--[[ Script Name : Quests/ButcherblockMountains/CaptainSays Script Purpose : Handles the quest, "Captain Says!" Script Author : jakejp Script Date : 6/2/2018 Script Notes : Zone : Butcherblock Mountains Quest Giver : Captain Stonnacky Preceded by : None Followed by : None --]] local CaptainSays = 267 function Accepted(Quest, QuestGiver, Player) FaceTarget(NPC, Player) conversation = CreateConversation() AddConversationOption(conversation, "Alright, next?", "dlg_4_4") StartConversation(conversation, QuestGiver, Player, "Go seek out me crew members. First I want ye ta tell Bimine Bowchaser to flemish down the boat falls an' be sure all the lines are coiled correctly!") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Init(Quest) AddQuestStepChat(Quest, 1, "I need to deliver orders to Bimini Bowchaser.", 1, "I need to speak with several members of Captain Stonnacky's crew.", 11, 1080197) AddQuestStepChat(Quest, 2, "I need to deliver orders to Mizzen Staysail.", 1, "I need to speak with several members of Captain Stonnacky's crew.", 11, 1081057) AddQuestStepChat(Quest, 3, "I need to deliver orders to Tally Topgallant.", 1, "I need to speak with several members of Captain Stonnacky's crew.", 11, 1080048) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, CaptainSays, 1) and QuestStepIsComplete(Player, CaptainSays, 2) and QuestStepIsComplete(Player, CaptainSays, 3) then HandInQuest(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have delivered the Captain's orders to Bimini Bowchaser.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have delivered orders to Mizzen Staysail.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have delivered orders to Tally Topgallant.") CheckProgress(Quest, QuestGiver, Player) end function HandInQuest(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have spoken with Captain Stonnacky's crew.") AddQuestStepChat(Quest, 4, "I need to speak with Captain Stonnacky.", 1, "I need to tell the captain that I've given his crew their orders.", 11, 1081077) AddQuestStepCompleteAction(Quest, 4, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 4, "I have spoken with Captain Stonnacky.") UpdateQuestTaskGroupDescription(Quest, 2, "I spoke with Captain Stonnacky.") UpdateQuestDescription(Quest, "I successfully delivered the orders to each of the respective crew members. The ship will soon be ready and the crew can pursue the dreaded pirate, Blackguard! I think Captain Stonnacky still believes that I am Bosun Oxeye.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then QuestComplete(Quest, QuestGiver, Player) end end