--[[ Script Name : Quests/Everfrost/the_stories_of_everfrost.lua Script Author : Flunklesnarkin Script Date : 2015.10.14 12:10:29 Script Purpose : Zone : Everfrost Quest Giver: Brahnagan MacLahnan Preceded by: None Followed by: Cull the Threat to the Pioneers --]] function Init(Quest) AddQuestRewardCoin(Quest, math.random(20,60), math.random(30,90), math.random(3,5), 0) AddQuestStepChat(Quest, 1, "I should interview Newlyn Icebreaker.", 1, "I have been sent by MacLahnan to speak with a number of individuals around Stormedge Isle so I can better appreciate the situation in Everfrost.", 0, 410013) AddQuestStepChat(Quest, 2, "I should interview Li Ning Ventur.", 1, "I have been sent by MacLahnan to speak with a number of individuals around Stormedge Isle so I can better appreciate the situation in Everfrost.", 0, 410011) AddQuestStepCompleteAction(Quest, 1, "Spoke_To_Newlyn_Icebreaker") AddQuestStepCompleteAction(Quest, 2, "Spoke_To_Li_Ning_Ventur") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) end function Spoke_To_Newlyn_Icebreaker(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have interviewed Newlyn Icebreaker.") ProgressCheck_Quest1(Quest, QuestGiver, Player) end function Spoke_To_Li_Ning_Ventur(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have interviewed Li Ning Ventur") ProgressCheck_Quest1(Quest, QuestGiver, Player) end function ProgressCheck_Quest1(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 167, 1) and QuestStepIsComplete(Player, 167, 2) then Add_Quest1_Step3(Quest, QuestGiver, Player) end end function Add_Quest1_Step3(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have heard the stories of the people of Stormedge Isle.") SetCompleteFlag(Quest) AddQuestStepChat(Quest, 3, "I should speak with Brahnagan MacLahnan.", 1, "Having spoken with a number of individuals around Stormedge Isle, I should return to MacLahnan", 0, 410006) AddQuestStepCompleteAction(Quest, 3, "CompleteQuest") end function CompleteQuest(Quest, QuestGiver, Player) GiveQuestReward(Quest, Player) end