/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #include "Spawn.h" #include #include "../common/timer.h" #include #include #include "Entity.h" #include "Widget.h" #include "Sign.h" #include "../common/MiscFunctions.h" #include "../common/Log.h" #include "Rules/Rules.h" #include "World.h" #include "LuaInterface.h" #include "Zone/SPGrid.h" #include "Bots/Bot.h" extern ConfigReader configReader; extern RuleManager rule_manager; extern World world; Spawn::Spawn(){ group_id = 0; size_offset = 0; merchant_id = 0; memset(&appearance, 0, sizeof(appearance)); memset(&basic_info, 0, sizeof(BasicInfoStruct)); appearance.encounter_level =6; size = 32; appearance.pos.collision_radius = 32; id = Spawn::NextID(); oversized_packet = 0xFF; zone = 0; spawn_location_id = 0; spawn_entry_id = 0; spawn_location_spawns_id = 0; respawn = 0; expire_time = 0; expire_offset = 0; x_offset = 0; y_offset = 0; z_offset = 0; database_id = 0; packet_num = 1; changed = false; vis_changed = false; position_changed = false; send_spawn_changes = true; info_changed = false; appearance.pos.Speed1 = 0; last_attacker = 0; faction_id = 0; running_to = 0; tmp_visual_state = -1; tmp_action_state = -1; transporter_id = 0; invulnerable = false; spawn_group_list = 0; MSpawnGroup = 0; movement_locations = 0; MMovementLocations = 0; target = 0; primary_command_list_id = 0; secondary_command_list_id = 0; is_pet = false; m_followTarget = 0; following = false; req_quests_continued_access = false; req_quests_override = 0; req_quests_private = false; m_illusionModel = 0; Cell_Info.CurrentCell = nullptr; Cell_Info.CellListIndex = -1; m_addedToWorldTimestamp = 0; m_spawnAnim = 0; m_spawnAnimLeeway = 0; m_Update.SetName("Spawn::m_Update"); m_requiredHistory.SetName("Spawn::m_requiredHistory"); m_requiredQuests.SetName("Spawn::m_requiredQuests"); last_heading_angle = 0.0; } Spawn::~Spawn(){ for(int32 i=0;iwritelock(__FUNCTION__, __LINE__); if(movement_locations){ while(movement_locations->size()){ safe_delete(movement_locations->front()); movement_locations->pop_front(); } safe_delete(movement_locations); } if (MMovementLocations) MMovementLocations->releasewritelock(__FUNCTION__, __LINE__); safe_delete(MMovementLocations); MMovementLoop.lock(); for (int32 i = 0; i < movement_loop.size(); i++) safe_delete(movement_loop.at(i)); MMovementLoop.unlock(); map* >::iterator rq_itr; m_requiredQuests.writelock(__FUNCTION__, __LINE__); for (rq_itr = required_quests.begin(); rq_itr != required_quests.end(); rq_itr++){ safe_delete(rq_itr->second); } m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__); } void Spawn::InitializeHeaderPacketData(Player* player, PacketStruct* header, int16 index) { header->setDataByName("index", index); if (GetSpawnAnim() > 0 && Timer::GetCurrentTime2() < (GetAddedToWorldTimestamp() + GetSpawnAnimLeeway())) { if (header->GetVersion() >= 57080) header->setDataByName("spawn_anim", GetSpawnAnim()); else header->setDataByName("spawn_anim", (int16)GetSpawnAnim()); } else { if (header->GetVersion() >= 57080) header->setDataByName("spawn_anim", 0xFFFFFFFF); else header->setDataByName("spawn_anim", 0xFFFF); } if (primary_command_list.size() > 0){ if (primary_command_list.size() > 1) { header->setArrayLengthByName("command_list", primary_command_list.size()); for (int32 i = 0; i < primary_command_list.size(); i++) { header->setArrayDataByName("command_list_name", primary_command_list[i]->name.c_str(), i); header->setArrayDataByName("command_list_max_distance", primary_command_list[i]->distance, i); header->setArrayDataByName("command_list_error", primary_command_list[i]->error_text.c_str(), i); header->setArrayDataByName("command_list_command", primary_command_list[i]->command.c_str(), i); } } header->setMediumStringByName("default_command", primary_command_list[0]->command.c_str()); header->setDataByName("max_distance", primary_command_list[0]->distance); } if (spawn_group_list && MSpawnGroup){ MSpawnGroup->readlock(__FUNCTION__, __LINE__); header->setArrayLengthByName("group_size", spawn_group_list->size()); vector::iterator itr; int i = 0; for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++, i++){ header->setArrayDataByName("group_spawn_id", player->GetIDWithPlayerSpawn((*itr)), i); } MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__); } header->setDataByName("spawn_id", player->GetIDWithPlayerSpawn(this)); header->setDataByName("crc", id); header->setDataByName("time_stamp", Timer::GetCurrentTime2()); } void Spawn::InitializeVisPacketData(Player* player, PacketStruct* vis_packet) { int16 version = vis_packet->GetVersion(); if (IsPlayer()) appearance.pos.grid_id = 0xFFFFFFFF; if (appearance.targetable == 1 || appearance.show_level == 1 || appearance.display_name == 1){ if (!IsGroundSpawn()){ int8 arrow_color = ARROW_COLOR_WHITE; sint8 npc_con = player->GetFactions()->GetCon(faction_id); if (appearance.attackable == 1) arrow_color = player->GetArrowColor(GetLevel()); vis_packet->setDataByName("arrow_color", arrow_color); vis_packet->setDataByName("locked_no_loot", appearance.locked_no_loot); if (player->GetArrowColor(GetLevel()) == ARROW_COLOR_GRAY) if (npc_con == -4) npc_con = -3; vis_packet->setDataByName("npc_con", npc_con); if (appearance.attackable == 1 && IsNPC() && (player->GetFactions()->GetCon(faction_id) <= -4 || ((NPC*)this)->Brain()->GetHate(player) > 1)) vis_packet->setDataByName("npc_hate", ((NPC*)this)->Brain()->GetHatePercentage(player)); int8 quest_flag = player->CheckQuestFlag(this); if (version < 1188 && quest_flag >= 16) quest_flag = 1; vis_packet->setDataByName("quest_flag",quest_flag); if( player->CheckQuestsKillUpdate(this, false)){ vis_packet->setDataByName("name_quest_icon", 1); } } } int8 vis_flags = 0; if (MeetsSpawnAccessRequirements(player)){ if (appearance.attackable == 1) vis_flags += 64; //attackable icon if (appearance.show_level == 1) vis_flags += 32; if (appearance.display_name == 1) vis_flags += 16; if (IsPlayer() || appearance.targetable == 1) vis_flags += 4; if (appearance.show_command_icon == 1) vis_flags += 2; } else{ //Check to see if there's an override value set if (req_quests_override > 0) vis_flags = req_quests_override & 0xFF; } vis_packet->setDataByName("vis_flags", vis_flags); if (MeetsSpawnAccessRequirements(player)) vis_packet->setDataByName("hand_flag", appearance.display_hand_icon); else { if ((req_quests_override & 256) > 0) vis_packet->setDataByName("hand_flag", 1); } } void Spawn::InitializeFooterPacketData(Player* player, PacketStruct* footer) { if (IsWidget()){ Widget* widget = (Widget*)this; if (widget->GetMultiFloorLift()) { footer->setDataByName("widget_x", widget->GetX()); footer->setDataByName("widget_y", widget->GetY()); footer->setDataByName("widget_z", widget->GetZ()); } else { footer->setDataByName("widget_x", widget->GetWidgetX()); footer->setDataByName("widget_y", widget->GetWidgetY()); footer->setDataByName("widget_z", widget->GetWidgetZ()); } footer->setDataByName("widget_id", widget->GetWidgetID()); footer->setDataByName("unknown3c", 6); } else if (IsSign()){ Sign* sign = (Sign*)this; footer->setDataByName("widget_id", sign->GetWidgetID()); footer->setDataByName("widget_x", sign->GetWidgetX()); footer->setDataByName("widget_y", sign->GetWidgetY()); footer->setDataByName("widget_z", sign->GetWidgetZ()); footer->setDataByName("unknown2b", 6); if (sign->GetSignTitle()) footer->setMediumStringByName("title", sign->GetSignTitle()); if (sign->GetSignDescription()) footer->setMediumStringByName("description", sign->GetSignDescription()); footer->setDataByName("sign_distance", sign->GetSignDistance()); footer->setDataByName("show", 1); } footer->setMediumStringByName("name", appearance.name); footer->setMediumStringByName("guild", appearance.sub_title); footer->setMediumStringByName("prefix", appearance.prefix_title); footer->setMediumStringByName("suffix", appearance.suffix_title); footer->setMediumStringByName("last_name", appearance.last_name); if (appearance.attackable == 0 && GetLevel() > 0) footer->setDataByName("spawn_type", 1); else if (appearance.attackable == 0) footer->setDataByName("spawn_type", 6); else footer->setDataByName("spawn_type", 3); } EQ2Packet* Spawn::spawn_serialize(Player* player, int16 version){ // If spawn is NPC AND is pet && owner is a player && owner is the player passed to this function && player's char sheet pet id is 0 if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer() && player == ((NPC*)this)->GetOwner() && player->GetInfoStruct()->pet_id == 0) { ((Player*)((NPC*)this)->GetOwner())->GetInfoStruct()->pet_id = player->spawn_id; player->SetCharSheetChanged(true); } int16 index; if (player->player_spawn_index_map.count(this) > 0) { index = player->player_spawn_index_map[this]; player->player_spawn_map[index] = this; } else { player->spawn_index++; if(player->spawn_index == 255) player->spawn_index++; //just so we dont have to worry about overloading index = player->spawn_index; player->player_spawn_index_map[this] = index; player->player_spawn_map[index] = this; } // Jabantiz - [Bug] Client Crash on Revive if (player->player_spawn_reverse_id_map.count(this) == 0) { int32 spawn_id = ++player->spawn_id; player->player_spawn_id_map[spawn_id] = this; player->player_spawn_reverse_id_map[this] = spawn_id; } PacketStruct* header = player->GetSpawnHeaderStruct(); header->ResetData(); InitializeHeaderPacketData(player, header, index); PacketStruct* footer; if(IsWidget()) footer = player->GetWidgetFooterStruct(); else if(IsSign()) footer = player->GetSignFooterStruct(); else footer = player->GetSpawnFooterStruct(); footer->ResetData(); InitializeFooterPacketData(player, footer); PacketStruct* vis_struct = player->GetSpawnVisStruct(); PacketStruct* info_struct = player->GetSpawnInfoStruct(); PacketStruct* pos_struct = player->GetSpawnPosStruct(); player->vis_mutex.writelock(__FUNCTION__, __LINE__); vis_struct->ResetData(); InitializeVisPacketData(player, vis_struct); player->info_mutex.writelock(__FUNCTION__, __LINE__); info_struct->ResetData(); InitializeInfoPacketData(player, info_struct); player->pos_mutex.writelock(__FUNCTION__, __LINE__); pos_struct->ResetData(); InitializePosPacketData(player, pos_struct); string* vis_data= vis_struct->serializeString(); string* pos_data = pos_struct->serializeString(); string* info_data = info_struct->serializeString(); int16 part2_size = pos_data->length() + vis_data->length() + info_data->length(); uchar* part2 = new uchar[part2_size]; player->AddSpawnPosPacketForXOR(id, (uchar*)pos_data->c_str(), pos_data->length()); player->AddSpawnVisPacketForXOR(id, (uchar*)vis_data->c_str(), vis_data->length()); player->AddSpawnInfoPacketForXOR(id, (uchar*)info_data->c_str(), info_data->length()); uchar* ptr = part2; memcpy(ptr, pos_data->c_str(), pos_data->length()); ptr += pos_data->length(); memcpy(ptr, vis_data->c_str(), vis_data->length()); ptr += vis_data->length(); memcpy(ptr, info_data->c_str(), info_data->length()); player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__); player->info_mutex.releasewritelock(__FUNCTION__, __LINE__); player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__); string* part1 = header->serializeString(); string* part3 = footer->serializeString(); uchar tmp[900]; part2_size = Pack(tmp, part2, part2_size, 900, version); int32 total_size = part1->length() + part2_size + part3->length() + 3; uchar* final_packet = new uchar[total_size + 4]; ptr = final_packet; memcpy(ptr, &total_size, sizeof(total_size)); ptr += sizeof(total_size); memcpy(ptr, &oversized_packet, sizeof(oversized_packet)); ptr += sizeof(oversized_packet); memcpy(ptr, &opcode, sizeof(opcode)); ptr += sizeof(opcode); memcpy(ptr, part1->c_str(), part1->length()); ptr += part1->length(); memcpy(ptr, tmp, part2_size); ptr += part2_size; memcpy(ptr, part3->c_str(), part3->length()); delete[] part2; EQ2Packet* ret = new EQ2Packet(OP_ClientCmdMsg, final_packet, total_size + 4); delete[] final_packet; return ret; } uchar* Spawn::spawn_info_changes(Player* player, int16 version){ int16 index = player->player_spawn_index_map[this]; PacketStruct* packet = player->GetSpawnInfoStruct(); player->info_mutex.writelock(__FUNCTION__, __LINE__); packet->ResetData(); InitializeInfoPacketData(player, packet); string* data = packet->serializeString(); int32 size = data->length(); uchar* xor_info_packet = player->GetTempInfoPacketForXOR(); if (!xor_info_packet) xor_info_packet = player->SetTempInfoPacketForXOR(size); uchar* orig_packet = player->GetSpawnInfoPacketForXOR(id); if(orig_packet){ memcpy(xor_info_packet, (uchar*)data->c_str(), size); Encode(xor_info_packet, orig_packet, size); } uchar* tmp = new uchar[size + 10]; size = Pack(tmp, xor_info_packet, size, size, version); player->info_mutex.releasewritelock(__FUNCTION__, __LINE__); int32 orig_size = size; size-=sizeof(int32); size+=CheckOverLoadSize(index); info_packet_size = size + CheckOverLoadSize(size); uchar* tmp2 = new uchar[info_packet_size]; uchar* ptr = tmp2; ptr += DoOverLoad(size, ptr); ptr += DoOverLoad(index, ptr); memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32)); delete[] tmp; return tmp2; } uchar* Spawn::spawn_vis_changes(Player* player, int16 version){ PacketStruct* vis_struct = player->GetSpawnVisStruct(); int16 index = player->player_spawn_index_map[this]; player->vis_mutex.writelock(__FUNCTION__, __LINE__); uchar* orig_packet = player->GetSpawnVisPacketForXOR(id); vis_struct->ResetData(); InitializeVisPacketData(player, vis_struct); string* data = vis_struct->serializeString(); int32 size = data->length(); uchar* xor_vis_packet = player->GetTempVisPacketForXOR(); if (!xor_vis_packet) xor_vis_packet = player->SetTempVisPacketForXOR(size); if(orig_packet){ memcpy(xor_vis_packet, (uchar*)data->c_str(), size); Encode(xor_vis_packet, orig_packet, size); } uchar* tmp = new uchar[size + 10]; size = Pack(tmp, xor_vis_packet, size, size, version); player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__); int32 orig_size = size; size-=sizeof(int32); size+=CheckOverLoadSize(index); vis_packet_size = size + CheckOverLoadSize(size); uchar* tmp2 = new uchar[vis_packet_size]; uchar* ptr = tmp2; ptr += DoOverLoad(size, ptr); ptr += DoOverLoad(index, ptr); memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32)); delete[] tmp; return tmp2; } uchar* Spawn::spawn_pos_changes(Player* player, int16 version){ int16 index = player->GetIndexForSpawn(this); PacketStruct* packet = player->GetSpawnPosStruct(); player->pos_mutex.writelock(__FUNCTION__, __LINE__); uchar* orig_packet = player->GetSpawnPosPacketForXOR(id); packet->ResetData(); InitializePosPacketData(player, packet); string* data = packet->serializeString(); int32 size = data->length(); uchar* xor_pos_packet = player->GetTempPosPacketForXOR(); if (!xor_pos_packet) xor_pos_packet = player->SetTempPosPacketForXOR(size); if(orig_packet){ memcpy(xor_pos_packet, (uchar*)data->c_str(), size); Encode(xor_pos_packet, orig_packet, size); } uchar* tmp; if (IsPlayer()) tmp = new uchar[size + 14]; else tmp = new uchar[size + 10]; size = Pack(tmp, xor_pos_packet, size, size, version); player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__); int32 orig_size = size; // Needed for CoE+ clients if (version >= 1188) size += 1; if(IsPlayer()) size += 4; size-=sizeof(int32); size+=CheckOverLoadSize(index); pos_packet_size = size + CheckOverLoadSize(size); uchar* tmp2 = new uchar[pos_packet_size]; uchar* ptr = tmp2; ptr += DoOverLoad(size, ptr); ptr += DoOverLoad(index, ptr); // extra byte in coe+ clients, 0 for NPC's 1 for Players int8 x = 0; if(IsPlayer()){ if (version >= 1188) { // set x to 1 and add it to the packet x = 1; memcpy(ptr, &x, sizeof(int8)); ptr += sizeof(int8); } int32 now = Timer::GetCurrentTime2(); memcpy(ptr, &now, sizeof(int32)); ptr += sizeof(int32); } else if (version >= 1188) { // add x to packet memcpy(ptr, &x, sizeof(int8)); ptr += sizeof(int8); } memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32)); delete[] tmp; return tmp2; } EQ2Packet* Spawn::player_position_update_packet(Player* player, int16 version){ if(!player || player->IsPlayer() == false){ LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called player_position_update_packet without player!"); return 0; } else if(IsPlayer() == false){ LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called player_position_update_packet from spawn!"); return 0; } static const int8 info_size = 1; static const int8 vis_size = 1; m_Update.writelock(__FUNCTION__, __LINE__); uchar* pos_changes = spawn_pos_changes(player, version); int32 tmp_pos_packet_size = pos_packet_size; m_Update.releasewritelock(__FUNCTION__, __LINE__); int32 size = info_size + tmp_pos_packet_size + vis_size + 11; static const int8 oversized = 255; int16 opcode_val = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqUpdateGhostCmd); uchar* tmp = new uchar[size]; memset(tmp, 0, size); uchar* ptr = tmp; size -=4; memcpy(ptr, &size, sizeof(int32)); size +=4; ptr += sizeof(int32); memcpy(ptr, &oversized, sizeof(int8)); ptr += sizeof(int8); memcpy(ptr, &opcode_val, sizeof(int16)); ptr += sizeof(int16); ptr += sizeof(int32); ptr += info_size; memcpy(ptr, pos_changes, tmp_pos_packet_size); EQ2Packet* ret_packet = new EQ2Packet(OP_ClientCmdMsg, tmp, size); delete[] tmp; delete[] pos_changes; return ret_packet; } EQ2Packet* Spawn::spawn_update_packet(Player* player, int16 version, bool override_changes, bool override_vis_changes){ if(!player || player->IsPlayer() == false){ LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called spawn_update_packet without player!"); return 0; } else if((IsPlayer() && info_changed == false && vis_changed == false) || (info_changed == false && vis_changed == false && position_changed == false)){ if(!override_changes && !override_vis_changes) return 0; } static const uchar null_byte = 0; uchar* info_changes = 0; uchar* pos_changes = 0; uchar* vis_changes = 0; static const int8 oversized = 255; int16 opcode_val = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqUpdateGhostCmd); int16 tmp_info_packet_size; int16 tmp_vis_packet_size; int16 tmp_pos_packet_size; //We need to lock these variables up to make this thread safe m_Update.writelock(__FUNCTION__, __LINE__); //These variables are set in the spawn_info_changes, pos and vis changes functions info_packet_size = 1; pos_packet_size = 1; vis_packet_size = 1; if (info_changed || override_changes) info_changes = spawn_info_changes(player, version); if ((position_changed || override_changes) && IsPlayer() == false) pos_changes = spawn_pos_changes(player, version); if (vis_changed || override_changes || override_vis_changes) vis_changes = spawn_vis_changes(player, version); tmp_info_packet_size = info_packet_size; tmp_pos_packet_size = pos_packet_size; tmp_vis_packet_size = vis_packet_size; m_Update.releasewritelock(__FUNCTION__, __LINE__); int32 size = info_packet_size + pos_packet_size + vis_packet_size + 11; uchar* tmp = new uchar[size]; memset(tmp, 0, size); uchar* ptr = tmp; size -=4; memcpy(ptr, &size, sizeof(int32)); size +=4; ptr += sizeof(int32); memcpy(ptr, &oversized, sizeof(int8)); ptr += sizeof(int8); memcpy(ptr, &opcode_val, sizeof(int16)); ptr += sizeof(int16); if (IsPlayer() == false){ //this isnt sent for player updates, it is sent on position update //int32 time = Timer::GetCurrentTime2(); packet_num = Timer::GetCurrentTime2(); memcpy(ptr, &packet_num, sizeof(int32)); } ptr += sizeof(int32); memcpy(ptr, info_changes ? info_changes : &null_byte, tmp_info_packet_size); ptr += info_packet_size; memcpy(ptr, pos_changes ? pos_changes : &null_byte, tmp_pos_packet_size); ptr += pos_packet_size; memcpy(ptr, vis_changes ? vis_changes : &null_byte, tmp_vis_packet_size); EQ2Packet* ret_packet = new EQ2Packet(OP_ClientCmdMsg, tmp, size); delete[] tmp; safe_delete_array(info_changes); safe_delete_array(vis_changes); safe_delete_array(pos_changes); return ret_packet; } EQ2Packet* Spawn::serialize(Player* player, int16 version){ return 0; } Spawn* Spawn::GetTarget(){ Spawn* ret = 0; // only attempt to get a spawn if we had a target stored if (target != 0) { ret = GetZone()->GetSpawnByID(target); if (!ret) target = 0; } return ret; } void Spawn::SetTarget(Spawn* spawn){ SetInfo(&target, spawn ? spawn->GetID() : 0); } Spawn* Spawn::GetLastAttacker() { Spawn* ret = 0; ret = GetZone()->GetSpawnByID(last_attacker); if (!ret) last_attacker = 0; return ret; } void Spawn::SetLastAttacker(Spawn* spawn){ last_attacker = spawn->GetID(); } void Spawn::SetInvulnerable(bool val){ invulnerable = val; } bool Spawn::GetInvulnerable(){ return invulnerable; } bool Spawn::TakeDamage(int32 damage){ if(invulnerable) return false; if (IsEntity()) { if (((Entity*)this)->IsMezzed()) ((Entity*)this)->RemoveAllMezSpells(); if (damage == 0) return true; } int32 hp = GetHP(); if(damage >= hp) { SetHP(0); if (IsPlayer()) { ((Player*)this)->InCombat(false); ((Player*)this)->SetRangeAttack(false); GetZone()->TriggerCharSheetTimer(); // force char sheet updates now } } else { SetHP(hp - damage); // if player flag the char sheet as changed so the ui updates properly if (IsPlayer()) ((Player*)this)->SetCharSheetChanged(true); } return true; } void Spawn::TakeDamage(Spawn* attacker, int32 damage){ if (TakeDamage(damage)) GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_HEALTHCHANGED, attacker); SetLastAttacker(attacker); } ZoneServer* Spawn::GetZone(){ return zone; } void Spawn::SetZone(ZoneServer* in_zone){ zone = in_zone; } /*** HIT POINT ***/ void Spawn::SetHP(sint32 new_val, bool setUpdateFlags){ if(new_val == 0){ ClearRunningLocations(); CalculateRunningLocation(true); } if(new_val > basic_info.max_hp) SetInfo(&basic_info.max_hp, new_val, setUpdateFlags); SetInfo(&basic_info.cur_hp, new_val, setUpdateFlags); if(/*IsPlayer() &&*/ GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp) GetZone()->AddDamagedSpawn(this); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) { Player* player = (Player*)((NPC*)this)->GetOwner(); if (player->GetPet() && player->GetCharmedPet()) { if (this == player->GetPet()) { player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp; player->SetCharSheetChanged(true); } } else { player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp; player->SetCharSheetChanged(true); } } } void Spawn::SetTotalHP(sint32 new_val){ if(basic_info.hp_base == 0) SetTotalHPBase(new_val); SetInfo(&basic_info.max_hp, new_val); if(GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp) GetZone()->AddDamagedSpawn(this); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) { Player* player = (Player*)((NPC*)this)->GetOwner(); if (player->GetPet() && player->GetCharmedPet()) { if (this == player->GetPet()) { player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp; player->SetCharSheetChanged(true); } } else { player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp; player->SetCharSheetChanged(true); } } } void Spawn::SetTotalHPBase(sint32 new_val) { SetInfo(&basic_info.hp_base, new_val); if(GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp) GetZone()->AddDamagedSpawn(this); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } } sint32 Spawn::GetHP() { return basic_info.cur_hp; } sint32 Spawn::GetTotalHP() { return basic_info.max_hp; } sint32 Spawn::GetTotalHPBase() { return basic_info.hp_base; } /*** POWER ***/ void Spawn::SetPower(sint32 power, bool setUpdateFlags){ if(power > basic_info.max_power) SetInfo(&basic_info.max_power, power, setUpdateFlags); SetInfo(&basic_info.cur_power, power, setUpdateFlags); if(/*IsPlayer() &&*/ GetZone() && basic_info.cur_power < basic_info.max_power) GetZone()->AddDamagedSpawn(this); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) { Player* player = (Player*)((NPC*)this)->GetOwner(); if (player->GetPet() && player->GetCharmedPet()) { if (this == player->GetPet()) { player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power; player->SetCharSheetChanged(true); } } else { player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power; player->SetCharSheetChanged(true); } } } void Spawn::SetTotalPower(sint32 new_val) { if(basic_info.power_base == 0) SetTotalPowerBase(new_val); SetInfo(&basic_info.max_power, new_val); if(GetZone() && basic_info.cur_power < basic_info.max_power) GetZone()->AddDamagedSpawn(this); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) { Player* player = (Player*)((NPC*)this)->GetOwner(); if (player->GetPet() && player->GetCharmedPet()) { if (this == player->GetPet()) { player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power; player->SetCharSheetChanged(true); } } else { player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power; player->SetCharSheetChanged(true); } } } void Spawn::SetTotalPowerBase(sint32 new_val) { SetInfo(&basic_info.power_base, new_val); if(GetZone() && basic_info.cur_power < basic_info.max_power) GetZone()->AddDamagedSpawn(this); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } } sint32 Spawn::GetPower() { return basic_info.cur_power; } sint32 Spawn::GetTotalPower(){ return basic_info.max_power; } sint32 Spawn::GetTotalPowerBase() { return basic_info.power_base; } /*** SAVAGERY ***/ void Spawn::SetSavagery(sint32 savagery, bool setUpdateFlags) { /* JA: extremely limited functionality until we better understand Savagery */ if(savagery > basic_info.max_savagery) SetInfo(&basic_info.max_savagery, savagery, setUpdateFlags); SetInfo(&basic_info.cur_savagery, savagery, setUpdateFlags); } void Spawn::SetTotalSavagery(sint32 new_val) { /* JA: extremely limited functionality until we better understand Savagery */ if(basic_info.savagery_base == 0) SetTotalSavageryBase(new_val); SetInfo(&basic_info.max_savagery, new_val); } void Spawn::SetTotalSavageryBase(sint32 new_val){ SetInfo(&basic_info.savagery_base, new_val); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } } sint32 Spawn::GetTotalSavagery() { return basic_info.max_savagery; } sint32 Spawn::GetSavagery() { return basic_info.cur_savagery; } /*** DISSONANCE ***/ void Spawn::SetDissonance(sint32 dissonance, bool setUpdateFlags) { /* JA: extremely limited functionality until we better understand Dissonance */ if(dissonance > basic_info.max_dissonance) SetInfo(&basic_info.max_dissonance, dissonance, setUpdateFlags); SetInfo(&basic_info.cur_dissonance, dissonance, setUpdateFlags); } void Spawn::SetTotalDissonance(sint32 new_val) { /* JA: extremely limited functionality until we better understand Dissonance */ if(basic_info.dissonance_base == 0) SetTotalDissonanceBase(new_val); SetInfo(&basic_info.max_dissonance, new_val); } void Spawn::SetTotalDissonanceBase(sint32 new_val) { SetInfo(&basic_info.dissonance_base, new_val); if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) { ((Entity*)this)->UpdateGroupMemberInfo(); if (IsPlayer()) world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this)); else world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id); } } sint32 Spawn::GetTotalDissonance() { return basic_info.max_dissonance; } sint32 Spawn::GetDissonance() { return basic_info.cur_dissonance; } /* --< Alternate Advancement Points >-- */ void Spawn::SetAssignedAA(sint16 new_val) { SetInfo(&basic_info.assigned_aa, new_val); } void Spawn::SetUnassignedAA(sint16 new_val) { SetInfo(&basic_info.unassigned_aa, new_val); } void Spawn::SetTradeskillAA(sint16 new_val) { SetInfo(&basic_info.tradeskill_aa, new_val); } void Spawn::SetUnassignedTradeskillAA(sint16 new_val) { SetInfo(&basic_info.unassigned_tradeskill_aa, new_val); } void Spawn::SetPrestigeAA(sint16 new_val) { SetInfo(&basic_info.prestige_aa, new_val); } void Spawn::SetUnassignedPrestigeAA(sint16 new_val) { SetInfo(&basic_info.unassigned_prestige_aa, new_val); } void Spawn::SetTradeskillPrestigeAA(sint16 new_val) { SetInfo(&basic_info.tradeskill_prestige_aa, new_val); } void Spawn::SetUnassignedTradeskillPrestigeAA(sint16 new_val) { SetInfo(&basic_info.unassigned_tradeskill_prestige_aa, new_val); } sint16 Spawn::GetAssignedAA() { return basic_info.assigned_aa; } sint16 Spawn::GetUnassignedAA() { return basic_info.unassigned_aa; } sint16 Spawn::GetTradeskillAA() { return basic_info.tradeskill_aa; } sint16 Spawn::GetUnassignedTradeskillAA() { return basic_info.unassigned_tradeskill_aa; } sint16 Spawn::GetPrestigeAA() { return basic_info.prestige_aa; } sint16 Spawn::GetUnassignedPretigeAA() { return basic_info.unassigned_prestige_aa; } sint16 Spawn::GetTradeskillPrestigeAA() { return basic_info.tradeskill_prestige_aa; } sint16 Spawn::GetUnassignedTradeskillPrestigeAA() { return basic_info.unassigned_tradeskill_prestige_aa; } float Spawn::GetDistance(float x1, float y1, float z1, float x2, float y2, float z2){ x1 = x1 - x2; y1 = y1 - y2; z1 = z1 - z2; return sqrt(x1*x1 + y1*y1 + z1*z1); } float Spawn::GetDistance(float x, float y, float z, bool ignore_y){ if(ignore_y) return GetDistance(x, y, z, GetX(), y, GetZ()); else return GetDistance(x, y, z, GetX(), GetY(), GetZ()); } float Spawn::GetDistance(Spawn* spawn, bool ignore_y){ float ret = 0; if(spawn) ret = GetDistance(spawn->GetX(), spawn->GetY(), spawn->GetZ(), ignore_y); return ret; } int32 Spawn::GetRespawnTime(){ return respawn; } void Spawn::SetRespawnTime(int32 time){ respawn = time; } int32 Spawn::GetExpireOffsetTime(){ return expire_offset; } void Spawn::SetExpireOffsetTime(int32 time){ expire_offset = time; } int32 Spawn::GetSpawnLocationID(){ return spawn_location_id; } void Spawn::SetSpawnLocationID(int32 id){ spawn_location_id = id; } int32 Spawn::GetSpawnEntryID(){ return spawn_entry_id; } void Spawn::SetSpawnEntryID(int32 id){ spawn_entry_id = id; } int32 Spawn::GetSpawnLocationPlacementID(){ return spawn_location_spawns_id; } void Spawn::SetSpawnLocationPlacementID(int32 id){ spawn_location_spawns_id = id; } const char* Spawn::GetSpawnScript(){ if(spawn_script.length() > 0) return spawn_script.c_str(); else return 0; } void Spawn::SetSpawnScript(string name){ spawn_script = name; } void Spawn::SetPrimaryCommand(const char* name, const char* command, float distance){ EntityCommand* entity_command = CreateEntityCommand(name, distance, command, "", 0, 0); if(primary_command_list.size() > 0 && primary_command_list[0]){ safe_delete(primary_command_list[0]); primary_command_list[0] = entity_command; } else primary_command_list.push_back(entity_command); } void Spawn::SetSecondaryCommands(vector* commands){ if(commands && commands->size() > 0){ vector::iterator itr; if(secondary_command_list.size() > 0){ for(itr = secondary_command_list.begin(); itr != secondary_command_list.end(); itr++){ safe_delete(*itr); } secondary_command_list.clear(); } EntityCommand* command = 0; for(itr = commands->begin(); itr != commands->end(); itr++){ command = CreateEntityCommand(*itr); secondary_command_list.push_back(command); } } } void Spawn::SetPrimaryCommands(vector* commands){ if(commands && commands->size() > 0){ vector::iterator itr; if(primary_command_list.size() > 0){ for(itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++){ safe_delete(*itr); } primary_command_list.clear(); } EntityCommand* command = 0; for(itr = commands->begin(); itr != commands->end(); itr++){ command = CreateEntityCommand(*itr); primary_command_list.push_back(command); } } } EntityCommand* Spawn::FindEntityCommand(string command) { EntityCommand* entity_command = 0; if (primary_command_list.size() > 0) { vector::iterator itr; for (itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++) { if ((*itr)->command == command) { entity_command = *itr; break; } } } if (!entity_command && secondary_command_list.size() > 0) { vector::iterator itr; for (itr = secondary_command_list.begin(); itr != secondary_command_list.end(); itr++) { if ((*itr)->command == command) { entity_command = *itr; break; } } } return entity_command; } void Spawn::SetSizeOffset(int8 offset){ size_offset = offset; } int8 Spawn::GetSizeOffset(){ return size_offset; } void Spawn::SetMerchantID(int32 val){ merchant_id = val; } int32 Spawn::GetMerchantID(){ return merchant_id; } void Spawn::SetMerchantType(int8 val){ merchant_type = val; } int8 Spawn::GetMerchantType(){ return merchant_type; } void Spawn::SetQuestsRequired(map* >* quests){ if(quests){ map* >::iterator itr; for(itr = quests->begin(); itr != quests->end(); itr++){ vector* quest_steps = itr->second; for (int32 i = 0; i < quest_steps->size(); i++) SetQuestsRequired(itr->first, quest_steps->at(i)); } } } void Spawn::SetQuestsRequired(int32 quest_id, int16 quest_step){ m_requiredQuests.writelock(__FUNCTION__, __LINE__); if (required_quests.count(quest_id) == 0) required_quests[quest_id] = new vector; else{ for (int32 i = 0; i < required_quests[quest_id]->size(); i++){ if (required_quests[quest_id]->at(i) == quest_step){ m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__); return; } } } required_quests[quest_id]->push_back(quest_step); m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__); } void Spawn::SetRequiredHistory(int32 event_id, int32 value1, int32 value2){ LUAHistory set_value; set_value.Value = value1; set_value.Value2 = value2; set_value.SaveNeeded = false; m_requiredHistory.writelock(__FUNCTION__, __LINE__); required_history[event_id] = set_value; m_requiredHistory.releasewritelock(__FUNCTION__, __LINE__); } map* >* Spawn::GetQuestsRequired(){ return &required_quests; } void Spawn::SetTransporterID(int32 id){ transporter_id = id; } int32 Spawn::GetTransporterID(){ return transporter_id; } void Spawn::InitializePosPacketData(Player* player, PacketStruct* packet){ int16 version = packet->GetVersion(); packet->setDataByName("pos_grid_id", appearance.pos.grid_id); bool include_heading = true; if (IsWidget() && ((Widget*)this)->GetIncludeHeading() == false) include_heading = false; else if (IsSign() && ((Sign*)this)->GetIncludeHeading() == false) include_heading = false; else if (IsGroundSpawn()) include_heading = false; if (include_heading){ packet->setDataByName("pos_heading1", appearance.pos.Dir1); packet->setDataByName("pos_heading2", appearance.pos.Dir2); } packet->setDataByName("pos_collision_radius", appearance.pos.collision_radius > 0 ? appearance.pos.collision_radius : 32); if (version <= 910) { packet->setDataByName("pos_size", size > 0 ? size : 32); packet->setDataByName("pos_size_multiplier", 32); //32 is normal } else { if (IsPlayer()) { if (this != player) packet->setDataByName("pos_size", 49152); packet->setDataByName("pos_size_ratio", 1); packet->setDataByName("pos_size_multiplier_ratio", 1); // used for growth with players } else { packet->setDataByName("pos_size_ratio", size > 0 ? (((float)size) / 32) : 1); packet->setDataByName("pos_size_multiplier_ratio", 1); } } packet->setDataByName("pos_state", appearance.pos.state); bool include_location = true; if (IsWidget() && ((Widget*)this)->GetIncludeLocation() == false) include_location = false; else if (IsSign() && ((Sign*)this)->GetIncludeLocation() == false) include_location = false; if (include_location){ if (IsWidget() && ((Widget*)this)->GetMultiFloorLift()) { Widget* widget = (Widget*)this; float x = appearance.pos.X - widget->GetWidgetX(); float y = appearance.pos.Y - widget->GetWidgetY(); float z = appearance.pos.Z - widget->GetWidgetZ(); packet->setDataByName("pos_x", x); packet->setDataByName("pos_y", y); packet->setDataByName("pos_z", z); } else { packet->setDataByName("pos_x", appearance.pos.X); packet->setDataByName("pos_y", appearance.pos.Y); packet->setDataByName("pos_z", appearance.pos.Z); } if (IsSign()) packet->setDataByName("pos_unknown6", 3, 2); } if (IsPlayer()) { packet->setDataByName("pos_x_velocity", static_cast(GetSpeedX() * 32)); packet->setDataByName("pos_y_velocity", static_cast(GetSpeedY() * 32)); packet->setDataByName("pos_z_velocity", static_cast(GetSpeedZ() * 32)); } if (IsWidget() && ((Widget*)this)->GetMultiFloorLift()) { Widget* widget = (Widget*)this; float x; float y; float z; if (IsRunning()){ x = appearance.pos.X2 - widget->GetWidgetX(); y = appearance.pos.Y2 - widget->GetWidgetY(); z = appearance.pos.Z2- widget->GetWidgetZ(); } else { x = appearance.pos.X - widget->GetWidgetX(); y = appearance.pos.Y - widget->GetWidgetY(); z = appearance.pos.Z - widget->GetWidgetZ(); } packet->setDataByName("pos_next_x", x); packet->setDataByName("pos_next_y", y); packet->setDataByName("pos_next_z", z); packet->setDataByName("pos_x3", x); packet->setDataByName("pos_y3", y); packet->setDataByName("pos_z3", z); } else { packet->setDataByName("pos_next_x", appearance.pos.X2); packet->setDataByName("pos_next_y", appearance.pos.Y2); packet->setDataByName("pos_next_z", appearance.pos.Z2); packet->setDataByName("pos_x3", appearance.pos.X3); packet->setDataByName("pos_y3", appearance.pos.Y3); packet->setDataByName("pos_z3", appearance.pos.Z3); } //packet->setDataByName("pos_unknown2", 4, 2); int16 speed_multiplier = rule_manager.GetGlobalRule(R_Spawn, SpeedMultiplier)->GetInt16(); // was 1280, 600 and now 300... investigating why //float speed_ratio = rule_manager.GetGlobalRule(R_Spawn, SpeedRatio)->GetFloat(); // was 7.5 for 1280 and 600, then 0 for 300... investigating why if (IsPlayer()) { Player* player = static_cast(this); packet->setDataByName("pos_speed", player->GetPosPacketSpeed() * speed_multiplier); packet->setDataByName("pos_side_speed", player->GetSideSpeed() * speed_multiplier); } else { packet->setDataByName("pos_speed", GetSpeed() * speed_multiplier); } if (IsNPC() || IsPlayer()) { packet->setDataByName("pos_move_type", 25); } else if (IsWidget() || IsSign()) { packet->setDataByName("pos_move_type", 11); } else if(IsGroundSpawn()) { packet->setDataByName("pos_move_type", 16); } if (!IsPlayer()) packet->setDataByName("pos_movement_mode", 2); if(version <= 910) packet->setDataByName("pos_unknown10", 0xFFFF, 1); else packet->setDataByName("pos_unknown10", 0xFFFF); if(version <= 910) packet->setDataByName("pos_unknown10", 0xFFFF, 2); else packet->setDataByName("pos_unknown10", 0XFFFF, 1); packet->setDataByName("pos_pitch1", appearance.pos.Pitch1); packet->setDataByName("pos_pitch2", appearance.pos.Pitch2); packet->setDataByName("pos_roll", appearance.pos.Roll); } void Spawn::InitializeInfoPacketData(Player* spawn, PacketStruct* packet){ int16 version = packet->GetVersion(); if(appearance.targetable == 1 || appearance.show_level == 1 || appearance.display_name == 1){ appearance.locked_no_loot = 1; //for now if(!IsObject() && !IsGroundSpawn() && !IsWidget() && !IsSign()){ int8 percent = 0; if(GetHP() > 0) percent = (int8)(((float)GetHP()/GetTotalHP()) * 100); if(percent < 100){ packet->setDataByName("hp_remaining", 100 ^ percent); } else packet->setDataByName("hp_remaining", 0); if(GetTotalPower() > 0){ percent = (int8)(((float)GetPower()/GetTotalPower()) * 100); if(percent > 0) packet->setDataByName("power_percent", percent); else packet->setDataByName("power_percent", 0); } } } packet->setDataByName("level", (int8)GetLevel()); packet->setDataByName("unknown4", (int8)GetLevel()); packet->setDataByName("difficulty", appearance.encounter_level); //6); packet->setDataByName("heroic_flag", appearance.heroic_flag); if(!IsObject() && !IsGroundSpawn() && !IsWidget() && !IsSign()) packet->setDataByName("interaction_flag", 12); //this makes NPCs head turn to look at you if (version >= 1188 && (IsPlayer() || IsBot())) packet->setDataByName("spawn_type", 0); else packet->setDataByName("spawn_type", spawn_type); packet->setDataByName("class", appearance.adventure_class); int16 model_type = appearance.model_type; if (GetIllusionModel() != 0) { if (IsPlayer()) { if (((Player*)this)->get_character_flag(CF_SHOW_ILLUSION)) { model_type = GetIllusionModel(); } } else model_type = GetIllusionModel(); } packet->setDataByName("model_type", model_type); if(appearance.soga_model_type == 0) packet->setDataByName("soga_model_type", model_type); else packet->setDataByName("soga_model_type", appearance.soga_model_type); if(GetTempActionState() >= 0) packet->setDataByName("action_state", GetTempActionState()); else packet->setDataByName("action_state", appearance.action_state); if(GetTempVisualState() >= 0) packet->setDataByName("visual_state", GetTempVisualState()); else packet->setDataByName("visual_state", appearance.visual_state); packet->setDataByName("emote_state", appearance.emote_state); packet->setDataByName("mood_state", appearance.mood_state); packet->setDataByName("gender", appearance.gender); packet->setDataByName("race", appearance.race); packet->setDataByName("gender", appearance.gender); if(IsEntity()){ Entity* entity = ((Entity*)this); packet->setDataByName("combat_voice", entity->GetCombatVoice()); packet->setDataByName("emote_voice", entity->GetEmoteVoice()); for(int i=0;i<25;i++){ if(i == 2){ //don't send helm if hidden flag if(IsPlayer()){ if(((Player*)this)->get_character_flag(CF_HIDE_HELM)){ packet->setDataByName("equipment_types", 0, i); packet->setColorByName("equipment_colors", 0, i); packet->setColorByName("equipment_highlights", 0, i); continue; } } if (IsBot()) { if (!((Bot*)this)->ShowHelm) { packet->setDataByName("equipment_types", 0, i); packet->setColorByName("equipment_colors", 0, i); packet->setColorByName("equipment_highlights", 0, i); continue; } } } else if(i == 19){ //don't send cloak if hidden if(IsPlayer()){ if(!((Player*)this)->get_character_flag(CF_SHOW_CLOAK)){ packet->setDataByName("equipment_types", 0, i); packet->setColorByName("equipment_colors", 0, i); packet->setColorByName("equipment_highlights", 0, i); continue; } } if (IsBot()) { if (!((Bot*)this)->ShowCloak) { packet->setDataByName("equipment_types", 0, i); packet->setColorByName("equipment_colors", 0, i); packet->setColorByName("equipment_highlights", 0, i); continue; } } } packet->setDataByName("equipment_types", entity->equipment.equip_id[i], i); packet->setColorByName("equipment_colors", entity->equipment.color[i], i); packet->setColorByName("equipment_highlights", entity->equipment.highlight[i], i); } packet->setDataByName("mount_type", entity->GetMount()); // find the visual flags int8 vis_flag = 0; //Invis + crouch flag check if (entity->IsStealthed()) vis_flag += (INFO_VIS_FLAG_INVIS + INFO_VIS_FLAG_CROUCH); //Invis flag check else if (entity->IsInvis()) vis_flag += INFO_VIS_FLAG_INVIS; //Mount flag check if (entity->GetMount() > 0) vis_flag += INFO_VIS_FLAG_MOUNTED; //Hide hood check if ((IsPlayer() && ((Player*)this)->get_character_flag(CF_HIDE_HOOD)) || appearance.hide_hood) vis_flag += INFO_VIS_FLAG_HIDE_HOOD; packet->setDataByName("visual_flag", vis_flag); packet->setColorByName("mount_saddle_color", entity->GetMountSaddleColor()); packet->setColorByName("mount_color", entity->GetMountColor()); packet->setDataByName("hair_type_id", entity->features.hair_type); packet->setDataByName("chest_type_id", entity->features.chest_type); packet->setDataByName("wing_type_id", entity->features.wing_type); packet->setDataByName("legs_type_id", entity->features.legs_type); packet->setDataByName("soga_hair_type_id", entity->features.soga_hair_type); packet->setDataByName("facial_hair_type_id", entity->features.hair_face_type); packet->setDataByName("soga_facial_hair_type_id", entity->features.soga_hair_face_type); for(int i=0;i<3;i++){ packet->setDataByName("eye_type", entity->features.eye_type[i], i); packet->setDataByName("ear_type", entity->features.ear_type[i], i); packet->setDataByName("eye_brow_type", entity->features.eye_brow_type[i], i); packet->setDataByName("cheek_type", entity->features.cheek_type[i], i); packet->setDataByName("lip_type", entity->features.lip_type[i], i); packet->setDataByName("chin_type", entity->features.chin_type[i], i); packet->setDataByName("nose_type", entity->features.nose_type[i], i); packet->setDataByName("soga_eye_type", entity->features.soga_eye_type[i], i); packet->setDataByName("soga_ear_type", entity->features.soga_ear_type[i], i); packet->setDataByName("soga_eye_brow_type", entity->features.soga_eye_brow_type[i], i); packet->setDataByName("soga_cheek_type", entity->features.soga_cheek_type[i], i); packet->setDataByName("soga_lip_type", entity->features.soga_lip_type[i], i); packet->setDataByName("soga_chin_type", entity->features.soga_chin_type[i], i); packet->setDataByName("soga_nose_type", entity->features.soga_nose_type[i], i); } packet->setColorByName("skin_color", entity->features.skin_color); packet->setColorByName("eye_color", entity->features.eye_color); packet->setColorByName("hair_type_color", entity->features.hair_type_color); packet->setColorByName("hair_type_highlight_color", entity->features.hair_type_highlight_color); packet->setColorByName("hair_face_color", entity->features.hair_face_color); packet->setColorByName("hair_face_highlight_color", entity->features.hair_face_highlight_color); packet->setColorByName("hair_highlight", entity->features.hair_highlight_color); packet->setColorByName("wing_color1", entity->features.wing_color1); packet->setColorByName("wing_color2", entity->features.wing_color2); packet->setColorByName("hair_color1", entity->features.hair_color1); packet->setColorByName("hair_color2", entity->features.hair_color2); packet->setColorByName("soga_skin_color", entity->features.soga_skin_color); packet->setColorByName("soga_eye_color", entity->features.soga_eye_color); packet->setColorByName("soga_hair_color1", entity->features.soga_hair_color1); packet->setColorByName("soga_hair_color2", entity->features.soga_hair_color2); packet->setColorByName("soga_hair_type_color", entity->features.soga_hair_type_color); packet->setColorByName("soga_hair_type_highlight_color", entity->features.soga_hair_type_highlight_color); packet->setColorByName("soga_hair_face_color", entity->features.soga_hair_face_color); packet->setColorByName("soga_hair_face_highlight_color", entity->features.soga_hair_face_highlight_color); packet->setColorByName("soga_hair_highlight", entity->features.soga_hair_highlight_color); packet->setDataByName("body_age", entity->features.body_age); } else{ EQ2_Color empty; empty.red = 255; empty.blue = 255; empty.green = 255; packet->setColorByName("skin_color", empty); packet->setColorByName("eye_color", empty); packet->setColorByName("soga_skin_color", empty); packet->setColorByName("soga_eye_color", empty); } if(appearance.icon == 0){ if(appearance.attackable == 1) appearance.icon = 0; else if(appearance.encounter_level > 0) appearance.icon = 4; else appearance.icon = 6; } // If Coe+ clients modify the values before we send // if not then just send the value we have. int8 temp_icon = appearance.icon; //Check if we need to add the hand icon.. if ((temp_icon & 6) != 6 && appearance.display_hand_icon) { temp_icon |= 6; } //Icon value 28 for boats, set this without modifying the value if (version >= 1188 && temp_icon != 28) { if ((temp_icon & 64) > 0) { temp_icon -= 64; // remove the DoV value; temp_icon += 128; // add the CoE value } if ((temp_icon & 32) > 0) { temp_icon -= 32; // remove the DoV value; temp_icon += 64; // add the CoE value } if ((temp_icon & 4) > 0) { temp_icon -= 4; // remove DoV value temp_icon += 8; // add the CoE icon } if ((temp_icon & 6) > 0) { temp_icon -= 10; // remove DoV value temp_icon += 12; // add the CoE icon } } packet->setDataByName("icon", temp_icon);//appearance.icon); int16 temp_activity_status = 0; if (version >= 1188) { if ((appearance.activity_status & ACTIVITY_STATUS_ROLEPLAYING) > 0) temp_activity_status += ACTIVITY_STATUS_ROLEPLAYING_1188; if ((appearance.activity_status & ACTIVITY_STATUS_ANONYMOUS) > 0) temp_activity_status += ACTIVITY_STATUS_ANONYMOUS_1188; if ((appearance.activity_status & ACTIVITY_STATUS_LINKDEAD) > 0) temp_activity_status += ACTIVITY_STATUS_LINKDEAD_1188; if ((appearance.activity_status & ACTIVITY_STATUS_CAMPING) > 0) temp_activity_status += ACTIVITY_STATUS_CAMPING_1188; if ((appearance.activity_status & ACTIVITY_STATUS_LFG) > 0) temp_activity_status += ACTIVITY_STATUS_LFG_1188; if ((appearance.activity_status & ACTIVITY_STATUS_LFW) > 0) temp_activity_status += ACTIVITY_STATUS_LFW_1188; if ((appearance.activity_status & ACTIVITY_STATUS_SOLID) > 0) temp_activity_status += ACTIVITY_STATUS_SOLID_1188; if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_GAINED) > 0) temp_activity_status += ACTIVITY_STATUS_IMMUNITY_GAINED_1188; if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_REMAINING) > 0) temp_activity_status += ACTIVITY_STATUS_IMMUNITY_REMAINING_1188; } else temp_activity_status = appearance.activity_status; packet->setDataByName("activity_status", temp_activity_status); //appearance.activity_status); // If player and player has a follow target if (IsPlayer()) { if (((Player*)this)->GetFollowTarget()) packet->setDataByName("follow_target", ((((Player*)this)->GetIDWithPlayerSpawn(((Player*)this)->GetFollowTarget()) * -1) - 1)); else packet->setDataByName("follow_target", 0); } if (GetTarget() && GetTarget()->GetTargetable()) packet->setDataByName("target_id", ((spawn->GetIDWithPlayerSpawn(GetTarget()) * -1) - 1)); else packet->setDataByName("target_id", 0); //Send spell effects for target window if(IsEntity()){ InfoStruct* info = ((Entity*)this)->GetInfoStruct(); int8 i = 0; int16 backdrop = 0; int16 spell_icon = 0; int32 spell_id = 0; LuaSpell* spell = 0; ((Entity*)this)->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__); while(i < 30){ //Change value of spell id for this packet if spell exists spell_id = info->spell_effects[i].spell_id; if(spell_id > 0) spell_id = 0xFFFFFFFF - spell_id; else spell_id = 0; packet->setSubstructDataByName("spell_effects", "spell_id", spell_id, i); //Change value of spell icon for this packet if spell exists spell_icon = info->spell_effects[i].icon; if(spell_icon > 0){ if(!(spell_icon == 0xFFFF)) spell_icon = 0xFFFF - spell_icon; } else spell_icon = 0; packet->setSubstructDataByName("spell_effects", "spell_icon", spell_icon, i); //Change backdrop values to match values in this packet backdrop = info->spell_effects[i].icon_backdrop; switch(backdrop){ case 312: backdrop = 33080; break; case 313: backdrop = 33081; break; case 314: backdrop = 33082; break; case 315: backdrop = 33083; break; case 316: backdrop = 33084; break; case 317: backdrop = 33085; break; case (318 || 319): backdrop = 33086; break; default: break; } packet->setSubstructDataByName("spell_effects", "spell_icon_backdrop", backdrop, i); spell = info->spell_effects[i].spell; if (spell) packet->setSubstructDataByName("spell_effects", "spell_triggercount", spell->num_triggers, i); i++; } ((Entity*)this)->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__); } } void Spawn::MoveToLocation(Spawn* spawn, float distance, bool immediate){ if(!spawn) return; SetRunningTo(spawn); FaceTarget(spawn); if(immediate) ClearRunningLocations(); AddRunningLocation(spawn->GetX(), spawn->GetY(), spawn->GetZ(), GetSpeed(), distance); } void Spawn::ProcessMovement(){ if(IsPlayer()){ //Check if player is riding a boat, if so update pos (boat's current location + XYZ offsets) Player* player = ((Player*)this); int32 boat_id = player->GetBoatSpawn(); Spawn* boat = 0; if(boat_id > 0) boat = GetZone()->GetSpawnByID(boat_id); if(boat){ SetX(boat->GetX() + player->GetBoatX()); SetY(boat->GetY() + player->GetBoatY()); SetZ(boat->GetZ() + player->GetBoatZ()); } return; } if (GetHP() <= 0 && !IsWidget()) return; MMovementLoop.lock(); Spawn* followTarget = GetZone()->GetSpawnByID(m_followTarget); if (!followTarget && m_followTarget > 0) m_followTarget = 0; if (following && followTarget) { // Need to clear m_followTarget before the zoneserver deletes it if (followTarget->GetHP() <= 0) { followTarget = 0; MMovementLoop.unlock(); return; } if (!IsEntity() || (!((Entity*)this)->IsCasting() && !((Entity*)this)->IsMezzedOrStunned() && !((Entity*)this)->IsRooted())) { if (GetBaseSpeed() > 0) { CalculateRunningLocation(); } else { float speed = 4.0f; if (IsEntity()) speed = ((Entity*)this)->GetMaxSpeed(); SetSpeed(speed); } MovementLocation* loc = GetCurrentRunningLocation(); if (GetDistance(followTarget, true) <= MAX_COMBAT_RANGE || (loc && loc->x == GetX() && loc->y == GetY() && loc->z == GetZ())) { ClearRunningLocations(); CalculateRunningLocation(true); } else if (loc) { float distance = GetDistance(loc->x, loc->y, loc->z, followTarget->GetX(), followTarget->GetY(), followTarget->GetZ()); if (distance > MAX_COMBAT_RANGE) { MoveToLocation(followTarget, MAX_COMBAT_RANGE); CalculateRunningLocation(); } } else { MoveToLocation(followTarget, MAX_COMBAT_RANGE); CalculateRunningLocation(); } } } // Movement loop is only for scripted paths else if(!EngagedInCombat() && !NeedsToResumeMovement() && movement_loop.size() > 0 && movement_index < movement_loop.size() && (!IsNPC() || !((NPC*)this)->m_runningBack)){ // Get the target location MovementData* data = movement_loop[movement_index]; // need to resume our movement if(resume_movement){ if (movement_locations){ while (movement_locations->size()){ safe_delete(movement_locations->front()); movement_locations->pop_front(); } movement_locations->clear(); } data = movement_loop[movement_index]; SetSpeed(data->speed); if(!IsWidget()) FaceTarget(data->x, data->z); // 0 delay at target location, need to set multiple locations if(data->delay == 0 && movement_loop.size() > 0) { int16 tmp_index = movement_index+1; MovementData* data2 = 0; if(tmp_index < movement_loop.size()) data2 = movement_loop[tmp_index]; else data2 = movement_loop[0]; AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, false); AddRunningLocation(data2->x, data2->y, data2->z, data2->speed); } // delay at target location, only need to set 1 location else AddRunningLocation(data->x, data->y, data->z, data->speed); movement_start_time = 0; resume_movement = false; } // If we are not moving or we have arrived at our destination else if(!IsRunning() || (data && data->x == GetX() && data->y == GetY() && data->z == GetZ())){ // If we were moving remove the last running location (the point we just arrived at) if(IsRunning()) RemoveRunningLocation(); // If this waypoint has a delay and we just arrived here (movement_start_time == 0) if(data->delay > 0 && movement_start_time == 0){ // Set the current time movement_start_time = Timer::GetCurrentTime2(); // If this waypoint had a lua function then call it if(data->lua_function.length() > 0) GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str()); } // If this waypoint has no delay or we have waited the required time (current time >= delay + movement_start_time) else if(data->delay == 0 || (data->delay > 0 && Timer::GetCurrentTime2() >= (data->delay+movement_start_time))) { // if no delay at this waypoint but a lua function for it then call the function if(data->delay == 0 && data->lua_function.length() > 0) GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str()); // Advance the current movement loop index if((int16)(movement_index+1) < movement_loop.size()) movement_index++; else movement_index = 0; // Get the next target location data = movement_loop[movement_index]; // set the speed for that location SetSpeed(data->speed); if(!IsWidget()) // turn towards the location FaceTarget(data->x, data->z); // If 0 delay at location get and set data for the point after it if(data->delay == 0 && movement_loop.size() > 0){ while (movement_locations->size()){ safe_delete(movement_locations->front()); movement_locations->pop_front(); } // clear current target locations movement_locations->clear(); // get the data for the location after out new location int16 tmp_index = movement_index+1; MovementData* data2 = 0; if(tmp_index < movement_loop.size()) data2 = movement_loop[tmp_index]; else data2 = movement_loop[0]; // set the first location (adds it to movement_locations that we just cleared) AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, false); // set the location after that AddRunningLocation(data2->x, data2->y, data2->z, data2->speed); } // there is a delay at the next location so we only need to set it else AddRunningLocation(data->x, data->y, data->z, data->speed); // reset this timer to 0 now that we are moving again movement_start_time = 0; } } // moving and not at target location yet else if(GetBaseSpeed() > 0) CalculateRunningLocation(); // not moving, have a target location but not at it yet else if (data) { SetSpeed(data->speed); AddRunningLocation(data->x, data->y, data->z, data->speed); } } else if (IsRunning()) { CalculateRunningLocation(); } else if (IsNPC() && !IsRunning() && !EngagedInCombat() && ((NPC*)this)->GetRunbackLocation()) { // Is an npc that is not moving and not engaged in combat but has a run back location set then clear the runback location LogWrite(NPC_AI__DEBUG, 7, "NPC_AI", "Clear runback location for %s", GetName()); SetPos(&appearance.pos.Dir1, ((NPC*)this)->m_runbackHeading, false); SetPos(&appearance.pos.Dir2, ((NPC*)this)->m_runbackHeading, true); ((NPC*)this)->ClearRunback(); resume_movement = true; NeedsToResumeMovement(false); } MMovementLoop.unlock(); } void Spawn::ResetMovement(){ MMovementLoop.lock(); vector::iterator itr; for(itr = movement_loop.begin(); itr != movement_loop.end(); itr++){ safe_delete(*itr); } MMovementLoop.unlock(); resume_movement = true; movement_index = 0; } void Spawn::AddMovementLocation(float x, float y, float z, float speed, int16 delay, const char* lua_function){ LogWrite(LUA__DEBUG, 5, "LUA", "AddMovementLocation: x: %.2f, y: %.2f, z: %.2f, speed: %.2f, delay: %i, lua: %s", x, y, z, speed, delay, string(lua_function).c_str()); MovementData* data = new MovementData; data->x = x; data->y = y; data->z = z; data->speed = speed; data->delay = delay*1000; if(lua_function) data->lua_function = string(lua_function); MMovementLoop.lock(); movement_loop.push_back(data); MMovementLoop.unlock(); } bool Spawn::IsRunning(){ if(movement_locations && movement_locations->size() > 0) return true; else return false; } void Spawn::RunToLocation(float x, float y, float z, float following_x, float following_y, float following_z){ if(!IsWidget()) FaceTarget(x, z); SetPos(&appearance.pos.X2, x); SetPos(&appearance.pos.Y2, y); SetPos(&appearance.pos.Z2, z); if(following_x == 0 && following_y == 0 && following_z == 0){ SetPos(&appearance.pos.X3, x); SetPos(&appearance.pos.Y3, y); SetPos(&appearance.pos.Z3, z); } else{ SetPos(&appearance.pos.X3, following_x); SetPos(&appearance.pos.Y3, following_y); SetPos(&appearance.pos.Z3, following_z); } } MovementLocation* Spawn::GetCurrentRunningLocation(){ MovementLocation* ret = 0; if(movement_locations && movement_locations->size() > 0){ MMovementLocations->readlock(__FUNCTION__, __LINE__); ret = movement_locations->front(); MMovementLocations->releasereadlock(__FUNCTION__, __LINE__); } return ret; } MovementLocation* Spawn::GetLastRunningLocation(){ MovementLocation* ret = 0; if(movement_locations && movement_locations->size() > 0){ MMovementLocations->readlock(__FUNCTION__, __LINE__); ret = movement_locations->back(); MMovementLocations->releasereadlock(__FUNCTION__, __LINE__); } return ret; } void Spawn::AddRunningLocation(float x, float y, float z, float speed, float distance_away, bool attackable, bool finished_adding_locations, string lua_function){ if(speed == 0) return; MovementLocation* current_location = 0; float distance = GetDistance(x, y, z, distance_away != 0); if(distance_away != 0){ distance -= distance_away; x = x - (GetX() - x)*distance_away/distance; z = z - (GetZ() - z)*distance_away/distance; } if(!movement_locations){ movement_locations = new deque(); MMovementLocations = new Mutex(); } MovementLocation* data = new MovementLocation; data->x = x; data->y = y; data->z = z; data->speed = speed; data->attackable = attackable; data->lua_function = lua_function; MMovementLocations->writelock(__FUNCTION__, __LINE__); if(movement_locations->size() > 0) current_location = movement_locations->back(); if(!current_location){ SetSpawnOrigX(GetX()); SetSpawnOrigY(GetY()); SetSpawnOrigZ(GetZ()); SetSpawnOrigHeading(GetHeading()); } movement_locations->push_back(data); if(finished_adding_locations){ current_location = movement_locations->front(); SetSpeed(current_location->speed); if(movement_locations->size() > 1){ data = movement_locations->at(1); RunToLocation(current_location->x, current_location->y, current_location->z, data->x, data->y, data->z); } else RunToLocation(current_location->x, current_location->y, current_location->z, 0, 0, 0); } MMovementLocations->releasewritelock(__FUNCTION__, __LINE__); } bool Spawn::RemoveRunningLocation(){ bool ret = false; if(movement_locations){ MMovementLocations->writelock(__FUNCTION__, __LINE__); if(movement_locations->size() > 0){ delete movement_locations->front(); movement_locations->pop_front(); ret = true; } MMovementLocations->releasewritelock(__FUNCTION__, __LINE__); } return ret; } void Spawn::ClearRunningLocations(){ while(RemoveRunningLocation()){} } bool Spawn::CalculateChange(){ bool remove_needed = false; if(movement_locations && MMovementLocations){ MovementLocation* data = 0; MMovementLocations->readlock(__FUNCTION__, __LINE__); if(movement_locations->size() > 0){ // Target location data = movement_locations->front(); // If no target or we are at the target location need to remove this point if(!data || (data->x == GetX() && data->y == GetY() && data->z == GetZ())) remove_needed = true; if(data){ if(NeedsToResumeMovement()){ resume_movement = true; NeedsToResumeMovement(false); } if(!data->attackable) SetHeading(GetSpawnOrigHeading()); } } MMovementLocations->releasereadlock(__FUNCTION__, __LINE__); if(remove_needed) { if (data && data->lua_function.length() > 0) GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str()); RemoveRunningLocation(); //CalculateChange(); } else if(data){ // Speed is per second so we need a time_step (amount of time since the last update) to modify movement by float time_step = (Timer::GetCurrentTime2() - last_movement_update) * 0.001; // * 0.001 is the same as / 1000, float muliplications is suppose to be faster though // Get current location float nx = GetX(); float ny = GetY(); float nz = GetZ(); // Get Forward vecotr float tar_vx = data->x - nx; float tar_vy = data->y - ny; float tar_vz = data->z - nz; // Multiply speed by the time_step to get how much should have changed over the last tick float speed = GetSpeed() * time_step; // Normalize the forward vector and multiply by speed, this gives us our change in coords, just need to add them to our current coords float len = sqrtf(tar_vx * tar_vx + tar_vy * tar_vy + tar_vz * tar_vz); tar_vx = (tar_vx / len) * speed; tar_vy = (tar_vy / len) * speed; tar_vz = (tar_vz / len) * speed; // Distance less then 0.5 just set the npc to the target location if (GetDistance(data->x, data->y, data->z, IsWidget() ? false : true) <= 0.5f) { SetX(data->x, false); SetY(data->y, false); SetZ(data->z, false); } else { SetX(nx + tar_vx, false); SetY(ny + tar_vy, false); SetZ(nz + tar_vz, false); } if (GetZone()->Grid != nullptr) { Cell* newCell = GetZone()->Grid->GetCell(GetX(), GetZ()); if (newCell != Cell_Info.CurrentCell) { GetZone()->Grid->RemoveSpawnFromCell(this); GetZone()->Grid->AddSpawn(this, newCell); } int32 newGrid = GetZone()->Grid->GetGridID(this); if (newGrid != appearance.pos.grid_id) SetPos(&(appearance.pos.grid_id), newGrid); } } } return remove_needed; } void Spawn::CalculateRunningLocation(bool stop){ bool removed = CalculateChange(); if(stop) { //following = false; SetPos(&appearance.pos.X2, GetX()); SetPos(&appearance.pos.Y2, GetY()); SetPos(&appearance.pos.Z2, GetZ()); SetPos(&appearance.pos.X3, GetX()); SetPos(&appearance.pos.Y3, GetY()); SetPos(&appearance.pos.Z3, GetZ()); } else if (removed && movement_locations->size() > 0) { MovementLocation* current_location = movement_locations->at(0); if (movement_locations->size() > 1) { MovementLocation* data = movement_locations->at(1); RunToLocation(current_location->x, current_location->y, current_location->z, data->x, data->y, data->z); } else RunToLocation(current_location->x, current_location->y, current_location->z, 0, 0, 0); } } void Spawn::FaceTarget(float x, float z){ float angle; double diff_x=x - GetX(); double diff_z=z - GetZ(); if(diff_z==0){ if(diff_x > 0) angle = 90; else angle = 270; } else angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846; if(angle < 0) angle = angle + 360; else angle = angle + 180; if(diff_x < 0) angle = angle + 180; if (last_heading_angle == angle) return; SetHeading(angle); } void Spawn::FaceTarget(Spawn* target){ if(!target) return; FaceTarget(target->GetX(), target->GetZ()); if(GetHP() > 0 && target->IsPlayer() && !EngagedInCombat()){ GetZone()->AddHeadingTimer(this); SetTempActionState(0); } } bool Spawn::MeetsSpawnAccessRequirements(Player* player){ bool ret = false; Quest* quest = 0; //Check if we meet all quest requirements first.. m_requiredQuests.readlock(__FUNCTION__, __LINE__); if (player && required_quests.size() > 0) { map* >::iterator itr; for (itr = required_quests.begin(); itr != required_quests.end(); itr++) { player->AddQuestRequiredSpawn(this, itr->first); vector* quest_steps = itr->second; for (int32 i = 0; i < quest_steps->size(); i++) { quest = player->GetQuest(itr->first); if (req_quests_continued_access) { if (quest) { if (quest->GetQuestStepCompleted(quest_steps->at(i))) { ret = true; break; } } else if (player->GetCompletedQuest(itr->first)) { ret = true; break; } } if (quest && quest->QuestStepIsActive(quest_steps->at(i))) { ret = true; break; } } } } else ret = true; m_requiredQuests.releasereadlock(__FUNCTION__, __LINE__); if (!ret) return ret; //Now check if the player meets all history requirements m_requiredHistory.readlock(__FUNCTION__, __LINE__); if (required_history.size() > 0){ map::iterator itr; for (itr = required_history.begin(); itr != required_history.end(); itr++){ player->AddHistoryRequiredSpawn(this, itr->first); LUAHistory* player_history = player->GetLUAHistory(itr->first); if (player_history){ if (player_history->Value != itr->second.Value || player_history->Value2 != itr->second.Value2) ret = false; } else ret = false; if (!ret) break; } } m_requiredHistory.releasereadlock(__FUNCTION__, __LINE__); return ret; } vector* Spawn::GetSpawnGroup(){ vector* ret_list = 0; if(spawn_group_list){ ret_list = new vector(); if(MSpawnGroup) MSpawnGroup->readlock(__FUNCTION__, __LINE__); ret_list->insert(ret_list->begin(), spawn_group_list->begin(), spawn_group_list->end()); if(MSpawnGroup) MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__); } return ret_list; } bool Spawn::HasSpawnGroup() { return spawn_group_list && spawn_group_list->size() > 0; } bool Spawn::IsInSpawnGroup(Spawn* spawn) { bool ret = false; if (HasSpawnGroup() && spawn) { vector::iterator itr; for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++) { if ((*itr) == spawn) { ret = true; break; } } } return ret; } void Spawn::AddSpawnToGroup(Spawn* spawn){ if(!spawn) return; if(!spawn_group_list){ spawn_group_list = new vector(); spawn_group_list->push_back(this); safe_delete(MSpawnGroup); MSpawnGroup = new Mutex(); MSpawnGroup->SetName("Spawn::MSpawnGroup"); } vector::iterator itr; MSpawnGroup->writelock(__FUNCTION__, __LINE__); for(itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++){ if((*itr) == spawn){ MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__); return; } } spawn_group_list->push_back(spawn); spawn->SetSpawnGroupList(spawn_group_list, MSpawnGroup); MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__); } void Spawn::SetSpawnGroupList(vector* list, Mutex* mutex){ spawn_group_list = list; MSpawnGroup = mutex; } void Spawn::RemoveSpawnFromGroup(bool erase_all){ SetSpawnGroupID(0); bool del = false; if(MSpawnGroup){ MSpawnGroup->writelock(__FUNCTION__, __LINE__); if(spawn_group_list){ vector::iterator itr; Spawn* spawn = 0; if(spawn_group_list->size() == 1) erase_all = true; for(itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++){ spawn = *itr; if (spawn) { if(!erase_all){ if(spawn == this){ spawn_group_list->erase(itr); MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__); spawn_group_list = 0; MSpawnGroup = 0; return; } } else{ if (spawn != this) spawn->SetSpawnGroupList(0, 0); } } } if (erase_all) spawn_group_list->clear(); del = (spawn_group_list->size() == 0); } MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__); if (del){ safe_delete(MSpawnGroup); safe_delete(spawn_group_list); } } } void Spawn::SetSpawnGroupID(int32 id){ group_id = id; } int32 Spawn::GetSpawnGroupID(){ return group_id; } void Spawn::AddChangedZoneSpawn(){ if(send_spawn_changes && GetZone()) GetZone()->AddChangedSpawn(this); } void Spawn::RemoveSpawnAccess(Spawn* spawn) { if (allowed_access.count(spawn->GetID()) > 0) { allowed_access.erase(spawn->GetID()); GetZone()->HidePrivateSpawn(this); } } void Spawn::SetFollowTarget(Spawn* spawn) { if (spawn && spawn != this) { m_followTarget = spawn->GetID(); } else { m_followTarget = 0; if (following) following = false; } } void Spawn::AddTempVariable(string var, string val) { m_tempVariableTypes[var] = 5; m_tempVariables[var] = val; } void Spawn::AddTempVariable(string var, Spawn* val) { m_tempVariableTypes[var] = 1; m_tempVariableSpawn[var] = val->GetID(); } void Spawn::AddTempVariable(string var, ZoneServer* val) { m_tempVariableTypes[var] = 2; m_tempVariableZone[var] = val; } void Spawn::AddTempVariable(string var, Item* val) { m_tempVariableTypes[var] = 3; m_tempVariableItem[var] = val; } void Spawn::AddTempVariable(string var, Quest* val) { m_tempVariableTypes[var] = 4; m_tempVariableQuest[var] = val; } string Spawn::GetTempVariable(string var) { string ret = ""; if (m_tempVariables.count(var) > 0) ret = m_tempVariables[var]; return ret; } Spawn* Spawn::GetTempVariableSpawn(string var) { Spawn* ret = 0; if (m_tempVariableSpawn.count(var) > 0) ret = GetZone()->GetSpawnByID(m_tempVariableSpawn[var]); return ret; } ZoneServer* Spawn::GetTempVariableZone(string var) { ZoneServer* ret = 0; if (m_tempVariableZone.count(var) > 0) ret = m_tempVariableZone[var]; return ret; } Item* Spawn::GetTempVariableItem(string var) { Item* ret = 0; if (m_tempVariableItem.count(var) > 0) ret = m_tempVariableItem[var]; return ret; } Quest* Spawn::GetTempVariableQuest(string var) { Quest* ret = 0; if (m_tempVariableQuest.count(var) > 0) ret = m_tempVariableQuest[var]; return ret; } int8 Spawn::GetTempVariableType(string var) { int8 ret = 0; if (m_tempVariableTypes.count(var) > 0) ret = m_tempVariableTypes[var]; return ret; } void Spawn::DeleteTempVariable(string var) { int8 type = GetTempVariableType(var); switch (type) { case 1: m_tempVariableSpawn.erase(var); break; case 2: m_tempVariableZone.erase(var); break; case 3: m_tempVariableItem.erase(var); break; case 4: m_tempVariableQuest.erase(var); break; case 5: m_tempVariables.erase(var); break; } m_tempVariableTypes.erase(var); } Spawn* Spawn::GetRunningTo() { return GetZone()->GetSpawnByID(running_to); } Spawn* Spawn::GetFollowTarget() { return GetZone()->GetSpawnByID(m_followTarget); } void Spawn::CopySpawnAppearance(Spawn* spawn){ if (!spawn) return; //This function copies the appearace of the provided spawn to this one if (spawn->IsEntity() && IsEntity()){ memcpy(&((Entity*)this)->features, &((Entity*)spawn)->features, sizeof(CharFeatures)); memcpy(&((Entity*)this)->equipment, &((Entity*)spawn)->equipment, sizeof(EQ2_Equipment)); } SetSize(spawn->GetSize()); SetModelType(spawn->GetModelType()); }