/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #ifndef MD5_H #define MD5_H #include "../common/types.h" class MD5 { public: struct MD5Context { uint32 hash[4]; uint32 bytes[2]; uint32 input[16]; }; static void Generate(const int8* buf, uint32 len, int8 digest[16]); static void Init(struct MD5Context *context); static void Update(struct MD5Context *context, const int8 *buf, uint32 len); static void Final(int8 digest[16], struct MD5Context *context); MD5(); MD5(const uchar* buf, uint32 len); MD5(const char* buf, uint32 len); MD5(const int8 buf[16]); MD5(const char* iMD5String); void Generate(const char* iString); void Generate(const int8* buf, uint32 len); bool Set(const int8 buf[16]); bool Set(const char* iMD5String); bool operator== (const MD5& iMD5); bool operator== (const int8 iMD5[16]); bool operator== (const char* iMD5String); MD5& operator= (const MD5& iMD5); MD5* operator= (const MD5* iMD5); MD5* operator= (const int8* iMD5); operator const char* (); protected: int8 pMD5[16]; private: static void byteSwap(uint32 *buf, uint32 words); static void Transform(uint32 hash[4], const int32 input[16]); char pMD5String[33]; }; #endif