using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Movement_Loop_Generator_2._0 { struct DataStruct { public string Name; public string Author; public float XLoc; public float YLoc; public float ZLoc; public int Speed; public int Delay; public string Function; public DataStruct(string name, string author, float xloc, float yloc, float zloc, int speed, int delay, string function) { Name = name; Author = author; XLoc = xloc; YLoc = yloc; ZLoc = zloc; Speed = speed; Delay = delay; Function = function; } public string mName { get { return Name; } set { Name = value; } } public float mXLoc { get { return XLoc; } set { XLoc = value; } } public float mYLoc { get { return YLoc; } set { YLoc = value; } } public float mZLoc { get { return ZLoc; } set { ZLoc = value; } } public int mSpeed { get { return Speed; } set { Speed = value; } } public int mDelay { get { return Delay; } set { Delay = value; } } public string mFunction { get { return Function; } set { Function = value; } } } }