/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #include "Spells.h" #include "../common/ConfigReader.h" #include "WorldDatabase.h" #include "../common/Log.h" #include "Traits/Traits.h" #include "AltAdvancement/AltAdvancement.h" #include #include "LuaInterface.h" extern ConfigReader configReader; extern WorldDatabase database; extern MasterTraitList master_trait_list; extern MasterAAList master_aa_list; extern MasterSpellList master_spell_list; extern LuaInterface* lua_interface; Spell::Spell(){ spell = new SpellData; heal_spell = false; buff_spell = false; damage_spell = false; control_spell = false; offense_spell = false; copied_spell = false; MSpellInfo.SetName("Spell::MSpellInfo"); } Spell::Spell(Spell* host_spell) { copied_spell = true; spell = new SpellData; if (host_spell->GetSpellData()) { // try inheriting an existing custom spell id, otherwise obtain the new highest number on the spell list int32 tmpid = lua_interface->GetFreeCustomSpellID(); if (tmpid) spell->id = tmpid; else { spell->id = master_spell_list.GetNewMaxSpellID(); } spell->affect_only_group_members = host_spell->GetSpellData()->affect_only_group_members; spell->call_frequency = host_spell->GetSpellData()->call_frequency; spell->can_effect_raid = host_spell->GetSpellData()->can_effect_raid; spell->casting_flags = host_spell->GetSpellData()->casting_flags; spell->cast_time = host_spell->GetSpellData()->cast_time; spell->cast_type = host_spell->GetSpellData()->cast_type; spell->cast_while_moving = host_spell->GetSpellData()->cast_while_moving; spell->class_skill = host_spell->GetSpellData()->class_skill; spell->control_effect_type = host_spell->GetSpellData()->control_effect_type; spell->description = EQ2_16BitString(host_spell->GetSpellData()->description); spell->det_type = host_spell->GetSpellData()->det_type; spell->display_spell_tier = host_spell->GetSpellData()->display_spell_tier; spell->dissonance_req = host_spell->GetSpellData()->dissonance_req; spell->dissonance_req_percent = host_spell->GetSpellData()->dissonance_req_percent; spell->dissonance_upkeep = host_spell->GetSpellData()->dissonance_upkeep; spell->duration1 = host_spell->GetSpellData()->duration1; spell->duration2 = host_spell->GetSpellData()->duration2; spell->duration_until_cancel = host_spell->GetSpellData()->duration_until_cancel; spell->effect_message = string(host_spell->GetSpellData()->effect_message); spell->fade_message = string(host_spell->GetSpellData()->fade_message); spell->fade_message_others = string(host_spell->GetSpellData()->fade_message_others); spell->friendly_spell = host_spell->GetSpellData()->friendly_spell; spell->group_spell = host_spell->GetSpellData()->group_spell; spell->hit_bonus = host_spell->GetSpellData()->hit_bonus; spell->hp_req = host_spell->GetSpellData()->hp_req; spell->hp_req_percent = host_spell->GetSpellData()->hp_req_percent; spell->hp_upkeep = host_spell->GetSpellData()->hp_upkeep; spell->icon = host_spell->GetSpellData()->icon; spell->icon_backdrop = host_spell->GetSpellData()->icon_backdrop; spell->icon_heroic_op = host_spell->GetSpellData()->icon_heroic_op; spell->incurable = host_spell->GetSpellData()->incurable; spell->interruptable = host_spell->GetSpellData()->interruptable; spell->is_aa = host_spell->GetSpellData()->is_aa; spell->is_active = host_spell->GetSpellData()->is_active; spell->linked_timer = host_spell->GetSpellData()->linked_timer; spell->lua_script = string(host_spell->GetSpellData()->lua_script); spell->mastery_skill = host_spell->GetSpellData()->mastery_skill; spell->max_aoe_targets = host_spell->GetSpellData()->max_aoe_targets; spell->min_range = host_spell->GetSpellData()->min_range; spell->name = EQ2_8BitString(host_spell->GetSpellData()->name); spell->not_maintained = host_spell->GetSpellData()->not_maintained; spell->num_levels = host_spell->GetSpellData()->num_levels; spell->persist_though_death = host_spell->GetSpellData()->persist_though_death; spell->power_by_level = host_spell->GetSpellData()->power_by_level; spell->power_req = host_spell->GetSpellData()->power_req; spell->power_req_percent = host_spell->GetSpellData()->power_req_percent; spell->power_upkeep = host_spell->GetSpellData()->power_upkeep; spell->radius = host_spell->GetSpellData()->radius; spell->range = host_spell->GetSpellData()->range; spell->recast = host_spell->GetSpellData()->recast; spell->recovery = host_spell->GetSpellData()->recovery; spell->req_concentration = host_spell->GetSpellData()->req_concentration; spell->resistibility = host_spell->GetSpellData()->resistibility; spell->savagery_req = host_spell->GetSpellData()->savagery_req; spell->savagery_req_percent = host_spell->GetSpellData()->savagery_req_percent; spell->savagery_upkeep = host_spell->GetSpellData()->savagery_upkeep; spell->savage_bar = host_spell->GetSpellData()->savage_bar; spell->savage_bar_slot = host_spell->GetSpellData()->savage_bar_slot; spell->soe_spell_crc = host_spell->GetSpellData()->soe_spell_crc; spell->spell_book_type = host_spell->GetSpellData()->spell_book_type; spell->spell_name_crc = host_spell->GetSpellData()->spell_name_crc; spell->spell_type = host_spell->GetSpellData()->spell_type; spell->spell_visual = host_spell->GetSpellData()->spell_visual; spell->success_message = string(host_spell->GetSpellData()->success_message); spell->target_type = host_spell->GetSpellData()->target_type; spell->tier = host_spell->GetSpellData()->tier; spell->ts_loc_index = host_spell->GetSpellData()->ts_loc_index; spell->type = host_spell->GetSpellData()->type; } heal_spell = host_spell->IsHealSpell(); buff_spell = host_spell->IsBuffSpell(); damage_spell = host_spell->IsDamageSpell();; control_spell = host_spell->IsControlSpell(); offense_spell = host_spell->IsOffenseSpell(); host_spell->LockSpellInfo(); std::vector::iterator itr; for (itr = host_spell->levels.begin(); itr != host_spell->levels.end(); itr++) { LevelArray* lvlArray = *itr; AddSpellLevel(lvlArray->adventure_class, lvlArray->tradeskill_class, lvlArray->spell_level); } std::vector::iterator sdeitr; for (sdeitr = host_spell->effects.begin(); sdeitr != host_spell->effects.end(); sdeitr++) { SpellDisplayEffect* sde = *sdeitr; AddSpellEffect(sde->percentage, sde->subbullet, sde->description); } vector::iterator luaitr; for (luaitr = host_spell->lua_data.begin(); luaitr != host_spell->lua_data.end(); luaitr++) { LUAData* data = *luaitr; AddSpellLuaData(data->type, data->int_value, data->int_value2, data->float_value, data->float_value2, data->bool_value, string(data->string_value), string(data->string_value2), string(data->string_helper)); } host_spell->UnlockSpellInfo(); MSpellInfo.SetName("Spell::MSpellInfo"); } Spell::Spell(SpellData* in_spell){ spell = in_spell; heal_spell = false; buff_spell = false; damage_spell = false; control_spell = false; offense_spell = false; copied_spell = false; MSpellInfo.SetName("Spell::MSpellInfo"); } Spell::~Spell(){ vector::iterator itr1; for(itr1=levels.begin();itr1!=levels.end();itr1++) { safe_delete(*itr1); } vector::iterator itr2; for(itr2=effects.begin();itr2!=effects.end();itr2++) { safe_delete(*itr2); } vector::iterator itr3; for(itr3=lua_data.begin();itr3!=lua_data.end();itr3++) { safe_delete(*itr3); } safe_delete(spell); } void Spell::AddSpellLuaData(int8 type, int int_value, int int_value2, float float_value, float float_value2, bool bool_value, string string_value, string string_value2, string helper){ LUAData* data = new LUAData; data->type = type; data->int_value = int_value; data->int_value2 = int_value2; data->float_value = float_value; data->float_value2 = float_value2; data->bool_value = bool_value; data->string_value = string_value; data->string_value2 = string_value2; data->string_helper = helper; MSpellInfo.lock(); lua_data.push_back(data); MSpellInfo.unlock(); } void Spell::AddSpellLuaDataInt(int value, int value2, string helper) { LUAData *data = new LUAData; data->type = 0; data->int_value = value; data->int_value2 = value2; data->float_value = 0; data->float_value2 = 0; data->bool_value = false; data->string_helper = helper; MSpellInfo.lock(); lua_data.push_back(data); MSpellInfo.unlock(); } void Spell::AddSpellLuaDataFloat(float value, float value2, string helper) { LUAData *data = new LUAData; data->type = 1; data->int_value = 0; data->int_value2 = 0; data->float_value = value; data->float_value2 = value2; data->bool_value = false; data->string_helper = helper; MSpellInfo.lock(); lua_data.push_back(data); MSpellInfo.unlock(); } void Spell::AddSpellLuaDataBool(bool value, string helper) { LUAData *data = new LUAData; data->type = 2; data->int_value = 0; data->float_value = 0; data->bool_value = value; data->string_helper = helper; MSpellInfo.lock(); lua_data.push_back(data); MSpellInfo.unlock(); } void Spell::AddSpellLuaDataString(string value, string value2,string helper) { LUAData *data = new LUAData; data->type = 3; data->int_value = 0; data->int_value2 = 0; data->float_value = 0; data->float_value2 = 0; data->bool_value = false; data->string_value = value; data->string_value2 = value2; data->string_helper = helper; MSpellInfo.lock(); lua_data.push_back(data); MSpellInfo.unlock(); } int16 Spell::GetLevelRequired(Player* player){ int16 ret = 0xFFFF; if(!player) return ret; LevelArray* level = 0; vector::iterator itr; for(itr = levels.begin(); itr != levels.end(); itr++){ level = *itr; if(level && level->adventure_class == player->GetAdventureClass()){ ret = level->spell_level/10; break; } } return ret; } void Spell::SetAAPacketInformation(PacketStruct* packet, AltAdvanceData* data, Client* client, bool display_tier) { int8 current_tier = client->GetPlayer()->GetSpellTier(spell->id); Spell* next_spell; SpellData* spell2; if (data->maxRank > current_tier) { next_spell = master_spell_list.GetSpell(spell->id, current_tier + 1); spell2 = next_spell->GetSpellData(); } SpellDisplayEffect* effect2; //next_spell->effects[1]->description; int xxx = 0; int16 hp_req = 0; int16 power_req = 0; if (current_tier > 0) { packet->setSubstructDataByName("spell_info", "current_id", spell->id); packet->setSubstructDataByName("spell_info", "current_icon", spell->icon); packet->setSubstructDataByName("spell_info", "current_icon2", spell->icon_heroic_op); // fix struct element name eventually packet->setSubstructDataByName("spell_info", "current_icontype", spell->icon_backdrop); // fix struct element name eventually if (packet->GetVersion() >= 63119) { packet->setSubstructDataByName("spell_info", "current_version", 0x04); packet->setSubstructDataByName("spell_info", "current_sub_version", 0x24); } else if (packet->GetVersion() >= 58617) { packet->setSubstructDataByName("spell_info", "current_version", 0x03); packet->setSubstructDataByName("spell_info", "current_sub_version", 0x131A); } else { packet->setSubstructDataByName("spell_info", "current_version", 0x00); packet->setSubstructDataByName("spell_info", "current_sub_version", 0xD9); } packet->setSubstructDataByName("spell_info", "current_type", spell->type); packet->setSubstructDataByName("spell_info", "unknown_MJ1d", 1); //63119 test packet->setSubstructDataByName("spell_info", "current_class_skill", spell->class_skill); packet->setSubstructDataByName("spell_info", "current_mastery_skill", spell->mastery_skill); packet->setSubstructDataByName("spell_info", "duration_flag", spell->duration_until_cancel); if (client && spell->type != 2) { sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client->GetPlayer())); if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY) spell_text_color = ARROW_COLOR_WHITE; spell_text_color -= 6; if (spell_text_color < 0) spell_text_color *= -1; packet->setSubstructDataByName("spell_info", "current_spell_text_color", (xxx == 1 ? 0xFFFFFFFF : spell_text_color)); } else { packet->setSubstructDataByName("spell_info", "current_spell_text_color", (xxx == 1 ? 0xFFFFFFFF : 3)); } packet->setSubstructDataByName("spell_info", "current_spell_text_color", (xxx == 1 ? 0xFFFFFFFF : 3)); packet->setSubstructDataByName("spell_info", "current_tier", (spell->tier)); if (spell->type != 2) { packet->setArrayLengthByName("current_num_levels", 0); for (int32 i = 0; i < levels.size(); i++) { packet->setArrayDataByName("spell_info_aa_adventure_class", levels[i]->adventure_class, i); packet->setArrayDataByName("spell_info_aa_tradeskill_class", levels[i]->tradeskill_class, i); packet->setArrayDataByName("spell_info_aa_spell_level", levels[i]->spell_level, i); } } //packet->setSubstructDataByName("spell_info","unknown9", 20); if (client) { hp_req = GetHPRequired(client->GetPlayer()); power_req = GetPowerRequired(client->GetPlayer()); // might need version checks around these? if (client->GetVersion() >= 1193) { int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this packet->setSubstructDataByName("spell_info", "current_savagery_req", savagery_req); packet->setSubstructDataByName("spell_info", "current_savagery_upkeep", spell->savagery_upkeep); } if (client->GetVersion() >= 57048) { int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this packet->setSubstructDataByName("spell_info", "dissonance_req", dissonance_req); packet->setSubstructDataByName("spell_info", "dissonance_upkeep", spell->dissonance_upkeep); } } packet->setSubstructDataByName("spell_info", "current_health_req", hp_req); packet->setSubstructDataByName("spell_info", "current_health_upkeep", spell->hp_upkeep); packet->setSubstructDataByName("spell_info", "current_power_req", power_req); packet->setSubstructDataByName("spell_info", "current_power_upkeep", spell->power_upkeep); packet->setSubstructDataByName("spell_info", "current_req_concentration", spell->req_concentration); //unknown1 savagery??? packet->setSubstructDataByName("spell_info", "current_cast_time", spell->cast_time); packet->setSubstructDataByName("spell_info", "current_recovery", spell->recovery); packet->setSubstructDataByName("spell_info", "current_recast", spell->recast); packet->setSubstructDataByName("spell_info", "current_radius", spell->radius); packet->setSubstructDataByName("spell_info", "current_max_aoe_targets", spell->max_aoe_targets); packet->setSubstructDataByName("spell_info", "current_friendly_spell", spell->friendly_spell); // rumber of reagents with array packet->setSubstructArrayLengthByName("spell_info", "current_num_effects", (xxx == 1 ? 0 : effects.size())); for (int32 i = 0; i < effects.size(); i++) { packet->setArrayDataByName("current_subbulletflag", effects[i]->subbullet, i); string effect_message; if (effects[i]->description.length() > 0) { effect_message = effects[i]->description; if (effect_message.find("%LM") < 0xFFFFFFFF) { int string_index = effect_message.find("%LM"); int data_index = stoi(effect_message.substr(string_index + 3, 2)); float value; if (lua_data[data_index]->type == 1) value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); string strValue = to_string(value); strValue.erase(strValue.find_last_not_of('0') + 1, std::string::npos); effect_message.replace(effect_message.find("%LM"), 5, strValue); } // Magic damage min if (effect_message.find("%DML") < 0xFFFFFFFF) { int string_index = effect_message.find("%DML"); int data_index = stoi(effect_message.substr(string_index + 4, 2)); float value; if (lua_data[data_index]->type == 1) value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); value *= ((client->GetPlayer()->GetInfoStruct()->get_potency() / 100) + 1); int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->get_ability_modifier(), (float)(value / 2)); value += mod; string damage = to_string((int)round(value)); effect_message.replace(effect_message.find("%DML"), 6, damage); } // Magic damage max if (effect_message.find("%DMH") < 0xFFFFFFFF) { int string_index = effect_message.find("%DMH"); int data_index = stoi(effect_message.substr(string_index + 4, 2)); float value; if (lua_data[data_index]->type == 1) value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); value *= ((client->GetPlayer()->GetInfoStruct()->get_potency() / 100) + 1); int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->get_ability_modifier(), (float)(value / 2)); value += mod; string damage = to_string((int)round(value)); effect_message.replace(effect_message.find("%DMH"), 6, damage); } // level based Magic damage min if (effect_message.find("%LDML") < 0xFFFFFFFF) { int string_index = effect_message.find("%LDML"); int data_index = stoi(effect_message.substr(string_index + 5, 2)); float value; if (lua_data[data_index]->type == 1) value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); value *= ((client->GetPlayer()->GetInfoStruct()->get_potency() / 100) + 1); int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->get_ability_modifier(), (float)(value / 2)); value += mod; string damage = to_string((int)round(value)); effect_message.replace(effect_message.find("%LDML"), 7, damage); } // level based Magic damage max if (effect_message.find("%LDMH") < 0xFFFFFFFF) { int string_index = effect_message.find("%LDMH"); int data_index = stoi(effect_message.substr(string_index + 5, 2)); float value; if (lua_data[data_index]->type == 1) value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); value *= ((client->GetPlayer()->GetInfoStruct()->get_potency() / 100) + 1); int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->get_ability_modifier(), (float)(value / 2)); value += mod; string damage = to_string((int)round(value)); effect_message.replace(effect_message.find("%LDMH"), 7, damage); } //GetZone()->SimpleMessage(CHANNEL_COLOR_SPELL_EFFECT, effect_message.c_str(), victim, 50); packet->setArrayDataByName("current_effect", effect_message.c_str(), i); } packet->setArrayDataByName("current_percentage", effects[i]->percentage, i); } if (display_tier == true) packet->setSubstructDataByName("spell_info", "current_display_spell_tier", 1);// spell2->display_spell_tier); else packet->setSubstructDataByName("spell_info", "current_display_spell_tier", 1);// 0); packet->setSubstructDataByName("spell_info", "current_unknown_1", 1);// 0); //unkown1_1 packet->setSubstructDataByName("spell_info", "current_minimum_range", spell->min_range); packet->setSubstructDataByName("spell_info", "current_range", spell->range); packet->setSubstructDataByName("spell_info", "current_duration_1", spell->duration1); packet->setSubstructDataByName("spell_info", "current_duration_2", spell->duration2); packet->setSubstructDataByName("spell_info", "current_duration_flag", spell->duration_until_cancel); packet->setSubstructDataByName("spell_info", "current_target", spell->target_type); packet->setSubstructDataByName("spell_info", "current_can_effect_raid", spell->can_effect_raid); packet->setSubstructDataByName("spell_info", "current_affect_only_group_members", spell->affect_only_group_members); packet->setSubstructDataByName("spell_info", "current_group_spell", spell->group_spell); packet->setSubstructDataByName("spell_info", "current_resistibility", spell->resistibility); packet->setSubstructDataByName("spell_info", "current_name", &(spell->name)); packet->setSubstructDataByName("spell_info", "current_description", &(spell->description)); } if (current_tier + 1 <= data->maxRank) { packet->setSubstructDataByName("spell_info", "next_id", spell2->id); packet->setSubstructDataByName("spell_info", "next_icon", spell2->icon); packet->setSubstructDataByName("spell_info", "next_icon2", spell2->icon_heroic_op); // fix struct element name eventually packet->setSubstructDataByName("spell_info", "next_icontype", spell2->icon_backdrop); // fix struct element name eventually if (packet->GetVersion() >= 63119) { packet->setSubstructDataByName("spell_info", "next_aa_spell_info2", "version", 0x04); packet->setSubstructDataByName("spell_info", "next_aa_spell_info2", "sub_version", 0x24); } else if (packet->GetVersion() >= 58617) { packet->setSubstructDataByName("spell_info", "next_version", 0x03); packet->setSubstructDataByName("spell_info", "next_sub_version", 0x131A); } else { packet->setSubstructDataByName("spell_info", "next_version", 0x00); packet->setSubstructDataByName("spell_info", "next_sub_version", 0xD9); } packet->setSubstructDataByName("spell_info", "next_type", spell2->type); packet->setSubstructDataByName("spell_info", "next_unknown_MJ1d", 1); //63119 test packet->setSubstructDataByName("spell_info", "next_class_skill", spell2->class_skill); packet->setSubstructDataByName("spell_info", "next_mastery_skill", spell2->mastery_skill); packet->setSubstructDataByName("spell_info", "next_duration_flag", spell2->duration_until_cancel); if (client && spell->type != 2) { sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client->GetPlayer())); if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY) spell_text_color = ARROW_COLOR_WHITE; spell_text_color -= 6; if (spell_text_color < 0) spell_text_color *= -1; packet->setSubstructDataByName("spell_info", "next_spell_text_color", spell_text_color); } else packet->setSubstructDataByName("spell_info", "next_spell_text_color", 3); if (spell->type != 2) { packet->setArrayLengthByName("num_levels", levels.size()); for (int32 i = 0; i < levels.size(); i++) { packet->setArrayDataByName("spell_info_aa_adventure_class2", levels[i]->adventure_class, i); packet->setArrayDataByName("spell_info_aa_tradeskill_class2", levels[i]->tradeskill_class, i); packet->setArrayDataByName("spell_info_aa_spell_level2", levels[i]->spell_level, i); } } //packet->setSubstructDataByName("spell_info","unknown9", 20); hp_req = 0; power_req = 0; if (client) { hp_req = GetHPRequired(client->GetPlayer()); power_req = GetPowerRequired(client->GetPlayer()); // might need version checks around these? if (client->GetVersion() >= 1193) { int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this packet->setSubstructDataByName("spell_info", "next_savagery_req", savagery_req); packet->setSubstructDataByName("spell_info", "next_savagery_upkeep", spell->savagery_upkeep); } if (client->GetVersion() >= 57048) { int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this packet->setSubstructDataByName("spell_info", "next_dissonance_req", dissonance_req); packet->setSubstructDataByName("spell_info", "next_dissonance_upkeep", spell->dissonance_upkeep); } } packet->setSubstructDataByName("spell_info", "next_target", spell->target_type); packet->setSubstructDataByName("spell_info", "next_recovery", spell->recovery); packet->setSubstructDataByName("spell_info", "next_health_upkeep", spell->hp_upkeep); packet->setSubstructDataByName("spell_info", "next_health_req", hp_req); packet->setSubstructDataByName("spell_info", "next_tier", spell->tier); packet->setSubstructDataByName("spell_info", "next_power_req", power_req); packet->setSubstructDataByName("spell_info", "next_power_upkeep", spell->power_upkeep); packet->setSubstructDataByName("spell_info", "next_cast_time", spell->cast_time); packet->setSubstructDataByName("spell_info", "next_recast", spell->recast); packet->setSubstructDataByName("spell_info", "next_radius", spell->radius); packet->setSubstructDataByName("spell_info", "next_req_concentration", spell->req_concentration); //packet->setSubstructDataByName("spell_info","req_concentration2", 2); packet->setSubstructDataByName("spell_info", "next_max_aoe_targets", spell->max_aoe_targets); packet->setSubstructDataByName("spell_info", "next_friendly_spell", spell->friendly_spell); packet->setSubstructArrayLengthByName("spell_info", "next_num_effects", next_spell->effects.size()); for (int32 i = 0; i < next_spell->effects.size(); i++) { packet->setArrayDataByName("next_subbulletflag", next_spell->effects[i]->subbullet, i); string effect_message; if (next_spell->effects[i]->description.length() > 0) { effect_message = next_spell->effects[i]->description; if (effect_message.find("%LM") < 0xFFFFFFFF) { int string_index = effect_message.find("%LM"); int data_index = stoi(effect_message.substr(string_index + 3, 2)); float value; if (next_spell->lua_data[data_index]->type == 1) value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); string strValue = to_string(value); strValue.erase(strValue.find_last_not_of('0') + 1, std::string::npos); effect_message.replace(effect_message.find("%LM"), 5, strValue); } // Magic damage min if (effect_message.find("%DML") < 0xFFFFFFFF) { int string_index = effect_message.find("%DML"); int data_index = stoi(effect_message.substr(string_index + 4, 2)); float value; if (next_spell->lua_data[data_index]->type == 1) value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); value *= ((client->GetPlayer()->GetInfoStruct()->get_potency() / 100) + 1); int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->get_ability_modifier(), (float)(value / 2)); value += mod; string damage = to_string((int)round(value)); damage.erase(damage.find_last_not_of('0') + 1, std::string::npos); effect_message.replace(effect_message.find("%DML"), 6, damage); } // Magic damage max if (effect_message.find("%DMH") < 0xFFFFFFFF) { int string_index = effect_message.find("%DMH"); int data_index = stoi(effect_message.substr(string_index + 4, 2)); float value; if (next_spell->lua_data[data_index]->type == 1) value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); value *= ((client->GetPlayer()->GetInfoStruct()->get_potency() / 100) + 1); int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->get_ability_modifier(), (float)(value / 2)); value += mod; string damage = to_string((int)round(value)); damage.erase(damage.find_last_not_of('0') + 1, std::string::npos); effect_message.replace(effect_message.find("%DMH"), 6, damage); } // level based Magic damage min if (effect_message.find("%LDML") < 0xFFFFFFFF) { int string_index = effect_message.find("%LDML"); int data_index = stoi(effect_message.substr(string_index + 5, 2)); float value; if (next_spell->lua_data[data_index]->type == 1) value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); value *= ((client->GetPlayer()->GetInfoStruct()->get_potency() / 100) + 1); int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->get_ability_modifier(), (float)(value / 2)); value += mod; string damage = to_string((int)round(value)); effect_message.replace(effect_message.find("%LDML"), 7, damage); } // level based Magic damage max if (effect_message.find("%LDMH") < 0xFFFFFFFF) { int string_index = effect_message.find("%LDMH"); int data_index = stoi(effect_message.substr(string_index + 5, 2)); float value; if (next_spell->lua_data[data_index]->type == 1) value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); value *= ((client->GetPlayer()->GetInfoStruct()->get_potency() / 100) + 1); int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->get_ability_modifier(), (float)(value / 2)); value += mod; string damage = to_string((int)round(value)); effect_message.replace(effect_message.find("%LDMH"), 7, damage); } //GetZone()->SimpleMessage(CHANNEL_COLOR_SPELL_EFFECT, effect_message.c_str(), victim, 50); packet->setArrayDataByName("next_effect", effect_message.c_str(), i); } packet->setArrayDataByName("next_percentage", next_spell->effects[i]->percentage, i); } if (display_tier == true) packet->setSubstructDataByName("spell_info", "next_display_spell_tier", 1);// spell->display_spell_tier); else packet->setSubstructDataByName("spell_info", "next_display_spell_tier", 1);//0 packet->setSubstructDataByName("spell_info", "next_unknown_1", 1);//0 packet->setSubstructDataByName("spell_info", "next_range", spell2->range); packet->setSubstructDataByName("spell_info", "next_duration_1", spell2->duration1); packet->setSubstructDataByName("spell_info", "next_duration_2", spell2->duration2); packet->setSubstructDataByName("spell_info", "next_can_effect_raid", spell2->can_effect_raid); packet->setSubstructDataByName("spell_info", "next_affect_only_group_members", spell2->affect_only_group_members); packet->setSubstructDataByName("spell_info", "next_group_spell", spell2->group_spell); packet->setSubstructDataByName("spell_info", "next_resistibility", spell2->resistibility); packet->setSubstructDataByName("spell_info", "next_name", &(spell2->name)); packet->setSubstructDataByName("spell_info", "next_description", &(spell2->description)); } } void Spell::SetPacketInformation(PacketStruct* packet, Client* client, bool display_tier) { packet->setSubstructDataByName("spell_info", "id", spell->id); packet->setSubstructDataByName("spell_info", "icon", spell->icon); packet->setSubstructDataByName("spell_info", "icon2", spell->icon_heroic_op); // fix struct element name eventually packet->setSubstructDataByName("spell_info", "icontype", spell->icon_backdrop); // fix struct element name eventually if (packet->GetVersion() >= 63119) { packet->setSubstructDataByName("spell_info", "version", 0x04); packet->setSubstructDataByName("spell_info", "sub_version", 0x24); } else if (packet->GetVersion() >= 60114) { packet->setSubstructDataByName("spell_info", "version", 0x03); packet->setSubstructDataByName("spell_info", "sub_version", 4890); } else if (packet->GetVersion() <= 546) { packet->setSubstructDataByName("spell_info", "version", 0x10); packet->setSubstructDataByName("spell_info", "sub_version", 0x0f); } else { packet->setSubstructDataByName("spell_info", "version", 0x11); packet->setSubstructDataByName("spell_info", "sub_version", 0x14); } packet->setSubstructDataByName("spell_info", "type", spell->type); packet->setSubstructDataByName("spell_info", "unknown_MJ1d", 1); //63119 test packet->setSubstructDataByName("spell_info", "class_skill", spell->class_skill); packet->setSubstructDataByName("spell_info", "mastery_skill", spell->mastery_skill); packet->setSubstructDataByName("spell_info", "duration_flag", spell->duration_until_cancel); if (client && spell->type != 2) { sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client->GetPlayer())); if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY) spell_text_color = ARROW_COLOR_WHITE; spell_text_color -= 6; if (spell_text_color < 0) spell_text_color *= -1; packet->setSubstructDataByName("spell_info", "spell_text_color", spell_text_color); } else packet->setSubstructDataByName("spell_info", "spell_text_color", 3); if (spell->type != 2) { packet->setSubstructArrayLengthByName("spell_info", "num_levels", levels.size()); for (int32 i = 0; i < levels.size(); i++) { packet->setArrayDataByName("adventure_class", levels[i]->adventure_class, i); packet->setArrayDataByName("tradeskill_class", levels[i]->tradeskill_class, i); packet->setArrayDataByName("spell_level", levels[i]->spell_level, i); } } packet->setSubstructDataByName("spell_info", "unknown9", 20); int16 hp_req = 0; int16 power_req = 0; if (client) { hp_req = GetHPRequired(client->GetPlayer()); power_req = GetPowerRequired(client->GetPlayer()); // might need version checks around these? if (client->GetVersion() >= 1193) { int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this packet->setSubstructDataByName("spell_info", "savagery_req", savagery_req); packet->setSubstructDataByName("spell_info", "savagery_upkeep", spell->savagery_upkeep); } if (client->GetVersion() >= 57048) { int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this packet->setSubstructDataByName("spell_info", "dissonance_req", dissonance_req); packet->setSubstructDataByName("spell_info", "dissonance_upkeep", spell->dissonance_upkeep); } } packet->setSubstructDataByName("spell_info", "target", spell->target_type); packet->setSubstructDataByName("spell_info", "recovery", spell->recovery); packet->setSubstructDataByName("spell_info", "health_upkeep", spell->hp_upkeep); packet->setSubstructDataByName("spell_info", "health_req", hp_req); packet->setSubstructDataByName("spell_info", "tier", spell->tier); packet->setSubstructDataByName("spell_info", "power_req", power_req); packet->setSubstructDataByName("spell_info", "power_upkeep", spell->power_upkeep); if (packet->GetVersion() <= 546) {//cast times are displayed differently on new clients packet->setSubstructDataByName("spell_info", "cast_time", spell->cast_time/10); } else { packet->setSubstructDataByName("spell_info", "cast_time", spell->cast_time); } packet->setSubstructDataByName("spell_info", "recast", spell->recast); packet->setSubstructDataByName("spell_info", "radius", spell->radius); packet->setSubstructDataByName("spell_info", "req_concentration", spell->req_concentration); //packet->setSubstructDataByName("spell_info","req_concentration2", 2); packet->setSubstructDataByName("spell_info", "max_aoe_targets", spell->max_aoe_targets); packet->setSubstructDataByName("spell_info", "friendly_spell", spell->friendly_spell); packet->setSubstructArrayLengthByName("spell_info", "num_effects", effects.size()); for (int32 i = 0; i < effects.size(); i++) { packet->setArrayDataByName("subbulletflag", effects[i]->subbullet, i); string effect_message; if (effects[i]->description.length() > 0) { effect_message = effects[i]->description; if (effect_message.find("%LM") < 0xFFFFFFFF) { int string_index = effect_message.find("%LM"); int data_index = stoi(effect_message.substr(string_index + 3, 2)); float value; if (lua_data[data_index]->type == 1) value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); string strValue = to_string(value); strValue.erase(strValue.find_last_not_of('0') + 1, std::string::npos); effect_message.replace(effect_message.find("%LM"), 5, strValue); } // Magic damage min if (effect_message.find("%DML") < 0xFFFFFFFF) { int string_index = effect_message.find("%DML"); int data_index = stoi(effect_message.substr(string_index + 4, 2)); float value; if (lua_data[data_index]->type == 1) value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); value *= ((client->GetPlayer()->GetInfoStruct()->get_potency() / 100) + 1); int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->get_ability_modifier(), (float)(value / 2)); value += mod; string damage = to_string((int)round(value)); effect_message.replace(effect_message.find("%DML"), 6, damage); } // Magic damage max if (effect_message.find("%DMH") < 0xFFFFFFFF) { int string_index = effect_message.find("%DMH"); int data_index = stoi(effect_message.substr(string_index + 4, 2)); float value; if (lua_data[data_index]->type == 1) value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); value *= ((client->GetPlayer()->GetInfoStruct()->get_potency() / 100) + 1); int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->get_ability_modifier(), (float)(value / 2)); value += mod; string damage = to_string((int)round(value)); effect_message.replace(effect_message.find("%DMH"), 6, damage); } // level based Magic damage min if (effect_message.find("%LDML") < 0xFFFFFFFF) { int string_index = effect_message.find("%LDML"); int data_index = stoi(effect_message.substr(string_index + 5, 2)); float value; if (lua_data[data_index]->type == 1) value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); value *= ((client->GetPlayer()->GetInfoStruct()->get_potency() / 100) + 1); int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->get_ability_modifier(), (float)(value / 2)); value += mod; string damage = to_string((int)round(value)); effect_message.replace(effect_message.find("%LDML"), 7, damage); } // level based Magic damage max if (effect_message.find("%LDMH") < 0xFFFFFFFF) { int string_index = effect_message.find("%LDMH"); int data_index = stoi(effect_message.substr(string_index + 5, 2)); float value; if (lua_data[data_index]->type == 1) value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel(); else value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel(); value *= ((client->GetPlayer()->GetInfoStruct()->get_potency() / 100) + 1); int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->get_ability_modifier(), (float)(value / 2)); value += mod; string damage = to_string((int)round(value)); effect_message.replace(effect_message.find("%LDMH"), 7, damage); } //GetZone()->SimpleMessage(CHANNEL_COLOR_SPELL_EFFECT, effect_message.c_str(), victim, 50); } packet->setArrayDataByName("effect", effect_message.c_str(), i); packet->setArrayDataByName("percentage", effects[i]->percentage, i); } if (display_tier == true) packet->setSubstructDataByName("spell_info", "display_spell_tier", spell->display_spell_tier); else packet->setSubstructDataByName("spell_info", "display_spell_tier", 0); packet->setSubstructDataByName("spell_info", "range", spell->range); packet->setSubstructDataByName("spell_info", "duration1", spell->duration1); packet->setSubstructDataByName("spell_info", "duration2", spell->duration2); packet->setSubstructDataByName("spell_info", "can_effect_raid", spell->can_effect_raid); packet->setSubstructDataByName("spell_info", "affect_only_group_members", spell->affect_only_group_members); packet->setSubstructDataByName("spell_info", "group_spell", spell->group_spell); packet->setSubstructDataByName("spell_info", "resistibility", spell->resistibility); packet->setSubstructDataByName("spell_info", "name", &(spell->name)); packet->setSubstructDataByName("spell_info", "description", &(spell->description)); //packet->PrintPacket(); } EQ2Packet* Spell::SerializeSpecialSpell(Client* client, bool display, int8 packet_type, int8 sub_packet_type) { if (client->GetVersion() <= 283) return SerializeSpell(client, display, false, packet_type, 0, "WS_ExaminePartialSpellInfo"); return SerializeSpell(client, display, false, packet_type, sub_packet_type, "WS_ExamineSpecialSpellInfo"); } EQ2Packet* Spell::SerializeAASpell(Client* client, int8 tier, AltAdvanceData* data, bool display, bool trait_display, int8 packet_type, int8 sub_packet_type, const char* struct_name) { if (!client) return 0; int16 version = 1; if (client) version = client->GetVersion(); if (!struct_name) struct_name = "WS_ExamineAASpellInfo"; PacketStruct* packet = configReader.getStruct(struct_name, version); if (display) packet->setSubstructDataByName("info_header", "show_name", 1);//1 else if (!trait_display) packet->setSubstructDataByName("info_header", "show_popup", 1);//1 else packet->setSubstructDataByName("info_header", "show_popup", 0); if (packet_type > 0) packet->setSubstructDataByName("info_header", "packettype", packet_type * 256 + 0xFE); else packet->setSubstructDataByName("info_header", "packettype", 0x4FFE);// 0x45FE GetItemPacketType(version)); //packet->setDataByName("unknown2",5); //packet->setDataByName("unknown7", 1); //packet->setDataByName("unknown9", 20); //packet->setDataByName("unknown10", 1, 2); if (sub_packet_type == 0) sub_packet_type = 0x83; packet->setSubstructDataByName("info_header", "packetsubtype", 4);// sub_packet_type); packet->setSubstructDataByName("spell_info", "aa_id", data->spellID); packet->setSubstructDataByName("spell_info", "aa_tab_id", data->group); packet->setSubstructDataByName("spell_info", "aa_icon", data->icon); packet->setSubstructDataByName("spell_info", "aa_icon2", data->icon2); packet->setSubstructDataByName("spell_info", "aa_current_rank", tier); // how to get this info to here? packet->setSubstructDataByName("spell_info", "aa_max_rank", data->maxRank); packet->setSubstructDataByName("spell_info", "aa_rank_cost", data->rankCost); packet->setSubstructDataByName("spell_info", "aa_unknown_2", 20); packet->setSubstructDataByName("spell_info", "aa_name", &(spell->name)); packet->setSubstructDataByName("spell_info", "aa_description", &(spell->description)); //packet->setDataByName("unknown3",2); //packet->setDataByName("unknown7", 50); if (sub_packet_type == 0x81) SetAAPacketInformation(packet, data, client); else SetAAPacketInformation(packet, data, client, true); packet->setSubstructDataByName("spell_info", "uses_remaining", 0xFFFF); packet->setSubstructDataByName("spell_info", "damage_remaining", 0xFFFF); //packet->PrintPacket(); // This adds the second portion to the spell packet. Could be used for bonuses etc.? string* data1 = packet->serializeString(); uchar* data2 = (uchar*)data1->c_str(); uchar* ptr2 = data2; int32 size = data1->length();// *2; ////uchar* data3 = new uchar[size]; ////memcpy(data3, data2, data1->length()); ////uchar* ptr = data3; ////size -= 17; ////memcpy(ptr, &size, sizeof(int32)); ////size += 3; ////ptr += data1->length(); ////ptr2 += 14; ////memcpy(ptr, ptr2, data1->length() - 14); EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, data2, size); //DumpPacket(outapp); //safe_delete_array(data3); safe_delete(packet); return outapp; /*PacketStruct* packet = configReader.getStruct("WS_ExamineAASpellInfo", client->GetVersion()); packet->setSubstructDataByName("info_header", "show_name", 0); packet->setSubstructDataByName("info_header", "show_popup", 0); packet->setSubstructDataByName("info_header", "packettype", packet_type); packet->setSubstructDataByName("info_header", "packetsubtype", sub_packet_type); packet->setSubstructDataByName("Spell_info", "aa_id", data->spellID); packet->setSubstructDataByName("Spell_info", "aa_tab_id", data->group); packet->setSubstructDataByName("Spell_info", "aa_icon", data->icon); packet->setSubstructDataByName("Spell_info", "aa_icon2", data->icon2); packet->setSubstructDataByName("Spell_info", "current_rank", 0); // how to get this info to here? packet->setSubstructDataByName("Spell_info", "max_rank", data->maxRank); packet->setSubstructDataByName("Spell_info", "rank_cost", data->rankCost); packet->setSubstructDataByName("spell_info", "unknown2", 20); // Spell info packet->setSubstructDataByName("spell_info", "id", spell->id); packet->setSubstructDataByName("spell_info", "icon", spell->icon); packet->setSubstructDataByName("spell_info", "icon2", spell->icon_heroic_op); // fix struct element name eventually packet->setSubstructDataByName("spell_info", "icontype", spell->icon_backdrop); // fix struct element name eventually if (packet->GetVersion() >= 63119) { packet->setSubstructDataByName("spell_info", "version", 0x04); packet->setSubstructDataByName("spell_info", "sub_version", 0x24); } else if (packet->GetVersion() >= 1193) { packet->setSubstructDataByName("spell_info", "version", 0x00); packet->setSubstructDataByName("spell_info", "sub_version", 0xD9); } else { packet->setSubstructDataByName("spell_info", "version", 0x11); packet->setSubstructDataByName("spell_info", "sub_version", 0x14); } packet->setSubstructDataByName("spell_info", "type", spell->type); packet->setSubstructDataByName("spell_info", "unknown_MJ1d", 1); //63119 test packet->setSubstructDataByName("spell_info", "class_skill", spell->class_skill); packet->setSubstructDataByName("spell_info", "mastery_skill", spell->mastery_skill); packet->setSubstructDataByName("spell_info", "duration_flag", spell->duration_until_cancel); if (client && spell->type != 2) { sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client)); if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY) spell_text_color = ARROW_COLOR_WHITE; spell_text_color -= 6; if (spell_text_color < 0) spell_text_color *= -1; packet->setSubstructDataByName("spell_info", "spell_text_color", spell_text_color); } else packet->setSubstructDataByName("spell_info", "spell_text_color", 3); if (spell->type != 2) { packet->setSubstructArrayLengthByName("spell_info", "num_levels", levels.size()); for (int32 i = 0; i < levels.size(); i++) { packet->setArrayDataByName("adventure_class", levels[i]->adventure_class, i); packet->setArrayDataByName("tradeskill_class", levels[i]->tradeskill_class, i); packet->setArrayDataByName("spell_level", levels[i]->spell_level, i); } } //packet->setSubstructDataByName("spell_info", "unknown9", 20); int16 hp_req = 0; int16 power_req = 0; if (client) { hp_req = GetHPRequired(client->GetPlayer()); power_req = GetPowerRequired(client->GetPlayer()); // might need version checks around these? if (client->GetVersion() >= 1193) { int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this packet->setSubstructDataByName("spell_info", "savagery_req", savagery_req); packet->setSubstructDataByName("spell_info", "savagery_upkeep", spell->savagery_upkeep); } if (client->GetVersion() >= 57048) { int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this packet->setSubstructDataByName("spell_info", "dissonance_req", dissonance_req); packet->setSubstructDataByName("spell_info", "dissonance_upkeep", spell->dissonance_upkeep); } } packet->setSubstructDataByName("spell_info", "tier", spell->tier); packet->setSubstructDataByName("spell_info", "health_req", hp_req); packet->setSubstructDataByName("spell_info", "health_upkeep", spell->hp_upkeep); packet->setSubstructDataByName("spell_info", "power_req", power_req); packet->setSubstructDataByName("spell_info", "power_upkeep", spell->power_upkeep); packet->setSubstructDataByName("spell_info", "req_concentration", spell->req_concentration); //packet->setDataByName("req_concentration2", 2); packet->setSubstructDataByName("spell_info", "cast_time", spell->cast_time); packet->setSubstructDataByName("spell_info", "recovery", spell->recovery); packet->setSubstructDataByName("spell_info", "recast", spell->recast); packet->setSubstructDataByName("spell_info", "radius", spell->radius); packet->setSubstructDataByName("spell_info", "max_aoe_targets", spell->max_aoe_targets); packet->setSubstructDataByName("spell_info", "friendly_spell", spell->friendly_spell); //reageants?? packet->setSubstructArrayLengthByName("spell_info", "num_effects", effects.size()); for (int32 i = 0; i < effects.size(); i++) { packet->setArrayDataByName("subbulletflag", effects[i]->subbullet, i); packet->setArrayDataByName("effect", effects[i]->description.c_str(), i); packet->setArrayDataByName("percentage", effects[i]->percentage, i); } //if (display_tier == true) packet->setSubstructDataByName("spell_info", "display_spell_tier", spell->display_spell_tier); //else // packet->setSubstructDataByName("spell_info", "display_spell_tier", 0); // minimum range?? packet->setSubstructDataByName("spell_info", "range", spell->range); packet->setSubstructDataByName("spell_info", "duration1", spell->duration1); packet->setSubstructDataByName("spell_info", "duration2", spell->duration2); //unknown9 ?? //duration flag?? packet->setSubstructDataByName("spell_info", "target", spell->target_type); packet->setSubstructDataByName("spell_info", "can_effect_raid", spell->can_effect_raid); packet->setSubstructDataByName("spell_info", "affect_only_group_members", spell->affect_only_group_members); packet->setSubstructDataByName("spell_info", "group_spell", spell->group_spell); packet->setSubstructDataByName("spell_info", "resistibility", spell->resistibility); //unknown11 ?? //hit_bonus ?? //unknown12 ?? packet->setSubstructDataByName("spell_info", "name", &(spell->name)); packet->setSubstructDataByName("spell_info", "description", &(spell->description)); EQ2Packet* packetdata = packet->serialize(); //EQ2Packet* app = new EQ2Packet(OP_AdventureList, packetdata->pBuffer, packetdata->size); EQ2Packet* app = new EQ2Packet(OP_ClientCmdMsg, packetdata->pBuffer, packetdata->size); packet->PrintPacket(); //DumpPacket(app); safe_delete(packet); safe_delete(data); return app; */ } EQ2Packet* Spell::SerializeSpell(Client* client, bool display, bool trait_display, int8 packet_type, int8 sub_packet_type, const char* struct_name) { int16 version = 1; if (client) version = client->GetVersion(); if (!struct_name) struct_name = "WS_ExamineSpellInfo"; if (version <= 546) { if (packet_type == 1) struct_name = "WS_ExamineEffectInfo"; else if (!display && version<=283) struct_name = "WS_ExaminePartialSpellInfo"; else struct_name = "WS_ExamineSpellInfo"; } PacketStruct* packet = configReader.getStruct(struct_name, version); if (display) packet->setSubstructDataByName("info_header", "show_name", 1); else { if (!trait_display) packet->setSubstructDataByName("info_header", "show_popup", 1); else packet->setSubstructDataByName("info_header", "show_popup", 0); } if (version > 546) { if (packet_type > 0) packet->setSubstructDataByName("info_header", "packettype", packet_type * 256 + 0xFE); else packet->setSubstructDataByName("info_header", "packettype", GetItemPacketType(version)); } else { if (packet_type == 3 || packet_type == 0) packet->setSubstructDataByName("info_header", "packettype", 3); // 0: item, 1: effect, 2: recipe, 3: spell/ability else packet->setSubstructDataByName("info_header", "packettype", 1); } //packet->setDataByName("unknown2",5); //packet->setDataByName("unknown7", 1); //packet->setDataByName("unknown9", 20); //packet->setDataByName("unknown10", 1, 2); if (sub_packet_type == 0) sub_packet_type = 0x83; packet->setSubstructDataByName("info_header", "packetsubtype", sub_packet_type); //packet->setDataByName("unknown3",2); //packet->setDataByName("unknown7", 50); if (sub_packet_type == 0x81) SetPacketInformation(packet, client); else SetPacketInformation(packet, client, true); packet->setSubstructDataByName("spell_info", "uses_remaining", 0xFFFF); packet->setSubstructDataByName("spell_info", "damage_remaining", 0xFFFF); //packet->PrintPacket(); // This adds the second portion to the spell packet. Could be used for bonuses etc.? int8 offset = 0; if (packet->GetVersion() == 60114) { offset = 28; } else { offset = 14; } EQ2Packet* outapp = 0; if (version > 546) { string* data1 = packet->serializeString(); uchar* data2 = (uchar*)data1->c_str(); uchar* ptr2 = data2; int32 size = data1->length() * 2; uchar* data3 = new uchar[size]; memcpy(data3, data2, data1->length()); uchar* ptr = data3; size -= offset + 3; memcpy(ptr, &size, sizeof(int32)); size += 3; ptr += data1->length(); ptr2 += offset; memcpy(ptr, ptr2, data1->length() - offset); outapp = new EQ2Packet(OP_ClientCmdMsg, data3, size); safe_delete_array(data3); safe_delete(packet); } else outapp = packet->serialize(); //DumpPacket(outapp); return outapp; } void Spell::AddSpellEffect(int8 percentage, int8 subbullet, string description){ SpellDisplayEffect* effect = new SpellDisplayEffect; effect->description = description; effect->subbullet = subbullet; effect->percentage = percentage; MSpellInfo.lock(); effects.push_back(effect); MSpellInfo.unlock(); } int16 Spell::GetHPRequired(Spawn* spawn){ int16 hp_req = spell->hp_req; if(spawn && spell->hp_req_percent > 0){ double result = ((double)spell->hp_req_percent/100)*spawn->GetTotalHP(); if(result >= (((int16)result) + .5)) result++; hp_req = (int16)result; } return hp_req; } int16 Spell::GetPowerRequired(Spawn* spawn){ int16 power_req; if (spell->power_by_level == true) { power_req =round( (spell->power_req) * spawn->GetLevel()); } else { power_req = round(spell->power_req); } if(spawn && spell->power_req_percent > 0){ double result = ((double)spell->power_req_percent/100)*spawn->GetTotalPower(); if(result >= (((int16)result) + .5)) result++; power_req = (int16)result; } return power_req; } int16 Spell::GetSavageryRequired(Spawn* spawn){ int16 savagery_req = spell->savagery_req; if(spawn && spell->savagery_req_percent > 0){ double result = ((double)spell->savagery_req_percent/100)*spawn->GetTotalSavagery(); if(result >= (((int16)result) + .5)) result++; savagery_req = (int16)result; } return savagery_req; } int16 Spell::GetDissonanceRequired(Spawn* spawn){ int16 dissonance_req = spell->dissonance_req; if(spawn && spell->dissonance_req_percent > 0){ double result = ((double)spell->dissonance_req_percent/100)*spawn->GetTotalDissonance(); if(result >= (((int16)result) + .5)) result++; dissonance_req = (int16)result; } return dissonance_req; } int32 Spell::GetSpellDuration(){ if(spell->duration1 == spell->duration2) return spell->duration1; int32 difference = 0; int32 lower = 0; if(spell->duration2 > spell->duration1){ difference = spell->duration2 - spell->duration1; lower = spell->duration1; } else{ difference = spell->duration1 - spell->duration2; lower = spell->duration2; } int32 duration = (rand()%difference) + lower; return duration; } const char* Spell::GetName(){ return spell->name.data.c_str(); } const char* Spell::GetDescription(){ return spell->description.data.c_str(); } void Spell::AddSpellLevel(int8 adventure_class, int8 tradeskill_class, int16 level){ LevelArray* lvl = new LevelArray; lvl->adventure_class = adventure_class; lvl->tradeskill_class = tradeskill_class; lvl->spell_level = level; MSpellInfo.lock(); levels.push_back(lvl); MSpellInfo.unlock(); } int32 Spell::GetSpellID(){ if (spell) return spell->id; return 0; } int8 Spell::GetSpellTier(){ if (spell) return spell->tier; return 0; } vector* Spell::GetLUAData(){ return &lua_data; } SpellData* Spell::GetSpellData(){ return spell; } bool Spell::GetSpellData(lua_State* state, std::string field) { if (!lua_interface) return false; bool valSet = false; if (field == "spell_book_type") { lua_interface->SetInt32Value(state, GetSpellData()->spell_book_type); valSet = true; } else if (field == "icon") { lua_interface->SetSInt32Value(state, GetSpellData()->icon); valSet = true; } else if (field == "icon_heroic_op") { lua_interface->SetInt32Value(state, GetSpellData()->icon_heroic_op); valSet = true; } else if (field == "icon_backdrop") { lua_interface->SetInt32Value(state, GetSpellData()->icon_backdrop); valSet = true; } else if (field == "type") { lua_interface->SetInt32Value(state, GetSpellData()->type); valSet = true; } else if (field == "class_skill") { lua_interface->SetInt32Value(state, GetSpellData()->class_skill); valSet = true; } else if (field == "mastery_skill") { lua_interface->SetInt32Value(state, GetSpellData()->mastery_skill); valSet = true; } else if (field == "ts_loc_index") { lua_interface->SetSInt32Value(state, GetSpellData()->ts_loc_index); valSet = true; } else if (field == "num_levels") { lua_interface->SetSInt32Value(state, GetSpellData()->num_levels); valSet = true; } else if (field == "tier") { lua_interface->SetSInt32Value(state, GetSpellData()->tier); valSet = true; } else if (field == "hp_req") { lua_interface->SetSInt32Value(state, GetSpellData()->hp_req); valSet = true; } else if (field == "hp_upkeep") { lua_interface->SetSInt32Value(state, GetSpellData()->hp_upkeep); valSet = true; } else if (field == "power_req") { lua_interface->SetFloatValue(state, GetSpellData()->power_req); valSet = true; } else if (field == "power_by_level") { lua_interface->SetBooleanValue(state, GetSpellData()->power_by_level); valSet = true; } else if (field == "power_upkeep") { lua_interface->SetSInt32Value(state, GetSpellData()->power_upkeep); valSet = true; } else if (field == "savagery_req") { lua_interface->SetSInt32Value(state, GetSpellData()->savagery_req); valSet = true; } else if (field == "savagery_upkeep") { lua_interface->SetSInt32Value(state, GetSpellData()->savagery_upkeep); valSet = true; } else if (field == "dissonance_req") { lua_interface->SetSInt32Value(state, GetSpellData()->dissonance_req); valSet = true; } else if (field == "dissonance_upkeep") { lua_interface->SetSInt32Value(state, GetSpellData()->dissonance_upkeep); valSet = true; } else if (field == "target_type") { lua_interface->SetSInt32Value(state, GetSpellData()->target_type); valSet = true; } else if (field == "cast_time") { lua_interface->SetSInt32Value(state, GetSpellData()->cast_time); valSet = true; } else if (field == "recovery") { lua_interface->SetFloatValue(state, GetSpellData()->recovery); valSet = true; } else if (field == "recast") { lua_interface->SetFloatValue(state, GetSpellData()->recast); valSet = true; } else if (field == "linked_timer") { lua_interface->SetSInt32Value(state, GetSpellData()->linked_timer); valSet = true; } else if (field == "radius") { lua_interface->SetFloatValue(state, GetSpellData()->radius); valSet = true; } else if (field == "max_aoe_targets") { lua_interface->SetSInt32Value(state, GetSpellData()->max_aoe_targets); valSet = true; } else if (field == "friendly_spell") { lua_interface->SetSInt32Value(state, GetSpellData()->friendly_spell); valSet = true; } else if (field == "req_concentration") { lua_interface->SetSInt32Value(state, GetSpellData()->req_concentration); valSet = true; } else if (field == "range") { lua_interface->SetFloatValue(state, GetSpellData()->range); valSet = true; } else if (field == "duration1") { lua_interface->SetSInt32Value(state, GetSpellData()->duration1); valSet = true; } else if (field == "duration2") { lua_interface->SetSInt32Value(state, GetSpellData()->duration2); valSet = true; } else if (field == "resistibility") { lua_interface->SetFloatValue(state, GetSpellData()->resistibility); valSet = true; } else if (field == "duration_until_cancel") { lua_interface->SetBooleanValue(state, GetSpellData()->duration_until_cancel); valSet = true; } else if (field == "power_req_percent") { lua_interface->SetSInt32Value(state, GetSpellData()->power_req_percent); valSet = true; } else if (field == "hp_req_percent") { lua_interface->SetSInt32Value(state, GetSpellData()->hp_req_percent); valSet = true; } else if (field == "savagery_req_percent") { lua_interface->SetSInt32Value(state, GetSpellData()->savagery_req_percent); valSet = true; } else if (field == "dissonance_req_percent") { lua_interface->SetSInt32Value(state, GetSpellData()->dissonance_req_percent); valSet = true; } else if (field == "name") { lua_interface->SetStringValue(state, GetSpellData()->name.data.c_str()); valSet = true; } else if (field == "description") { lua_interface->SetStringValue(state, GetSpellData()->description.data.c_str()); valSet = true; } else if (field == "success_message") { lua_interface->SetStringValue(state, GetSpellData()->success_message.c_str()); valSet = true; } else if (field == "fade_message") { lua_interface->SetStringValue(state, GetSpellData()->fade_message.c_str()); valSet = true; } else if (field == "fade_message_others") { lua_interface->SetStringValue(state, GetSpellData()->fade_message_others.c_str()); valSet = true; } else if (field == "cast_type") { lua_interface->SetSInt32Value(state, GetSpellData()->cast_type); valSet = true; } else if (field == "lua_script") { lua_interface->SetStringValue(state, GetSpellData()->lua_script.c_str()); valSet = true; } else if (field == "interruptable") { lua_interface->SetBooleanValue(state, GetSpellData()->interruptable); valSet = true; } else if (field == "spell_visual") { lua_interface->SetSInt32Value(state, GetSpellData()->spell_visual); valSet = true; } else if (field == "effect_message") { lua_interface->SetStringValue(state, GetSpellData()->effect_message.c_str()); valSet = true; } else if (field == "min_range") { lua_interface->SetFloatValue(state, GetSpellData()->min_range); valSet = true; } else if (field == "can_effect_raid") { lua_interface->SetSInt32Value(state, GetSpellData()->can_effect_raid); valSet = true; } else if (field == "affect_only_group_members") { lua_interface->SetSInt32Value(state, GetSpellData()->affect_only_group_members); valSet = true; } else if (field == "group_spell") { lua_interface->SetSInt32Value(state, GetSpellData()->group_spell); valSet = true; } else if (field == "hit_bonus") { lua_interface->SetFloatValue(state, GetSpellData()->hit_bonus); valSet = true; } else if (field == "display_spell_tier") { lua_interface->SetSInt32Value(state, GetSpellData()->display_spell_tier); valSet = true; } else if (field == "is_active") { lua_interface->SetSInt32Value(state, GetSpellData()->is_active); valSet = true; } else if (field == "det_type") { lua_interface->SetSInt32Value(state, GetSpellData()->det_type); valSet = true; } else if (field == "incurable") { lua_interface->SetBooleanValue(state, GetSpellData()->incurable); valSet = true; } else if (field == "control_effect_type") { lua_interface->SetSInt32Value(state, GetSpellData()->control_effect_type); valSet = true; } else if (field == "casting_flags") { lua_interface->SetSInt32Value(state, GetSpellData()->casting_flags); valSet = true; } else if (field == "cast_while_moving") { lua_interface->SetBooleanValue(state, GetSpellData()->cast_while_moving); valSet = true; } else if (field == "persist_though_death") { lua_interface->SetBooleanValue(state, GetSpellData()->persist_though_death); valSet = true; } else if (field == "not_maintained") { lua_interface->SetBooleanValue(state, GetSpellData()->not_maintained); valSet = true; } else if (field == "is_aa") { lua_interface->SetBooleanValue(state, GetSpellData()->is_aa); valSet = true; } else if (field == "savage_bar") { lua_interface->SetSInt32Value(state, GetSpellData()->savage_bar); valSet = true; } else if (field == "savage_bar_slot") { lua_interface->SetSInt32Value(state, GetSpellData()->savage_bar_slot); valSet = true; } else if (field == "soe_spell_crc") { lua_interface->SetSInt32Value(state, GetSpellData()->soe_spell_crc); valSet = true; } else if (field == "spell_type") { lua_interface->SetSInt32Value(state, GetSpellData()->spell_type); valSet = true; } else if (field == "spell_name_crc") { lua_interface->SetSInt32Value(state, GetSpellData()->spell_name_crc); valSet = true; } return valSet; } bool Spell::SetSpellData(lua_State* state, std::string field, int8 fieldArg) { if (!lua_interface) return false; bool valSet = false; if (field == "spell_book_type") { int32 spell_book_type = lua_interface->GetInt32Value(state, fieldArg); GetSpellData()->spell_book_type = spell_book_type; valSet = true; } else if (field == "icon") { sint16 icon = lua_interface->GetSInt32Value(state, fieldArg); GetSpellData()->icon = icon; valSet = true; } else if (field == "icon_heroic_op") { int16 icon_heroic_op = lua_interface->GetInt16Value(state, fieldArg); GetSpellData()->icon_heroic_op = icon_heroic_op; valSet = true; } else if (field == "icon_backdrop") { int16 icon_backdrop = lua_interface->GetInt16Value(state, fieldArg); GetSpellData()->icon_backdrop = icon_backdrop; valSet = true; } else if (field == "type") { int16 type = lua_interface->GetInt16Value(state, fieldArg); GetSpellData()->type = type; valSet = true; } else if (field == "class_skill") { int32 class_skill = lua_interface->GetInt32Value(state, fieldArg); GetSpellData()->class_skill = class_skill; valSet = true; } else if (field == "mastery_skill") { int32 mastery_skill = lua_interface->GetInt32Value(state, fieldArg); GetSpellData()->mastery_skill = mastery_skill; valSet = true; } else if (field == "ts_loc_index") { int8 ts_loc_index = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->ts_loc_index = ts_loc_index; valSet = true; } else if (field == "num_levels") { int8 num_levels = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->num_levels = num_levels; valSet = true; } else if (field == "tier") { int8 tier = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->tier = tier; valSet = true; } else if (field == "hp_req") { int16 hp_req = lua_interface->GetInt16Value(state, fieldArg); GetSpellData()->hp_req = hp_req; valSet = true; } else if (field == "hp_upkeep") { int16 hp_upkeep = lua_interface->GetInt16Value(state, fieldArg); GetSpellData()->hp_upkeep = hp_upkeep; valSet = true; } else if (field == "power_req") { float power_req = lua_interface->GetFloatValue(state, fieldArg); GetSpellData()->power_req = power_req; valSet = true; } else if (field == "power_by_level") { bool power_by_level = lua_interface->GetBooleanValue(state, fieldArg); GetSpellData()->power_by_level = power_by_level; valSet = true; } else if (field == "power_upkeep") { int16 power_upkeep = lua_interface->GetInt16Value(state, fieldArg); GetSpellData()->power_upkeep = power_upkeep; valSet = true; } else if (field == "savagery_req") { int16 savagery_req = lua_interface->GetInt16Value(state, fieldArg); GetSpellData()->savagery_req = savagery_req; valSet = true; } else if (field == "savagery_upkeep") { int16 savagery_upkeep = lua_interface->GetInt16Value(state, fieldArg); GetSpellData()->savagery_upkeep = savagery_upkeep; valSet = true; } else if (field == "dissonance_req") { int16 dissonance_req = lua_interface->GetInt16Value(state, fieldArg); GetSpellData()->dissonance_req = dissonance_req; valSet = true; } else if (field == "dissonance_upkeep") { int16 dissonance_upkeep = lua_interface->GetInt16Value(state, fieldArg); GetSpellData()->dissonance_upkeep = dissonance_upkeep; valSet = true; } else if (field == "target_type") { int16 target_type = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->target_type = target_type; valSet = true; } else if (field == "cast_time") { int16 cast_time = lua_interface->GetInt16Value(state, fieldArg); GetSpellData()->cast_time = cast_time; valSet = true; } else if (field == "recovery") { float recovery = lua_interface->GetFloatValue(state, fieldArg); GetSpellData()->recovery = recovery; valSet = true; } else if (field == "recast") { float recast = lua_interface->GetFloatValue(state, fieldArg); GetSpellData()->recast = recast; valSet = true; } else if (field == "linked_timer") { int32 linked_timer = lua_interface->GetInt32Value(state, fieldArg); GetSpellData()->linked_timer = linked_timer; valSet = true; } else if (field == "radius") { float radius = lua_interface->GetFloatValue(state, fieldArg); GetSpellData()->radius = radius; valSet = true; } else if (field == "max_aoe_targets") { int16 max_aoe_targets = lua_interface->GetInt16Value(state, fieldArg); GetSpellData()->max_aoe_targets = max_aoe_targets; valSet = true; } else if (field == "friendly_spell") { int8 friendly_spell = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->friendly_spell = friendly_spell; valSet = true; } else if (field == "req_concentration") { int16 req_concentration = lua_interface->GetInt16Value(state, fieldArg); GetSpellData()->req_concentration = req_concentration; valSet = true; } else if (field == "range") { float range = lua_interface->GetFloatValue(state, fieldArg); GetSpellData()->range = range; valSet = true; } else if (field == "duration1") { sint32 duration = lua_interface->GetSInt32Value(state, fieldArg); GetSpellData()->duration1 = duration; valSet = true; } else if (field == "duration2") { sint32 duration = lua_interface->GetSInt32Value(state, fieldArg); GetSpellData()->duration2 = duration; valSet = true; } else if (field == "resistibility") { float resistibility = lua_interface->GetFloatValue(state, fieldArg); GetSpellData()->resistibility = resistibility; valSet = true; } else if (field == "duration_until_cancel") { bool duration_until_cancel = lua_interface->GetBooleanValue(state, fieldArg); GetSpellData()->duration_until_cancel = duration_until_cancel; valSet = true; } else if (field == "power_req_percent") { int8 power_req_percent = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->power_req_percent = power_req_percent; valSet = true; } else if (field == "hp_req_percent") { int8 hp_req_percent = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->hp_req_percent = hp_req_percent; valSet = true; } else if (field == "savagery_req_percent") { int8 savagery_req_percent = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->savagery_req_percent = savagery_req_percent; valSet = true; } else if (field == "dissonance_req_percent") { int8 dissonance_req_percent = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->dissonance_req_percent = dissonance_req_percent; valSet = true; } else if (field == "name") { string name = lua_interface->GetStringValue(state, fieldArg); GetSpellData()->name.data = name; valSet = true; } else if (field == "description") { string description = lua_interface->GetStringValue(state, fieldArg); GetSpellData()->description.data = description; valSet = true; } else if (field == "success_message") { string success_message = lua_interface->GetStringValue(state, fieldArg); GetSpellData()->success_message = success_message; valSet = true; } else if (field == "fade_message") { string fade_message = lua_interface->GetStringValue(state, fieldArg); GetSpellData()->fade_message = fade_message; valSet = true; } else if (field == "fade_message_others") { string fade_message_others = lua_interface->GetStringValue(state, fieldArg); GetSpellData()->fade_message_others = fade_message_others; valSet = true; } else if (field == "cast_type") { int8 cast_type = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->cast_type = cast_type; valSet = true; } else if (field == "cast_type") { int32 call_frequency = lua_interface->GetInt32Value(state, fieldArg); GetSpellData()->call_frequency = call_frequency; valSet = true; } else if (field == "interruptable") { bool interruptable = lua_interface->GetBooleanValue(state, fieldArg); GetSpellData()->interruptable = interruptable; valSet = true; } else if (field == "spell_visual") { int32 spell_visual = lua_interface->GetInt32Value(state, fieldArg); GetSpellData()->spell_visual = spell_visual; valSet = true; } else if (field == "effect_message") { string effect_message = lua_interface->GetStringValue(state, fieldArg); GetSpellData()->effect_message = effect_message; valSet = true; } else if (field == "min_range") { float min_range = lua_interface->GetFloatValue(state, fieldArg); GetSpellData()->min_range = min_range; valSet = true; } else if (field == "can_effect_raid") { int8 can_effect_raid = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->can_effect_raid = can_effect_raid; valSet = true; } else if (field == "affect_only_group_members") { int8 affect_only_group_members = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->affect_only_group_members = affect_only_group_members; valSet = true; } else if (field == "group_spell") { int8 group_spell = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->group_spell = group_spell; valSet = true; } else if (field == "hit_bonus") { float hit_bonus = lua_interface->GetFloatValue(state, fieldArg); GetSpellData()->hit_bonus = hit_bonus; valSet = true; } else if (field == "display_spell_tier") { int8 display_spell_tier = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->display_spell_tier = display_spell_tier; valSet = true; } else if (field == "is_active") { int8 is_active = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->is_active = is_active; valSet = true; } else if (field == "det_type") { int8 det_type = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->det_type = det_type; valSet = true; } else if (field == "incurable") { bool incurable = lua_interface->GetBooleanValue(state, fieldArg); GetSpellData()->incurable = incurable; valSet = true; } else if (field == "control_effect_type") { int8 control_effect_type = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->control_effect_type = control_effect_type; valSet = true; } else if (field == "casting_flags") { int32 casting_flags = lua_interface->GetInt32Value(state, fieldArg); GetSpellData()->casting_flags = casting_flags; valSet = true; } else if (field == "cast_while_moving") { bool cast_while_moving = lua_interface->GetBooleanValue(state, fieldArg); GetSpellData()->cast_while_moving = cast_while_moving; valSet = true; } else if (field == "persist_though_death") { bool persist_though_death = lua_interface->GetBooleanValue(state, fieldArg); GetSpellData()->persist_though_death = persist_though_death; valSet = true; } else if (field == "not_maintained") { bool not_maintained = lua_interface->GetBooleanValue(state, fieldArg); GetSpellData()->not_maintained = not_maintained; valSet = true; } else if (field == "is_aa") { bool is_aa = lua_interface->GetBooleanValue(state, fieldArg); GetSpellData()->is_aa = is_aa; valSet = true; } else if (field == "savage_bar") { int8 savage_bar = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->savage_bar = savage_bar; valSet = true; } else if (field == "spell_type") { int8 spell_type = lua_interface->GetInt8Value(state, fieldArg); GetSpellData()->spell_type = spell_type; valSet = true; } return valSet; } int16 Spell::GetSpellIcon(){ if (spell) return spell->icon; return 0; } int16 Spell::GetSpellIconBackdrop(){ if (spell) return spell->icon_backdrop; return 0; } int16 Spell::GetSpellIconHeroicOp(){ if (spell) return spell->icon_heroic_op; return 0; } bool Spell::IsHealSpell(){ return heal_spell; } bool Spell::IsBuffSpell(){ return buff_spell; } bool Spell::IsDamageSpell(){ return damage_spell; } bool Spell::IsControlSpell(){ return control_spell; } bool Spell::IsOffenseSpell() { return offense_spell; } bool Spell::IsCopiedSpell() { return copied_spell; } void Spell::ModifyCastTime(Entity* caster){ int16 cast_time = spell->cast_time; float cast_speed = caster->GetInfoStruct()->get_casting_speed(); if (cast_time > 0){ if (cast_speed > 0) // casting speed can only reduce up to half a cast time spell->cast_time *= max((float) 0.5, (float) (1 / (1 + (cast_speed * .01)))); else if (cast_speed < 0) // not sure if casting speed debuff is capped on live or not, capping at 1.5 * the normal rate for now spell->cast_time *= min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01)))))); } } vector * Spell::GetSpellEffects(){ MSpellInfo.lock(); vector * ret = &effects; MSpellInfo.unlock(); return ret; } vector * Spell::GetSpellLevels(){ MSpellInfo.lock(); vector * ret = &levels; MSpellInfo.unlock(); return ret; } bool Spell::ScribeAllowed(Player* player){ bool ret = false; if(player){ MSpellInfo.lock(); for(int32 i=0;!ret && iGetLevel(); int16 spelllevels = levels[i]->spell_level; bool advlev = player->GetAdventureClass() == levels[i]->adventure_class; bool tslev = player->GetTradeskillClass() == levels[i]->tradeskill_class; bool levelmatch = player->GetLevel() >= levels[i]->spell_level; if((player->GetAdventureClass() == levels[i]->adventure_class || player->GetTradeskillClass() == levels[i]->tradeskill_class) && player->GetLevel() >= levels[i]->spell_level/10) ret = true; } MSpellInfo.unlock(); } return ret; } MasterSpellList::MasterSpellList(){ max_spell_id = 0; MMasterSpellList.SetName("MasterSpellList::MMasterSpellList"); } MasterSpellList::~MasterSpellList(){ DestroySpells(); } void MasterSpellList::DestroySpells(){ spell_errors.clear(); MMasterSpellList.lock(); map >::iterator iter; map::iterator iter2; for(iter = spell_list.begin();iter != spell_list.end(); iter++){ for(iter2 = iter->second.begin();iter2 != iter->second.end(); iter2++){ safe_delete(iter2->second); } } spell_list.clear(); MMasterSpellList.unlock(); } void MasterSpellList::AddSpell(int32 id, int8 tier, Spell* spell){ MMasterSpellList.lock(); spell_list[id][tier] = spell; spell_name_map[spell->GetName()] = spell; spell_soecrc_map[spell->GetSpellData()->soe_spell_crc] = spell; if (id > max_spell_id) max_spell_id = id; MMasterSpellList.unlock(); } Spell* MasterSpellList::GetSpell(int32 id, int8 tier){ if (spell_list.count(id) > 0 && spell_list[id].count(tier) > 0) return spell_list[id][tier]; else if (spell_list.count(id) > 0 && tier == 0 && spell_list[id].count(1) > 0) return spell_list[id][1]; return 0; } Spell* MasterSpellList::GetSpellByName(const char* name){ if(spell_name_map.count(name) > 0) return spell_name_map[name]; return 0; } Spell* MasterSpellList::GetSpellByCRC(int32 spell_crc){ if(spell_soecrc_map.count(spell_crc) > 0) return spell_soecrc_map[spell_crc]; return 0; } EQ2Packet* MasterSpellList::GetSpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type){ Spell* spell = GetSpell(id, tier); // if we can't find it on the master spell list, see if it is a custom spell if (!spell) { lua_interface->FindCustomSpellLock(); LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id); EQ2Packet* pack = 0; if (tmpSpell) { spell = tmpSpell->spell; pack = spell->SerializeSpell(client, display, packet_type); } lua_interface->FindCustomSpellUnlock(); return pack; } if(spell) return spell->SerializeSpell(client, display, packet_type); return 0; } EQ2Packet* MasterSpellList::GetAASpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type) { Spell* spell = GetSpell(id, (tier == 0 ? 1 : tier)); // if we can't find it on the master spell list, see if it is a custom spell if (!spell) { lua_interface->FindCustomSpellLock(); LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id); EQ2Packet* pack = 0; if (tmpSpell) { spell = tmpSpell->spell; // TODO: this isn't a tested thing yet... need to add custom spells to alt advancement? AltAdvanceData* data = master_aa_list.GetAltAdvancement(id); if(data) pack = spell->SerializeAASpell(client, tier, data, display, false, packet_type); } lua_interface->FindCustomSpellUnlock(); return pack; } //Spell* spell2= GetSpell(id, (tier +1)); AltAdvanceData* data = master_aa_list.GetAltAdvancement(id); if (spell) return spell->SerializeAASpell(client,tier, data, display,false, packet_type); return 0; } EQ2Packet* MasterSpellList::GetSpecialSpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type){ Spell* spell = GetSpell(id, tier); // if we can't find it on the master spell list, see if it is a custom spell if (!spell) { lua_interface->FindCustomSpellLock(); LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id); EQ2Packet* pack = 0; if (tmpSpell) { spell = tmpSpell->spell; pack = spell->SerializeSpecialSpell(client, display, packet_type, 0x81); } lua_interface->FindCustomSpellUnlock(); return pack; } if(spell) return spell->SerializeSpecialSpell(client, display, packet_type, 0x81); return 0; } vector* MasterSpellList::GetSpellListByAdventureClass(int8 class_id, int16 max_level, int8 max_tier){ vector* ret = new vector; Spell* spell = 0; vector* levels = 0; LevelArray* level = 0; vector::iterator level_itr; MMasterSpellList.lock(); map >::iterator iter; map::iterator iter2; max_level *= 10; //convert to client level format, which is 10 times higher for(iter = spell_list.begin();iter != spell_list.end(); iter++){ for(iter2 = iter->second.begin();iter2 != iter->second.end(); iter2++){ spell = iter2->second; if(iter2->first <= max_tier && spell){ levels = spell->GetSpellLevels(); for(level_itr = levels->begin(); level_itr != levels->end(); level_itr++){ level = *level_itr; if(level->spell_level <= max_level && level->adventure_class == class_id){ ret->push_back(spell); break; } } } } } MMasterSpellList.unlock(); return ret; } vector* MasterSpellList::GetSpellListByTradeskillClass(int8 class_id, int16 max_level, int8 max_tier){ vector* ret = new vector; Spell* spell = 0; vector* levels = 0; LevelArray* level = 0; vector::iterator level_itr; MMasterSpellList.lock(); map >::iterator iter; map::iterator iter2; for(iter = spell_list.begin();iter != spell_list.end(); iter++){ for(iter2 = iter->second.begin();iter2 != iter->second.end(); iter2++){ spell = iter2->second; if(iter2->first <= max_tier && spell){ levels = spell->GetSpellLevels(); for(level_itr = levels->begin(); level_itr != levels->end(); level_itr++){ level = *level_itr; if(level->spell_level <= max_level && level->tradeskill_class == class_id){ ret->push_back(spell); break; } } } } } MMasterSpellList.unlock(); return ret; } void MasterSpellList::Reload(){ master_trait_list.DestroyTraits(); DestroySpells(); database.LoadSpells(); database.LoadSpellErrors(); database.LoadTraits(); } int16 MasterSpellList::GetSpellErrorValue(int16 version, int8 error_index) { version = GetClosestVersion(version); if (spell_errors[version].count(error_index) == 0) { LogWrite(SPELL__ERROR, 0, "Spells", "No spell error entry. (version = %i, error_index = %i)", version, error_index); // 1 will give the client a pop up message of "Cannot cast" and a chat message of "[BUG] Cannot cast. Unknown failure casting spell." return 1; } return spell_errors[version][error_index]; } void MasterSpellList::AddSpellError(int16 version, int8 error_index, int16 error_value) { if (spell_errors[version].count(error_index) == 0) spell_errors[version][error_index] = error_value; } int16 MasterSpellList::GetClosestVersion(int16 version) { int16 ret = 0; map >::iterator itr; // Get the closest version in the list that is less then or equal to the given version for (itr = spell_errors.begin(); itr != spell_errors.end(); itr++) { if (itr->first <= version) { if (itr->first > ret) ret = itr->first; } } return ret; } bool Spell::CastWhileStunned(){ return (spell->casting_flags & CASTING_FLAG_STUNNED) == CASTING_FLAG_STUNNED; } bool Spell::CastWhileMezzed(){ return (spell->casting_flags & CASTING_FLAG_MEZZED) == CASTING_FLAG_MEZZED; } bool Spell::CastWhileStifled(){ return (spell->casting_flags & CASTING_FLAG_STIFLED) == CASTING_FLAG_STIFLED; } bool Spell::CastWhileFeared(){ return (spell->casting_flags & CASTING_FLAG_FEARED) == CASTING_FLAG_FEARED; }