/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include "RC4.h"
#include
static bool g_bInitStateInitialized = false;
static uchar g_byInitState[256];
RC4::RC4(int64 nKey)
{
if( !g_bInitStateInitialized )
{
for(int16 i = 0; i < 256; i++ )
g_byInitState[i] = i;
}
Init(nKey);
}
RC4::~RC4()
{
}
void RC4::Init(int64 nKey)
{
memcpy(m_state, g_byInitState, 256);
m_x = 0;
m_y = 0;
ulong dwKeyIndex = 0;
ulong dwStateIndex = 0;
uchar* pKey = (uchar*)&nKey;
for(int16 i = 0; i < 256; i++ )
{
ulong dwTemp = m_state[i];
dwStateIndex += pKey[dwKeyIndex] + dwTemp;
dwStateIndex &= 0xFF;
m_state[i] = m_state[dwStateIndex];
m_state[dwStateIndex] = (uchar)dwTemp;
dwKeyIndex++;
dwKeyIndex &= 7;
}
}
// A = m_state[X + 1]
// B = m_state[Y + A]
// C ^= m_state[(A + B)]
// X = 20
// Y = ?
// C = 0
// m_state[(A + B)] = Cypher Byte
void RC4::Cypher(uchar* pBuffer, int32 nLength)
{
int32 nOffset = 0;
uchar byKey1 = m_x;
uchar byKey2 = m_y;
if( nLength > 0 )
{
do
{
byKey1++;
uchar byKeyVal1 = m_state[byKey1];
byKey2 += byKeyVal1;
uchar byKeyVal2 = m_state[byKey2];
m_state[byKey1] = byKeyVal2;
m_state[byKey2] = byKeyVal1;
pBuffer[nOffset++] ^= m_state[(byKeyVal1 + byKeyVal2) & 0xFF];
} while( nOffset < nLength );
}
m_x = byKey1;
m_y = byKey2;
}