--[[ Script Name : Quests/Darklight/SoHotYouCatchThemCooked.lua Script Author : fearfx Script Date : 2017.01.24 06:01:15 Script Purpose : Zone : Darklight Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepHarvest(Quest, 1, "I need to catch eight seared char.", 8, 100, "I need some seared char for Dirzdia.", 2541, 37177) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have caught the seared char.") AddQuestStepChat(Quest, 2, "I need to bring these fish back to Dirzdia.", 1, "I need some seared char for Dirzdia.", 2541, 140025) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have brought the fish to Dirzdia.") UpdateQuestTaskGroupDescription(Quest, 1, "I have collected the seared char for Dirzdia.") UpdateQuestDescription(Quest, "I have brought Dirzdia the seared char she wanted.") while HasItem(Player, 37177, 1) do RemoveItem(Player, 37177) end GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end