--[[ Script Name : shrillers_for_tillheel.lua Script Purpose : Handles the quest, "Shrillers for Tillheel" Script Author : Dorbin Script Date : 3/6/2022 Script Notes : Zone : Graystone Yard Quest Giver : Assistant Tillheel Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I must kill some juvenile shrillers.", 5, 100, "I must slay five juvenile shrillers to obtain their wings for Tillheel.", 140, 1990004,1990022,1990001,8290020) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") UpdateQuestZone(Quest,"Multiple Zones") end function Step1Complete(Quest,QuestGiver,Player) UpdateQuestStepDescription(Quest, 1, "I've killed some juvenile shrillers.") UpdateQuestTaskGroupDescription(Quest, 1, "I have collected five sets of shriller wings.") UpdateQuestZone(Quest,"Graystone Yard") AddQuestStepChat(Quest, 2, "I need to return to Assistant Tillheel.", 1, "I must deliver these shriller wings to Tillheel in Graystone.", 140, 2350056) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the sets of shriller wings.") UpdateQuestDescription(Quest, "I collected and delivered five sets of shriller wings to Tillheel. He was very grateful.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end