--[[ Script Name : Quests/Blackburrow/gnoll_brew.lua Script Author : Premierio015 Script Date : 2022.07.12 05:07:38 Script Purpose : Zone : Blackburrow Quest Giver: Assisstant Wilabus(170013) Preceded by: None Followed by: --]] function Init(Quest) AddQuestStep(Quest, 1, "Get a jug of gnoll brew", 1, 100, "I need to find the gnoll brewery and retrieve a jug of their brew for Wilabus.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) PlayFlavor(QuestGiver, "voiceover/english/assistant_wilabus/blackburrow/assistant_wilabus005.mp3", "", "", 834049646, 2133664377, Player) local conversation = CreateConversation() AddConversationOption(conversation, "Ok.") StartConversation(conversation, QuestGiver, Player, "Oh, that'd be great!! Do me a favor though. Don't mention this to Fribden, eh, you know what I'm saying.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I found a jug of gnoll brew") UpdateQuestTaskGroupDescription(Quest, 1, "I found the gnoll brewery and retrieved a jug of their brew for Wilabus.") AddQuestStepChat(Quest, 2, "Return to Wilabus", 1, "I found the brewery and got the jug, now I need to return to Wilabus.", 11, 170013) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I gave the jug to Wilabus") UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Wilabus and gave him the jug of gnoll brew.") UpdateQuestDescription(Quest, "Sure enough, there was a brewery in Blackburrow. This gives a new meaning to the phrase, "The hair of the dog."") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end