/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#ifdef WIN32
#include
#include
#endif
#include
#include
#include "../../common/Log.h"
#include "../WorldDatabase.h"
#include "Collections.h"
extern MasterCollectionList master_collection_list;
void WorldDatabase::LoadCollections()
{
Collection *collection;
Query query;
MYSQL_ROW row;
MYSQL_RES *res;
int32 cItems_total = 0;
int32 cItems_rewards = 0;
res = query.RunQuery2(Q_SELECT, "SELECT `id`,`collection_name`,`collection_category`,`level`\n"
"FROM `collections`");
if (res)
{
while ((row = mysql_fetch_row(res)))
{
collection = new Collection();
collection->SetID(atoul(row[0]));
collection->SetName(row[1]);
collection->SetCategory(row[2]);
collection->SetLevel(atoi(row[3]));
LogWrite(COLLECTION__DEBUG, 5, "Collect", "\tLoading Collection: '%s' (%u)", collection->GetName(),collection->GetID());
if (!master_collection_list.AddCollection(collection))
{
LogWrite(COLLECTION__ERROR, 0, "Collect", "Error adding collection '%s' - duplicate ID: %u", collection->GetName(),collection->GetID());
safe_delete(collection);
continue;
}
cItems_total += LoadCollectionItems(collection);
cItems_rewards += LoadCollectionRewards(collection);
}
}
LogWrite(COLLECTION__DEBUG, 0, "Collect", "\tLoaded %u collections", master_collection_list.Size());
LogWrite(COLLECTION__DEBUG, 0, "Collect", "\tLoaded %u collection items", cItems_total);
LogWrite(COLLECTION__DEBUG, 0, "Collect", "\tLoaded %u collection rewards", cItems_rewards);
}
int32 WorldDatabase::LoadCollectionItems(Collection *collection)
{
struct CollectionItem *collection_item;
Item *item;
Query query;
MYSQL_ROW row;
MYSQL_RES *res;
int32 total = 0;
assert(collection);
res = query.RunQuery2(Q_SELECT, "SELECT `item_id`,`item_index`\n"
"FROM `collection_details`\n"
"WHERE `collection_id`=%u\n"
"ORDER BY `item_index` ASC",
collection->GetID());
if (res)
{
while ((row = mysql_fetch_row(res)))
{
if ((item = master_item_list.GetItem(atoul(row[0]))))
{
collection_item = new struct CollectionItem;
collection_item->item = atoul(row[0]);
collection_item->index = atoi(row[1]);
collection_item->found = 0;
LogWrite(COLLECTION__DEBUG, 5, "Collect", "\tLoading Collection Item: (%u)", atoul(row[0])); //LogWrite(COLLECTION__DEBUG, 5, "Collect", "\tLoading Collection Item: '%s' (%u)", master_item_list.GetItem(collection_item->item)->name.c_str(), atoul(row[0]));
collection->AddCollectionItem(collection_item);
total++;
}
}
}
if(query.GetErrorNumber())
LogWrite(COLLECTION__ERROR, 0, "Collect", "Error Loading Collection Items, Query: %s, Error: %s", query.GetQuery(), query.GetError());
return total;
}
int32 WorldDatabase::LoadCollectionRewards(Collection *collection)
{
struct CollectionRewardItem *reward_item;
Query query;
MYSQL_ROW row;
MYSQL_RES *res;
int32 total = 0;
assert(collection);
res = query.RunQuery2(Q_SELECT, "SELECT `reward_type`,`reward_value`,`reward_quantity`\n"
"FROM `collection_rewards`\n"
"WHERE `collection_id`=%u",
collection->GetID());
if (res)
{
while ((row = mysql_fetch_row(res)))
{
LogWrite(COLLECTION__DEBUG, 5, "Collect", "\tLoading Collection Reward: Type: %s, Val: %s, Qty: %u", row[0], row[1], atoi(row[2]));
if (!strcasecmp(row[0], "Item"))
{
reward_item = new struct CollectionRewardItem;
reward_item->item = master_item_list.GetItem(atoul(row[1]));
reward_item->quantity = atoi(row[2]);
collection->AddRewardItem(reward_item);
total++;
}
else if (!strcasecmp(row[0], "Selectable"))
{
reward_item = new struct CollectionRewardItem;
reward_item->item = master_item_list.GetItem(atoul(row[1]));
reward_item->quantity = atoi(row[2]);
collection->AddSelectableRewardItem(reward_item);
total++;
}
else if (!strcasecmp(row[0], "Coin"))
{
collection->SetRewardCoin(atoi64(row[1]));
total++;
}
else if (!strcasecmp(row[0], "XP"))
{
collection->SetRewardXP(atoi64(row[1]));
total++;
}
else
LogWrite(COLLECTION__ERROR, 0, "Collect", "Error adding collection reward to collection '%s'. Unknown reward type '%s'", collection->GetName(), row[0]);
}
}
if(query.GetErrorNumber())
LogWrite(COLLECTION__ERROR, 0, "Collect", "Error Loading Collection Rewards, Query: %s, Error: %s", query.GetQuery(), query.GetError());
return total;
}
void WorldDatabase::LoadPlayerCollections(Player *player)
{
Collection *collection;
Query query;
MYSQL_ROW row;
MYSQL_RES *res;
assert(player);
res = query.RunQuery2(Q_SELECT, "SELECT `collection_id`,`completed` FROM `character_collections` WHERE `char_id`=%u", player->GetCharacterID());
if (res)
{
while ((row = mysql_fetch_row(res)))
{
collection = new Collection(master_collection_list.GetCollection(atoul(row[0])));
collection->SetCompleted(atoi(row[1]));
if (!player->GetCollectionList()->AddCollection(collection))
{
LogWrite(COLLECTION__ERROR, 0, "Collect", "Error adding collection %u to player '%s' - duplicate ID\n", collection->GetID(), player->GetName());
safe_delete(collection);
continue;
}
LoadPlayerCollectionItems(player, collection);
}
}
if(query.GetErrorNumber())
LogWrite(COLLECTION__ERROR, 0, "Collect", "Error Loading Character Collections, Query: %s, Error: %s", query.GetQuery(), query.GetError());
}
void WorldDatabase::LoadPlayerCollectionItems(Player *player, Collection *collection)
{
struct CollectionItem *collection_item;
Query query;
MYSQL_ROW row;
MYSQL_RES *res;
assert(player);
assert(collection);
res = query.RunQuery2(Q_SELECT, "SELECT `collection_item_id`\n"
"FROM `character_collection_items`\n"
"WHERE `char_id`=%u\n"
"AND `collection_id`=%u",
player->GetCharacterID(), collection->GetID());
if (res)
{
while ((row = mysql_fetch_row(res)))
{
if ((collection_item = collection->GetCollectionItemByItemID(atoul(row[0]))))
collection_item->found = true;
else
LogWrite(COLLECTION__ERROR, 0, "Collect", "Error Loading character collection items. Item ID %u does not exist in collection %s", atoul(row[0]), collection->GetName());
}
}
if(query.GetErrorNumber())
LogWrite(COLLECTION__ERROR, 0, "Collect", "Error Loading Character Collection Items, Query: %s, Error: %s", query.GetQuery(), query.GetError());
}
void WorldDatabase::SavePlayerCollections(Client *client)
{
map *collections;
map::iterator itr;
Collection *collection;
assert(client);
collections = client->GetPlayer()->GetCollectionList()->GetCollections();
for (itr = collections->begin(); itr != collections->end(); itr++)
{
collection = itr->second;
if (collection->GetSaveNeeded())
{
SavePlayerCollection(client, collection);
SavePlayerCollectionItems(client, collection);
collection->SetSaveNeeded(false);
}
}
}
void WorldDatabase::SavePlayerCollection(Client *client, Collection *collection)
{
Query query;
assert(client);
assert(collection);
query.AddQueryAsync(client->GetCharacterID(), this, Q_UPDATE, "INSERT INTO `character_collections` (`char_id`,`collection_id`,`completed`)\n"
"VALUES (%u,%u,0)\n"
"ON DUPLICATE KEY UPDATE `completed`=%i",
client->GetPlayer()->GetCharacterID(), collection->GetID(),
collection->GetCompleted() ? 1 : 0);
}
void WorldDatabase::SavePlayerCollectionItems(Client *client, Collection *collection)
{
vector *collection_items;
vector::iterator itr;
struct CollectionItem *collection_item;
assert(client);
assert(collection);
collection_items = collection->GetCollectionItems();
for (itr = collection_items->begin(); itr != collection_items->end(); itr++)
{
collection_item = *itr;
if (collection_item->found > 0)
SavePlayerCollectionItem(client, collection, collection_item->item);
}
}
void WorldDatabase::SavePlayerCollectionItem(Client *client, Collection *collection, int32 item_id)
{
Query query;
assert(client);
assert(collection);
//assert(item);
query.AddQueryAsync(client->GetCharacterID(), this, Q_INSERT, "INSERT IGNORE INTO `character_collection_items` (`char_id`,`collection_id`,`collection_item_id`)\n"
"VALUES (%u,%u,%u)",
client->GetPlayer()->GetCharacterID(), collection->GetID(), item_id);
}