--[[ Script Name : Quests/ButcherblockMountains/CoinForTheCaptain Script Purpose : Handles the quest, "Coin for the Captain" Script Author : jakejp Script Date : 6/2/2018 Script Notes : Zone : Butcherblock Mountains Quest Giver : Dockmaster Waulon Preceded by : None Followed by : None --]] local CoinForTheCaptain = 255 local CaptainSays = 251 function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Init(Quest) AddQuestStepChat(Quest, 1, "I need to deliver this sack of coins to Captain Stonnacky.", 1, "I need to deliver a sack of coins to Captain Stonnacky at once.", 11, 1081077) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have delivered the coins to Captain Stonnacky.") AddQuestStep(Quest, 2, "I need to help Captain Stonnacky with his task.", 1, 100, "I need to deliver a sack of coins to Captain Stonnacky at once.", 11) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have helped Captain Stonnacky.") UpdateQuestTaskGroupDescription(Quest, 1, "I've delivered the sack of coins to Captain Stonnacky.") AddQuestStepChat(Quest, 3, "I need to speak with Dockmaster Waulon.", 1, "I need to let Dockmaster Waulon know I delivered the sack of coins to Captain Stonnacky, safetly.", 11, 1080008) AddQuestStepCompleteAction(Quest, 3, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 3, "I spoke with Dockmaster Waulon.") UpdateQuestTaskGroupDescription(Quest, 2, "I spoke with Dockmaster Waulon.") UpdateQuestDescription(Quest, "After delivering the sack of coin to the venerable captain, I took some time to assist him in an errand. Now that I've completed his quest, I need to report back to Dockmaster Waulon.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then QuestComplete(Quest, QuestGiver, Player) end end