--[[ Script Name : SpawnScripts/IsleRefuge1/arazortoothshark.lua Script Author : Dorbin Script Date : 2022.09.17 07:09:02 Script Purpose : : --]] function spawn(NPC) waypoints(NPC) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) if GetSpawnLocationID(NPC)==133775682 then MovementLoopAddLocation(NPC, -89.34, -11.76, 10.53, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -82.87, -10.6, 2.83, 2, 0) MovementLoopAddLocation(NPC, -70.79, -10.6, -0.49, 2, 0) MovementLoopAddLocation(NPC, -62.48, -10.6, -6.04, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -65.05, -10.6, -5.81, 2, 0) MovementLoopAddLocation(NPC, -71.25, -10.6, -6.79, 2, 0) MovementLoopAddLocation(NPC, -76.82, -10.6, -12.4, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -75.41, -10.4, -14.73, 2, 0) MovementLoopAddLocation(NPC, -72.48, -10.4, -18.15, 2, 0) MovementLoopAddLocation(NPC, -59.87, -10.5, -22.82, 2, 0) MovementLoopAddLocation(NPC, -50.19, -10.6, -25.39, 2, 0) MovementLoopAddLocation(NPC, -42.64, -10.6, -29.69, 2, 0) MovementLoopAddLocation(NPC, -30.71, -10.6, -33.31, 2, 0) MovementLoopAddLocation(NPC, -19.73, -10.65, -37.75, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -24.23, -11.09, -42.87, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -23, -11.96, -34.79, 2, 0) MovementLoopAddLocation(NPC, -17.93, -11.83, -25.28, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -16.63, -11.41, -32.98, 2, 0) MovementLoopAddLocation(NPC, -16.82, -11.22, -44.24, 2, 0) MovementLoopAddLocation(NPC, -15.53, -11.01, -50.66, 2, 0) MovementLoopAddLocation(NPC, -13.17, -10.6, -57.02, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -16.55, -10.6, -56.38, 2, 0) MovementLoopAddLocation(NPC, -20.7, -10.6, -52.46, 2, 0) MovementLoopAddLocation(NPC, -35.81, -10.6, -46.16, 2, 0) MovementLoopAddLocation(NPC, -41.83, -10.6, -42.64, 2, 0) MovementLoopAddLocation(NPC, -64.2, -10.6, -40.58, 2, 0) MovementLoopAddLocation(NPC, -69.71, -10.6, -34.88, 2, 0) MovementLoopAddLocation(NPC, -68.68, -10.6, -26.55, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -76.31, -10.6, -20.42, 2, 0) MovementLoopAddLocation(NPC, -87.6, -11.48, -14.05, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -84.08, -11.58, 0.43, 2, 0) MovementLoopAddLocation(NPC, -83.94, -11.74, 12.17, 2, 0) MovementLoopAddLocation(NPC, -86.29, -11.63, 16.14, 2, math.random(10, 20)) elseif GetSpawnLocationID(NPC)==133775683 then MovementLoopAddLocation(NPC, -89.34, -11.76, 10.53, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -82.87, -10.6, 2.83, 2, 0) MovementLoopAddLocation(NPC, -70.79, -10.6, -0.49, 2, 0) MovementLoopAddLocation(NPC, -62.48, -10.6, -6.04, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -65.05, -10.6, -5.81, 2, 0) MovementLoopAddLocation(NPC, -71.25, -10.6, -6.79, 2, 0) MovementLoopAddLocation(NPC, -76.82, -10.6, -12.4, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -75.41, -10.4, -14.73, 2, 0) MovementLoopAddLocation(NPC, -72.48, -10.4, -18.15, 2, 0) MovementLoopAddLocation(NPC, -59.87, -10.5, -22.82, 2, 0) MovementLoopAddLocation(NPC, -50.19, -10.6, -25.39, 2, 0) MovementLoopAddLocation(NPC, -42.64, -10.6, -29.69, 2, 0) MovementLoopAddLocation(NPC, -30.71, -10.6, -33.31, 2, 0) MovementLoopAddLocation(NPC, -19.73, -10.65, -37.75, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -24.23, -11.09, -42.87, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -23, -11.96, -34.79, 2, 0) MovementLoopAddLocation(NPC, -17.93, -11.83, -25.28, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -16.63, -11.41, -32.98, 2, 0) MovementLoopAddLocation(NPC, -16.82, -11.22, -44.24, 2, 0) MovementLoopAddLocation(NPC, -15.53, -11.01, -50.66, 2, 0) MovementLoopAddLocation(NPC, -13.17, -10.6, -57.02, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -16.55, -10.6, -56.38, 2, 0) MovementLoopAddLocation(NPC, -20.7, -10.6, -52.46, 2, 0) MovementLoopAddLocation(NPC, -35.81, -10.6, -46.16, 2, 0) MovementLoopAddLocation(NPC, -41.83, -10.6, -42.64, 2, 0) MovementLoopAddLocation(NPC, -64.2, -10.6, -40.58, 2, 0) MovementLoopAddLocation(NPC, -69.71, -10.6, -34.88, 2, 0) MovementLoopAddLocation(NPC, -68.68, -10.6, -26.55, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -76.31, -10.6, -20.42, 2, 0) MovementLoopAddLocation(NPC, -87.6, -11.48, -14.05, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -84.08, -11.58, 0.43, 2, 0) MovementLoopAddLocation(NPC, -83.94, -11.74, 12.17, 2, 0) MovementLoopAddLocation(NPC, -86.29, -11.63, 16.14, 2, math.random(10, 20)) elseif GetSpawnLocationID(NPC)==133775684 then MovementLoopAddLocation(NPC, -42.09, -12.72, 32.24, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -38.49, -12.35, 27.32, 2, 0) MovementLoopAddLocation(NPC, -27.51, -11.53, 12.87, 2, 0) MovementLoopAddLocation(NPC, -20.17, -12.55, 0.52, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -30.07, -11.96, 10.93, 2, 0) MovementLoopAddLocation(NPC, -36.24, -12.02, 16.03, 2, 0) MovementLoopAddLocation(NPC, -37.56, -12.15, 17.91, 2, 0) MovementLoopAddLocation(NPC, -40.36, -12.74, 22.21, 2, 0) MovementLoopAddLocation(NPC, -43.09, -12.72, 26.73, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -45.98, -12, 25.03, 2, 0) MovementLoopAddLocation(NPC, -50.49, -10.95, 23.79, 2, 0) MovementLoopAddLocation(NPC, -54.53, -10.7, 22.49, 2, 0) MovementLoopAddLocation(NPC, -63.24, -10.7, 15.87, 2, 0) MovementLoopAddLocation(NPC, -69.84, -10.7, 11.09, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -63.52, -10.7, 8.47, 2, 0) MovementLoopAddLocation(NPC, -24.51, -10.7, -8.04, 2, 0) MovementLoopAddLocation(NPC, -12.84, -11.58, -11.97, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -37.79, -11.47, -28.33, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -31.68, -12.94, -33.67, 2, 0) MovementLoopAddLocation(NPC, -26.54, -13.37, -38.38, 2, 0) MovementLoopAddLocation(NPC, -26.42, -13.32, -43.13, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -30.71, -12.36, -45.25, 2, 0) MovementLoopAddLocation(NPC, -36.82, -10.7, -47.95, 2, 0) MovementLoopAddLocation(NPC, -44.9, -10.7, -50.38, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -43.86, -10.7, -28.26, 2, 0) MovementLoopAddLocation(NPC, -36.48, -10.7, 8.09, 2, 0) MovementLoopAddLocation(NPC, -33.75, -11.9, 20.28, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -33.26, -12.04, 27.11, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -27.7, -12.72, 19.84, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -33.95, -12.48, 22.94, 2, 0) elseif GetSpawnLocationID(NPC)==133775685 then MovementLoopAddLocation(NPC, 85.05, -12.91, -32.25, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 82.93, -12.87, -36.32, 2, 0) MovementLoopAddLocation(NPC, 80, -12.59, -40.01, 2, 0) MovementLoopAddLocation(NPC, 77.84, -12.16, -42.49, 2, 0) MovementLoopAddLocation(NPC, 75.59, -11.83, -47, 2, 0) MovementLoopAddLocation(NPC, 61.13, -11.83, -58.48, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 47.13, -11.81, -80.39, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 72.81, -10.65, -61.26, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 70.32, -10.7, -63.83, 2, 0) MovementLoopAddLocation(NPC, 44.47, -11.39, -80.72, 2, 0) MovementLoopAddLocation(NPC, 37.83, -11.69, -84.3, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 56.18, -11.8, -79.85, 2, 0) MovementLoopAddLocation(NPC, 73.04, -11.78, -72.35, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 63.23, -11.77, -72.75, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 57.4, -11.74, -77.94, 2, 0) MovementLoopAddLocation(NPC, 52.15, -11.75, -79.93, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 53.53, -11.77, -76.13, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 51.22, -11.77, -74.75, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 48.19, -11.77, -79.92, 2, 0) MovementLoopAddLocation(NPC, 44.5, -11.19, -81.18, 2, 0) MovementLoopAddLocation(NPC, 38.13, -11.21, -85.03, 2, 0) MovementLoopAddLocation(NPC, 32.76, -11.28, -86.14, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 37.4, -10.97, -78.76, 2, 0) MovementLoopAddLocation(NPC, 44.64, -10.7, -67.89, 2, 0) MovementLoopAddLocation(NPC, 51.78, -10.58, -57.94, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 58.17, -10.72, -55.59, 2, 0) MovementLoopAddLocation(NPC, 68.28, -11.41, -48.37, 2, 0) MovementLoopAddLocation(NPC, 78.73, -12.41, -41.36, 2, 0) MovementLoopAddLocation(NPC, 81.63, -12.76, -37.95, 2, 0) elseif GetSpawnLocationID(NPC)==133775686 then MovementLoopAddLocation(NPC, 58.9, -11.73, -57.89, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 64.81, -11.78, -52.5, 2, 0) MovementLoopAddLocation(NPC, 78.25, -12.58, -41.28, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 85.48, -12.51, -31.62, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 88.27, -12.21, -33.7, 2, 0) MovementLoopAddLocation(NPC, 94.42, -11.77, -37.68, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 76.12, -11.85, -44.36, 2, 0) MovementLoopAddLocation(NPC, 69.36, -11.54, -47.97, 2, 0) MovementLoopAddLocation(NPC, 61.28, -10.7, -50.61, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 61.15, -11.44, -55.94, 2, 0) MovementLoopAddLocation(NPC, 59.04, -11.83, -67.99, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 71.73, -10.7, -55.78, 2, 0) MovementLoopAddLocation(NPC, 78.07, -10.7, -45.49, 2, 0) MovementLoopAddLocation(NPC, 86.54, -11.55, -43.21, 2, 0) MovementLoopAddLocation(NPC, 92.67, -12.08, -37.58, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 92.38, -11.85, -23.66, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 90, -12.52, -40.28, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 80.33, -12.3, -41.79, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 77.55, -11.49, -44.93, 2, 0) MovementLoopAddLocation(NPC, 75.5, -10.7, -53.48, 2, 0) MovementLoopAddLocation(NPC, 77.11, -10.7, -65.28, 2, 0) MovementLoopAddLocation(NPC, 77.68, -10.73, -73.73, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 70.52, -11.97, -67.58, 2, 0) elseif GetSpawnLocationID(NPC)==133775687 then MovementLoopAddLocation(NPC, 41.5, -11.58, -76.28, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 47.94, -11.86, -79.84, 2, 0) MovementLoopAddLocation(NPC, 51.41, -11.77, -80.53, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 47.63, -11.81, -81.09, 2, 0) MovementLoopAddLocation(NPC, 34.54, -11.2, -85.79, 2, 0) MovementLoopAddLocation(NPC, 25.65, -11.28, -88.03, 2, 0) MovementLoopAddLocation(NPC, 18.64, -11.74, -87.62, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 30.1, -12.03, -84.69, 2, 0) MovementLoopAddLocation(NPC, 35.76, -12.02, -82.13, 2, 0) MovementLoopAddLocation(NPC, 54.43, -11.8, -73.8, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 77.69, -10.7, -47.93, 2, 0) MovementLoopAddLocation(NPC, 82.4, -10.55, -45.18, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 88.38, -11.7, -40.87, 2, 0) MovementLoopAddLocation(NPC, 92.46, -12, -36.85, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 89.79, -11.86, -19.87, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 79.72, -11.51, -32.53, 2, 0) MovementLoopAddLocation(NPC, 78.61, -11.37, -34.48, 2, 0) MovementLoopAddLocation(NPC, 77.31, -11.24, -38.56, 2, 0) MovementLoopAddLocation(NPC, 75.29, -11.21, -41.99, 2, 0) MovementLoopAddLocation(NPC, 73.05, -10.98, -45.98, 2, 0) MovementLoopAddLocation(NPC, 69.14, -11.09, -51.07, 2, 0) MovementLoopAddLocation(NPC, 58.92, -11.7, -63.62, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 58.7, -11.62, -58.29, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 53.35, -11.28, -64.78, 2, 0) MovementLoopAddLocation(NPC, 50.53, -11.15, -68.68, 2, 0) MovementLoopAddLocation(NPC, 46.01, -11.25, -73.48, 2, 0) elseif GetSpawnLocationID(NPC)==133775688 then MovementLoopAddLocation(NPC, 10.25, -11.66, -28.75, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 30.88, -11.82, -26.11, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 19.79, -12.14, -24.22, 2, 0) MovementLoopAddLocation(NPC, 13.17, -12.57, -20.74, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 15.44, -12.06, -24.01, 2, 0) MovementLoopAddLocation(NPC, 19.01, -11.74, -30.94, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 19.64, -12.64, -19.86, 2, 0) MovementLoopAddLocation(NPC, 21.55, -12.3, -7.88, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 18.43, -12.12, -11.31, 2, 0) MovementLoopAddLocation(NPC, 16.19, -11.88, -15.7, 2, 0) MovementLoopAddLocation(NPC, 11.26, -11.97, -21.86, 2, 0) MovementLoopAddLocation(NPC, 7.2, -11.82, -28.07, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 12.53, -12.13, -20.78, 2, 0) MovementLoopAddLocation(NPC, 16.97, -12.3, -16.31, 2, 0) MovementLoopAddLocation(NPC, 20.32, -13.1, -11.23, 2, 0) MovementLoopAddLocation(NPC, 23.62, -14.13, -8.32, 2, 0) MovementLoopAddLocation(NPC, 26.57, -14.58, -5.05, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 22.69, -14.25, -19.82, 2, 0) MovementLoopAddLocation(NPC, 21.04, -13.3, -24.84, 2, 0) MovementLoopAddLocation(NPC, 15.76, -12.6, -34.5, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 12.53, -12.28, -32.51, 2, 0) elseif GetSpawnLocationID(NPC)==133775689 then MovementLoopAddLocation(NPC, 10.25, -11.66, -28.75, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 30.88, -11.82, -26.11, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 19.79, -12.14, -24.22, 2, 0) MovementLoopAddLocation(NPC, 13.17, -12.57, -20.74, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 15.44, -12.06, -24.01, 2, 0) MovementLoopAddLocation(NPC, 19.01, -11.74, -30.94, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 19.64, -12.64, -19.86, 2, 0) MovementLoopAddLocation(NPC, 21.55, -12.3, -7.88, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 18.43, -12.12, -11.31, 2, 0) MovementLoopAddLocation(NPC, 16.19, -11.88, -15.7, 2, 0) MovementLoopAddLocation(NPC, 11.26, -11.97, -21.86, 2, 0) MovementLoopAddLocation(NPC, 7.2, -11.82, -28.07, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 12.53, -12.13, -20.78, 2, 0) MovementLoopAddLocation(NPC, 16.97, -12.3, -16.31, 2, 0) MovementLoopAddLocation(NPC, 20.32, -13.1, -11.23, 2, 0) MovementLoopAddLocation(NPC, 23.62, -14.13, -8.32, 2, 0) MovementLoopAddLocation(NPC, 26.57, -14.58, -5.05, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 22.69, -14.25, -19.82, 2, 0) MovementLoopAddLocation(NPC, 21.04, -13.3, -24.84, 2, 0) MovementLoopAddLocation(NPC, 15.76, -12.6, -34.5, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 12.53, -12.28, -32.51, 2, 0) elseif GetSpawnLocationID(NPC)==133775690 then MovementLoopAddLocation(NPC, 27.56, -13.65, -10.57, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 22.52, -13.02, -15.55, 2, 0) MovementLoopAddLocation(NPC, 12.39, -12.22, -20.93, 2, 0) MovementLoopAddLocation(NPC, 0.52, -11.24, -31.6, 2, 0) MovementLoopAddLocation(NPC, -1.92, -11.44, -34.34, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 9.69, -11.26, -34.5, 2, 0) MovementLoopAddLocation(NPC, 15.68, -11.66, -34.42, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 0.4, -11.28, -34.2, 2, 0) MovementLoopAddLocation(NPC, -3.47, -11.71, -31.91, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 10.48, -11.87, -23.39, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 15.92, -12.26, -24.13, 2, 0) MovementLoopAddLocation(NPC, 30.85, -11.48, -34.87, 2, 0) MovementLoopAddLocation(NPC, 44.95, -11.74, -41.75, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 37.15, -11.38, -38.97, 2, 0) MovementLoopAddLocation(NPC, 26.62, -11.45, -35.84, 2, 0) MovementLoopAddLocation(NPC, 15.78, -12.62, -32.04, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 13.29, -11.73, -39.3, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 20.13, -13.44, -24.78, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 24.21, -13.59, -19.36, 2, 0) MovementLoopAddLocation(NPC, 28.53, -14.04, -14.85, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 34.43, -13.53, -11.4, 2, 0) MovementLoopAddLocation(NPC, 39.84, -13.03, -9.84, 2, 0) MovementLoopAddLocation(NPC, 43.12, -12.81, -9.39, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 36.08, -13.87, -9.58, 2, 0) elseif GetSpawnLocationID(NPC)==133775691 then MovementLoopAddLocation(NPC, 55.93, -12.42, -14.65, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 57.44, -11.41, -6.51, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 51.09, -12.69, -13.9, 2, 0) MovementLoopAddLocation(NPC, 47.38, -13.22, -16.53, 2, 0) MovementLoopAddLocation(NPC, 37.61, -15.19, -23.11, 2, 0) MovementLoopAddLocation(NPC, 34.73, -14.92, -26.06, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 27.38, -13.47, -30.11, 2, 0) MovementLoopAddLocation(NPC, 23.81, -12.53, -31.14, 2, 0) MovementLoopAddLocation(NPC, 15.74, -12.09, -32.55, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 22.74, -12.56, -21.77, 2, 0) MovementLoopAddLocation(NPC, 25.21, -12.45, -12.03, 2, 0) MovementLoopAddLocation(NPC, 26.83, -11.95, 11.47, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 23.64, -13.25, -24.36, 2, 0) MovementLoopAddLocation(NPC, 20.45, -12.94, -31.14, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 34.85, -13.96, -26.01, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 37.16, -13.24, -22.62, 2, 0) MovementLoopAddLocation(NPC, 40.85, -12.53, -9.77, 2, 0) MovementLoopAddLocation(NPC, 49.61, -12.13, 1.56, 2, math.random(10, 20)) elseif GetSpawnLocationID(NPC)==133775692 then MovementLoopAddLocation(NPC, -17.66, -11.75, 31.05, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -4.86, -11.89, 35.59, 2, 0) MovementLoopAddLocation(NPC, 8.55, -13.08, 43.11, 2, 0) MovementLoopAddLocation(NPC, 12.83, -12.86, 46.61, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 5, -12.79, 43.99, 2, 0) MovementLoopAddLocation(NPC, -4.21, -12.04, 45.1, 2, 0) MovementLoopAddLocation(NPC, -8.07, -11.59, 46.87, 2, 0) MovementLoopAddLocation(NPC, -13.78, -11.69, 52.44, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -3, -11.04, 60.55, 2, 0) MovementLoopAddLocation(NPC, 2.55, -10.61, 65.31, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 61.08, -10.64, 24.24, 2, 0) MovementLoopAddLocation(NPC, 75.32, -12.33, 11.83, 2, 0) MovementLoopAddLocation(NPC, 80.09, -12.19, 8.3, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 72.82, -12.55, 4.24, 2, 0) MovementLoopAddLocation(NPC, 63.16, -11.77, -0.05, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 71.28, -11.19, 11.34, 2, 0) MovementLoopAddLocation(NPC, 80.5, -12.19, 22.42, 2, 0) MovementLoopAddLocation(NPC, 82.94, -12.3, 27.77, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 81.93, -11.09, 21.69, 2, 0) MovementLoopAddLocation(NPC, 79.31, -10.7, 10.6, 2, 0) MovementLoopAddLocation(NPC, 80.01, -12.47, -0.62, 2, 0) MovementLoopAddLocation(NPC, 79.61, -12.61, -8.09, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 70.44, -13.12, -0.71, 2, 0) MovementLoopAddLocation(NPC, 56.48, -12.3, 5.7, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 69.59, -15.2, 0.66, 2, 0) MovementLoopAddLocation(NPC, 73.17, -15.38, -4.86, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 74.46, -11.84, 7.57, 2, 0) MovementLoopAddLocation(NPC, 76.3, -10.7, 22.93, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 55.54, -10.7, 29.39, 2, 0) MovementLoopAddLocation(NPC, 24.47, -10.7, 43.74, 2, 0) MovementLoopAddLocation(NPC, 15.82, -11.26, 48.96, 2, 0) MovementLoopAddLocation(NPC, 10.83, -11.25, 54.08, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 0.48, -11.31, 58.82, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -1.04, -12.54, 51.62, 2, 0) MovementLoopAddLocation(NPC, -5.96, -12.65, 43.13, 2, 0) elseif GetSpawnLocationID(NPC)==133775693 then MovementLoopAddLocation(NPC, 5.8, -11.78, 65.35, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 18.65, -11.23, 68.37, 2, 0) MovementLoopAddLocation(NPC, 26.14, -11.52, 70.95, 2, 0) MovementLoopAddLocation(NPC, 32.89, -11.72, 71.72, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 22.82, -12, 57.11, 2, 0) MovementLoopAddLocation(NPC, 17.72, -12.78, 49.6, 2, 0) MovementLoopAddLocation(NPC, 12.62, -13.12, 45.89, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 28.53, -13.19, 33.49, 2, 0) MovementLoopAddLocation(NPC, 32.95, -12.8, 31.11, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 37.24, -12.3, 38.72, 2, 0) MovementLoopAddLocation(NPC, 39.95, -11.75, 46.66, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 45.81, -12.01, 47.94, 2, 0) MovementLoopAddLocation(NPC, 59.21, -11.76, 53.09, 2, 0) MovementLoopAddLocation(NPC, 68.17, -11.89, 55.65, 2, 0) MovementLoopAddLocation(NPC, 73.11, -11.83, 58.79, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 71.7, -11.33, 45.48, 2, 0) MovementLoopAddLocation(NPC, 73.3, -13.31, 35.49, 2, 0) MovementLoopAddLocation(NPC, 73.32, -13.51, 30.89, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 60.13, -10.7, 31.07, 2, 0) MovementLoopAddLocation(NPC, 47.04, -10.64, 30.73, 2, 0) MovementLoopAddLocation(NPC, 38.66, -12.48, 32.35, 2, 0) MovementLoopAddLocation(NPC, 33.13, -12.98, 35.11, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 15.84, -13.28, 33.64, 2, 0) MovementLoopAddLocation(NPC, 0.56, -12.7, 30.27, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 6.83, -11.97, 58.5, 2, 0) end end