--[[ Script Name : ZoneScripts/ForestRuins.lua Script Purpose : Script Author : Jabantiz Script Date : 6/25/2018 Script Notes : --]] function init_zone_script(zone) end function player_entry(zone, player) Say(player, "Wow! Forest Ruins is so pretty (v3)") if HasQuest(player , 522) then Say(player, "You have quest 522") newspawn1 = SpawnMob(zone, 1960182, true, 1161.29, -21.6585, -741.387, 0) newspawn2 = SpawnMob(zone, 1960182, true, 1165.24, -21.7587, -738.934, 0) newspawn3 = SpawnMob(zone, 1960182, true, 1163.75, -21.6419, -744.377, 0) newspawn4 = SpawnMob(zone, 1960182, true, 1172.83, -22.529, -745.2644, 0) treespawn = SpawnMob(zone, 1960155, true, 1169.29, -22.0886, -742.247, 0) else Say(player, "You do not have quest 522") newspawn1 = SpawnMob(zone, 1960154, true, 1161.29, -21.6585, -741.387, 0) newspawn2 = SpawnMob(zone, 1960154, true, 1165.24, -21.7587, -738.934, 0) newspawn3 = SpawnMob(zone, 1960154, true, 1163.75, -21.6419, -744.377, 0) newspawn4 = SpawnMob(zone, 1960154, true, 1172.83, -22.529, -745.2644, 0) treespawn = SpawnMob(zone, 1960184, true, 1169.29, -22.0886, -742.247, 0) end AddSpawnAccess(newspawn1, player) AddSpawnAccess(newspawn2, player) AddSpawnAccess(newspawn3, player) AddSpawnAccess(newspawn4, player) AddSpawnAccess(treespawn, player) SetTempVariable(player, "spawn1", newspawn1) SetTempVariable(player, "spawn2", newspawn2) SetTempVariable(player, "spawn3", newspawn3) SetTempVariable(player, "spawn4", newspawn4) SetTempVariable(player, "treespawn", treespawn) end function enter_location(zone, spawn, grid) end function leave_location(zone, spawn, grid) end function dawn(zone) local players = GetPlayersInZone(zone) for index, player in ipairs(players) do SendPopUpMessage(player, "As dawn breaks, the undead retreat to the shadows as the Blackfurl forces flood the castle.", 255, 0, 0) SendMessage(player, "As dawn breaks, the undead retreat to the shadows as the Blackfurl forces flood the castle.") end end function dusk(zone) local players = GetPlayersInZone(zone) for index, player in ipairs(players) do SendPopUpMessage(player, "As dusk falls, the Blackfurl forces retreat to the beach as the undead crawl from the shadows.", 255, 0, 0) SendMessage(player, "As dusk falls, the Blackfurl forces retreat to the beach as the undead crawl from the shadows.") end end