// Copyright Neil Groves 2009. Use, modification and // distribution is subject to the Boost Software License, Version // 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // // For more information, see http://www.boost.org/libs/range/ // #ifndef BOOST_RANGE_ALGORITHM_RANDOM_SHUFFLE_HPP_INCLUDED #define BOOST_RANGE_ALGORITHM_RANDOM_SHUFFLE_HPP_INCLUDED #include #include #include #include #include #ifdef BOOST_NO_CXX98_RANDOM_SHUFFLE #include #endif namespace boost { namespace range { namespace detail { #ifdef BOOST_NO_CXX98_RANDOM_SHUFFLE // wrap std::rand as UniformRandomBitGenerator struct wrap_rand { typedef unsigned int result_type; static BOOST_CONSTEXPR result_type (min)() { return 0; } static BOOST_CONSTEXPR result_type (max)() { return RAND_MAX; } result_type operator()() { return std::rand(); } }; template< class RandomIt > inline void random_shuffle(RandomIt first, RandomIt last) { std::shuffle(first, last, wrap_rand()); } // wrap Generator as UniformRandomBitGenerator template< class Generator > struct wrap_generator { typedef unsigned int result_type; static const int max_arg = ((0u - 1u) >> 2) + 1; Generator& g; wrap_generator(Generator& gen) : g(gen) {} static BOOST_CONSTEXPR result_type (min)() { return 0; } static BOOST_CONSTEXPR result_type (max)() { return max_arg - 1; } result_type operator()() { return static_cast(g(max_arg)); } }; template< class RandomIt, class Generator > inline void random_shuffle(RandomIt first, RandomIt last, Generator& gen) { std::shuffle(first, last, wrap_generator< Generator >(gen)); } #else using std::random_shuffle; #endif } // namespace detail /// \brief template function random_shuffle /// /// range-based version of the random_shuffle std algorithm /// /// \pre RandomAccessRange is a model of the RandomAccessRangeConcept /// \pre Generator is a model of the UnaryFunctionConcept template inline RandomAccessRange& random_shuffle(RandomAccessRange& rng) { BOOST_RANGE_CONCEPT_ASSERT(( RandomAccessRangeConcept )); detail::random_shuffle(boost::begin(rng), boost::end(rng)); return rng; } /// \overload template inline const RandomAccessRange& random_shuffle(const RandomAccessRange& rng) { BOOST_RANGE_CONCEPT_ASSERT(( RandomAccessRangeConcept )); detail::random_shuffle(boost::begin(rng), boost::end(rng)); return rng; } /// \overload template inline RandomAccessRange& random_shuffle(RandomAccessRange& rng, Generator& gen) { BOOST_RANGE_CONCEPT_ASSERT(( RandomAccessRangeConcept )); detail::random_shuffle(boost::begin(rng), boost::end(rng), gen); return rng; } /// \overload template inline const RandomAccessRange& random_shuffle(const RandomAccessRange& rng, Generator& gen) { BOOST_RANGE_CONCEPT_ASSERT(( RandomAccessRangeConcept )); detail::random_shuffle(boost::begin(rng), boost::end(rng), gen); return rng; } } // namespace range using range::random_shuffle; } // namespace boost #endif // include guard