--[[ Script Name : DestroyingtheFoundation.lua Script Purpose : Handles the quest, "Destroying the Foundation" Script Author : Shatou Script Date : 1/5/2020 Script Notes : Zone : Caves Quest Giver : Emma Torque Preceded by : An Explosive Idea Followed by : None --]] local FULKOIR_HAGGLETON_ID = 1970043 function Init(Quest) AddQuestStep(Quest, 1, "I need to destroy the digging machine DDBD-2830-A.", 1, 100, "Emma Torque needs me to destroy the two machines being used by the gnolls to dig through the caves and to kill the Freeportian gnome responsible for bringing them here.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have placed explosives on the digging machine DDBD-2830-A.") AddQuestStep(Quest, 2, "I need to destroy the digging machine DDBD-2830-B.", 1, 100, "Emma Torque needs me to destroy the two machines being used by the gnolls to dig through the caves and to kill the Freeportian gnome responsible for bringing them here.", 11) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have placed explosives on the digging machine DDBD-2830-B.") SpawnMob(GetZone(Player), FULKOIR_HAGGLETON_ID, true, 44.11, 37.72, -108.44, 221.25) AddQuestStepKill(Quest, 3, "I need to kill Fulkoir Haggleton. He will probably appear among the Rockpaw gnolls once I've destroyed his machines.", 1, 100, "Emma Torque needs me to destroy the two machines being used by the gnolls to dig through the caves and to kill the Freeportian gnome responsible for bringing them here.", 2466, FULKOIR_HAGGLETON_ID) AddQuestStepCompleteAction(Quest, 3, "Step3Complete") end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have killed Fulkoir Haggleton.") UpdateQuestTaskGroupDescription(Quest, 1, "I have destroyed all of the machines and killed Fulkoir.") AddQuestStepChat(Quest, 4, "I need to return to Emma Torque.", 1, "Now that I have done what she needed I should return to Emma Torque.", 11) AddQuestStepCompleteAction(Quest, 4, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 4, "I have spoken with Emma Torque.") UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Emma Torque.") UpdateQuestDescription(Quest, "I have destroyed the gnoll's digging machines and killed the gnome responsible for providing them with this technology.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end