--[[ Script Name : LuckyLure.lua Script Purpose : Handles the quest, "Lucky Lure" Script Author : geordie0511 Script Date : 12.03.2019 Script Notes : edited by geordie0511 Zone : Antonica Quest Giver : Blarton Blumble Preceded by : None Followed by : Fishing Hole Hunt --]] function Init(Quest) AddQuestStepHarvest(Quest, 1, "Find Blarton's fishing lure.", 1, 100, "I should search for Blarton's lost lure along the beach north of Windstalker Village in Antonica.", 1037, 121183) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found Blarton's fishing lure.") UpdateQuestTaskGroupDescription(Quest, 1, "I have found the lost fishing lure.") AddQuestStepChat(Quest, 2, "Return Blarton's lost fishing lure.", 1, "I have found the missing lure and must return it to Blarton in Windstalker Village.", 1037, 120163) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I brought the lure back to Blarton.") UpdateQuestTaskGroupDescription(Quest, 2, "I have returned Blarton's fishing lure.") UpdateQuestDescription(Quest, "I have retrieved Blarton's lost fishing lure and returned it to him. He seemed very happy about it. I wonder if he needs help with anything else.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end