--[[ Script Name : CogBurn.lua Script Purpose : Cog Burn Script Author : ParserGenerated (Replace this) Script Date : 08/30/2019 Script Notes : Auto-Generated from a chat log using SpawnScriptDesigner --]] require "SpawnScripts/Generic/DialogModule" -- Quest ID's local COMBUSTIBLE_GNOME = 478 function spawn(NPC) ProvidesQuest(NPC, COMBUSTIBLE_GNOME) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("You're just in time! Yes, yes, just in time to help me continue my research. With the popping and smoke, poofing! So, so very exciting! All you have to do is fetch me the smashed remains of these undead orcs.") Dialog.AddRequirement(REQ_QUEST_ELIGIBLE, COMBUSTIBLE_GNOME) Dialog.AddOption("I have to smash them?", "dlg_2") Dialog.AddOption("I'm not interested.") Dialog.AddDialog("What!? No smoldering, popping boom! I'm almost done! I've 78% of component A; 12% of ingredient B; and all I need now is the last 15% of sample D! Go, go, go get me my stuff! ") Dialog.AddRequirement(REQ_QUEST_HAS_QUEST, COMBUSTIBLE_GNOME) Dialog.AddOption("Ok.") Dialog.Start() --[[ Say() from this NPC Say(NPC, "How fortunate for me! More adventurers! Whee! Come now, come here.", Spawn) Orphaned PlayFlavors --]] end function dlg_2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Of course you have to smash them before they're any good to me. Nothing worse than components trying to eliminate the tinker! We don't want that to happen again, I'm telling you. I was not amused.") Dialog.AddOption("That sounds dreadful!", "OfferQuest1") Dialog.AddOption("Good luck finding help.") Dialog.Start() end function OfferQuest1(NPC, Spawn) OfferQuest(NPC, Spawn, COMBUSTIBLE_GNOME) --[[ Move the following conversation to the Accepted function of the quest script FaceTarget(QuestGiver, Player) Dialog.New(QuestGiver, Player) Dialog.AddDialog("Good, good! I'm glad we agree. You fetch me what I need, and I'll see what I can do for you. You can trust me ... can't you? Oh, no matter. ") Dialog.AddOption("Ok.") Dialog.Start() --]] end