--[[ Script Name : Spells/Scout/Bard/SingingShot.lua Script Author : neatz09 Script Date : 2020.11.06 06:11:13 Script Purpose : : --]] function precast(Caster, Target) -- Requires bow local item = GetEquippedItemBySlot(Caster, 16) if not item or GetItemType(item) ~= 2 then -- no item or item is not a ranged item (no way to determine different range items currently) return false, 68 end return true end function cast(Caster, Target, DmgType, MinVal, MaxVal) Level = GetLevel(Caster) SpellLevel = 16 Mastery = SpellLevel + 10 StatBonus = GetAgi(Caster) / 10 if Level < Mastery then LvlBonus = Level - SpellLevel else LvlBonus = Mastery - SpellLevel end DmgBonus = LvlBonus + StatBonus MinDmg = math.floor(DmgBonus) * 2 + MinVal MaxDmg = math.floor(DmgBonus) * 2 + MaxVal SpellDamage(Target, DmgType, MinDmg, MaxDmg) SpellDamage(Target, DmgType, MinDmg, MaxDmg) end