/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. */ #ifndef __PACKET_HEADERS__ #define __PACKET_HEADERS__ #include "../common/types.h" #include "../common/EQPacket.h" #include "../common/EQ2_Common_Structs.h" #include "login_structs.h" #include "../common/DataBuffer.h" #include "../common/GlobalHeaders.h" #include "../common/ConfigReader.h" #include extern ConfigReader configReader; class CharSelectProfile : public DataBuffer{ public: CharSelectProfile(int16 version){ packet = configReader.getStruct("CharSelectProfile",version); for(int8 i=0;i<24;i++){ packet->setEquipmentByName("equip",0,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,i); } } ~CharSelectProfile(){ safe_delete(packet); } PacketStruct* packet; void SaveData(int16 in_version); void Data(); int16 size; }; class LS_CharSelectList : public DataBuffer { public: int8 num_characters; int32 account_id; EQ2Packet* serialize(int16 version); void addChar(uchar* data, int16 size); string char_data; void loadData(int32 account, vector charlist, int16 version); }; class LS_DeleteCharacterRequest : public DataBuffer{ public: int32 character_number; int32 server_id; int32 spacer; EQ2_16BitString name; void loadData(EQApplicationPacket* packet); }; #endif