--[[ Script Name : there_mite_be_trouble.lua Script Purpose : Handles the quest, "There Mite be Trouble" Script Author : geordie0511 Script Date : 12.03.2019 Script Notes : Edited by geordie0511 Zone : Antonica Quest Giver : Farmer Walcott Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "Slay some klicnik mites.", 10, 100, "I need to slay 10 klicnik mites in the crops outside of the North Gates of Qeynos.", 611, 120067, 121225) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "Slew some klicnik mites.") UpdateQuestTaskGroupDescription(Quest, 1, "I slew 10 of the klicnik mites in Antonica.") AddQuestStepChat(Quest, 2, "Speak to Farmer Walcott.", 1, "I need to return to Farmer Walcott in Antonica.", 11, 120078) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "Spoke to Farmer Walcott.") UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Farmer Walcott.") UpdateQuestDescription(Quest, "I have slain a number of the pesky klicnik mites that plagued the crops of Farmer Walcott outside of the North Gates of Qeynos.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end