// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #ifndef IMGUI_H #define IMGUI_H enum imguiMouseButton { IMGUI_MBUT_LEFT = 0x01, IMGUI_MBUT_RIGHT = 0x02, }; enum imguiTextAlign { IMGUI_ALIGN_LEFT, IMGUI_ALIGN_CENTER, IMGUI_ALIGN_RIGHT, }; inline unsigned int imguiRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a=255) { return (r) | (g << 8) | (b << 16) | (a << 24); } void imguiBeginFrame(int mx, int my, unsigned char mbut, int scroll); void imguiEndFrame(); bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll); void imguiEndScrollArea(); void imguiIndent(); void imguiUnindent(); void imguiSeparator(); void imguiSeparatorLine(); bool imguiButton(const char* text, bool enabled = true); bool imguiItem(const char* text, bool enabled = true); bool imguiCheck(const char* text, bool checked, bool enabled = true); bool imguiCollapse(const char* text, const char* subtext, bool checked, bool enabled = true); void imguiLabel(const char* text); void imguiValue(const char* text); bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled = true); void imguiDrawText(int x, int y, int align, const char* text, unsigned int color); void imguiDrawLine(float x0, float y0, float x1, float y1, float r, unsigned int color); void imguiDrawRoundedRect(float x, float y, float w, float h, float r, unsigned int color); void imguiDrawRect(float x, float y, float w, float h, unsigned int color); // Pull render interface. enum imguiGfxCmdType { IMGUI_GFXCMD_RECT, IMGUI_GFXCMD_TRIANGLE, IMGUI_GFXCMD_LINE, IMGUI_GFXCMD_TEXT, IMGUI_GFXCMD_SCISSOR, }; struct imguiGfxRect { short x,y,w,h,r; }; struct imguiGfxText { short x,y,align; const char* text; }; struct imguiGfxLine { short x0,y0,x1,y1,r; }; struct imguiGfxCmd { char type; char flags; char pad[2]; unsigned int col; union { imguiGfxLine line; imguiGfxRect rect; imguiGfxText text; }; }; const imguiGfxCmd* imguiGetRenderQueue(); int imguiGetRenderQueueSize(); #endif // IMGUI_H