet->setDataByName("movement", info_struct->get_pet_movement());
packet->setDataByName("behavior", info_struct->get_pet_behavior());
}
else {
packet->setDataByName("current_hp", 0);
packet->setDataByName("max_hp", 0);
packet->setDataByName("base_hp", 0);
packet->setDataByName("current_power", 0);
packet->setDataByName("max_power", 0);
packet->setDataByName("base_power", 0);
packet->setDataByName("spawn_id", 0);
packet->setDataByName("spawn_id2", 0xFFFFFFFF);
packet->setDataByName("name", "");
packet->setDataByName("no_pet", "No Pet");
packet->setDataByName("health_pct_tooltip", 0);
packet->setDataByName("health_pct_bar", 0);
packet->setDataByName("power_pct_tooltip", 0);
packet->setDataByName("power_pct_bar", 0);
packet->setDataByName("unknown5", 0);
packet->setDataByName("movement", 0);
packet->setDataByName("behavior", 0);
}
string* data = packet->serializeString();
int32 size = data->length();
uchar* tmp = new uchar[size];
// if this is the first time sending this packet create the buffers
if(!pet_changes){
pet_orig_packet = new uchar[size];
pet_changes = new uchar[size];
// copy the packet into the pet_orig_packet so we can xor against it in the future
memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
// pack the packet, result ends up in tmp
size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
}
else{
// copy the packet into pet_changes
memcpy(pet_changes, (uchar*)data->c_str(), size);
// XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
// puts the xor packet into pet_changes.
Encode(pet_changes, pet_orig_packet, size);
// Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
size = Pack(tmp, pet_changes, size, size, version);
}
// Create the packet that we will send
EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
// Clean up
safe_delete_array(tmp);
safe_delete(packet);
// Return the packet that will be sent to the client
return ret_packet;
}
return 0;
}
bool Player::DamageEquippedItems(int8 amount, Client* client) {
bool ret = false;
int8 item_type;
Item* item = 0;
equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
for(int8 i=0;igeneric_info.item_type;
if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
!item->CheckFlag2(INDESTRUCTABLE)){
ret = true;
if((item->generic_info.condition - amount) > 0)
item->generic_info.condition -= amount;
else
item->generic_info.condition = 0;
item->save_needed = true;
if (client)
client->QueuePacket(item->serialize(client->GetVersion(), false, this));
}
}
}
equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
if (version <= 283) {
if (slot == EQ2_FOOD_SLOT)
slot = EQ2_ORIG_FOOD_SLOT;
else if (slot == EQ2_DRINK_SLOT)
slot = EQ2_ORIG_DRINK_SLOT;
else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
slot -= 1;
}
else if (version <= 546) {
if (slot == EQ2_FOOD_SLOT)
slot = EQ2_DOF_FOOD_SLOT;
else if (slot == EQ2_DRINK_SLOT)
slot = EQ2_DOF_DRINK_SLOT;
else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
slot -= 1;
}
return slot;
}
int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
if (version <= 283) {
if (slot == EQ2_ORIG_FOOD_SLOT)
slot = EQ2_FOOD_SLOT;
else if (slot == EQ2_ORIG_DRINK_SLOT)
slot = EQ2_DRINK_SLOT;
else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
slot += 1;
}
else if (version <= 546) {
if (slot == EQ2_DOF_FOOD_SLOT)
slot = EQ2_FOOD_SLOT;
else if (slot == EQ2_DOF_DRINK_SLOT)
slot = EQ2_DRINK_SLOT;
else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
slot += 1;
}
return slot;
}
vector Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
vector packets;
EquipmentItemList* equipList = &equipment_list;
if(appearance_type)
equipList = &appearance_equipment_list;
if(index >= NUM_SLOTS) {
LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
return packets;
}
equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
Item* item = equipList->items[index];
equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
if (item && bag_id == -999) {
int8 old_slot = item->details.slot_id;
if (item_list.AssignItemToFreeSlot(item)) {
if(appearance_type)
database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
else
database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
if (item->GetItemScript() && lua_interface)
lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
if (zone_script && lua_interface)
lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
item->save_needed = true;
EQ2Packet* outapp = item_list.serialize(this, version);
if (outapp) {
packets.push_back(outapp);
packets.push_back(item->serialize(version, false));
EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
if (bag_packet)
packets.push_back(bag_packet);
}
equipList->RemoveItem(index);
SetEquippedItemAppearances();
packets.push_back(equipList->serialize(version, this));
SetCharSheetChanged(true);
SetEquipment(0, old_slot);
}
else {
PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
if (packet) {
packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
packet->setDataByName("unknown02", 0x00ff);
packets.push_back(packet->serialize());
safe_delete(packet);
}
}
}
else if (item) {
Item* to_item = 0;
if(appearance_type && slot == 255)
{
sint16 tmpSlot = 0;
item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
if(tmpSlot >= 0 && tmpSlot < 255)
slot = tmpSlot;
else
bag_id = 0;
}
item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
bool canEquipToSlot = false;
if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
canEquipToSlot = true;
}
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
if (canEquipToSlot) {
equipList->RemoveItem(index);
if(item->details.appearance_type)
database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
else
database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
if (item->GetItemScript() && lua_interface)
lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
if (to_item->GetItemScript() && lua_interface)
lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
item_list.RemoveItem(to_item);
equipList->SetItem(item->details.slot_id, to_item);
to_item->save_needed = true;
packets.push_back(to_item->serialize(version, false));
SetEquipment(to_item);
item->details.inv_slot_id = bag_id;
item->details.slot_id = slot;
item->details.appearance_type = 0;
if(item_list.AddItem(item)) {
item->save_needed = true;
SetEquippedItemAppearances();
// SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
packets.push_back(item->serialize(version, false));
packets.push_back(equipList->serialize(version, this));
packets.push_back(item_list.serialize(this, version));
}
else {
LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
}
}
else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
bool free_slot = false;
for (int8 i = 0; i < to_item->details.num_slots; i++) {
item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
if (count == 0) {
SetEquipment(0, item->details.slot_id);
if(item->details.appearance_type)
database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
else
database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
if (item->GetItemScript() && lua_interface)
lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
equipList->RemoveItem(index);
item->details.inv_slot_id = to_item->details.bag_id;
item->details.slot_id = i;
item->details.appearance_type = to_item->details.appearance_type;
SerializeItemPackets(equipList, &packets, item, version, to_item);
free_slot = true;
break;
}
}
if (!free_slot) {
PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
if (packet) {
packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
packet->setDataByName("unknown02", 0x00ff);
packets.push_back(packet->serialize());
safe_delete(packet);
}
}
}
else if (to_item) {
PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
if (packet) {
packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
packet->setDataByName("unknown02", 0x00ff);
packets.push_back(packet->serialize());
safe_delete(packet);
}
}
else {
if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
if (packet) {
packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
packet->setDataByName("unknown02", 0x00ff);
packets.push_back(packet->serialize());
safe_delete(packet);
}
}
else {
// need to check if appearance slot vs equipped
SetEquipment(0, item->details.slot_id);
if(item->details.appearance_type)
database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
else
database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
if (item->GetItemScript() && lua_interface)
lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
equipList->RemoveItem(index);
item->details.inv_slot_id = bag_id;
item->details.slot_id = slot;
item->details.appearance_type = 0;
SerializeItemPackets(equipList, &packets, item, version);
}
}
else {
Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
if (bag && bag->IsBag() && slot < bag->details.num_slots) {
SetEquipment(0, item->details.slot_id);
if(item->details.appearance_type)
database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
else
database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
if (item->GetItemScript() && lua_interface)
lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
equipList->RemoveItem(index);
item->details.inv_slot_id = bag_id;
item->details.slot_id = slot;
item->details.appearance_type = 0;
SerializeItemPackets(equipList, &packets, item, version);
}
}
}
Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
if (bag && bag->IsBag())
packets.push_back(bag->serialize(version, false, this));
}
if(send_item_updates && GetClient())
{
GetClient()->UpdateSentSpellList();
GetClient()->ClearSentSpellList();
}
return packets;
}
map* Player::GetItemList(){
return item_list.GetAllItems();
}
vector- * Player::GetEquippedItemList(){
return equipment_list.GetAllEquippedItems();
}
vector
- * Player::GetAppearanceEquippedItemList(){
return appearance_equipment_list.GetAllEquippedItems();
}
EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
Item* bag = 0;
if(bag_unique_id > 0)
bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
if(bag && bag->IsBag())
return bag->serialize(version, false, this);
return 0;
}
void Player::SetEquippedItemAppearances(){
vector
- * items = GetEquipmentList()->GetAllEquippedItems();
vector
- * appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
if(items){
for(int32 i=0;isize();i++)
SetEquipment(items->at(i));
// just have appearance items brute force replace the slots after the fact
for(int32 i=0;isize();i++)
SetEquipment(appearance_items->at(i));
}
safe_delete(items);
safe_delete(appearance_items);
info_changed = true;
GetZone()->SendSpawnChanges(this);
}
EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
EquipmentItemList* equipList = &equipment_list;
// right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
if(equip_type == 3)
equipList = &appearance_equipment_list;
equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
Item* item_from = equipList->items[slot1];
Item* item_to = equipList->items[slot2];
equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
if(item_to){
if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
return 0;
}
equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
equipList->items[slot1] = nullptr;
equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
equipList->SetItem(slot2, item_from);
if(item_to)
{
equipList->SetItem(slot1, item_to);
item_to->save_needed = true;
}
item_from->save_needed = true;
if (GetClient())
{
//EquipmentItemList* equipList = &equipment_list;
//if(appearance_type)
// equipList = &appearance_equipment_list;
if(item_to)
GetClient()->QueuePacket(item_to->serialize(version, false, this));
GetClient()->QueuePacket(item_from->serialize(version, false, this));
GetClient()->QueuePacket(item_list.serialize(this, version));
}
return equipList->serialize(version, this);
}
return 0;
}
bool Player::CanEquipItem(Item* item) {
if (item) {
Client* client = GetZone()->GetClientBySpawn(this);
if (client) {
if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
client->Message(0, "%s requires an evil race.", item->name.c_str());
}
else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
client->Message(0, "%s requires a good race.", item->name.c_str());
}
else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
if (override_level > 0 && override_level <= GetLevel())
return true;
if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
return true;
else
client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
else
client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
}
else
client->SimpleMessage(0, "You lack the skill required to equip this item.");
}
else
client->Message(0, "Item %s isn't equipable.", item->name.c_str());
}
}
return false;
}
vector Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
EquipmentItemList* equipList = &equipment_list;
if(appearance_type)
equipList = &appearance_equipment_list;
vector packets;
item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
if (item_list.indexed_items.count(index) == 0) {
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return packets;
}
Item* item = item_list.indexed_items[index];
int8 orig_slot_id = slot_id;
slot_id = ConvertSlotFromClient(slot_id, version);
if (item) {
if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
appearance_type = 1;
equipList = &appearance_equipment_list;
}
if (slot_id != 255 && !item->HasSlot(slot_id)) {
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return packets;
}
int8 slot = equipList->GetFreeSlot(item, slot_id);
bool canEquip = CanEquipItem(item);
int32 conflictSlot = 0;
if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
{
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
if(GetClient()) {
GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
}
return packets;
}
else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
bool abort = true;
switch(conflictSlot) {
case LORE:
if(GetClient())
GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
break;
case LORE_EQUIP:
if(GetClient())
GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
break;
case STACK_LORE:
if(GetClient())
GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
break;
default:
abort = false;
break;
}
if(abort) {
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return packets;
}
}
else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
char text[255];
sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
char accept_command[25];
sprintf(accept_command, "attune_inv %i 1 0 -1", index);
packet->setDataByName("text", text);
packet->setDataByName("accept_text", "Attune");
packet->setDataByName("accept_command", accept_command);
packet->setDataByName("cancel_text", "Cancel");
// No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
packet->setDataByName("max_length", 50);
packet->setDataByName("unknown4", 1);
packets.push_back(packet->serialize());
safe_delete(packet);
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return packets;
}
if (canEquip && slot == 255)
{
if (slot_id == 255)
slot = item->slot_data.at(0);
else
slot = slot_id;
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
// grab player items lock again and assure item still present
item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
if (item_list.indexed_items.count(index) == 0) {
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return packets;
}
// If item is a 2handed weapon and something is in the secondary, unequip the secondary
if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
vector tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
//packets.reserve(packets.size() + tmp_packets.size());
packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
}
else {
// release for delete item / scripting etc
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
}
}
else if (canEquip && slot < 255) {
// If item is a 2handed weapon and something is in the secondary, unequip the secondary
if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
vector tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
//packets.reserve(packets.size() + tmp_packets.size());
packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
}
else {
// release for delete item / scripting etc
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
}
database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
if (item->GetItemScript() && lua_interface)
lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
item_list.RemoveItem(item);
equipList->SetItem(ConvertSlotToClient(slot, version), item);
item->save_needed = true;
packets.push_back(item->serialize(version, false));
SetEquipment(item);
const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
if (zone_script && lua_interface)
lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
int32 bag_id = item->details.inv_slot_id;
if (item->generic_info.condition == 0) {
Client* client = GetZone()->GetClientBySpawn(this);
if (client) {
LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
}
}
SetEquippedItemAppearances();
packets.push_back(equipList->serialize(version, this));
EQ2Packet* outapp = item_list.serialize(this, version);
if (outapp) {
packets.push_back(outapp);
EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
if (bag_packet)
packets.push_back(bag_packet);
}
SetCharSheetChanged(true);
}
else {
// clear items lock
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
}
}
else {
// clear items lock
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
}
client->UpdateSentSpellList();
client->ClearSentSpellList();
return packets;
}
bool Player::AddItem(Item* item, AddItemType type) {
int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
int16 lore_stack_count = 0;
if (item && item->details.item_id > 0) {
if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
(conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
(conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
switch(type)
{
case AddItemType::BUY_FROM_BROKER:
client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
break;
default:
client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
break;
}
return false;
}
else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
conflictAppearanceEquipmentList == STACK_LORE) {
switch(type)
{
default:
client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
break;
}
return false;
}
else if (item_list.AssignItemToFreeSlot(item)) {
item->save_needed = true;
return true;
}
else if (item_list.AddOverflowItem(item))
return true;
}
return false;
}
bool Player::AddItemToBank(Item* item) {
if (item && item->details.item_id > 0) {
sint32 bag = -3;
sint16 slot = -1;
if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
item->details.inv_slot_id = bag;
item->details.slot_id = slot;
item->save_needed = true;
return item_list.AddItem(item);
}
else if (item_list.AddOverflowItem(item))
return true;
}
return false;
}
EQ2Packet* Player::SendInventoryUpdate(int16 version) {
// assure any inventory updates are reflected in sell window
if(GetClient() && GetClient()->GetMerchantTransaction())
GetClient()->SendSellMerchantList();
return item_list.serialize(this, version);
}
void Player::UpdateInventory(int32 bag_id) {
EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
client->QueuePacket(outapp);
outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
if (outapp)
client->QueuePacket(outapp);
}
EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
Item* item = item_list.GetItemFromIndex(from_index);
int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
if (result == 1) {
if (item) {
if (!item->needs_deletion)
item->save_needed = true;
else if (item->needs_deletion) {
database.DeleteItem(GetCharacterID(), item, 0);
client->GetPlayer()->item_list.DestroyItem(from_index);
client->GetPlayer()->UpdateInventory(to_bag_id);
if(item_deleted)
*item_deleted = true;
}
}
return item_list.serialize(this, version);
}
else {
PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
if (packet) {
packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
packet->setMediumStringByName("text", "Could not move item to that location.");
packet->setDataByName("unknown02", 0x00ff);
EQ2Packet* outapp = packet->serialize();
safe_delete(packet);
return outapp;
}
}
return 0;
}
int32 Player::GetCoinsCopper(){
return GetInfoStruct()->get_coin_copper();
}
int32 Player::GetCoinsSilver(){
return GetInfoStruct()->get_coin_silver();
}
int32 Player::GetCoinsGold(){
return GetInfoStruct()->get_coin_gold();
}
int32 Player::GetCoinsPlat(){
return GetInfoStruct()->get_coin_plat();
}
int32 Player::GetBankCoinsCopper(){
return GetInfoStruct()->get_bank_coin_copper();
}
int32 Player::GetBankCoinsSilver(){
return GetInfoStruct()->get_bank_coin_silver();
}
int32 Player::GetBankCoinsGold(){
return GetInfoStruct()->get_bank_coin_gold();
}
int32 Player::GetBankCoinsPlat(){
return GetInfoStruct()->get_bank_coin_plat();
}
int32 Player::GetStatusPoints(){
return GetInfoStruct()->get_status_points();
}
vector* Player::GetQuickbar(){
return &quickbar_items;
}
bool Player::UpdateQuickbarNeeded(){
return quickbar_updated;
}
void Player::ResetQuickbarNeeded(){
quickbar_updated = false;
}
void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
RemoveQuickbarItem(bar, slot, false);
QuickBarItem* ability = new QuickBarItem;
ability->deleted = false;
ability->hotbar = bar;
ability->slot = slot;
ability->type = type;
ability->icon = icon;
ability->tier = tier;
ability->icon_type = icon_type;
ability->id = id;
if(unique_id == 0)
unique_id = database.NextUniqueHotbarID();
ability->unique_id = unique_id;
if(type == QUICKBAR_TEXT_CMD && text){
ability->text.data = string(text);
ability->text.size = ability->text.data.length();
}
else
ability->text.size = 0;
quickbar_items.push_back(ability);
if(update)
quickbar_updated = true;
}
void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
vector::iterator itr;
QuickBarItem* qbi = 0;
for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
qbi = *itr;
if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
qbi->deleted = true;
break;
}
}
if(update)
quickbar_updated = true;
}
void Player::ClearQuickbarItems(){
quickbar_items.clear();
}
EQ2Packet* Player::GetQuickbarPacket(int16 version){
PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
if(packet){
vector::iterator itr;
packet->setArrayLengthByName("num_abilities", quickbar_items.size());
int16 i=0;
for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
QuickBarItem* ability = *itr;
if(!ability || ability->deleted)
continue;
packet->setArrayDataByName("hotbar", ability->hotbar, i);
packet->setArrayDataByName("slot", ability->slot, i);
packet->setArrayDataByName("type", ability->type, i);
packet->setArrayDataByName("icon", ability->icon, i);
packet->setArrayDataByName("icon_type", ability->icon_type, i);
packet->setArrayDataByName("id", ability->id, i);
packet->setArrayDataByName("unique_id", ability->tier, i);
packet->setArrayDataByName("text", &ability->text, i);
i++;
}
EQ2Packet* app = packet->serialize();
safe_delete(packet);
return app;
}
return 0;
}
void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
SpellBookEntry* spell = new SpellBookEntry;
spell->status = 169;
spell->slot = slot;
spell->spell_id = spell_id;
spell->type = type;
spell->tier = tier;
spell->timer = timer;
spell->save_needed = save_needed;
spell->recast = 0;
spell->recast_available = 0;
spell->player = this;
spell->visible = true;
spell->in_use = false;
spell->in_remiss = false;
MSpellsBook.lock();
spells.push_back(spell);
MSpellsBook.unlock();
if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
AddPassiveSpell(spell_id, tier);
}
void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
MSpellsBook.lock();
vector::iterator itr;
SpellBookEntry* spell = 0;
for(itr = spells.begin(); itr != spells.end(); itr++){
spell = *itr;
if(spell->spell_id == spell_id){
if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
spells.erase(itr);
break;
}
}
MSpellsBook.unlock();
}
void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
{
//sort_by : 0 - alpha, 1 - level, 2 - category
//order : 0 - ascending, 1 - descending
//pattern : 0 - zigzag, 1 - down, 2 - across
MSpellsBook.lock();
std::vector sort_spells(spells);
if (!maxlvl_only)
{
switch (sort_by)
{
case 0:
if (!order)
stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
else
stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
break;
case 1:
if (!order)
stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
else
stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
break;
case 2:
if (!order)
stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
else
stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
break;
}
}
vector::iterator itr;
SpellBookEntry* spell = 0;
map tmpSpells;
vector resultSpells;
int32 i = 0;
int8 page_book_count = 0;
int32 last_start_point = 0;
for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
spell = *itr;
if (spell->type != book_type)
continue;
if (maxlvl_only)
{
Spell* actual_spell = 0;
actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
if ( output.size() < 1 )
output = string(actual_spell->GetName());
map::iterator tmpItr = tmpSpells.find(output);
if (tmpItr != tmpSpells.end())
{
Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
{
tmpItr->second->visible = false;
tmpItr->second->slot = 0xFFFF;
std::vector::iterator it;
it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
if (it != resultSpells.end())
resultSpells.erase(it);
tmpSpells.erase(tmpItr);
}
else
continue; // leave as-is we have the newer spell
}
spell->visible = true;
tmpSpells.insert(make_pair(output, spell));
resultSpells.push_back(spell);
}
spell->slot = i;
GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
} // end for loop for setting slots
if (maxlvl_only)
{
switch (sort_by)
{
case 0:
if (!order)
stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
else
stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
break;
case 1:
if (!order)
stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
else
stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
break;
case 2:
if (!order)
stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
else
stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
break;
}
i = 0;
page_book_count = 0;
last_start_point = 0;
vector::iterator tmpItr;
for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
((SpellBookEntry*)*tmpItr)->slot = i;
GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
}
}
MSpellsBook.unlock();
}
bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
{
Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
if (!spell1 || !spell2)
return false;
return (string(spell1->GetName()) < string(spell2->GetName()));
}
bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
{
Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
if (!spell1 || !spell2)
return false;
return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
}
bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
{
Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
if (!spell1 || !spell2)
return false;
int16 lvl1 = spell1->GetLevelRequired(s1->player);
int16 lvl2 = spell2->GetLevelRequired(s2->player);
if (lvl1 == 0xFFFF)
lvl1 = 0;
if (lvl2 == 0xFFFF)
lvl2 = 0;
return (lvl1 < lvl2);
}
bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
{
Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
if (!spell1 || !spell2)
return false;
return (string(spell2->GetName()) < string(spell1->GetName()));
}
bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
{
Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
if (!spell1 || !spell2)
return false;
return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
}
bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
{
Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
if (!spell1 || !spell2)
return false;
int16 lvl1 = spell1->GetLevelRequired(s1->player);
int16 lvl2 = spell2->GetLevelRequired(s2->player);
if (lvl1 == 0xFFFF)
lvl1 = 0;
if (lvl2 == 0xFFFF)
lvl2 = 0;
return (lvl2 < lvl1);
}
int8 Player::GetSpellSlot(int32 spell_id){
MSpellsBook.lock();
vector::iterator itr;
SpellBookEntry* spell = 0;
for(itr = spells.begin(); itr != spells.end(); itr++){
spell = *itr;
if(spell->spell_id == spell_id)
{
int8 slot = spell->slot;
MSpellsBook.unlock();
return slot;
}
}
MSpellsBook.unlock();
return 0;
}
void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
Skill* master_skill = master_skill_list.GetSkill(skill_id);
if (master_skill) {
Skill* skill = new Skill(master_skill);
skill->current_val = current_val;
skill->previous_val = current_val;
skill->max_val = max_val;
if (save_needed)
skill->save_needed = true;
skill_list.AddSkill(skill);
}
}
void Player::RemovePlayerSkill(int32 skill_id, bool save) {
Skill* skill = skill_list.GetSkill(skill_id);
if (skill)
RemoveSkillFromDB(skill, save);
}
void Player::RemoveSkillFromDB(Skill* skill, bool save) {
skill_list.RemoveSkill(skill);
if (save)
database.DeleteCharacterSkill(GetCharacterID(), skill);
}
int16 Player::GetSpellSlotMappingCount(){
int16 ret = 0;
MSpellsBook.lock();
for(int32 i=0;islot >= 0 && spell->spell_id > 0)
ret++;
}
MSpellsBook.unlock();
return ret;
}
int8 Player::GetSpellTier(int32 id){
int8 ret = 0;
MSpellsBook.lock();
for(int32 i=0;ispell_id == id){
ret = spell->tier;
break;
}
}
MSpellsBook.unlock();
return ret;
}
int16 Player::GetSpellPacketCount(){
int16 ret = 0;
MSpellsBook.lock();
for(int32 i=0;ispell_id > 0)
ret++;
}
MSpellsBook.unlock();
return ret;
}
void Player::LockAllSpells() {
vector::iterator itr;
MSpellsBook.writelock(__FUNCTION__, __LINE__);
for (itr = spells.begin(); itr != spells.end(); itr++) {
if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
}
all_spells_locked = true;
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
}
void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
vector::iterator itr;
int32 exception_spell_id = 0;
if (exception)
exception_spell_id = exception->GetSpellID();
MSpellsBook.writelock(__FUNCTION__, __LINE__);
for (itr = spells.begin(); itr != spells.end(); itr++) {
MaintainedEffects* effect = 0;
if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
continue;
if ((*itr)->in_use == false &&
(((*itr)->spell_id != exception_spell_id ||
(*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
&& (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
else if((*itr)->in_remiss)
{
AddSpellStatus((*itr), SPELL_STATUS_LOCK);
(*itr)->in_remiss = false;
}
}
all_spells_locked = false;
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
}
void Player::LockSpell(Spell* spell, int16 recast) {
vector::iterator itr;
SpellBookEntry* spell2;
MSpellsBook.writelock(__FUNCTION__, __LINE__);
for (itr = spells.begin(); itr != spells.end(); itr++) {
spell2 = *itr;
if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
{
spell2->in_use = true;
RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
}
else if(spell2->in_use)
RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
}
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
}
void Player::UnlockSpell(Spell* spell) {
if (spell->GetStayLocked())
return;
vector::iterator itr;
SpellBookEntry* spell2;
MSpellsBook.writelock(__FUNCTION__, __LINE__);
for (itr = spells.begin(); itr != spells.end(); itr++) {
spell2 = *itr;
if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
{
spell2->in_use = false;
if(all_spells_locked)
spell2->in_remiss = true;
else
AddSpellStatus(spell2, SPELL_STATUS_LOCK);
}
}
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
}
void Player::LockTSSpells() {
vector::iterator itr;
MSpellsBook.writelock(__FUNCTION__, __LINE__);
for (itr = spells.begin(); itr != spells.end(); itr++) {
if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
}
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
// Unlock all other types
UnlockAllSpells();
}
void Player::UnlockTSSpells() {
vector::iterator itr;
MSpellsBook.writelock(__FUNCTION__, __LINE__);
for (itr = spells.begin(); itr != spells.end(); itr++) {
if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
AddSpellStatus(*itr, SPELL_STATUS_LOCK);
}
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
// Lock all other types
LockAllSpells();
}
void Player::QueueSpell(Spell* spell) {
vector::iterator itr;
SpellBookEntry* spell2;
MSpellsBook.writelock(__FUNCTION__, __LINE__);
for (itr = spells.begin(); itr != spells.end(); itr++) {
spell2 = *itr;
if (spell2->spell_id == spell->GetSpellID())
AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
}
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
}
void Player::UnQueueSpell(Spell* spell) {
vector::iterator itr;
SpellBookEntry* spell2;
MSpellsBook.writelock(__FUNCTION__, __LINE__);
for (itr = spells.begin(); itr != spells.end(); itr++) {
spell2 = *itr;
if (spell2->spell_id == spell->GetSpellID())
RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
}
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
}
vector Player::GetSpellBookSpellsByTimer(int32 timerID) {
vector ret;
vector::iterator itr;
MSpellsBook.readlock(__FUNCTION__, __LINE__);
for (itr = spells.begin(); itr != spells.end(); itr++) {
if ((*itr)->timer == timerID)
ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
}
MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
if (modify_recast) {
spell->recast = recast;
spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
}
if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
spell->status += value; // use set/remove spell status now
}
}
void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
if (modify_recast) {
spell->recast = recast;
spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
}
if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
spell->status = spell->status | value;
}
}
void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
if (modify_recast) {
spell->recast = recast;
spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
}
if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
spell->status = spell->status & ~value;
}
}
void Player::SetSpellStatus(Spell* spell, int8 status){
MSpellsBook.lock();
vector::iterator itr;
SpellBookEntry* spell2 = 0;
for(itr = spells.begin(); itr != spells.end(); itr++){
spell2 = *itr;
if(spell2->spell_id == spell->GetSpellData()->id){
spell2->status = spell2->status | status;
break;
}
}
MSpellsBook.unlock();
}
vector* Player::GetSpellsSaveNeeded(){
vector* ret = 0;
vector::iterator itr;
MSpellsBook.lock();
SpellBookEntry* spell = 0;
for(itr = spells.begin(); itr != spells.end(); itr++){
spell = *itr;
if(spell->save_needed){
if(!ret)
ret = new vector;
ret->push_back(spell);
}
}
MSpellsBook.unlock();
return ret;
}
int16 Player::GetTierUp(int16 tier)
{
switch(tier)
{
case 0:
break;
case 7:
case 9:
tier -= 2;
break;
default:
tier -= 1;
break;
}
return tier;
}
bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
bool ret = false;
vector::iterator itr;
MSpellsBook.lock();
SpellBookEntry* spell = 0;
for(itr = spells.begin(); itr != spells.end(); itr++){
spell = *itr;
if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
ret = true;
break;
}
}
MSpellsBook.unlock();
return ret;
}
sint32 Player::GetFreeSpellBookSlot(int32 type){
sint32 ret = 0;
MSpellsBook.lock();
vector::iterator itr;
SpellBookEntry* spell = 0;
for(itr = spells.begin(); itr != spells.end(); itr++){
spell = *itr;
if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
ret = spell->slot;
}
MSpellsBook.unlock();
return ret+1;
}
SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
MSpellsBook.lock();
vector::iterator itr;
SpellBookEntry* ret = 0;
SpellBookEntry* spell = 0;
for(itr = spells.begin(); itr != spells.end(); itr++){
spell = *itr;
if(spell->spell_id == spell_id){
ret = spell;
break;
}
}
MSpellsBook.unlock();
return ret;
}
vector Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
vector ret;
MSpellsBook.readlock(__FUNCTION__, __LINE__);
vector::iterator itr;
Spell* spell = 0;
for(itr = spells.begin(); itr != spells.end(); itr++){
spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
if(spell && spell->GetSpellData()->mastery_skill == skill_id)
ret.push_back(spell->GetSpellData()->id);
}
MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
if(packet){
int16 count = GetSpellSlotMappingCount();
int16 ptr = 0;
if(count > 0){
packet->setArrayLengthByName("spell_count", count);
MSpellsBook.lock();
for(int32 i=0;islot < 0 || spell->spell_id == 0)
continue;
packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
ptr++;
}
MSpellsBook.unlock();
EQ2Packet* ret = packet->serialize();
safe_delete(packet);
return ret;
}
safe_delete(packet);
}
return 0;
}
EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
EQ2Packet* ret = 0;
if (packet) {
Spell* spell = 0;
SpellBookEntry* spell_entry = 0;
int16 count = GetSpellPacketCount();
int16 ptr = 0;
// Get the packet size
PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
int32 total_bytes = packet2->GetTotalPacketSize();
safe_delete(packet2);
packet->setArrayLengthByName("spell_count", count);
if (count > 0) {
if (count > spell_count) {
uchar* tmp = 0;
if (spell_orig_packet) {
tmp = new uchar[count * total_bytes];
memset(tmp, 0, total_bytes * count);
memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
safe_delete_array(spell_orig_packet);
safe_delete_array(spell_xor_packet);
spell_orig_packet = tmp;
}
else {
spell_orig_packet = new uchar[count * total_bytes];
memset(spell_orig_packet, 0, total_bytes * count);
}
spell_xor_packet = new uchar[count * total_bytes];
memset(spell_xor_packet, 0, count * total_bytes);
}
spell_count = count;
MSpellsBook.lock();
for (int32 i = 0; i < spells.size(); i++) {
spell_entry = (SpellBookEntry*)spells[i];
if (spell_entry->spell_id == 0)
continue;
spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
if (spell) {
if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
}
packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
// Beastlord and Channeler spell support
if (spell->GetSpellData()->savage_bar == 1)
packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
else if (spell->GetSpellData()->savage_bar == 2)
packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
else if (spell->GetSpellData()->savage_bar == 3) {
packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
// Slot req for channelers
// bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
}
ptr++;
}
}
MSpellsBook.unlock();
}
ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
//packet->PrintPacket();
//DumpPacket(ret);
safe_delete(packet);
}
return ret;
}
PlayerInfo::~PlayerInfo(){
RemoveOldPackets();
}
PlayerInfo::PlayerInfo(Player* in_player){
orig_packet = 0;
changes = 0;
pet_orig_packet = 0;
pet_changes = 0;
player = in_player;
info_struct = player->GetInfoStruct();
info_struct->set_name(std::string(player->GetName()));
info_struct->set_deity(std::string("None"));
info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
info_struct->set_class3(player->GetAdventureClass());
info_struct->set_race(player->GetRace());
info_struct->set_gender(player->GetGender());
info_struct->set_level(player->GetLevel());
info_struct->set_tradeskill_level(player->GetTSLevel());
info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
info_struct->set_tradeskill_class3(player->GetTradeskillClass());
for(int i=0;i<45;i++){
if(i<30){
info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
info_struct->maintained_effects[i].icon = 0xFFFF;
info_struct->maintained_effects[i].spell = nullptr;
}
info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
info_struct->spell_effects[i].spell = nullptr;
}
house_zone_id = 0;
bind_zone_id = 0;
bind_x = 0;
bind_y = 0;
bind_z = 0;
bind_heading = 0;
boat_x_offset = 0;
boat_y_offset = 0;
boat_z_offset = 0;
boat_spawn = 0;
}
MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
MaintainedEffects* ret = 0;
InfoStruct* info = GetInfoStruct();
GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
for(int i=0;imaintained_effects[i].spell_id == 0xFFFFFFFF){
ret = &info->maintained_effects[i];
ret->spell_id = 0;
ret->slot_pos = i;
break;
}
}
GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
MaintainedEffects* Player::GetMaintainedSpell(int32 id){
MaintainedEffects* ret = 0;
InfoStruct* info = GetInfoStruct();
GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
for(int i=0;imaintained_effects[i].spell_id == id){
ret = &info->maintained_effects[i];
break;
}
}
GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
MaintainedEffects* ret = 0;
InfoStruct* info = GetInfoStruct();
GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
for(int i=0;imaintained_effects[i].slot_pos == slot){
ret = &info->maintained_effects[i];
break;
}
}
GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
MaintainedEffects* Player::GetMaintainedSpells() {
return GetInfoStruct()->maintained_effects;
}
SpellEffects* Player::GetFreeSpellEffectSlot(){
SpellEffects* ret = 0;
InfoStruct* info = GetInfoStruct();
GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
for(int i=0;i<45;i++){
if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
ret = &info->spell_effects[i];
ret->spell_id = 0;
break;
}
}
GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
SpellEffects* Player::GetSpellEffects() {
return GetInfoStruct()->spell_effects;
}
// call inside info_mutex
void Player::ClearRemovalTimers(){
map::iterator itr;
for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
SpawnQueueState* sr = itr->second;
itr = spawn_state_list.erase(itr);
safe_delete(sr);
}
}
void Player::ClearEverything(){
index_mutex.writelock(__FUNCTION__, __LINE__);
player_spawn_id_map.clear();
player_spawn_reverse_id_map.clear();
index_mutex.releasewritelock(__FUNCTION__, __LINE__);
map*>::iterator itr;
m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
safe_delete(itr->second);
}
player_spawn_quests_required.clear();
m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
safe_delete(itr->second);
}
player_spawn_history_required.clear();
m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
spawn_mutex.writelock(__FUNCTION__, __LINE__);
ClearRemovalTimers();
spawn_packet_sent.clear();
spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
info_mutex.writelock(__FUNCTION__, __LINE__);
spawn_info_packet_list.clear();
info_mutex.releasewritelock(__FUNCTION__, __LINE__);
vis_mutex.writelock(__FUNCTION__, __LINE__);
spawn_vis_packet_list.clear();
vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
pos_mutex.writelock(__FUNCTION__, __LINE__);
spawn_pos_packet_list.clear();
pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
}
bool Player::IsFullyLoggedIn() {
return fully_logged_in;
}
void Player::SetFullyLoggedIn(bool val) {
fully_logged_in = val;
}
bool Player::IsResurrecting(){
return resurrecting;
}
void Player::SetResurrecting(bool val){
resurrecting = val;
}
void Player::AddMaintainedSpell(LuaSpell* luaspell){
if(!luaspell)
return;
Spell* spell = luaspell->spell;
MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
int32 target_type = 0;
Spawn* spawn = 0;
if(effect){
GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
effect->target = luaspell->initial_target;
spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
if (spawn){
if (spawn == this)
target_type = 0;
else if (GetPet() == spawn || GetCharmedPet() == spawn)
target_type = 1;
else
target_type = 2;
}
effect->target_type = target_type;
effect->spell = luaspell;
if(!luaspell->slot_pos)
luaspell->slot_pos = effect->slot_pos;
effect->spell_id = spell->GetSpellData()->id;
LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
effect->icon = spell->GetSpellData()->icon;
effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
effect->conc_used = spell->GetSpellData()->req_concentration;
effect->total_time = spell->GetSpellDuration()/10;
effect->tier = spell->GetSpellData()->tier;
if (spell->GetSpellData()->duration_until_cancel)
effect->expire_timestamp = 0xFFFFFFFF;
else
effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
charsheet_changed = true;
}
}
void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
if(!luaspell || !luaspell->caster)
return;
Spell* spell = luaspell->spell;
SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
SpellEffects* effect = 0;
if (old_effect){
GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
RemoveSpellEffect(old_effect->spell);
}
effect = GetFreeSpellEffectSlot();
if(effect){
GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
effect->spell = luaspell;
effect->spell_id = spell->GetSpellData()->id;
effect->caster = luaspell->caster;
effect->total_time = spell->GetSpellDuration()/10;
if (spell->GetSpellData()->duration_until_cancel)
effect->expire_timestamp = 0xFFFFFFFF;
else if(override_expire_time)
effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
else
effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
effect->icon = spell->GetSpellData()->icon;
effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
effect->tier = spell->GetSpellTier();
GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
charsheet_changed = true;
if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
{
if(GetClient()) {
GetClient()->TriggerSpellSave();
}
if(((Player*)luaspell->caster)->GetClient()) {
((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
}
}
}
}
void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
if(!luaspell)
return;
bool found = false;
Client* client = GetZone()->GetClientBySpawn(this);
LuaSpell* old_spell = 0;
LuaSpell* current_spell = 0;
GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
for(int i=0;i<30;i++){
// If we already found the spell then we are bumping all other up one so there are no gaps in the ui
// This check needs to be first so found can never be true on the first iteration (i = 0)
if (found) {
old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
current_spell = GetInfoStruct()->maintained_effects[i].spell;
//Update the maintained window uses_remaining and damage_remaining values
if (current_spell && current_spell->num_triggers > 0)
ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
else if (current_spell && current_spell->damage_remaining > 0)
ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
else if (old_spell && old_spell->had_triggers)
ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
else if (old_spell && old_spell->had_dmg_remaining)
ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
if (current_spell)
current_spell->slot_pos = i - 1;
}
// Compare spells, if we found a match set the found flag
if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
found = true;
}
// if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
if (found) {
memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
GetInfoStruct()->maintained_effects[29].spell = nullptr;
charsheet_changed = true;
}
GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
}
void Player::RemoveSpellEffect(LuaSpell* spell){
bool found = false;
GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
for(int i=0;i<45;i++){
if (found) {
GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
}
if(GetInfoStruct()->spell_effects[i].spell == spell)
found = true;
}
if (found) {
memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
changed = true;
info_changed = true;
AddChangedZoneSpawn();
charsheet_changed = true;
}
GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
}
void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
{
if(GetClient() && GetClient()->IsReloadingZone())
return;
LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
// XML structs may be to slow to use in this portion of the code as a single
// client sends a LOT of these packets when they are moving. I have commented
// out all the code for xml structs, to switch to it just uncomment
// the code and comment the 2 if/else if/else blocks, both have a comment
// above them to let you know wich ones they are.
//PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
int16 total_bytes; // = update->GetTotalPacketSize();
// Comment out this if/else if/else block if you switch to xml structs
if (version >= 1144)
total_bytes = sizeof(Player_Update1144);
else if (version >= 1096)
total_bytes = sizeof(Player_Update1096);
else if (version <= 283)
total_bytes = sizeof(Player_Update283);
else
total_bytes = sizeof(Player_Update);
if (!movement_packet)
movement_packet = new uchar[total_bytes];
else if (!old_movement_packet)
old_movement_packet = new uchar[total_bytes];
if (movement_packet && old_movement_packet)
memcpy(old_movement_packet, movement_packet, total_bytes);
bool reverse = version > 283;
Unpack(len, data, movement_packet, total_bytes, 0, reverse);
if (!movement_packet || !old_movement_packet)
return;
Decode(movement_packet, old_movement_packet, total_bytes);
//update->LoadPacketData(movement_packet, total_bytes);
int32 activity; // = update->getType_int32_ByName("activity");
int32 grid_id; // = update->getType_int32_ByName("grid_location");
float direction1; // = update->getType_float_ByName("direction1");
float direction2; // = update->getType_float_ByName("direction2");;
float speed; // = update->getType_float_ByName("speed");;
float side_speed;
float x; // = update->getType_float_ByName("x");;
float y; // = update->getType_float_ByName("y");;
float z; // = update->getType_float_ByName("z");;
float x_speed;
float y_speed;
float z_speed;
// comment out this if/else if/else block if you use xml structs
if (version >= 1144) {
Player_Update1144* update = (Player_Update1144*)movement_packet;
activity = update->activity;
grid_id = update->grid_location;
direction1 = update->direction1;
direction2 = update->direction2;
speed = update->speed;
side_speed = update->side_speed;
x = update->x;
y = update->y;
z = update->z;
x_speed = update->speed_x;
y_speed = update->speed_y;
z_speed = update->speed_z;
SetPitch(180 + update->pitch);
}
else if (version >= 1096) {
Player_Update1096* update = (Player_Update1096*)movement_packet;
activity = update->activity;
grid_id = update->grid_location;
direction1 = update->direction1;
direction2 = update->direction2;
speed = update->speed;
side_speed = update->side_speed;
x = update->x;
y = update->y;
z = update->z;
x_speed = update->speed_x;
y_speed = update->speed_y;
z_speed = update->speed_z;
SetPitch(180 + update->pitch);
}
else if (version <= 283) {
Player_Update283* update = (Player_Update283*)movement_packet;
activity = update->activity;
grid_id = update->grid_location;
direction1 = update->direction1;
direction2 = update->direction2;
speed = update->speed;
side_speed = update->side_speed;
x = update->x;
y = update->y;
z = update->z;
x_speed = update->speed_x;
y_speed = update->speed_y;
z_speed = update->speed_z;
if (update->pitch != 0)
SetPitch(180 + update->pitch);
}
else {
Player_Update* update = (Player_Update*)movement_packet;
activity = update->activity;
grid_id = update->grid_location;
direction1 = update->direction1;
direction2 = update->direction2;
speed = update->speed;
side_speed = update->side_speed;
x = update->x;
y = update->y;
z = update->z;
x_speed = update->speed_x;
y_speed = update->speed_y;
z_speed = update->speed_z;
appearance.pos.X2 = update->orig_x;
appearance.pos.Y2 = update->orig_y;
appearance.pos.Z2 = update->orig_z;
appearance.pos.X3 = update->orig_x2;
appearance.pos.Y3 = update->orig_y2;
appearance.pos.Z3 = update->orig_z2;
SetPitch(180 + update->pitch);
}
SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
if (activity != last_movement_activity) {
switch(activity) {
case UPDATE_ACTIVITY_RUNNING:
case UPDATE_ACTIVITY_RUNNING_AOM:
case UPDATE_ACTIVITY_IN_WATER_ABOVE:
case UPDATE_ACTIVITY_IN_WATER_BELOW:
case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
if(GetZone() && GetZone()->GetDrowningVictim(this))
GetZone()->RemoveDrowningVictim(this);
break;
}
case UPDATE_ACTIVITY_DROWNING:
case UPDATE_ACTIVITY_DROWNING2:
case UPDATE_ACTIVITY_DROWNING_AOM:
case UPDATE_ACTIVITY_DROWNING2_AOM: {
if(GetZone() && !GetInvulnerable()) {
GetZone()->AddDrowningVictim(this);
}
break;
}
case UPDATE_ACTIVITY_JUMPING:
case UPDATE_ACTIVITY_JUMPING_AOM:
case UPDATE_ACTIVITY_FALLING:
case UPDATE_ACTIVITY_FALLING_AOM: {
if(GetInitialState() != 1024) {
SetInitialState(1024);
}
else if(GetInitialState() == 1024) {
if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
}
else {
SetInitialState(16512);
}
}
break;
}
}
last_movement_activity = activity;
}
//Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
Spawn* boat = 0;
float boat_x = x;
float boat_y = y;
float boat_z = z;
if (GetBoatSpawn() == 0 && GetZone()) {
boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
SetBoatSpawn(boat);
if(boat)
{
LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
boat->AddRailPassenger(GetCharacterID());
GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
}
}
if (boat || (GetBoatSpawn() && GetZone())) {
if (!boat)
boat = GetZone()->GetSpawnByID(GetBoatSpawn());
if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
boat_x -= boat->GetX();
boat_y -= boat->GetY();
boat_z -= boat->GetZ();
//appearance.pos.grid_id = grid_id;
}
}
SetBoatX(boat_x);
SetBoatY(boat_y);
SetBoatZ(boat_z);
pos_packet_speed = speed;
grid_id = appearance.pos.grid_id;
}
else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
{
lift_cooldown.Start(100, true);
}
else if(lift_cooldown.Check())
{
if(GetBoatSpawn())
{
Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
if(boat)
{
LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
boat->RemoveRailPassenger(GetCharacterID());
GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
}
}
SetBoatSpawn(0);
lift_cooldown.Disable();
}
if (!IsResurrecting() && !GetBoatSpawn())
{
if (!IsRooted() && !IsMezzedOrStunned()) {
SetX(x);
SetY(y);
SetZ(z);
SetSpeedX(x_speed);
SetSpeedY(y_speed);
SetSpeedZ(z_speed);
SetSideSpeed(side_speed);
pos_packet_speed = speed;
}
else {
SetSpeedX(0);
SetSpeedY(0);
SetSpeedZ(0);
SetSideSpeed(0);
pos_packet_speed = 0;
}
}
if (appearance.pos.grid_id != grid_id)
{
LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
if (zone_script && lua_interface)
{
lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
}
appearance.pos.grid_id = grid_id;
}
if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
if (MakeRandomFloat(0, 100) < 25 && InWater())
GetSkillByName("Swimming", true);
}
// don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
//update->PrintPacket();
//safe_delete(update);
LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
}
int16 Player::GetLastMovementActivity(){
return last_movement_activity;
}
void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
}
void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
}
uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
uchar* ret = 0;
if(spawn_pos_packet_list.count(spawn_id) == 1)
ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
return ret;
}
uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
uchar* ret = 0;
if(spawn_info_packet_list.count(spawn_id) == 1)
ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
return ret;
}
void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
}
uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
uchar* ret = 0;
if(spawn_vis_packet_list.count(spawn_id) == 1)
ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
return ret;
}
uchar* Player::GetTempInfoPacketForXOR(){
return spawn_tmp_info_xor_packet;
}
uchar* Player::GetTempVisPacketForXOR(){
return spawn_tmp_vis_xor_packet;
}
uchar* Player::GetTempPosPacketForXOR(){
return spawn_tmp_pos_xor_packet;
}
uchar* Player::SetTempInfoPacketForXOR(int16 size){
spawn_tmp_info_xor_packet = new uchar[size];
info_xor_size = size;
return spawn_tmp_info_xor_packet;
}
uchar* Player::SetTempVisPacketForXOR(int16 size){
spawn_tmp_vis_xor_packet = new uchar[size];
vis_xor_size = size;
return spawn_tmp_vis_xor_packet;
}
uchar* Player::SetTempPosPacketForXOR(int16 size){
spawn_tmp_pos_xor_packet = new uchar[size];
pos_xor_size = size;
return spawn_tmp_pos_xor_packet;
}
bool Player::CheckPlayerInfo(){
return info != 0;
}
bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
bool val = true;
spawn_mutex.writelock(__FUNCTION__, __LINE__);
int16 index = GetIndexForSpawn(spawn);
if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
GetName(), GetCharacterID(), spawn->GetName(), index, state);
if(GetClient() && GetClient()->IsReloadingZone()) {
spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
val = false;
}
// we don't do anything this spawn is already populated by the player
}
else {
LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
GetName(), GetCharacterID(), spawn->GetName(), index, state);
map::iterator itr = spawn_packet_sent.find(spawn->GetID());
if(itr != spawn_packet_sent.end())
itr->second = state;
else
spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
if(state == SPAWN_STATE_SENT_WAIT) {
map::iterator state_itr;
if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
safe_delete(state_itr->second);
spawn_state_list.erase(state_itr);
}
SpawnQueueState* removal = new SpawnQueueState;
removal->index_id = index;
removal->spawn_state_timer = Timer(500, true);
removal->spawn_state_timer.Start();
spawn_state_list.insert(make_pair(spawn->GetID(),removal));
}
else if(state == SpawnState::SPAWN_STATE_REMOVING &&
spawn_state_list.count(spawn->GetID()) == 0) {
SpawnQueueState* removal = new SpawnQueueState;
removal->index_id = index;
removal->spawn_state_timer = Timer(1000, true);
removal->spawn_state_timer.Start();
spawn_state_list.insert(make_pair(spawn->GetID(),removal));
}
}
spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
return val;
}
void Player::CheckSpawnStateQueue() {
if(!GetClient() || !GetClient()->IsReadyForUpdates())
return;
spawn_mutex.writelock(__FUNCTION__, __LINE__);
map::iterator itr;
for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
if(itr->second->spawn_state_timer.Check()) {
map::iterator sent_itr = spawn_packet_sent.find(itr->first);
LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
switch(sent_itr->second) {
case SpawnState::SPAWN_STATE_SENT_WAIT: {
sent_itr->second = SpawnState::SPAWN_STATE_SENT;
SpawnQueueState* sr = itr->second;
itr = spawn_state_list.erase(itr);
safe_delete(sr);
break;
}
case SpawnState::SPAWN_STATE_REMOVING: {
if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
itr->second->spawn_state_timer.Disable();
continue;
}
if(itr->second->index_id) {
PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
packet->setDataByName("spawn_index", itr->second->index_id);
packet->setDataByName("delete", 1);
GetClient()->QueuePacket(packet->serialize());
safe_delete(packet);
}
sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
itr++;
break;
}
case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
map::iterator sent_itr = spawn_packet_sent.find(itr->first);
sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
SpawnQueueState* sr = itr->second;
itr = spawn_state_list.erase(itr);
safe_delete(sr);
break;
}
default: {
// reset
itr->second->spawn_state_timer.Disable();
break;
}
}
}
else
itr++;
}
spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
}
bool Player::WasSentSpawn(int32 spawn_id){
if(GetID() == spawn_id)
return true;
bool ret = false;
spawn_mutex.readlock(__FUNCTION__, __LINE__);
map::iterator itr = spawn_packet_sent.find(spawn_id);
if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
ret = true;
}
spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
bool Player::IsSendingSpawn(int32 spawn_id){
bool ret = false;
spawn_mutex.readlock(__FUNCTION__, __LINE__);
map::iterator itr = spawn_packet_sent.find(spawn_id);
if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
ret = true;
}
spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
bool Player::IsRemovingSpawn(int32 spawn_id){
bool ret = false;
spawn_mutex.readlock(__FUNCTION__, __LINE__);
map::iterator itr = spawn_packet_sent.find(spawn_id);
if(itr != spawn_packet_sent.end() &&
(itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
ret = true;
}
spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
PlayerSkillList* Player::GetSkills(){
return &skill_list;
}
void Player::InCombat(bool val, bool range) {
if (val)
GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
else
GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
bool changeCombatState = false;
if((in_combat && !val) || (!in_combat && val))
changeCombatState = true;
in_combat = val;
if(in_combat)
AddIconValue(64);
else
RemoveIconValue(64);
if(changeCombatState)
SetRegenValues(GetInfoStruct()->get_effective_level());
charsheet_changed = true;
info_changed = true;
}
void Player::SetCharSheetChanged(bool val){
charsheet_changed = val;
}
bool Player::GetCharSheetChanged(){
return charsheet_changed;
}
bool Player::AdventureXPEnabled(){
return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
}
bool Player::TradeskillXPEnabled() {
// TODO: need to identify the flag to togle tradeskill xp
return true;
}
void Player::set_character_flag(int flag){
LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
if (flag > CF_MAXIMUM_FLAG) return;
if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
charsheet_changed = true;
info_changed = true;
LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
}
void Player::reset_character_flag(int flag){
LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
if (flag > CF_MAXIMUM_FLAG) return;
if (flag < 32)
{
int8 origflag = GetInfoStruct()->get_flags();
GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
}
else
{
int8 flag2 = GetInfoStruct()->get_flags2();
GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
}
charsheet_changed = true;
info_changed = true;
LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
}
void Player::toggle_character_flag(int flag){
LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
if (flag > CF_MAXIMUM_FLAG) return;
if (flag < 32)
{
int32 origflag = GetInfoStruct()->get_flags();
GetInfoStruct()->set_flags(origflag ^= (1 << flag));
}
else
{
int32 flag2 = GetInfoStruct()->get_flags2();
GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
}
charsheet_changed = true;
info_changed = true;
LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
}
bool Player::get_character_flag(int flag){
bool ret = false;
if (flag > CF_MAXIMUM_FLAG){
LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
return ret;
}
if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
return ret;
}
float Player::GetXPVitality(){
return GetInfoStruct()->get_xp_vitality();
}
float Player::GetTSXPVitality() {
return GetInfoStruct()->get_tradeskill_xp_vitality();
}
bool Player::DoubleXPEnabled(){
return GetInfoStruct()->get_xp_vitality() > 0;
}
void Player::SetCharacterID(int32 new_id){
char_id = new_id;
}
int32 Player::GetCharacterID(){
return char_id;
}
float Player::CalculateXP(Spawn* victim){
if(AdventureXPEnabled() == false || !victim)
return 0;
float multiplier = 0;
float zone_xp_modifier = 1; // let's be safe!!
if( GetZone()->GetXPModifier() != 0 ) {
zone_xp_modifier = GetZone()->GetXPModifier();
LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
}
switch(GetArrowColor(victim->GetLevel())){
case ARROW_COLOR_GRAY:
LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
return 0.0f;
break;
case ARROW_COLOR_GREEN:
multiplier = 3.25;
LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
break;
case ARROW_COLOR_BLUE:
multiplier = 3.5;
LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
break;
case ARROW_COLOR_WHITE:
multiplier = 4;
LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
break;
case ARROW_COLOR_YELLOW:
multiplier = 4.25;
LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
break;
case ARROW_COLOR_ORANGE:
multiplier = 4.5;
LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
break;
case ARROW_COLOR_RED:
multiplier = 6;
LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
break;
}
float total = multiplier * 8;
LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
total *= (victim->GetEncounterLevel() - 5);
LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
}
else if(victim->GetEncounterLevel() <= 5) {
total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
}
if(victim->GetHeroic() > 1) {
total *= victim->GetHeroic();
LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
}
if(DoubleXPEnabled()) {
LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
float percent = (((float)(total))/GetNeededXP()) *100;
LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
float xp_vitality = GetXPVitality();
if(xp_vitality >= percent) {
GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
total *= 2;
LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
}
else {
total += ((GetXPVitality() / percent) *2)*total;
GetInfoStruct()->set_xp_vitality(0);
LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
}
}
LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
return total * world.GetXPRate() * zone_xp_modifier;
}
float Player::CalculateTSXP(int8 level){
if(TradeskillXPEnabled() == false)
return 0;
float multiplier = 0;
float zone_xp_modifier = 1; // let's be safe!!
if( GetZone()->GetXPModifier() != 0 ) {
zone_xp_modifier = GetZone()->GetXPModifier();
LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
}
sint16 diff = level - GetTSLevel();
if(GetTSLevel() < 10)
diff *= 3;
else if(GetTSLevel() <= 20)
diff *= 2;
if(diff >= 9)
multiplier = 6;
else if(diff >= 5)
multiplier = 4.5;
else if(diff >= 1)
multiplier = 4.25;
else if(diff == 0)
multiplier = 4;
else if(diff <= -11)
multiplier = 0;
else if(diff <= -6)
multiplier = 3.25;
else //if(diff < 0)
multiplier = 3.5;
float total = multiplier * 8;
LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
if(DoubleXPEnabled()) {
LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
float percent = (((float)(total))/GetNeededTSXP()) *100;
LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
float ts_xp_vitality = GetTSXPVitality();
if(ts_xp_vitality >= percent) {
GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
total *= 2;
LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
}
else {
total += ((GetTSXPVitality() / percent) *2)*total;
GetInfoStruct()->set_tradeskill_xp_vitality(0);
LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
}
}
LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
return total * world.GetXPRate() * zone_xp_modifier;
}
void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
{
float xpDebt = GetXPDebt();
// not a real timestamp to work with
if(unix_timestamp < 1 || xpDebt == 0.0f)
return;
uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
return;
float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
// not enough time passed to calculate debt xp recovered
if(periodsPassed < 1.0f)
return;
float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
if(debtToSubtract >= xpDebt)
GetInfoStruct()->set_xp_debt(0.0f);
else
GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
}
void Player::SetNeededXP(int32 val){
GetInfoStruct()->set_xp_needed(val);
}
void Player::SetNeededXP(){
//GetInfoStruct()->xp_needed = GetLevel() * 100;
// Get xp needed to get to the next level
int16 level = GetLevel() + 1;
// If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
if (level > 95)
SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
else
SetNeededXP(m_levelXPReq[level]);
}
void Player::SetXP(int32 val){
GetInfoStruct()->set_xp(val);
}
void Player::SetNeededTSXP(int32 val) {
GetInfoStruct()->set_ts_xp_needed(val);
}
void Player::SetNeededTSXP() {
GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
}
void Player::SetTSXP(int32 val) {
GetInfoStruct()->set_ts_xp(val);
}
float Player::GetXPDebt(){
return GetInfoStruct()->get_xp_debt();
}
int32 Player::GetNeededXP(){
return GetInfoStruct()->get_xp_needed();
}
int32 Player::GetXP(){
return GetInfoStruct()->get_xp();
}
int32 Player::GetNeededTSXP() {
return GetInfoStruct()->get_ts_xp_needed();
}
int32 Player::GetTSXP() {
return GetInfoStruct()->get_ts_xp();
}
bool Player::AddXP(int32 xp_amount){
if(!GetClient()) // potential linkdead player
return false;
MStats.lock();
xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
MStats.unlock();
if(GetInfoStruct()->get_xp_debt())
{
float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
if(amountToTakeFromDebt > amountRequiredClearDebt)
{
GetInfoStruct()->set_xp_debt(0.0f);
if(amountRequiredClearDebt > xp_amount)
xp_amount = 0;
else
xp_amount -= amountRequiredClearDebt;
}
else
{
float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
if(amountToTakeFromDebt > xp_amount)
xp_amount = 0;
else
xp_amount -= amountToTakeFromDebt;
}
}
// used up in xp debt
if(!xp_amount) {
SetCharSheetChanged(true);
return true;
}
int32 prev_level = GetLevel();
float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
while((xp_amount + GetXP()) >= GetNeededXP()){
if (!CheckLevelStatus(GetLevel() + 1)) {
GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
SetCharSheetChanged(true);
return false;
}
xp_amount -= GetNeededXP() - GetXP();
SetLevel(GetLevel() + 1);
}
SetXP(GetXP() + xp_amount);
GetPlayerInfo()->CalculateXPPercentages();
current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
if(current_xp_percent >= miniding_min_percent){
SetHP(GetTotalHP());
SetPower(GetTotalPower());
GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
}
if(GetClient()) {
GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
if (prev_level != GetLevel())
GetClient()->ChangeLevel(prev_level, GetLevel());
}
SetCharSheetChanged(true);
return true;
}
bool Player::AddTSXP(int32 xp_amount){
MStats.lock();
xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
MStats.unlock();
float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
if (!CheckLevelStatus(GetTSLevel() + 1)) {
GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
return false;
}
xp_amount -= GetNeededTSXP() - GetTSXP();
SetTSLevel(GetTSLevel() + 1);
SetTSXP(0);
SetNeededTSXP();
}
SetTSXP(GetTSXP() + xp_amount);
GetPlayerInfo()->CalculateXPPercentages();
current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
if(current_xp_percent >= miniding_min_percent){
SetHP(GetTotalHP());
SetPower(GetTotalPower());
}
if (GetTradeskillClass() == 0){
SetTradeskillClass(1);
GetInfoStruct()->set_tradeskill_class1(1);
GetInfoStruct()->set_tradeskill_class2(1);
GetInfoStruct()->set_tradeskill_class3(1);
}
return true;
}
void Player::CalculateLocation(){
if(GetSpeed() > 0 ){
if(GetHeading() >= 270 && GetHeading() <= 360){
SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
}
else if(GetHeading() >= 180 && GetHeading() < 270){
SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
}
else if(GetHeading() >= 90 && GetHeading() < 180){
SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
}
else if(GetHeading() >= 0 && GetHeading() < 90){
SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
}
}
}
Spawn* Player::GetSpawnByIndex(int16 index){
Spawn* spawn = 0;
index_mutex.readlock(__FUNCTION__, __LINE__);
if(player_spawn_id_map.count(index) > 0)
spawn = player_spawn_id_map[index];
index_mutex.releasereadlock(__FUNCTION__, __LINE__);
return spawn;
}
int16 Player::GetIndexForSpawn(Spawn* spawn) {
int16 val = 0;
index_mutex.readlock(__FUNCTION__, __LINE__);
if(player_spawn_reverse_id_map.count(spawn) > 0)
val = player_spawn_reverse_id_map[spawn];
index_mutex.releasereadlock(__FUNCTION__, __LINE__);
return val;
}
bool Player::WasSpawnRemoved(Spawn* spawn){
bool wasRemoved = false;
if(IsRemovingSpawn(spawn->GetID()))
return false;
spawn_mutex.readlock(__FUNCTION__, __LINE__);
map::iterator itr = spawn_packet_sent.find(spawn_id);
if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
wasRemoved = true;
}
spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
return wasRemoved;
}
void Player::RemoveSpawn(Spawn* spawn)
{
LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_REMOVING);
info_mutex.writelock(__FUNCTION__, __LINE__);
vis_mutex.writelock(__FUNCTION__, __LINE__);
pos_mutex.writelock(__FUNCTION__, __LINE__);
index_mutex.writelock(__FUNCTION__, __LINE__);
if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
if (player_spawn_reverse_id_map.count(spawn) > 0)
player_spawn_reverse_id_map.erase(spawn);
if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
player_spawn_id_map.erase(spawn->GetID());
int32 id = spawn->GetID();
if (spawn_info_packet_list.count(id))
spawn_info_packet_list.erase(id);
if (spawn_pos_packet_list.count(id))
spawn_pos_packet_list.erase(id);
if (spawn_vis_packet_list.count(id))
spawn_vis_packet_list.erase(id);
index_mutex.releasewritelock(__FUNCTION__, __LINE__);
info_mutex.releasewritelock(__FUNCTION__, __LINE__);
pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
}
vector Player::GetQuestIDs(){
vector ret;
map::iterator itr;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
if(itr->second)
ret.push_back(itr->second->GetQuestID());
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
vector* Player::CheckQuestsItemUpdate(Item* item){
vector* quest_updates = 0;
map::iterator itr;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
if(!quest_updates)
quest_updates = new vector();
quest_updates->push_back(itr->second);
}
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return quest_updates;
}
void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
map::iterator itr;
vector* update_list = new vector;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
if(itr->second){
if(item && qty > 0){
if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
update_list->push_back(itr->second);
}
}
}
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
if(update_list && update_list->size() > 0){
Client* client = GetZone()->GetClientBySpawn(this);
if(client){
for(int8 i=0;isize(); i++){
client->SendQuestUpdate(update_list->at(i));
client->SendQuestFailure(update_list->at(i));
}
}
}
update_list->clear();
safe_delete(update_list);
}
void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
map::iterator itr;
vector* update_list = new vector;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
if(itr->second){
if(item && qty > 0){
if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
update_list->push_back(itr->second);
}
}
}
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
if(update_list && update_list->size() > 0){
Client* client = GetZone()->GetClientBySpawn(this);
if(client){
for(int8 i=0;isize(); i++){
client->SendQuestUpdate(update_list->at(i));
client->SendQuestFailure(update_list->at(i));
}
}
}
update_list->clear();
safe_delete(update_list);
}
vector* Player::CheckQuestsSpellUpdate(Spell* spell) {
vector* quest_updates = 0;
map::iterator itr;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
if (!quest_updates)
quest_updates = new vector();
quest_updates->push_back(itr->second);
}
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return quest_updates;
}
PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
Quest* quest = 0;
if(packet){
int16 total_quests_num = 0;
int16 total_completed_quests = 0;
map total_quests = player_quests;
if(all_quests && completed_quests.size() > 0)
total_quests.insert(completed_quests.begin(), completed_quests.end());
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
if(total_quests.size() > 0){
map quest_types;
map::iterator itr;
int16 zone_id = 0;
for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
if(itr->first && itr->second){
if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
current_quest_id = itr->first;
if(itr->second->GetTurnedIn())
total_completed_quests++;
if(itr->second->GetType()){
if(quest_types.count(itr->second->GetType()) == 0){
quest_types[itr->second->GetType()] = zone_id;
zone_id++;
}
}
if(itr->second->GetZone()){
if(quest_types.count(itr->second->GetType()) == 0){
quest_types[itr->second->GetType()] = zone_id;
zone_id++;
}
}
total_quests_num++;
}
else
continue;
}
packet->setArrayLengthByName("num_quests", total_quests_num);
int16 i = 0;
for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
if(i == 0 && quest_types.size() > 0){
packet->setArrayLengthByName("num_quest_zones", quest_types.size());
map::iterator type_itr;
int16 x = 0;
for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
x++;
}
}
if(itr->first == 0 || !itr->second)
continue;
if(!all_quests && !itr->second->GetUpdateRequired())
continue;
quest = itr->second;
if(!quest->GetDeleted())
packet->setArrayDataByName("active", 1, i);
packet->setArrayDataByName("name", quest->GetName(), i);
packet->setArrayDataByName("quest_type", quest->GetType(), i);
packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
if(itr->second->GetCompleted())
packet->setArrayDataByName("completed", 1, i);
if(itr->second->GetTurnedIn()){
packet->setArrayDataByName("turned_in", 1, i);
packet->setArrayDataByName("completed", 1, i);
packet->setArrayDataByName("visible", 1, i);
packet->setArrayDataByName("unknown3", 1, i);
display_status += QUEST_DISPLAY_STATUS_COMPLETED;
}
if (updated) {
packet->setArrayDataByName("quest_updated", 1, i);
packet->setArrayDataByName("journal_updated", 1, i);
}
packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
packet->setArrayDataByName("day", quest->GetDay(), i);
packet->setArrayDataByName("month", quest->GetMonth(), i);
packet->setArrayDataByName("year", quest->GetYear(), i);
packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
int8 difficulty = 0;
string category = quest->GetType();
if(category == "Tradeskill")
difficulty = GetTSArrowColor(quest->GetQuestLevel());
else
difficulty = GetArrowColor(quest->GetQuestLevel());
packet->setArrayDataByName("difficulty", difficulty, i);
if (itr->second->GetEncounterLevel() > 4)
packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
else
packet->setArrayDataByName("encounter_level", 4, i);
if(version >= 931 && quest_types.count(quest->GetType()) > 0)
packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
if(version >= 931 && quest->GetVisible()){
if (quest->GetCompletedFlag())
display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
else if (quest->IsRepeatable())
display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
if (quest->GetYellowName() || quest->CheckCategoryYellow())
display_status += QUEST_DISPLAY_STATUS_YELLOW;
if (quest->IsTracked())
display_status += QUEST_DISPLAY_STATUS_CHECK;
else
display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
if (quest->IsHidden() && !quest->GetTurnedIn())
display_status = QUEST_DISPLAY_STATUS_HIDDEN;
}
else
packet->setArrayDataByName("visible", quest->GetVisible(), i);
if (itr->second->IsRepeatable())
packet->setArrayDataByName("repeatable", 1, i);
packet->setArrayDataByName("display_status", display_status, i);
i++;
}
//packet->setDataByName("unknown4", 0);
packet->setDataByName("visible_quest_id", current_quest_id);
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
packet->setDataByName("player_crc", crc);
packet->setDataByName("player_name", GetName());
packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
packet->setDataByName("max_quests", 75);
LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
#if EQDEBUG >= 9
packet->PrintPacket();
#endif
}
return packet;
}
PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
if (!quest)
return 0;
PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
if (packet) {
packet->setArrayLengthByName("num_quests", 1);
packet->setArrayLengthByName("num_quest_zones", 1);
packet->setArrayDataByName("quest_zones_zone", quest->GetType());
packet->setArrayDataByName("quest_zones_zone_id", 0);
if(!quest->GetDeleted() && !quest->GetCompleted())
packet->setArrayDataByName("active", 1);
packet->setArrayDataByName("name", quest->GetName());
// don't see these two in the struct
packet->setArrayDataByName("quest_type", quest->GetType());
packet->setArrayDataByName("quest_zone", quest->GetZone());
int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
if(quest->GetCompleted())
packet->setArrayDataByName("completed", 1);
if(quest->GetTurnedIn()) {
packet->setArrayDataByName("turned_in", 1);
packet->setArrayDataByName("completed", 1);
packet->setArrayDataByName("visible", 1);
display_status += QUEST_DISPLAY_STATUS_COMPLETED;
}
packet->setArrayDataByName("quest_id", quest->GetQuestID());
packet->setArrayDataByName("day", quest->GetDay());
packet->setArrayDataByName("month", quest->GetMonth());
packet->setArrayDataByName("year", quest->GetYear());
packet->setArrayDataByName("level", quest->GetQuestLevel());
int8 difficulty = 0;
string category = quest->GetType();
if(category == "Tradeskill")
difficulty = GetTSArrowColor(quest->GetQuestLevel());
else
difficulty = GetArrowColor(quest->GetQuestLevel());
packet->setArrayDataByName("difficulty", difficulty);
if (quest->GetEncounterLevel() > 4)
packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
else
packet->setArrayDataByName("encounter_level", 4);
if (version >= 931) {
packet->setArrayDataByName("zonetype_id", 0);
packet->setArrayDataByName("zone_id", 0);
}
if(version >= 931 && quest->GetVisible()){
if (quest->GetCompletedFlag())
display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
else if (quest->IsRepeatable())
display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
if (quest->GetYellowName() || quest->CheckCategoryYellow())
display_status += QUEST_DISPLAY_STATUS_YELLOW;
if (quest->IsTracked())
display_status += QUEST_DISPLAY_STATUS_CHECK;
else
display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
if (quest->IsHidden() && !quest->GetTurnedIn())
display_status = QUEST_DISPLAY_STATUS_HIDDEN;
}
else
packet->setArrayDataByName("visible", quest->GetVisible());
if (quest->IsRepeatable())
packet->setArrayDataByName("repeatable", 1);
packet->setArrayDataByName("display_status", display_status);
if (updated) {
packet->setArrayDataByName("quest_updated", 1);
packet->setArrayDataByName("journal_updated", 1);
}
if(version >= 546)
packet->setDataByName("unknown3", 1);
packet->setDataByName("visible_quest_id", quest->GetQuestID());
packet->setDataByName("player_crc", crc);
packet->setDataByName("player_name", GetName());
packet->setDataByName("used_quests", player_quests.size());
packet->setDataByName("unknown4a", 1);
packet->setDataByName("max_quests", 75);
}
return packet;
}
Quest* Player::SetStepComplete(int32 id, int32 step){
Quest* ret = 0;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
if(player_quests.count(id) > 0){
if(player_quests[id]->SetStepComplete(step))
ret = player_quests[id];
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
Quest* ret = 0;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
if (player_quests.count(quest_id) > 0) {
if (player_quests[quest_id]->AddStepProgress(step, progress))
ret = player_quests[quest_id];
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
int32 ret = 0;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
if (player_quests.count(quest_id) > 0)
ret = player_quests[quest_id]->GetStepProgress(step_id);
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
void Player::RemoveQuest(int32 id, bool delete_quest){
MPlayerQuests.writelock(__FUNCTION__, __LINE__);
if(delete_quest){
safe_delete(player_quests[id]);
}
map::iterator itr = player_quests.find(id);
if(itr != player_quests.end()) {
player_quests.erase(itr);
}
MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
SendQuestRequiredSpawns(id);
}
vector* Player::CheckQuestsLocationUpdate(){
vector* quest_updates = 0;
map::iterator itr;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
if(!quest_updates)
quest_updates = new vector();
quest_updates->push_back(itr->second);
}
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return quest_updates;
}
vector* Player::CheckQuestsFailures(){
vector* quest_failures = 0;
map::iterator itr;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
if(itr->second && itr->second->GetQuestFailures()->size() > 0){
if(!quest_failures)
quest_failures = new vector();
quest_failures->push_back(itr->second);
}
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return quest_failures;
}
vector* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
vector* quest_updates = 0;
map::iterator itr;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
if(!quest_updates)
quest_updates = new vector();
quest_updates->push_back(itr->second);
}
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return quest_updates;
}
bool Player::HasQuestUpdateRequirement(Spawn* spawn){
bool reqMet = false;
map::iterator itr;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
reqMet = true;
break;
}
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return reqMet;
}
vector* Player::CheckQuestsChatUpdate(Spawn* spawn){
vector* quest_updates = 0;
map::iterator itr;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
if(!quest_updates)
quest_updates = new vector();
quest_updates->push_back(itr->second);
}
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return quest_updates;
}
int16 Player::GetTaskGroupStep(int32 quest_id){
Quest* quest = 0;
int16 step = 0;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
if(player_quests.count(quest_id) > 0){
quest = player_quests[quest_id];
if(quest) {
step = quest->GetTaskGroupStep();
}
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return step;
}
bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
bool ret = false;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
if(player_quests.count(quest_id) > 0){
Quest* quest = player_quests[quest_id];
if ( quest != NULL )
ret = quest->GetQuestStepCompleted(step_id);
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
int16 Player::GetQuestStep(int32 quest_id){
Quest* quest = 0;
int16 step = 0;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
if(player_quests.count(quest_id) > 0){
quest = player_quests[quest_id];
if(quest) {
step = quest->GetQuestStep();
}
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
return step;
}
map* Player::GetPlayerQuests(){
return &player_quests;
}
map* Player::GetCompletedPlayerQuests(){
return &completed_quests;
}
Quest* Player::GetAnyQuest(int32 quest_id) {
if(player_quests.count(quest_id) > 0)
return player_quests[quest_id];
if(completed_quests.count(quest_id) > 0)
return completed_quests[quest_id];
return 0;
}
Quest* Player::GetCompletedQuest(int32 quest_id){
if(completed_quests.count(quest_id) > 0)
return completed_quests[quest_id];
return 0;
}
Quest* Player::GetQuest(int32 quest_id){
if(player_quests.count(quest_id) > 0)
return player_quests[quest_id];
return 0;
}
void Player::AddCompletedQuest(Quest* quest){
completed_quests[quest->GetQuestID()] = quest;
quest->SetSaveNeeded(true);
quest->SetTurnedIn(true);
if(quest->GetCompletedDescription())
quest->SetDescription(string(quest->GetCompletedDescription()));
quest->SetUpdateRequired(true);
}
bool Player::CheckQuestRemoveFlag(Spawn* spawn){
if(current_quest_flagged.count(spawn) > 0){
current_quest_flagged.erase(spawn);
return true;
}
return false;
}
bool Player::CheckQuestRequired(Spawn* spawn){
if(spawn)
return spawn->MeetsSpawnAccessRequirements(this);
return false;
}
int8 Player::CheckQuestFlag(Spawn* spawn){
int8 ret = 0;
if (!spawn) {
LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
return ret;
}
if(spawn->HasProvidedQuests()){
vector* quests = spawn->GetProvidedQuests();
Quest* quest = 0;
for(int32 i=0;isize();i++){
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
if(player_quests.count(quests->at(i)) > 0){
if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
ret = 2;
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
break;
}
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
int8 flag = 0;
if (CanReceiveQuest(quests->at(i), &flag)){
if(flag) {
ret = flag;
break;
}
master_quest_list.LockQuests();
quest = master_quest_list.GetQuest(quests->at(i), false);
master_quest_list.UnlockQuests();
if(quest){
int8 color = quest->GetFeatherColor();
// purple
if (color == 1)
ret = 16;
// green
else if (color == 2)
ret = 32;
// blue
else if (color == 3)
ret = 64;
// normal
else
ret = 1;
break;
}
}
}
}
map::iterator itr;
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
ret = 2;
}
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
if(ret > 0)
current_quest_flagged[spawn] = true;
return ret;
}
bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
bool passed = true;
int32 x;
master_quest_list.LockQuests();
Quest* quest = master_quest_list.GetQuest(quest_id, false);
master_quest_list.UnlockQuests();
if (!quest)
passed = false;
//check if quest is already completed, and not repeatable
else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
passed = false;
//check if the player already has this quest
else if (player_quests.count(quest_id) > 0)
passed = false;
//Check Prereq Adv Levels
else if (quest->GetPrereqLevel() > GetLevel())
passed = false;
else if (quest->GetPrereqMaxLevel() > 0){
if (GetLevel() > quest->GetPrereqMaxLevel())
passed = false;
}
//Check Prereq TS Levels
else if (quest->GetPrereqTSLevel() > GetTSLevel())
passed = false;
else if (quest->GetPrereqMaxTSLevel() > 0){
if (GetTSLevel() > quest->GetPrereqMaxLevel())
passed = false;
}
// Check quest pre req
vector* prereq_quests = quest->GetPrereqQuests();
if(passed && prereq_quests && prereq_quests->size() > 0){
for(int32 x=0;xsize();x++){
if(completed_quests.count(prereq_quests->at(x)) == 0){
passed = false;
break;
}
}
}
//Check Prereq Classes
vector* prereq_classes = quest->GetPrereqClasses();
if(passed && prereq_classes && prereq_classes->size() > 0){
for(int32 x=0;xsize();x++){
if(prereq_classes->at(x) == GetAdventureClass()){
passed = true;
break;
}
else
passed = false;
}
}
//Check Prereq TS Classes
vector* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
for( x=0;xsize();x++){
if(prereq_tsclasses->at(x) == GetTradeskillClass()){
passed = true;
break;
}
else
passed = false;
}
}
// Check model prereq
vector* prereq_model_types = quest->GetPrereqModelTypes();
if(passed && prereq_model_types && prereq_model_types->size() > 0){
for(x=0;xsize();x++){
if(prereq_model_types->at(x) == GetModelType()){
passed = true;
break;
}
else
passed = false;
}
}
// Check faction pre req
vector* prereq_factions = quest->GetPrereqFactions();
if(passed && prereq_factions && prereq_factions->size() > 0){
sint32 val = 0;
for(x=0;xsize();x++){
val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
passed = true;
break;
}
else
passed = false;
}
}
LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
// Check race pre req
vector* prereq_races = quest->GetPrereqRaces();
if(passed && prereq_races && prereq_races->size() > 0){
for(x=0;xsize();x++){
if(prereq_races->at(x) == GetRace()){
passed = true;
break;
}
else
passed = false;
}
}
int32 flag = 0;
if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
if(ret)
*ret = flag;
if(!flag) {
passed = false;
}
else {
passed = true;
}
}
return passed;
}
bool Player::ShouldSendSpawn(Spawn* spawn){
if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
return false;
else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
return true;
return false;
}
int8 Player::GetArrowColor(int8 spawn_level){
int8 color = 0;
sint16 diff = spawn_level - GetLevel();
if(GetLevel() < 10)
diff *= 3;
else if(GetLevel() <= 20)
diff *= 2;
if(diff >= 9)
color = ARROW_COLOR_RED;
else if(diff >= 5)
color = ARROW_COLOR_ORANGE;
else if(diff >= 1)
color = ARROW_COLOR_YELLOW;
else if(diff == 0)
color = ARROW_COLOR_WHITE;
else if(diff <= -11)
color = ARROW_COLOR_GRAY;
else if(diff <= -6)
color = ARROW_COLOR_GREEN;
else //if(diff < 0)
color = ARROW_COLOR_BLUE;
return color;
}
int8 Player::GetTSArrowColor(int8 level){
int8 color = 0;
sint16 diff = level - GetTSLevel();
if(GetLevel() < 10)
diff *= 3;
else if(GetLevel() <= 20)
diff *= 2;
if(diff >= 9)
color = ARROW_COLOR_RED;
else if(diff >= 5)
color = ARROW_COLOR_ORANGE;
else if(diff >= 1)
color = ARROW_COLOR_YELLOW;
else if(diff == 0)
color = ARROW_COLOR_WHITE;
else if(diff <= -11)
color = ARROW_COLOR_GRAY;
else if(diff <= -6)
color = ARROW_COLOR_GREEN;
else //if(diff < 0)
color = ARROW_COLOR_BLUE;
return color;
}
void Player::AddCoins(int64 val){
int32 tmp = 0;
UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
if(val >= 1000000){
tmp = val / 1000000;
val -= tmp*1000000;
GetInfoStruct()->add_coin_plat(tmp);
}
if(val >= 10000){
tmp = val / 10000;
val -= tmp*10000;
GetInfoStruct()->add_coin_gold(tmp);
}
if(val >= 100){
tmp = val / 100;
val -= tmp*100;
GetInfoStruct()->add_coin_silver(tmp);
}
GetInfoStruct()->add_coin_copper(val);
int32 new_copper_value = GetInfoStruct()->get_coin_copper();
if(new_copper_value >= 100){
tmp = new_copper_value/100;
GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
GetInfoStruct()->add_coin_silver(tmp);
}
int32 new_silver_value = GetInfoStruct()->get_coin_silver();
if(new_silver_value >= 100){
tmp = new_silver_value/100;
GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
GetInfoStruct()->add_coin_gold(tmp);
}
int32 new_gold_value = GetInfoStruct()->get_coin_gold();
if(new_gold_value >= 100){
tmp = new_gold_value/100;
GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
GetInfoStruct()->add_coin_plat(tmp);
}
charsheet_changed = true;
}
bool Player::RemoveCoins(int64 val){
int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
total_coins += GetInfoStruct()->get_coin_gold()*10000;
total_coins += GetInfoStruct()->get_coin_silver()*100;
total_coins += GetInfoStruct()->get_coin_copper();
if(total_coins >= val){
total_coins -= val;
GetInfoStruct()->set_coin_plat(0);
GetInfoStruct()->set_coin_gold(0);
GetInfoStruct()->set_coin_silver(0);
GetInfoStruct()->set_coin_copper(0);
AddCoins(total_coins);
return true;
}
return false;
}
bool Player::HasCoins(int64 val) {
int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
total_coins += GetInfoStruct()->get_coin_gold()*10000;
total_coins += GetInfoStruct()->get_coin_silver()*100;
total_coins += GetInfoStruct()->get_coin_copper();
if(total_coins >= val)
return true;
return false;
}
bool Player::HasPendingLootItems(int32 id){
return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
}
bool Player::HasPendingLootItem(int32 id, int32 item_id){
return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
}
vector
- * Player::GetPendingLootItems(int32 id){
vector
- * ret = 0;
if(pending_loot_items.count(id) > 0){
ret = new vector
- ();
map::iterator itr;
for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
if(master_item_list.GetItem(itr->first))
ret->push_back(master_item_list.GetItem(itr->first));
}
}
return ret;
}
void Player::RemovePendingLootItem(int32 id, int32 item_id){
if(pending_loot_items.count(id) > 0){
pending_loot_items[id].erase(item_id);
if(pending_loot_items[id].size() == 0)
pending_loot_items.erase(id);
}
}
void Player::RemovePendingLootItems(int32 id){
if(pending_loot_items.count(id) > 0)
pending_loot_items.erase(id);
}
void Player::AddPendingLootItems(int32 id, vector
- * items){
if(items){
Item* item = 0;
for(int32 i=0;isize();i++){
item = items->at(i);
if(item)
pending_loot_items[id][item->details.item_id] = true;
}
}
}
void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
if (statistics.count(stat_id) == 0) {
Statistic* stat = new Statistic;
stat->stat_id = stat_id;
stat->stat_value = stat_value;
stat->stat_date = stat_date;
stat->save_needed = false;
statistics[stat_id] = stat;
}
}
void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
if (statistics.count(stat_id) == 0)
AddPlayerStatistic(stat_id, 0, 0);
Statistic* stat = statistics[stat_id];
overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
stat->stat_date = Timer::GetUnixTimeStamp();
stat->save_needed = true;
}
void Player::WritePlayerStatistics() {
map::iterator stat_itr;
for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
Statistic* stat = stat_itr->second;
if (stat->save_needed) {
stat->save_needed = false;
database.WritePlayerStatistic(this, stat);
}
}
}
sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
if (stat_id >= 0 && statistics.count(stat_id) > 0)
return statistics[stat_id]->stat_value;
return 0;
}
void Player::RemovePlayerStatistics() {
map::iterator stat_itr;
for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
safe_delete(stat_itr->second);
statistics.clear();
}
void Player::SetGroup(PlayerGroup* new_group){
group = new_group;
}
/*PlayerGroup* Player::GetGroup(){
return group;
}*/
bool Player::IsGroupMember(Entity* player) {
bool ret = false;
if (GetGroupMemberInfo() && player) {
//world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
/*deque::iterator itr;
deque* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
for (itr = members->begin(); itr != members->end(); itr++) {
GroupMemberInfo* gmi = *itr;
if (gmi->client && gmi->client->GetPlayer() == player) {
ret = true;
break;
}
}
world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
}
return ret;
}
void Player::SetGroupInformation(PacketStruct* packet){
int8 det_count = 0;
Entity* member = 0;
world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
if (GetGroupMemberInfo()) {
PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
if (group)
{
group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque* members = group->GetMembers();
deque::iterator itr;
GroupMemberInfo* info = 0;
int x = 0;
for (itr = members->begin(); itr != members->end(); itr++) {
info = *itr;
if (info == GetGroupMemberInfo()) {
if (info->leader)
packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
continue;
}
else {
if (info->leader)
packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
}
member = info->member;
if (member && member->GetZone() == GetZone()) {
packet->setSubstructDataByName("group_members", "unknown3", 1, x);
packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
if (member->HasPet()) {
if (member->GetPet())
packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
else
packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
}
else
packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
//Send detriment counts as 255 if all dets of that type are incurable
det_count = member->GetTraumaCount();
if (det_count > 0) {
if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
det_count = 255;
}
packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
det_count = member->GetArcaneCount();
if (det_count > 0) {
if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
det_count = 255;
}
packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
det_count = member->GetNoxiousCount();
if (det_count > 0) {
if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
det_count = 255;
}
packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
det_count = member->GetElementalCount();
if (det_count > 0) {
if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
det_count = 255;
}
packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
det_count = member->GetCurseCount();
if (det_count > 0) {
if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
det_count = 255;
}
packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
}
else {
packet->setSubstructDataByName("group_members", "unknown3", 2, x);
packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
//packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
}
packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
x++;
}
}
group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
//packet->PrintPacket();
world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
}
PlayerItemList* Player::GetPlayerItemList(){
return &item_list;
}
void Player::ResetSavedSpawns(){
spawn_mutex.writelock(__FUNCTION__, __LINE__);
ClearRemovalTimers();
spawn_packet_sent.clear();
spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
info_mutex.writelock(__FUNCTION__, __LINE__);
spawn_info_packet_list.clear();
info_mutex.releasewritelock(__FUNCTION__, __LINE__);
vis_mutex.writelock(__FUNCTION__, __LINE__);
spawn_vis_packet_list.clear();
vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
pos_mutex.writelock(__FUNCTION__, __LINE__);
spawn_pos_packet_list.clear();
pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
index_mutex.writelock(__FUNCTION__, __LINE__);
player_spawn_reverse_id_map.clear();
player_spawn_id_map.clear();
player_spawn_id_map[1] = this;
player_spawn_reverse_id_map[this] = 1;
spawn_index = 1;
index_mutex.releasewritelock(__FUNCTION__, __LINE__);
m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
player_spawn_quests_required.clear();
m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
if(info)
info->RemoveOldPackets();
safe_delete_array(movement_packet);
safe_delete_array(old_movement_packet);
}
void Player::SetReturningFromLD(bool val){
if(val && val != returning_from_ld)
{
if(GetPlayerItemList())
GetPlayerItemList()->ResetPackets();
GetEquipmentList()->ResetPackets();
GetAppearanceEquipmentList()->ResetPackets();
skill_list.ResetPackets();
safe_delete_array(spell_orig_packet);
safe_delete_array(spell_xor_packet);
spell_orig_packet=0;
spell_xor_packet=0;
spell_count = 0;
reset_character_flag(CF_IS_SITTING);
if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
SetTempVisualState(0);
safe_delete_array(spawn_tmp_info_xor_packet);
safe_delete_array(spawn_tmp_vis_xor_packet);
safe_delete_array(spawn_tmp_pos_xor_packet);
spawn_tmp_info_xor_packet = 0;
spawn_tmp_vis_xor_packet = 0;
spawn_tmp_pos_xor_packet = 0;
pos_xor_size = 0;
info_xor_size = 0;
vis_xor_size = 0;
index_mutex.writelock(__FUNCTION__, __LINE__);
player_spawn_id_map[1] = this;
player_spawn_reverse_id_map[this] = 1;
spawn_index = 1;
index_mutex.releasewritelock(__FUNCTION__, __LINE__);
}
returning_from_ld = val;
}
bool Player::IsReturningFromLD(){
return returning_from_ld;
}
void Player::AddFriend(const char* name, bool save){
if(name){
if(save)
friend_list[name] = 1;
else
friend_list[name] = 0;
}
}
bool Player::IsFriend(const char* name){
if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
return true;
return false;
}
void Player::RemoveFriend(const char* name){
if(friend_list.count(name) > 0)
friend_list[name] = 2;
}
map* Player::GetFriends(){
return &friend_list;
}
void Player::AddIgnore(const char* name, bool save){
if(name){
if(save)
ignore_list[name] = 1;
else
ignore_list[name] = 0;
}
}
bool Player::IsIgnored(const char* name){
if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
return true;
return false;
}
void Player::RemoveIgnore(const char* name){
if(name && ignore_list.count(name) > 0)
ignore_list[name] = 2;
}
map* Player::GetIgnoredPlayers(){
return &ignore_list;
}
bool Player::CheckLevelStatus(int16 new_level) {
int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
return false;
return true;
}
Skill* Player::GetSkillByName(const char* name, bool check_update){
Skill* ret = skill_list.GetSkillByName(name);
if(check_update)
{
if(skill_list.CheckSkillIncrease(ret))
CalculateBonuses();
}
return ret;
}
Skill* Player::GetSkillByID(int32 id, bool check_update){
Skill* ret = skill_list.GetSkill(id);
if(check_update)
{
if(skill_list.CheckSkillIncrease(ret))
CalculateBonuses();
}
return ret;
}
void Player::SetRangeAttack(bool val){
range_attack = val;
}
bool Player::GetRangeAttack(){
return range_attack;
}
bool Player::AddMail(Mail* mail) {
bool ret = false;
if (mail) {
mail_list.Put(mail->mail_id, mail);
ret = true;
}
return ret;
}
MutexMap* Player::GetMail() {
return &mail_list;
}
Mail* Player::GetMail(int32 mail_id) {
Mail* mail = 0;
if (mail_list.count(mail_id) > 0)
mail = mail_list.Get(mail_id);
return mail;
}
void Player::DeleteMail(bool from_database) {
MutexMap::iterator itr = mail_list.begin();
while (itr.Next())
DeleteMail(itr->first, from_database);
mail_list.clear();
}
void Player::DeleteMail(int32 mail_id, bool from_database) {
if (mail_list.count(mail_id) > 0) {
if (from_database)
database.DeletePlayerMail(mail_list.Get(mail_id));
mail_list.erase(mail_id);
}
}
ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
//if ( GetGroup() == NULL )
return NULL;
/*GroupMemberInfo* info = 0;
for(int32 i=0;imembers.size(); i++){
info = GetGroup()->members[i];
if(info == group_member_info)
continue;
// if the client exists, they are attached to a player,
// the player is currently in an instance, which has the same zone id (for that instance type)
if ( info->client != NULL && info->client->GetPlayer() != NULL &&
info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
{
return info->client->GetPlayer()->GetZone();
}
}
// no member is in an instance with this zone id
return NULL;*/
}
/* CharacterInstances */
CharacterInstances::CharacterInstances() {
m_instanceList.SetName("Mutex::m_instanceList");
}
CharacterInstances::~CharacterInstances() {
RemoveInstances();
}
void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
InstanceData data;
data.db_id = db_id;
data.instance_id = instance_id;
data.zone_id = zone_id;
data.zone_instance_type = zone_instancetype;
data.zone_name = zone_name;
data.last_success_timestamp = last_success_timestamp;
data.last_failure_timestamp = last_failure_timestamp;
data.success_lockout_time = success_lockout_time;
data.failure_lockout_time = failure_lockout_time;
instanceList.push_back(data);
}
void CharacterInstances::RemoveInstances() {
instanceList.clear();
}
bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
vector::iterator itr;
m_instanceList.writelock(__FUNCTION__, __LINE__);
for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
InstanceData* data = &(*itr);
if (data->zone_id == zone_id) {
instanceList.erase(itr);
m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
return true;
}
}
m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
return false;
}
bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
vector::iterator itr;
m_instanceList.writelock(__FUNCTION__, __LINE__);
for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
InstanceData* data = &(*itr);
if (data->instance_id == instance_id) {
instanceList.erase(itr);
m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
return true;
}
}
m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
return false;
}
InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
m_instanceList.readlock(__FUNCTION__, __LINE__);
for(int32 i = 0; i < instanceList.size(); i++) {
InstanceData* data = &instanceList.at(i);
if (data->zone_id == zone_id) {
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
return data;
}
}
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
return 0;
}
InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
m_instanceList.readlock(__FUNCTION__, __LINE__);
for(int32 i = 0; i < instanceList.size(); i++) {
InstanceData* data = &instanceList.at(i);
if (data->db_id == db_id) {
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
return data;
}
}
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
return 0;
}
InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
m_instanceList.readlock(__FUNCTION__, __LINE__);
for(int32 i = 0; i < instanceList.size(); i++) {
InstanceData* data = &instanceList.at(i);
if (data->instance_id == instance_id) {
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
return data;
}
}
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
return 0;
}
vector CharacterInstances::GetLockoutInstances() {
vector ret;
m_instanceList.readlock(__FUNCTION__, __LINE__);
for (int32 i = 0; i < instanceList.size(); i++) {
InstanceData* data = &instanceList.at(i);
if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
ret.push_back(*data);
}
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
vector CharacterInstances::GetPersistentInstances() {
vector ret;
m_instanceList.readlock(__FUNCTION__, __LINE__);
for (int32 i = 0; i < instanceList.size(); i++) {
InstanceData* data = &instanceList.at(i);
if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
ret.push_back(*data);
}
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
void CharacterInstances::ProcessInstanceTimers(Player* player) {
// Only need to check persistent instances here, lockout should be handled by zone shutting down
// Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
// delete instance from `instances` if no more characters assigned to it
m_instanceList.readlock(__FUNCTION__, __LINE__);
for (int32 i = 0; i < instanceList.size(); i++) {
InstanceData* data = &instanceList.at(i);
// Check to see if we have a valid instance and if it is persistant
if (data->instance_id > 0) {
if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
// Check max duration (last success + success time)
if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
// Max duration has passed, instance has expired lets remove the player from it,
// this will also delete the instace if all players have been removed from it
database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
data->instance_id = 0;
}
}
if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
// Need to check lockout instance ids to ensure they are still valid.
if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
data->instance_id = 0;
}
}
}
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
/*for(int32 i=0;isize();i++)
{
bool valuesUpdated = false;
InstanceData data = instanceList->at(i);
if ( data.grant_reenter_time_left > 0 )
{
if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
data.grant_reenter_time_left = 0;
else
data.grant_reenter_time_left -= msDiff;
valuesUpdated = true;
}
if ( data.grant_reset_time_left > 0 )
{
if ( ( data.grant_reset_time_left - msDiff ) < 1 )
data.grant_reset_time_left = 0;
else
data.grant_reset_time_left -= msDiff;
valuesUpdated = true;
}
if ( data.lockout_time > 0 )
{
if ( ( data.lockout_time - msDiff ) < 1 )
{
data.lockout_time = 0;
// this means that their timer ran out and we need to clear it from db and player
RemoveInstanceByInstanceID(data.instance_id);
database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
}
else
data.lockout_time -= msDiff;
valuesUpdated = true;
}
if ( valuesUpdated )
database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
}*/
}
int32 CharacterInstances::GetInstanceCount() {
return instanceList.size();
}
void Player::SetPlayerAdventureClass(int8 new_class){
SetAdventureClass(new_class);
GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
GetInfoStruct()->set_class3(new_class);
charsheet_changed = true;
if(GetZone())
GetZone()->TriggerCharSheetTimer();
}
void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
GetSkills()->AddSkillBonus(spell_id, skill_id, value);
}
SkillBonus* Player::GetSkillBonus(int32 spell_id) {
return GetSkills()->GetSkillBonus(spell_id);
}
void Player::RemoveSkillBonus(int32 spell_id) {
GetSkills()->RemoveSkillBonus(spell_id);
}
bool Player::HasFreeBankSlot() {
return item_list.HasFreeBankSlot();
}
int8 Player::FindFreeBankSlot() {
return item_list.FindFreeBankSlot();
}
void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
Title* new_title = new Title;
new_title->SetID(title_id);
new_title->SetName(name);
new_title->SetPrefix(prefix);
new_title->SetSaveNeeded(save_needed);
player_titles_list.Add(new_title);
}
void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
}
void Player::AddLanguage(int32 id, const char *name, bool save_needed){
Skill* skill = master_skill_list.GetSkillByName(name);
if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
AddSkill(skill->skill_id, 1, skill->max_val, true);
}
// Check to see if the player already has the language
if (HasLanguage(id))
return;
// Doesn't already have the language so add it
Language* new_language = new Language;
new_language->SetID(id);
new_language->SetName(name);
player_languages_list.Add(new_language);
if (save_needed)
database.SaveCharacterLang(GetCharacterID(), id);
}
bool Player::HasLanguage(int32 id){
list* languages = player_languages_list.GetAllLanguages();
list::iterator itr;
Language* language = 0;
bool ret = false;
for(itr = languages->begin(); itr != languages->end(); itr++){
language = *itr;
if(language->GetID() == id){
ret = true;
break;
}
}
return ret;
}
bool Player::HasLanguage(const char* name){
list* languages = player_languages_list.GetAllLanguages();
list::iterator itr;
Language* language = 0;
bool ret = false;
for(itr = languages->begin(); itr != languages->end(); itr++){
language = *itr;
if(!strncmp(language->GetName(), name, strlen(name))){
ret = true;
break;
}
}
return ret;
}
void Player::AddPassiveSpell(int32 id, int8 tier)
{
// Add the spell to the list of passives this player currently has
// list is used for quickly going over only the passive spells the
// player has instead of going through all their spells.
passive_spells.push_back(id);
Client* client = GetZone()->GetClientBySpawn(this);
// Don not apply passives if the client is null, zoning, or reviving
if (client == NULL || client->IsZoning() || IsResurrecting())
return;
Spell* spell = 0;
spell = master_spell_list.GetSpell(id, tier);
if (spell) {
SpellProcess* spellProcess = 0;
// Get the current zones spell process
spellProcess = GetZone()->GetSpellProcess();
// Cast the spell, CastPassives() bypasses the spell queue
spellProcess->CastPassives(spell, this);
}
}
void Player::ApplyPassiveSpells()
{
Spell* spell = 0;
SpellBookEntry* spell2 = 0;
vector::iterator itr;
SpellProcess* spellProcess = 0;
spellProcess = GetZone()->GetSpellProcess();
for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
{
spell2 = GetSpellBookSpell((*itr));
spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
if (spell) {
spellProcess->CastPassives(spell, this);
}
}
}
void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
{
Spell* spell = 0;
spell = master_spell_list.GetSpell(id, tier);
if (spell) {
SpellProcess* spellProcess = 0;
spellProcess = GetZone()->GetSpellProcess();
spellProcess->CastPassives(spell, this, true);
if (remove_from_list) {
vector::iterator remove;
remove = find(passive_spells.begin(), passive_spells.end(), id);
if (remove != passive_spells.end())
passive_spells.erase(remove);
}
database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
}
}
void Player::RemoveAllPassives()
{
vector::iterator itr;
for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
RemoveSpellBookEntry((*itr), false);
passive_spells.clear();
}
void Player::ResetPetInfo() {
GetInfoStruct()->set_pet_id(0xFFFFFFFF);
GetInfoStruct()->set_pet_name(std::string("No Pet"));
GetInfoStruct()->set_pet_movement(0);
GetInfoStruct()->set_pet_behavior(0);
GetInfoStruct()->set_pet_health_pct(0.0f);
GetInfoStruct()->set_pet_power_pct(0.0f);
// Make sure the values get sent to the client
SetCharSheetChanged(true);
}
bool Player::HasRecipeBook(int32 recipe_id){
return recipebook_list.HasRecipeBook(recipe_id);
}
bool Player::DiscoveredLocation(int32 locationID) {
bool ret = false;
// No discovery type entry then return false
if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
return false;
// Is a discovery type entry but not a location subtype return false
if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
return false;
vector::iterator itr;
for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
if ((*itr)->Value == locationID) {
ret = true;
break;
}
}
return ret;
}
void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
switch (type) {
case HISTORY_TYPE_NONE:
HandleHistoryNone(subtype, value, value2);
break;
case HISTORY_TYPE_DEATH:
HandleHistoryDeath(subtype, value, value2);
break;
case HISTORY_TYPE_DISCOVERY:
HandleHistoryDiscovery(subtype, value, value2);
break;
case HISTORY_TYPE_XP:
HandleHistoryXP(subtype, value, value2);
break;
default:
// Not a valid history event so return out before trying to save into the db
return;
}
}
void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
}
void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
}
void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
switch (subtype) {
case HISTORY_SUBTYPE_NONE:
break;
case HISTORY_SUBTYPE_ADVENTURE:
break;
case HISTORY_SUBTYPE_TRADESKILL:
break;
case HISTORY_SUBTYPE_QUEST:
break;
case HISTORY_SUBTYPE_AA:
break;
case HISTORY_SUBTYPE_ITEM:
break;
case HISTORY_SUBTYPE_LOCATION: {
HistoryData* hd = new HistoryData;
hd->Value = value;
hd->Value2 = value2;
hd->EventDate = Timer::GetUnixTimeStamp();
strcpy(hd->Location, GetZone()->GetZoneName());
m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
break;
}
default:
// Invalid subtype, default to NONE
break;
}
}
void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
switch (subtype) {
case HISTORY_SUBTYPE_NONE:
break;
case HISTORY_SUBTYPE_ADVENTURE: {
HistoryData* hd = new HistoryData;
hd->Value = value;
hd->Value2 = value2;
hd->EventDate = Timer::GetUnixTimeStamp();
strcpy(hd->Location, GetZone()->GetZoneName());
m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
}
break;
case HISTORY_SUBTYPE_TRADESKILL:
break;
case HISTORY_SUBTYPE_QUEST:
break;
case HISTORY_SUBTYPE_AA:
break;
case HISTORY_SUBTYPE_ITEM:
break;
case HISTORY_SUBTYPE_LOCATION:
break;
default:
// Invalid subtype, default to NONE
break;
}
}
void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
m_characterHistory[type][subtype].push_back(hd);
}
void Player::SaveHistory() {
LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
map > >::iterator itr;
map >::iterator itr2;
vector::iterator itr3;
for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
}
}
}
}
void Player::InitXPTable() {
m_levelXPReq[2] = 600;
m_levelXPReq[3] = 800;
m_levelXPReq[4] = 1000;
m_levelXPReq[5] = 1400;
m_levelXPReq[6] = 1800;
m_levelXPReq[7] = 2200;
m_levelXPReq[8] = 2600;
m_levelXPReq[9] = 3000;
m_levelXPReq[10] = 3400;
m_levelXPReq[11] = 3800;
m_levelXPReq[12] = 4200;
m_levelXPReq[13] = 4600;
m_levelXPReq[14] = 5000;
m_levelXPReq[15] = 5500;
m_levelXPReq[16] = 6000;
m_levelXPReq[17] = 6500;
m_levelXPReq[18] = 7000;
m_levelXPReq[19] = 7500;
m_levelXPReq[20] = 8000;
m_levelXPReq[21] = 8500;
m_levelXPReq[22] = 9000;
m_levelXPReq[23] = 9500;
m_levelXPReq[24] = 10000;
m_levelXPReq[25] = 10500;
m_levelXPReq[26] = 11000;
m_levelXPReq[27] = 11750;
m_levelXPReq[28] = 12500;
m_levelXPReq[29] = 13250;
m_levelXPReq[30] = 14000;
m_levelXPReq[31] = 14750;
m_levelXPReq[32] = 15500;
m_levelXPReq[33] = 16250;
m_levelXPReq[34] = 17000;
m_levelXPReq[35] = 17750;
m_levelXPReq[36] = 18500;
m_levelXPReq[37] = 19250;
m_levelXPReq[38] = 20000;
m_levelXPReq[39] = 20750;
m_levelXPReq[40] = 21500;
m_levelXPReq[41] = 22250;
m_levelXPReq[42] = 23000;
m_levelXPReq[43] = 24000;
m_levelXPReq[44] = 25000;
m_levelXPReq[45] = 26000;
m_levelXPReq[46] = 27000;
m_levelXPReq[47] = 28000;
m_levelXPReq[48] = 29250;
m_levelXPReq[49] = 30500;
m_levelXPReq[50] = 32000;
m_levelXPReq[51] = 33750;
m_levelXPReq[52] = 35750;
m_levelXPReq[53] = 38000;
m_levelXPReq[54] = 40500;
m_levelXPReq[55] = 42500;
m_levelXPReq[56] = 45500;
m_levelXPReq[57] = 48500;
m_levelXPReq[58] = 51500;
m_levelXPReq[59] = 54500;
m_levelXPReq[60] = 57500;
m_levelXPReq[61] = 60500;
m_levelXPReq[62] = 63500;
m_levelXPReq[63] = 66500;
m_levelXPReq[64] = 70000;
m_levelXPReq[65] = 73500;
m_levelXPReq[66] = 77000;
m_levelXPReq[67] = 80500;
m_levelXPReq[68] = 84000;
m_levelXPReq[69] = 87500;
m_levelXPReq[70] = 91000;
m_levelXPReq[71] = 94500;
m_levelXPReq[72] = 98000;
m_levelXPReq[73] = 101500;
m_levelXPReq[74] = 105000;
m_levelXPReq[75] = 108500;
m_levelXPReq[76] = 116500;
m_levelXPReq[77] = 132500;
m_levelXPReq[78] = 152500;
m_levelXPReq[79] = 172500;
m_levelXPReq[80] = 192500;
m_levelXPReq[81] = 212500;
m_levelXPReq[82] = 232500;
m_levelXPReq[83] = 252500;
m_levelXPReq[84] = 272500;
m_levelXPReq[85] = 292500;
m_levelXPReq[86] = 312500;
m_levelXPReq[87] = 332500;
m_levelXPReq[88] = 352500;
m_levelXPReq[89] = 372500;
m_levelXPReq[90] = 392500;
m_levelXPReq[91] = 863550;
m_levelXPReq[92] = 949905;
m_levelXPReq[93] = 1044895;
m_levelXPReq[94] = 1149385;
m_levelXPReq[95] = 1264323;
}
void Player::SendQuestRequiredSpawns(int32 quest_id){
bool locked = true;
m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
if (player_spawn_quests_required.size() > 0 ) {
ZoneServer* zone = GetZone();
Client* client = zone->GetClientBySpawn(this);
if (!client){
m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
return;
}
int xxx = player_spawn_quests_required.count(quest_id);
if (player_spawn_quests_required.count(quest_id) > 0){
vector spawns = *player_spawn_quests_required[quest_id];
m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
Spawn* spawn = 0;
vector::iterator itr;
for (itr = spawns.begin(); itr != spawns.end();){
spawn = zone->GetSpawnByID(*itr);
if (spawn)
zone->SendSpawnChanges(spawn, client, false, true);
else {
itr = spawns.erase(itr);
continue;
}
itr++;
}
locked = false;
}
}
if (locked)
m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
}
void Player::SendHistoryRequiredSpawns(int32 event_id){
bool locked = true;
m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
if (player_spawn_history_required.size() > 0) {
ZoneServer* zone = GetZone();
Client* client = zone->GetClientBySpawn(this);
if (!client){
m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
return;
}
if (player_spawn_history_required.count(event_id) > 0){
vector spawns = *player_spawn_history_required[event_id];
m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
Spawn* spawn = 0;
vector::iterator itr;
for (itr = spawns.begin(); itr != spawns.end();){
spawn = zone->GetSpawnByID(*itr);
if (spawn)
zone->SendSpawnChanges(spawn, client, false, true);
else {
itr = spawns.erase(itr);
continue;
}
itr++;
}
locked = false;
}
}
if (locked)
m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
}
void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
if(!spawn || !quest_id)
return;
m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
if(player_spawn_quests_required.count(quest_id) == 0)
player_spawn_quests_required[quest_id] = new vector;
vector* quest_spawns = player_spawn_quests_required[quest_id];
int32 current_spawn = 0;
for(int32 i=0;isize();i++){
current_spawn = quest_spawns->at(i);
if (current_spawn == spawn->GetID()){
m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
return;
}
}
player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
}
void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
if (!spawn || !event_id)
return;
m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
if (player_spawn_history_required.count(event_id) == 0)
player_spawn_history_required[event_id] = new vector;
vector* history_spawns = player_spawn_history_required[event_id];
vector::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
if (itr == history_spawns->end())
history_spawns->push_back(spawn->GetID());
m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
}
int32 PlayerInfo::GetBoatSpawn(){
return boat_spawn;
}
void PlayerInfo::SetBoatSpawn(Spawn* spawn){
if(spawn)
boat_spawn = spawn->GetID();
else
boat_spawn = 0;
}
void PlayerInfo::RemoveOldPackets(){
safe_delete_array(changes);
safe_delete_array(orig_packet);
safe_delete_array(pet_changes);
safe_delete_array(pet_orig_packet);
changes = 0;
orig_packet = 0;
pet_changes = 0;
pet_orig_packet = 0;
}
PlayerControlFlags::PlayerControlFlags(){
MControlFlags.SetName("PlayerControlFlags::MControlFlags");
MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
flags_changed = false;
flag_changes.clear();
current_flags.clear();
}
PlayerControlFlags::~PlayerControlFlags(){
flag_changes.clear();
current_flags.clear();
}
bool PlayerControlFlags::ControlFlagsChanged(){
bool ret;
MFlagChanges.writelock(__FUNCTION__, __LINE__);
ret = flags_changed;
MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
return ret;
}
void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
if (!param || !param_value)
return;
bool active_changed = false;
MControlFlags.writelock(__FUNCTION__, __LINE__);
active_changed = (current_flags[param][param_value] != is_active);
if (active_changed){
current_flags[param][param_value] = is_active;
MFlagChanges.writelock(__FUNCTION__, __LINE__);
flag_changes[param][param_value] = is_active ? 1 : 0;
flags_changed = true;
MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
}
MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
}
void PlayerControlFlags::SendControlFlagUpdates(Client* client){
if (!client)
return;
map* ptr = 0;
map >::iterator itr;
map::iterator itr2;
MFlagChanges.writelock(__FUNCTION__, __LINE__);
for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
ptr = &itr->second;
for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
}
}
flag_changes.clear();
flags_changed = false;
MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
}
bool Player::ControlFlagsChanged(){
return control_flags.ControlFlagsChanged();
}
void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
control_flags.SetPlayerControlFlag(param, param_value, is_active);
}
void Player::SendControlFlagUpdates(Client* client){
control_flags.SendControlFlagUpdates(client);
}
void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
mLUAHistory.writelock();
if (m_charLuaHistory.count(event_id) > 0) {
LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
safe_delete(history);
mLUAHistory.releasewritelock();
return;
}
m_charLuaHistory.insert(make_pair(event_id,history));
mLUAHistory.releasewritelock();
}
void Player::SaveLUAHistory() {
mLUAHistory.readlock();
LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
map::iterator itr;
for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
if (itr->second->SaveNeeded) {
database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
itr->second->SaveNeeded = false;
}
}
mLUAHistory.releasereadlock();
}
void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
mLUAHistory.writelock();
LUAHistory* hd = 0;
if (m_charLuaHistory.count(event_id) > 0)
hd = m_charLuaHistory[event_id];
else {
hd = new LUAHistory;
m_charLuaHistory.insert(make_pair(event_id,hd));
}
hd->Value = value;
hd->Value2 = value2;
hd->SaveNeeded = true;
mLUAHistory.releasewritelock();
// release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
// through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
mLUAHistory.readlock();
SendHistoryRequiredSpawns(event_id);
mLUAHistory.releasereadlock();
}
LUAHistory* Player::GetLUAHistory(int32 event_id) {
LUAHistory* ret = 0;
mLUAHistory.readlock();
if (m_charLuaHistory.count(event_id) > 0)
ret = m_charLuaHistory[event_id];
mLUAHistory.releasereadlock();
return ret;
}
bool Player::CanSeeInvis(Entity* target)
{
if (!target->IsStealthed() && !target->IsInvis())
return true;
if (target->IsStealthed() && HasSeeHideSpell())
return true;
else if (target->IsInvis() && HasSeeInvisSpell())
return true;
sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
if (radius == 0) // radius of 0 is always seen
return true;
// radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
return true;
// TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
Item* item = 0;
vector
- * equipped_list = GetEquippedItemList();
bool seeInvis = false;
bool seeStealth = false;
for (int32 i = 0; i < equipped_list->size(); i++)
{
item = equipped_list->at(i);
seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
if (target->IsStealthed() && seeStealth)
return true;
else if (target->IsInvis() && seeInvis)
return true;
}
return false;
}
// returns true if we need to update target info due to see invis status change
bool Player::CheckChangeInvisHistory(Entity* target)
{
std::map::iterator it;
it = target_invis_history.find(target->GetID());
if (it != target_invis_history.end())
{
//canSeeStatus
if (it->second)
{
if (!this->CanSeeInvis(target))
{
UpdateTargetInvisHistory(target->GetID(), false);
return true;
}
else
return false;
}
else
{
if (this->CanSeeInvis(target))
{
UpdateTargetInvisHistory(target->GetID(), true);
return true;
}
else
return false;
}
}
if (!this->CanSeeInvis(target))
UpdateTargetInvisHistory(target->GetID(), false);
else
UpdateTargetInvisHistory(target->GetID(), true);
return true;
}
void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
{
target_invis_history[targetID] = canSeeStatus;
}
void Player::RemoveTargetInvisHistory(int32 targetID)
{
target_invis_history.erase(targetID);
}
bool Player::SetSpawnMap(Spawn* spawn)
{
if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
/*index_mutex.writelock(__FUNCTION__, __LINE__);
spawn_id += 1;
if (spawn_index == 255)
spawn_index += 1; //just so we dont have to worry about overloading
map::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
if(itr != player_spawn_id_map.end()) {
player_spawn_id_map.erase(itr);
}
player_spawn_id_map[spawn_id] = spawn;
player_spawn_reverse_id_map[this] = spawn_id;
index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
return false;
}
index_mutex.writelock(__FUNCTION__, __LINE__);
spawn_id += 1;
if (spawn_index == 255)
spawn_index += 1; //just so we dont have to worry about overloading
int32 tmp_id = spawn_id;
player_spawn_id_map[tmp_id] = spawn;
if(player_spawn_reverse_id_map.count(spawn))
player_spawn_reverse_id_map.erase(spawn);
player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
index_mutex.releasewritelock(__FUNCTION__, __LINE__);
return true;
}
NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
{
NPC* npc = new NPC();
string newName(GetName());
newName.append("'s spirit shard");
strcpy(npc->appearance.name, newName.c_str());
/*vector* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
vector* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
if(primary_command_list){
npc->SetPrimaryCommands(primary_command_list);
npc->primary_command_list_id = result.GetInt32(9);
}
if(secondary_command_list){
npc->SetSecondaryCommands(secondary_command_list);
npc->secondary_command_list_id = result.GetInt32(10);
}*/
npc->appearance.level = GetLevel();
npc->appearance.race = GetRace();
npc->appearance.gender = GetGender();
npc->appearance.adventure_class = GetAdventureClass();
npc->appearance.model_type = GetModelType();
npc->appearance.soga_model_type = GetSogaModelType();
npc->appearance.display_name = 1;
npc->features.hair_type = GetHairType();
npc->features.hair_face_type = GetFacialHairType();
npc->features.wing_type = GetWingType();
npc->features.chest_type = GetChestType();
npc->features.legs_type = GetLegsType();
npc->features.soga_hair_type = GetSogaHairType();
npc->features.soga_hair_face_type = GetSogaFacialHairType();
npc->appearance.attackable = 0;
npc->appearance.show_level = 1;
npc->appearance.targetable = 1;
npc->appearance.show_command_icon = 1;
npc->appearance.display_hand_icon = 0;
npc->appearance.hide_hood = GetHideHood();
npc->size = GetSize();
npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
npc->appearance.action_state = appearance.action_state;
npc->appearance.visual_state = 6193; // ghostly look
npc->appearance.mood_state = appearance.mood_state;
npc->appearance.emote_state = appearance.emote_state;
npc->appearance.pos.state = appearance.pos.state;
npc->appearance.activity_status = appearance.activity_status;
strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
npc->SetPrefixTitle(GetPrefixTitle());
npc->SetSuffixTitle(GetSuffixTitle());
npc->SetLastName(GetLastName());
npc->SetX(origX);
npc->SetY(origY);
npc->SetZ(origZ);
npc->SetHeading(origHeading);
npc->SetSpawnOrigX(origX);
npc->SetSpawnOrigY(origY);
npc->SetSpawnOrigZ(origZ);
npc->SetSpawnOrigHeading(origHeading);
npc->appearance.pos.grid_id = origGridID;
const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
npc->SetShardID(dbid);
npc->SetShardCharID(GetCharacterID());
npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
if(script)
npc->SetSpawnScript(script);
return npc;
}
void Player::SaveSpellEffects()
{
if(stop_save_spell_effects)
{
LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
return;
}
SpellProcess* spellProcess = 0;
// Get the current zones spell process
spellProcess = GetZone()->GetSpellProcess();
Query savedEffects;
savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
InfoStruct* info = GetInfoStruct();
MSpellEffects.readlock(__FUNCTION__, __LINE__);
MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
for(int i = 0; i < 45; i++) {
if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
{
Spawn* spawn = nullptr;
int32 target_char_id = 0;
if(info->spell_effects[i].spell->initial_target_char_id != 0)
target_char_id = info->spell_effects[i].spell->initial_target_char_id;
else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
target_char_id = ((Player*)spawn)->GetCharacterID();
int32 timestamp = 0xFFFFFFFF;
if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
if(caster_char_id == 0)
continue;
Query effectSave;
effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
"insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
}
if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
int32 target_char_id = 0;
if(info->maintained_effects[i].spell->initial_target_char_id != 0)
target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
else if(!info->maintained_effects[i].spell->initial_target)
target_char_id = GetCharacterID();
else if(spawn && spawn->IsPlayer())
target_char_id = ((Player*)spawn)->GetCharacterID();
else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
target_char_id = 0xFFFFFFFF;
int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
int32 timestamp = 0xFFFFFFFF;
if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
Query effectSave;
effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
"insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
bool firstTarget = true;
map targetsInserted;
for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
{
int32 tmpCharID = 0;
int8 type = 0;
if(targetsInserted.find(spawn) != targetsInserted.end())
continue;
if(spawn->IsPlayer())
tmpCharID = ((Player*)spawn)->GetCharacterID();
else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
{
tmpCharID = 0xFFFFFFFF;
}
else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
((Entity*)spawn)->GetOwner()->IsPlayer())
{
type = ((Entity*)spawn)->GetPetType();
Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
tmpCharID = petOwner->GetCharacterID();
}
if(!firstTarget)
insertTargets.append(", ");
targetsInserted.insert(make_pair(spawn, true));
LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
firstTarget = false;
}
}
multimap::iterator entries;
for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
{
if(!firstTarget)
insertTargets.append(", ");
LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
firstTarget = false;
}
info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
if(!firstTarget)
{
Query targetSave;
targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
}
}
}
MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
}
void Player::MentorTarget()
{
if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
{
client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
reset_mentorship = true;
client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
}
else if(!reset_mentorship && client->GetPlayer()->GetTarget())
{
if(client->GetPlayer()->GetTarget()->IsPlayer())
{
Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
{
client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
return;
}
if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
{
if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
{
SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
}
if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
}
}
}
}
}
void Player::SetMentorStats(int32 effective_level, int32 target_char_id)
{
RemoveSpells();
if(client->GetPlayer()->GetGroupMemberInfo())
client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
InfoStruct* info = GetInfoStruct();
info->set_effective_level(effective_level);
client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
client->GetPlayer()->CalculateBonuses();
client->GetPlayer()->SetHP(GetTotalHP());
client->GetPlayer()->SetPower(GetTotalPower());
info->set_agi_base(effective_level * 2 + 15);
info->set_intel_base(effective_level * 2 + 15);
info->set_wis_base(effective_level * 2 + 15);
info->set_str_base(effective_level * 2 + 15);
info->set_sta_base(effective_level * 2 + 15);
info->set_cold_base((int16)(effective_level * 1.5 + 10));
info->set_heat_base((int16)(effective_level * 1.5 + 10));
info->set_disease_base((int16)(effective_level * 1.5 + 10));
info->set_mental_base((int16)(effective_level * 1.5 + 10));
info->set_magic_base((int16)(effective_level * 1.5 + 10));
info->set_divine_base((int16)(effective_level * 1.5 + 10));
info->set_poison_base((int16)(effective_level * 1.5 + 10));
GetClient()->ClearSentItemDetails();
if(GetClient())
{
EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
if (app) {
GetClient()->QueuePacket(app);
}
}
GetEquipmentList()->SendEquippedItems(this);
}
void Player::SetLevel(int16 level, bool setUpdateFlags) {
if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
GetInfoStruct()->set_effective_level(level);
}
SetInfo(&appearance.level, level, setUpdateFlags);
SetXP(0);
SetNeededXP();
}
bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector* packets, Item* item, int16 version, Item* to_item) {
if(item_list.AddItem(item)) {
item->save_needed = true;
SetEquippedItemAppearances();
packets->push_back(equipList->serialize(version, this));
packets->push_back(item->serialize(version, false));
if(to_item)
packets->push_back(to_item->serialize(version, false, this));
packets->push_back(item_list.serialize(this, version));
return true;
}
else {
LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
}
return false;
}
void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
return;
vis_mutex.writelock(__FUNCTION__, __LINE__);
GMTagFilter filter;
filter.filter_type = filter_type;
filter.filter_value = filter_value;
memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
if(filter_search_str)
memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
filter.visual_tag = visual_tag;
gm_visual_filters.push_back(filter);
vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
}
int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
if(!in_vismutex_lock)
vis_mutex.readlock(__FUNCTION__, __LINE__);
int16 tag_id = 0;
vector::iterator itr = gm_visual_filters.begin();
for(;itr != gm_visual_filters.end();itr++) {
if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
tag_id = itr->visual_tag;
break;
}
}
}
if(!in_vismutex_lock)
vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
return tag_id;
}
void Player::ClearGMVisualFilters() {
vis_mutex.writelock(__FUNCTION__, __LINE__);
gm_visual_filters.clear();
vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
}
int Player::GetPVPAlignment(){
int bind_zone = GetPlayerInfo()->GetBindZoneID();
int alignment = 0;
if(bind_zone && bind_zone != 0){
//0 is good.
//1 is evil.
//2 is neutral aka haven players.
switch(bind_zone){
//good zones
case 114: //Gfay
case 221: //Qeynos Harbor
case 222: //North Qeynos
case 231: //South Qeynos
case 233: //Nettleville
case 234: //Starcrest
case 235: //Graystone
case 236: //CastleView
case 237: //Willowood
case 238: //Baubbleshire
case 470: //Frostfang
case 589: //Qeynos Combined 1
case 660: //Qeynos Combined 2
alignment = 0; //good
break;
//evil zones
case 128: //East Freeport
case 134: //Big Bend
case 135: //Stonestair
case 136: //Temple St.
case 137: //Beggars Ct.
case 138: //Longshadow
case 139: //Scale Yard
case 144: //North Freeport
case 166: //South Freeport
case 168: //West Freeport
case 184: //Neriak
case 644: //BigBend2
case 645: //Stonestair2
case 646: //Temple St2
case 647: //Beggars Ct2
case 648: //LongShadow2
case 649: //Scale Yard2
alignment = 1; //evil
break;
//Neutral (MajDul?)
case 45: //haven
case 46: //MajDul
alignment = 2;
break;
default:
alignment = -1; //error
}
//return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
return alignment;
}
return -1; //error
}
void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
switch(pattern) {
case 1: { // down
*i = (*i) + 2;
(*page_book_count)++;
if(*page_book_count > 3) {
if(((*i) % 2) == 0) {
(*i) = (*last_start_point) + 1;
}
else {
(*last_start_point) = (*last_start_point) + 8;
(*i) = (*last_start_point);
}
(*page_book_count) = 0;
}
break;
}
case 2: { // across
(*page_book_count)++;
switch(*page_book_count) {
case 1:
case 3: {
(*i)++;
break;
}
case 2: {
(*i) = (*i) + 7;
break;
}
case 4: {
(*last_start_point) = (*last_start_point) + 2;
(*i) = (*last_start_point);
(*page_book_count) = 0;
break;
}
}
break;
}
default: { // zig-zag
(*i)++;
break;
}
}
}