--[[ Script Name : Quests/Baubbleshire/badger_pelts_for_diggs.lua Script Purpose : Handles the quest, "Badger Pelts for Diggs" Script Author : Scatman Script Date : 2009.09.27 Zone : Baubbleshire Quest Giver: Diggin Digs Preceded by: None Followed by: None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need ten badger pelts.", 10, 100, "I must collect ten badger pelts in the Forest Ruins.", 93, 1960011, 1960017) AddQuestStepCompleteAction(Quest, 1, "step1_complete_killedBadgers") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() AddConversationOption(conversation, "Ok.") StartConversation(conversation, QuestGiver, Player, "Try to make them high quality pelts!") end function Declined(Quest, QuestGiver, Player) end function step1_complete_killedBadgers(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have collected ten badger pelts.") UpdateQuestTaskGroupDescription(Quest, 1, "I have collected then badger pelts for Diggs.") UpdateQuestZone(Quest, "The Baubbleshire") AddQuestStepChat(Quest, 2, "I must return to Armorsmith Diggs.", 1, "I must return to Armorsmith Diggs in Baubbleshire.", 0, 2380049) AddQuestStepCompleteAction(Quest, 2, "quest_complete") end function quest_complete(Quest, QuestGiver, Player, Step) UpdateQuestStepDescription(Quest, 2, "I returned to Armorsmith Diggs in Baubbleshire.") UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Armorsmith Diggs in Baubbleshire.") UpdateQuestDescription(Quest, "I collected ten badger pelts for Armorsmith Diggs.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then step1_complete_killedBadgers(Quest, QuestGiver, Player) end end