/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #ifndef CLASSES_CH #define CLASSES_CH #include "../common/types.h" #include using namespace std; #define COMMONER 0 #define FIGHTER 1 #define WARRIOR 2 #define GUARDIAN 3 #define BERSERKER 4 #define BRAWLER 5 #define MONK 6 #define BRUISER 7 #define CRUSADER 8 #define SHADOWKNIGHT 9 #define PALADIN 10 #define PRIEST 11 #define CLERIC 12 #define TEMPLAR 13 #define INQUISITOR 14 #define DRUID 15 #define WARDEN 16 #define FURY 17 #define SHAMAN 18 #define MYSTIC 19 #define DEFILER 20 #define MAGE 21 #define SORCERER 22 #define WIZARD 23 #define WARLOCK 24 #define ENCHANTER 25 #define ILLUSIONIST 26 #define COERCER 27 #define SUMMONER 28 #define CONJUROR 29 #define NECROMANCER 30 #define SCOUT 31 #define ROGUE 32 #define SWASHBUCKLER 33 #define BRIGAND 34 #define BARD 35 #define TROUBADOR 36 #define DIRGE 37 #define PREDATOR 38 #define RANGER 39 #define ASSASSIN 40 #define ANIMALIST 41 #define BEASTLORD 42 #define SHAPER 43 #define CHANNELER 44 //Tradeskills // 0 - transmuting/tinkering #define ARTISAN 45 // 1 #define CRAFTSMAN 46 // 2 #define PROVISIONER 47 // 3 #define WOODWORKER 48 // 4 #define CARPENTER 49 // 5 #define OUTFITTER 50 // 6 #define ARMORER 51 // 7 #define WEAPONSMITH 52 // 8 #define TAILOR 53 // 9 #define SCHOLAR 54 // 10 #define JEWELER 55 // 11 #define SAGE 56 // 12 #define ALCHEMIST 57 // 13 //43 - artisan //44 - craftsman //45 - provisioner //46 - Woodworker //47 - carpenter //48 - armorer //49 - weaponsmith //50 - tailor //51 - //52 - jeweler //53 - sage //54 - alch class Classes { public: Classes(); char* GetEQClassName(int8 class_, int8 level); const char* GetClassName(int8 class_id); string GetClassNameCase(int8 class_id); sint8 GetClassID(const char* name); int8 GetBaseClass(int8 class_id); int8 GetSecondaryBaseClass(int8 class_id); int8 GetTSBaseClass(int8 class_id); int8 GetSecondaryTSBaseClass(int8 class_id); private: map class_map; }; #endif