--[[ Script Name : Quests/Hallmark/becoming_a_rogue.lua Script Author : Dorbin Script Date : 2023.09.29 03:09:56 Script Purpose : Zone : Hallmark Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepObtainItem(Quest, 1, "I need to get the public log.", 1, 100, "I need to enter the Port Authority and steal both sets of logs from the harbor master's office.", 195, 1) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have the public log.") AddQuestStepObtainItem(Quest, 2, "I need to get the private log.", 1, 100, "I need to enter the Port Authority and steal both sets of logs from the harbor master's office.", 195, 1) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have the private log.") UpdateQuestTaskGroupDescription(Quest, 1, "I have both sets of logs.") AddQuestStepChat(Quest, 3, "I need to give the logs to Millia.", 1, "I need to return to Emissary Millia with the logs.", 11, 1) AddQuestStepCompleteAction(Quest, 3, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 3, "I gave the logs to Millia.") UpdateQuestTaskGroupDescription(Quest, 2, "I gave the logs to Emissary Millia.") UpdateQuestDescription(Quest, "I stole the logs from the Port Authority office and handed them over to Emissary Millia. Millia taught me that being a Rogue is not just about my skills but also how to look for opportunity in any situation.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then QuestComplete(Quest, QuestGiver, Player) end end