--[[ Script Name : ACaptainsCommunique.lua Script Purpose : Handles the quest, "A Captain's Communique: Eitoa to Sturman" Script Author : geordie0511 Script Date : 19.03.2019 Script Notes : Zone : Antonica Quest Giver : Captain Eitoa Preceded by : Gnoll Report Followed by : Outland Brigade Reports --]] function Init(Quest) AddQuestStepChat(Quest, 1, "Speak to Captain Sturman.", 1, "I need to deliver this communique to Captain Sturman at Bridge Keep in the Thundering Steppes.", 11, 2490194) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "Spoke to Captain Sturman.") UpdateQuestTaskGroupDescription(Quest, 1, "I delivered the message to Captain Sturman.") AddQuestStepChat(Quest, 2, "Speak to Captain Eitoa.", 1, "I should return to Captain Eitoa at the Qeynos Gates in Antonica and let her know of the situation in Bridge Keep.", 11, 120069) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "Spoken with Captain Eitoa.") UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Captain Eitoa.") UpdateQuestDescription(Quest, "I took the message to Captain Sturman. He was not happy to hear that he was unable to get reinforcements or replacements for his tired men in Bridge Keep. I let Captain Eitoa know of the situation in the Thundering Steppes.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end