/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #ifndef PACKET_FUNCTIONS_H #define PACKET_FUNCTIONS_H #include "types.h" #include "EQPacket.h" int32 roll(int32 in, int8 bits); int64 roll(int64 in, int8 bits); int32 rorl(int32 in, int8 bits); int64 rorl(int64 in, int8 bits); void EncryptProfilePacket(EQApplicationPacket* app); void EncryptProfilePacket(uchar* pBuffer, int32 size); #define EncryptSpawnPacket EncryptZoneSpawnPacket //void EncryptSpawnPacket(EQApplicationPacket* app); //void EncryptSpawnPacket(uchar* pBuffer, int32 size); void EncryptZoneSpawnPacket(EQApplicationPacket* app); void EncryptZoneSpawnPacket(uchar* pBuffer, int32 size); int DeflatePacket(unsigned char* in_data, int in_length, unsigned char* out_data, int max_out_length); uint32 InflatePacket(uchar* indata, uint32 indatalen, uchar* outdata, uint32 outdatalen, bool iQuiet = false); uint32 GenerateCRC(int32 b, int32 bufsize, uchar *buf); #endif