--[[ Script Name : SpawnScripts/QueensColony/afallenpirate133770148.lua Script Purpose : Waypoint Path for afallenpirate133770148.lua Script Author : Rylec, VO by Premierio015 Script Date : 07-28-2020 10:35:22 Script Notes : Locations collected from Live --]] function spawn(NPC) SpawnSet(NPC, "difficulty", "6") waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -145.46, 3.77, -103, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -134.12, 3.71, -110.78, 2, 0) MovementLoopAddLocation(NPC, -117.67, 3.64, -115.95, 2, 0) MovementLoopAddLocation(NPC, -114.07, 3.63, -118.67, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -112.11, 4.22, -121.02, 2, 0) MovementLoopAddLocation(NPC, -106.53, 4.48, -123.23, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -108.65, 4.28, -103.52, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -124.67, 4.34, -97.5, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -107.53, 4.48, -115.58, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -120.08, 3.65, -113.31, 2, 0) MovementLoopAddLocation(NPC, -129.64, 3.69, -112.61, 2, 0) MovementLoopAddLocation(NPC, -138.59, 4.33, -107.68, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -133.08, 3.74, -110.67, 2, 0) MovementLoopAddLocation(NPC, -116.94, 3.68, -114.37, 2, 0) MovementLoopAddLocation(NPC, -111.59, 3.96, -114.76, 2, 0) MovementLoopAddLocation(NPC, -102.17, 4.43, -117.87, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -127.39, 4.55, -87.2, 2, math.random(12, 22)) end function aggro(NPC, Spawn) math.randomseed(os.time()) local choice = math.random (1,6) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn) elseif choice == 5 then PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn) elseif choice == 6 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn) end end function death(NPC, Spawn) math.randomseed(os.time()) local choice = math.random(1,4) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn) end end