--[[
Script Name : Quests/WailingCaves/soul_wailer.lua
Script Author : Premierio015
Script Date : 2021.07.14 09:07:42
Script Purpose :
Zone : WailingCaves
Quest Giver:
Preceded by: None
Followed by:
--]]
function Init(Quest)
AddQuestStepKill(Quest, 1, "I need to kill the undead in the Wailing Caves until I find an adequate gem to use in the pommel of this old dagger.", 1, 10, "With a little effort, I believe I can transform this old dagger into something better.", 1166, 2580000, 2580002, 2580008, 2580044, 2580043)
AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
end
function Accepted(Quest, QuestGiver, Player)
-- Add dialog here for when the quest is accepted
end
function Declined(Quest, QuestGiver, Player)
-- Add dialog here for when the quest is declined
end
function Deleted(Quest, QuestGiver, Player)
-- Remove any quest specific items here when the quest is deleted
end
function Step1Complete(Quest, QuestGiver, Player)
UpdateQuestStepDescription(Quest, 1, "I've found something that looks like a soul gem.")
AddQuestStep(Quest, 2, "I need to find a smithing hammer near a forge to hammer out a sharper edge on the dagger.", 1, 100, "With a little effort, I believe I can transform this old dagger into something better.", 11)
AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
end
function Step2Complete(Quest, QuestGiver, Player)
UpdateQuestStepDescription(Quest, 2, "I've found and used the smithing hammer.")
AddQuestStepKill(Quest, 3, "I should find and kill a Ree spiritkeeper to see if there is any connection between them and the old dagger.", 1, 100, "With a little effort, I believe I can transform this old dagger into something better.", 611, 2580054)
AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
end
function QuestComplete(Quest, QuestGiver, Player)
-- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
UpdateQuestStepDescription(Quest, 3, "I've killed a Ree spiritcaller.")
UpdateQuestTaskGroupDescription(Quest, 1, "I've been able to change the old dagger into the Soul Wailer dagger.")
if HasItem(Player, 3766) then
RemoveItem(Player, 3766)
end
UpdateQuestDescription(Quest, "Applying a little bit of effort, I've been able to change the old dagger into the Soul Wailer.
")
GiveQuestReward(Quest, Player)
end
function Reload(Quest, QuestGiver, Player, Step)
if Step == 1 then
Step1Complete(Quest, QuestGiver, Player)
elseif Step == 2 then
Step2Complete(Quest, QuestGiver, Player)
elseif Step == 3 then
QuestComplete(Quest, QuestGiver, Player)
end
end