--[[ Script Name : AStrangeMix.lua Script Purpose : Handles the quest, "A Strange Mix" Script Author : jakejp Script Date : 6/14/2018 Script Notes : Zone : Butcherblock Mountains Quest Giver : Preceded by : None Followed by : None --]] local EmptyVial = 46457 local FilledVial = 7641 local AStrangeMix = 314 function Init(Quest) AddQuestStep(Quest, 1, "I have not yet filled Geldrani's Vial.", 1, 100, "I must fill Geldrani's Vial with water from the pond in the center of the Druid Rings.", 176) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "Geldrani's Vial is now filled with water from the Druid Ring.") UpdateQuestTaskGroupDescription(Quest, 1, "I have filled Geldrani's Vial with the water he requested.") AddQuestStepChat(Quest, 2, "Geldrani should still be near the Highland Outposts. ", 1, "Geldrani will want this water as fresh as possible. I should return it to him immediately.", 176, 1081108) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "This water appears to be the last thing Geldrani needed.") UpdateQuestTaskGroupDescription(Quest, 2, "Geldrani used the vial to water his strange plant.") UpdateQuestDescription(Quest, "Geldrani now has the water from the druid rings, and evidently he is going to use it to help grow his plant. There's something odd about his experiment, but he is quite evasive about it.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() SummonItem(Player, EmptyVial, 1) PlayFlavor(QuestGiver, "voiceover/english/voice_emotes/greetings/greetings_2_1048.mp3", "", "", 0, 0, Player) AddConversationOption(conversation, "All right, then. I will return with the water soon.") StartConversation(conversation, QuestGiver, Player, "Indeed. It shouldn't take much more than what would be in that vial, as the water near the rings is quite rich in magical properties.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) if HasItem(Player, EmptyVial) then RemoveItem(Player, EmptyVial) end if HasItem(Player, FilledVial) then RemoveItem(Player, FilledVial) end end