--[[ Script Name : Quests/Antonica/history_of_the_ayrdal_part_i.lua Script Author : Ememjr Script Date : 2019.03.25 05:03:17 Script Purpose : Zone : Antonica Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepLocation(Quest, 1, "I need to visit Glade of the Coven.", 10, "I would like to visit the Glade of the Coven in Antonica.", 11, 160, -24, 441) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have seen Glade of the Coven.") UpdateQuestTaskGroupDescription(Quest, 1, "I have seen the Glade of the Coven.") AddQuestStep(Quest, 2, "I should read the book.", 1, 100, "I should read the book now that I have a new page.", 2180) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have read the book.") UpdateQuestTaskGroupDescription(Quest, 2, "I have read the book.") AddQuestStepLocation(Quest, 3, "I need to visit the Crossroads.", 10, "I must visit the Crossroads in the Commonlands.", 11, -528, -43, -276 ) AddQuestStepCompleteAction(Quest, 3, "Step3Complete") end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have seen the Crossroads.") UpdateQuestTaskGroupDescription(Quest, 3, "I have seen the Crossroads.") AddQuestStep(Quest, 4, "I should read the book.", 1, 100, "I should read the book now that I have a new page.", 2180) AddQuestStepCompleteAction(Quest, 4, "Step4Complete") end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have read the book.") UpdateQuestTaskGroupDescription(Quest, 4, "I have read the book.") AddQuestStepLocation(Quest, 5, "I need to visit Turmoil Cemetery.", 10, "I need to visit the Turmoil Cemetery in the Commonlands.", 11, -1342, -69, 372) AddQuestStepCompleteAction(Quest, 5, "Step5Complete") end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have seen Turmoil Cemetery.") UpdateQuestTaskGroupDescription(Quest, 5, "I have seen the Turmoil Cemetery.") AddQuestStep(Quest, 6, "I should read the book.", 1, 100, "I should read the book now that I have a new page.", 2180) AddQuestStepCompleteAction(Quest, 6, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 6, "I have read the book.") UpdateQuestTaskGroupDescription(Quest, 6, "I have read the book.") UpdateQuestDescription(Quest, "I have visited several sites and pondered their meaning, reading more of this tome along the way. Soon I shall have enough experience to consider Part Two.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then QuestComplete(Quest, QuestGiver, Player) end end