//======================================================================= // Copyright 1997, 1998, 1999, 2000 University of Notre Dame. // Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) //======================================================================= #include #include #include #include #include #include using namespace std; using namespace boost; /* Interior Property Map Basics An interior property map is a way of associating properties with the vertices or edges of a graph. The "interior" part means that the properties are stored inside the graph object. This can be convenient when the need for the properties is somewhat permanent, and when the properties will be with a graph for the duration of its lifetime. A "distance from source vertex" property is often of this kind. Sample Output Jeremy owes Rich some money Jeremy owes Andrew some money Jeremy owes Jeff some money Jeremy owes Kinis some money Andrew owes Jeremy some money Andrew owes Kinis some money Jeff owes Jeremy some money Jeff owes Rich some money Jeff owes Kinis some money Kinis owes Jeremy some money Kinis owes Rich some money */ // create a tag for our new property enum vertex_first_name_t { vertex_first_name }; namespace boost { BOOST_INSTALL_PROPERTY(vertex, first_name); } template void who_owes_who(EdgeIter first, EdgeIter last, const Graph& G) { // Access the propety acessor type for this graph typedef typename property_map ::const_type NamePA; NamePA name = get(vertex_first_name, G); typedef typename boost::property_traits::value_type NameType; NameType src_name, targ_name; while (first != last) { src_name = boost::get(name, source(*first,G)); targ_name = boost::get(name, target(*first,G)); cout << src_name << " owes " << targ_name << " some money" << endl; ++first; } } int main() { { // Create the graph, and specify that we will use std::string to // store the first name's. typedef adjacency_list > MyGraphType; typedef pair Pair; Pair edge_array[11] = { Pair(0,1), Pair(0,2), Pair(0,3), Pair(0,4), Pair(2,0), Pair(3,0), Pair(2,4), Pair(3,1), Pair(3,4), Pair(4,0), Pair(4,1) }; MyGraphType G(5); for (int i=0; i<11; ++i) add_edge(edge_array[i].first, edge_array[i].second, G); property_map::type name = get(vertex_first_name, G); boost::put(name, 0, "Jeremy"); boost::put(name, 1, "Rich"); boost::put(name, 2, "Andrew"); boost::put(name, 3, "Jeff"); name[4] = "Kinis"; // you can use operator[] too who_owes_who(edges(G).first, edges(G).second, G); } cout << endl; return 0; }