--[[ Script Name : rat_barsh.lua Script Purpose : Handles the quest, "Rat Barsh!" Script Author : torsten Script Date : 12.07.2022 Script Notes : Zone : Big Bend Quest Giver : Kroota Gukbutcher Preceded by : Ay, There's the Rubb'ish Followed by : Much Ado' About Rallos --]] function Init(Quest) AddQuestStepKill(Quest, 1, "Kill rats at the gate leading to the Sprawl.", 6, 100, "I need to go hunt for rats at the gate leading to the Sprawl.", 122, 1340045) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have barshed many rats.") UpdateQuestTaskGroupDescription(Quest, 1, "I should have enough rat carcasses for the ceremony.") AddQuestStepChat(Quest, 2, "I should return to Kroota.", 1, "I have barshed many rats. I should return to Kroota.", 0, 1340040) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) UpdateQuestDescription(Quest, "I barshed many rats at the gate to the Sprawl for Kroota. Even though they were not what he had in mind, he still says they will come in useful.") GiveQuestReward(Quest, Player) AddItem(Spawn, 12866, 1) end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end