--[[ Script Name : Quests/Hallmark/path_of_the_crusader.lua Script Author : Dorbin Script Date : 2022.12.07 03:12:29 Script Purpose : QEYNOS CRUSADER CLASS QUEST Zone : Hallmark Quest Giver: Master at Arms Dagorel Preceded by: Fighter Training pt II Followed by: None --]] require "SpawnScripts/Generic/DialogModule" function Init(Quest) AddQuestStep(Quest, 1, "I must defeat the brigands and free the villager from a house in the Harbor.", 1, 100, "I must rescue the villager from the brigands in the Qeynos Harbor.", 11) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) Dialog.New(QuestGiver, Player) Dialog.AddDialog("Prove to me that you've got the courage and conviction to stand up for others when they cannot stand up for themselves. I heard that some outsider thugs are holed up in Qeynos Harbor, and that they've got one of our citizens as a prisoner. If you can rescue him, you'll earn the title of crusader.") PlayFlavor(QuestGiver, "", "", "nod", 0, 0, Player) Dialog.AddOption("Thank you, Dagorel. I won't forget your lessons.") Dialog.Start() if GetQuestStep(Player,5878)==1 then QuestStepIsComplete(Player,5878,1) end end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I've defeated the brigands and freed the villager.") UpdateQuestTaskGroupDescription(Quest, 1, "I've defeated the thugs holding the villager hostage and set her free.") if GetClass(Player)== 1 then SetAdventureClass(Player,8) SetPlayerLevel(Player,10) SendMessage(Player, "Congratulations! You are a Crusader.","yellow") SendPopUpMessage(Player, "Congratulations! You are a Crusader.",250,250,200) ApplySpellVisual(Player, 324) PlaySound(Player, "sounds/test/endquest.wav", GetX(Player), GetY(Player), GetZ(Player), Player) local level = GetLevel(Player)*5 if not HasSkill(Player, 1408356869) then -- Martial AddSkill(Player, 1408356869,1,level) SendMessage(Player, "You have learned the Martial skill") end if not HasSkill(Player, 3809066846) then -- Faith/Crusader AddSkill(Player, 3809066846,1,level) SendMessage(Player, "You have learned the Faith skill") end if not HasSkill(Player, 3421494576) then -- Crushing AddSkill(Player, 3421494576,1,level) SendMessage(Player, "You have learned the Crushing skill") end if not HasSkill(Player, 418532101) then -- Slashing AddSkill(Player, 418532101,1,level) SendMessage(Player, "You have learned the Slashing skill") end if not HasSkill(Player, 3048574950) then -- Piercing AddSkill(Player, 3048574950,1,level) SendMessage(Player, "You have learned the Piercing skill") end if not HasSkill(Player, 2638198038) then -- Focus AddSkill(Player, 2638198038,1,level) SendMessage(Player, "You have learned the Focus skill") end if not HasSkill(Player, 613995491) then -- Disruption AddSkill(Player, 613995491,1,level) SendMessage(Player, "You have learned the Disruption skill") end if not HasSkill(Player, 366253016) then -- Ministration AddSkill(Player, 366253016,1,level) SendMessage(Player, "You have learned the Ministration skill") end if not HasSkill(Player, 3587918036) then -- Ordination AddSkill(Player, 3587918036,1,level) SendMessage(Player, "You have learned the Ordination skill") end if not HasSkill(Player, 882983852) then -- Subjugation AddSkill(Player, 882983852,1,level) SendMessage(Player, "You have learned the Subjugation skill") end --WEAPON SKILLS if not HasSkill(Player, 2897193374) then -- Light Armor AddSkill(Player, 2897193374,1,level) SendMessage(Player, "You are now more proficient with Light Armor") end if not HasSkill(Player, 2246237129) then -- Medium Armor AddSkill(Player, 2246237129,1,level) SendMessage(Player, "You are now more proficient with Medium Armor") end if not HasSkill(Player, 4037812502) then -- Buckler AddSkill(Player, 4037812502,1,level) SendMessage(Player, "You are now more proficient with a Buckler") end if not HasSkill(Player, 3173504370) then -- Roundshield AddSkill(Player, 3173504370,1,level) SendMessage(Player, "You are now more proficient with a Roundshield") end if not HasSkill(Player, 2608320658) then -- Kite Shield AddSkill(Player, 2608320658,1,level) SendMessage(Player, "You are now more proficient with a Kite Shield") end if not HasSkill(Player, 1696217328) then -- Sword AddSkill(Player, 1696217328,1,level) SendMessage(Player, "You are now more proficient with a Sword") end if not HasSkill(Player, 2292577688) then -- Great Sword AddSkill(Player, 2292577688,1,level) SendMessage(Player, "You are now more proficient with a Great Sword") end if not HasSkill(Player, 770311065) then -- Mace AddSkill(Player, 770311065,1,level) SendMessage(Player, "You are now more proficient with a Mace") end if not HasSkill(Player, 554333641) then -- Hammer AddSkill(Player, 554333641,1,level) SendMessage(Player, "You are now more proficient with a Hammer") end if not HasSkill(Player, 1653482350) then -- Great Hammer AddSkill(Player, 1653482350,1,level) SendMessage(Player, "You are now more proficient with a Great Hammer") end --REMOVED SKILLS --Removed Advance Fighter if HasSkill(Player, 1124719197) then -- Tactics/Warrior RemoveSkill(Player, 1124719197) end if HasSkill(Player, 433335062) then -- Berserk/Berserker RemoveSkill(Player, 433335062) end if HasSkill(Player, 1209716810) then -- Protection/Guardian RemoveSkill(Player, 1209716810) end if HasSkill(Player, 3856706740) then -- Brawl/Brawling RemoveSkill(Player, 3856706740) end if HasSkill(Player, 2011726342) then -- Tranquility/Monk RemoveSkill(Player, 2011726342) end if HasSkill(Player, 3067436248) then -- Physicality/Bruiser RemoveSkill(Player, 3067436248) end if HasSkill(Player, 3809066846) then -- Faith/Crusader RemoveSkill(Player, 3809066846) end if HasSkill(Player, 90523872) then -- Determined Faith/Paladin RemoveSkill(Player, 90523872) end if HasSkill(Player, 2741805322) then -- Determined Zeal/Shadowknight RemoveSkill(Player, 2741805322) end --Removed Scout for Fighter if HasSkill(Player, 1921433074) then -- Reconnaissance/Scout RemoveSkill(Player, 1921433074) end if HasSkill(Player, 1311635100) then -- Melodies/Bard RemoveSkill(Player, 1311635100) end if HasSkill(Player, 296246391) then -- Ballads/Troubador RemoveSkill(Player, 296246391) end if HasSkill(Player, 340921594) then -- Dirges/Dirge RemoveSkill(Player, 340921594) end if HasSkill(Player, 1514256692) then -- Skulldugery/Rogue RemoveSkill(Player, 1514256692) end if HasSkill(Player, 2663054519) then -- Swashbuckling/Swashbuckler RemoveSkill(Player, 2663054519) end if HasSkill(Player, 1519965519) then -- Banditry/Brigand RemoveSkill(Player, 1519965519) end if HasSkill(Player, 3167106577) then -- Stalking/Predator RemoveSkill(Player, 3167106577) end if HasSkill(Player, 1400160844) then -- Archery/Ranger RemoveSkill(Player, 1400160844) end if HasSkill(Player, 2711101135) then -- Assassination/Assassin RemoveSkill(Player, 2711101135) end --Removed Priest for Fighter if HasSkill(Player, 2463145248) then -- Inspirations/Priest RemoveSkill(Player, 2463145248) end if HasSkill(Player, 3341842907) then -- Theurgy/Cleric RemoveSkill(Player, 3341842907) end if HasSkill(Player, 2581053277) then -- Regimens/Templar RemoveSkill(Player, 2581053277) end if HasSkill(Player, 1829443087) then -- Inquisitions/Inquisitor RemoveSkill(Player, 1829443087) end if HasSkill(Player, 3282420779) then -- Archegenesis/Druid RemoveSkill(Player, 3282420779) end if HasSkill(Player, 1624274802) then -- Nature's Reckoning/Fury RemoveSkill(Player, 1624274802) end if HasSkill(Player, 1040683335) then -- Nature's Refuge/Warden RemoveSkill(Player, 1040683335) end if HasSkill(Player, 3343700951) then -- Talismans/Shaman RemoveSkill(Player, 3343700951) end if HasSkill(Player, 3467160477) then -- Fetichisms/Mystic RemoveSkill(Player, 3467160477) end if HasSkill(Player, 3191839982) then -- Vehemence/Defiler RemoveSkill(Player, 3191839982) end --Removed Mage for Fighter if HasSkill(Player, 3820670534) then -- Evocations/Mage RemoveSkill(Player, 3820670534) end if HasSkill(Player, 287643040) then -- Enchantments/Enchanter RemoveSkill(Player, 287643040) end if HasSkill(Player, 2898101972) then -- Hallucinations/Illusionist RemoveSkill(Player, 2898101972) end if HasSkill(Player, 2950599749) then -- Protean/Coecerer RemoveSkill(Player, 2950599749) end if HasSkill(Player, 2533124061) then -- Sorcery/Sorcerer RemoveSkill(Player, 2533124061) end if HasSkill(Player, 2662430630) then -- Elemental Mastery/Wizard RemoveSkill(Player, 2662430630) end if HasSkill(Player, 193411854) then -- Noctivagance/Warlock RemoveSkill(Player, 193411854) end if HasSkill(Player, 2120065377) then -- Legerdemain/Summoner RemoveSkill(Player, 2120065377) end if HasSkill(Player, 2042842194) then -- Conjurations/Conjurer RemoveSkill(Player, 2042842194) end if HasSkill(Player, 289471519) then -- Sepulchers/Necromancer RemoveSkill(Player, 289471519) end --REMOVED WEAPON if not HasSkill(Player, 540022425) then -- Parry RemoveSkill(Player, 540022425) end if HasSkill(Player, 241174330) then -- Heavy Armor RemoveSkill(Player, 241174330) end if HasSkill(Player, 3177806075) then -- Fists RemoveSkill(Player, 3177806075) end if HasSkill(Player, 2476073427) then -- Axe RemoveSkill(Player, 2476073427) end if HasSkill(Player, 2954459351) then -- Great Axe RemoveSkill(Player, 2954459351) end if HasSkill(Player, 540022425) then -- Parry RemoveSkill(Player, 540022425) end if HasSkill(Player, 3180399725) then -- Staff(2h) RemoveSkill(Player, 3180399725) end if HasSkill(Player, 1553857724) then -- Investigation RemoveSkill(Player, 1553857724) end if HasSkill(Player, 3429135390) then -- Mystical Destruction RemoveSkill(Player, 3429135390) end if HasSkill(Player, 2200201799) then -- Disarm Trap RemoveSkill(Player, 2200201799) end end UpdateQuestDescription(Quest, "I have rescued the frightened villager from the hands of a dangerous band of brigands, in the process proving to both myself and others that I fight for others and for what I believe in. I am now worthy of becoming a crusader.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end