// // Copyright (c) 2016-2019 Vinnie Falco (vinnie dot falco at gmail dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // Official repository: https://github.com/boostorg/beast // //------------------------------------------------------------------------------ // // Example: WebSocket client, asynchronous // //------------------------------------------------------------------------------ #include #include #include #include #include #include #include #include namespace beast = boost::beast; // from namespace http = beast::http; // from namespace websocket = beast::websocket; // from namespace net = boost::asio; // from using tcp = boost::asio::ip::tcp; // from //------------------------------------------------------------------------------ // Report a failure void fail(beast::error_code ec, char const* what) { std::cerr << what << ": " << ec.message() << "\n"; } // Sends a WebSocket message and prints the response class session : public std::enable_shared_from_this { tcp::resolver resolver_; websocket::stream ws_; beast::flat_buffer buffer_; std::string host_; std::string text_; public: // Resolver and socket require an io_context explicit session(net::io_context& ioc) : resolver_(net::make_strand(ioc)) , ws_(net::make_strand(ioc)) { } // Start the asynchronous operation void run( char const* host, char const* port, char const* text) { // Save these for later host_ = host; text_ = text; // Look up the domain name resolver_.async_resolve( host, port, beast::bind_front_handler( &session::on_resolve, shared_from_this())); } void on_resolve( beast::error_code ec, tcp::resolver::results_type results) { if(ec) return fail(ec, "resolve"); // Set the timeout for the operation beast::get_lowest_layer(ws_).expires_after(std::chrono::seconds(30)); // Make the connection on the IP address we get from a lookup beast::get_lowest_layer(ws_).async_connect( results, beast::bind_front_handler( &session::on_connect, shared_from_this())); } void on_connect(beast::error_code ec, tcp::resolver::results_type::endpoint_type) { if(ec) return fail(ec, "connect"); // Turn off the timeout on the tcp_stream, because // the websocket stream has its own timeout system. beast::get_lowest_layer(ws_).expires_never(); // Set suggested timeout settings for the websocket ws_.set_option( websocket::stream_base::timeout::suggested( beast::role_type::client)); // Set a decorator to change the User-Agent of the handshake ws_.set_option(websocket::stream_base::decorator( [](websocket::request_type& req) { req.set(http::field::user_agent, std::string(BOOST_BEAST_VERSION_STRING) + " websocket-client-async"); })); // Perform the websocket handshake ws_.async_handshake(host_, "/", beast::bind_front_handler( &session::on_handshake, shared_from_this())); } void on_handshake(beast::error_code ec) { if(ec) return fail(ec, "handshake"); // Send the message ws_.async_write( net::buffer(text_), beast::bind_front_handler( &session::on_write, shared_from_this())); } void on_write( beast::error_code ec, std::size_t bytes_transferred) { boost::ignore_unused(bytes_transferred); if(ec) return fail(ec, "write"); // Read a message into our buffer ws_.async_read( buffer_, beast::bind_front_handler( &session::on_read, shared_from_this())); } void on_read( beast::error_code ec, std::size_t bytes_transferred) { boost::ignore_unused(bytes_transferred); if(ec) return fail(ec, "read"); // Close the WebSocket connection ws_.async_close(websocket::close_code::normal, beast::bind_front_handler( &session::on_close, shared_from_this())); } void on_close(beast::error_code ec) { if(ec) return fail(ec, "close"); // If we get here then the connection is closed gracefully // The make_printable() function helps print a ConstBufferSequence std::cout << beast::make_printable(buffer_.data()) << std::endl; } }; //------------------------------------------------------------------------------ int main(int argc, char** argv) { // Check command line arguments. if(argc != 4) { std::cerr << "Usage: websocket-client-async \n" << "Example:\n" << " websocket-client-async echo.websocket.org 80 \"Hello, world!\"\n"; return EXIT_FAILURE; } auto const host = argv[1]; auto const port = argv[2]; auto const text = argv[3]; // The io_context is required for all I/O net::io_context ioc; // Launch the asynchronous operation std::make_shared(ioc)->run(host, port, text); // Run the I/O service. The call will return when // the socket is closed. ioc.run(); return EXIT_SUCCESS; }