--[[ Script Name : Blub,Blub-SomethingSmellsFishy.lua Script Purpose : Handles the quest, "Blub, Blub - Something Smells Fishy" Script Author : geordie0511 Script Date : 14.03.2019 Script Notes : Zone : Antonica Quest Giver : Preceded by : Achoo! Antonican Pepper Followed by : Killing With Kindness, One Barbarian at a Time --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to rustle up some Coldwind fish for Matsy's Chowder.", 10, 100, "Matsy needs the special Coldwind fish for her soup. They can be found in the ocean or in the rivers.", 2547, 121237, 120079, 121249, 120094, 121250, 120096, 121252, 120093) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I managed to get enough Coldwind fish for Matsy's Chowder.") UpdateQuestTaskGroupDescription(Quest, 1, "I have caught all the Coldwind fish I can carry.") AddQuestStepChat(Quest, 2, "I should return to Matsy.", 1, "I need to return these fish to Matsy.", 2547, 120280) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "Matsy now has enough Coldwind fish to make extra chowder.") UpdateQuestTaskGroupDescription(Quest, 2, "I have brought Matsy the Coldwind fish.") UpdateQuestDescription(Quest, "I have returned the Coldwind fish to Matsy.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end