--[[ Script Name : TheKeepoftheArdentNeedle.lua Script Purpose : Handles the quest, "The Keep of the Ardent Needle" Script Author : geordie0511 Script Date : 19.03.2019 Script Notes : Zone : Antonica Quest Giver : Captain Eitoa Preceded by : None Followed by : Gnoll Report --]] function Init(Quest) AddQuestStepLocation(Quest, 1, "Search the Keep of the Ardent Needle.", 30, "I must check the Keep of the Ardent Needle thoroughly.", 11, -555, -12, -327) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "Searched the Keep of the Ardent Needle.") UpdateQuestTaskGroupDescription(Quest, 1, "I've inspected the Keep of the Ardent Needle, and found nothing suspicious.") AddQuestStepChat(Quest, 2, "Speak with Captain Eitoa.", 1, "I must return to Captain Eitoa and inform her of the keep's status.", 11, 120069) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "Spoken with Captain Eitoa.") UpdateQuestTaskGroupDescription(Quest, 2, "I've spoken with Captain Eitoa and informed her of the keep's status.") UpdateQuestDescription(Quest, "Captain Eitoa's suspicions were unfounded, yet for a moment she still seemed concerned. Guard Loxley's work defending the tower remains unquestioned, and the keep remains clear of any form of wrong-doing.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end