--[[ Script Name : FarSeasDirectRequisitionCVS0276.lua Script Purpose : Handles the quest, "Far Seas Direct Requisition CVS0276" Script Author : Shatou Script Date : 1/6/2020 Script Notes : Zone : Caves Quest Giver : Far Seas Direct Requisition CVS0276 (examine item) Preceded by : none Followed by : none --]] local WHITE_SPIDER_ID = 1970012 local WHITE_SPIDERLING_ID = 1970002 local ALBINO_ARACHNID = 1970010 local ALCHEMIST_GARION_DUNAM_ID = 2330027 function Init(Quest) AddQuestStepKill(Quest, 1, "Gather white spiderling chitin.", 10, 100, "I must hunt down the creatures in the Caves to fill the requisition.", 11, WHITE_SPIDERLING_ID) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have gathered enough white spiderling chitin.") AddQuestStepKill(Quest, 2, "Gather white spider silk.", 6, 25, "I must hunt down the creatures in the Caves to fill the requisition.", 11, WHITE_SPIDER_ID, WHITE_SPIDERLING_ID, ALBINO_ARACHNID) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have gathered enough white spider silk.") UpdateQuestTaskGroupDescription(Quest, 1, "I have hunted down all the resources to fill the requisition.") AddQuestStepChat(Quest, 3, "I must talk to Garion Dunam.", 1, "I must go to Nettleville to seek out Alchemist Garion Dunam.", 11, ALCHEMIST_GARION_DUNAM_ID) AddQuestStepCompleteAction(Quest, 3, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 3, "I spoke to Garion Dunam.") UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the goods to Alchemist Garion Dunam.") UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the client in Nettleville. I have been paid in full for this work, but the order was late.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end